>>717080162>you could make a macro to circle jump perfectlyDo you think I'm going to defend whatever the fuck this is? Just remove the exploit from the game, or make it so a "circle jump" is its own bind
>a macro to snap your rocket to your feet and back up to get perfect RJIf this indeed useful, it would make for a good bind; devs should either add that as an actual in-game bind, or simplify rocket jump behaviour so it doesn't require the precise timing (thus preventing the need for a macro or a bind)
See how this works? Macros only expose garbage mechanics (spray patterns), or mechanics that should otherwise be simplified or adopted into a real bind offered by the game. Any game that gets defeated by a macro has poor game design.
>>717080663It becomes a barrier for the sake of creating a barrier. Might as well make the movement QWOP based as well so we all have to practice movement inputs just to get out of spawn. Literal artificial difficulty
>>717080697Why is that bad? Do you think there's no other skills to practice?