>>715996247
>>Realize that it isn't the most self sufficient team and I'd rather swap stuff up
Well, you should have just restarted at that point. The team you start with is pretty important.
>Heroes are SUPER spread out, the only nearby heroes seem to be healers (the one thing I am not trying to replace)
You can move each one of them once a day. I basically form 3 squads of 4. The main one I'm using, and then two of 4 each. At the start those extra squads go to the sieges, then, when the kingdom is self sufficient, I have one of the squads follow my main squad so that I can switch in between its members at any point I want.
>There is constantly an inn under siege
Early on in the game you want to get as many inn materials as possible. Ignore all other upgrades, just get the Inns to have level 3 Peasant Militia. When you do that, you become able to defeat any sieges on that inn without needing your heroes there.
>Have to upgrade inns individually to get basic shit before going to the next one where it is back to square 1
Yeah, as a rule of thumb, most of the upgrades (Especially all the level 2 stuff) are for later when your kingdom is self sufficient. All I do until that point is some occasional provisioner upgrades to try to get good items and mastery stuff to unlock new abilities. It's later on when you start having plenty of inn materials with no place you need to spend them on that you start creating the area that you want to be in the most and that's where you upgrade all those inns to the maximum.
>Just feel like I am spinning wheels (no pun intended) going from inn siege to inn siege making no progress
Again, at the start, just make a run through the whole map and upgrade every inn to level 3 peasant militia. After that, the kingdom is your oyster. You don't have any pressure to go anywhere that isn't quest related.