Thread 717357536 - /v/ [Archived: 49 hours ago]

Anonymous
8/5/2025, 7:20:00 PM No.717357536
Cataclysm_logo_square
Cataclysm_logo_square
md5: 99055a1c1460efedb2c7adb0b8c2a790🔍
>Spawn in game.
>Fight zombies like a normal roguelike.
>Pain cripples my damage, hit rate and evasion and I die.

>So zombies are dangerous and I am not meant to fight them until I get combat skills and armor? Got it!
>Try to explore the area outside of the city.
>Everywhere noteworthy has zombies.
>Can't realy go anywhere or do anything because the zombies are everywhere.
>Only locations without zombies are fields and forests without anything interesting in them.
Help?
Replies: >>717358645 >>717359741 >>717359954 >>717360013 >>717364003 >>717364014 >>717364387 >>717365231 >>717368447 >>717369549 >>717370048 >>717370690 >>717372893 >>717374484
Anonymous
8/5/2025, 7:37:09 PM No.717358645
1754325313365896
1754325313365896
md5: c3a96bdf5d4723ab62dfeeabe83eb8e9🔍
>>717357536 (OP)
survive long enough to get a functioning car the game gets slightly easier once you build your own mobile zombie tenderiser. no guarantees that you wouldnt keep suffering tho
Replies: >>717359256
Anonymous
8/5/2025, 7:45:55 PM No.717359256
>>717358645
Finding a functioning car is very easy.
Finding enough fuel to run one log-term is difficult. I guess you need to learn applied chemics and make biofuel from the zombies(?)
Replies: >>717366090
Anonymous
8/5/2025, 7:51:54 PM No.717359741
>>717357536 (OP)
Play bright nights find a car and run them all over, pick up their guns and start shooting and running them over until you find enough cars to siphon gas from and enough armor to build your own armored car.
Replies: >>717360954
Anonymous
8/5/2025, 7:54:45 PM No.717359954
>>717357536 (OP)
go to small towns and clear out the edges, that's what I've always done.
Anonymous
8/5/2025, 7:55:36 PM No.717360013
>>717357536 (OP)
Lead the zombies into high movecost terrain then attack; perform hit and runs. Pick up things to throw at them whilst doing a walking retreat. Just use more than one braincell before you find a decent weapon. You'll have plenty of time for braindead tactics towards the late game.
Anonymous
8/5/2025, 8:08:42 PM No.717360954
>>717359741
Bright nights is shit because it doesn't have pockets.
Replies: >>717361068
Anonymous
8/5/2025, 8:10:34 PM No.717361068
>>717360954
What do pockets do? Like a free holster if you're just wearing pants or something? They'll be enough holsters around when you run over 2 or 3 hordes.
Replies: >>717361491
Anonymous
8/5/2025, 8:17:32 PM No.717361491
>>717361068
Pockets make everything that can contain items into an actual container. You can drop a backpack and it will have all the items that you store inside in there. In bright nights backpacks and clothing are just buffs to carry capacity, so whenever you drop them the items spill out of you to accomodate capacity loss (you can't control what items are being dropped).
This further expands into e.g. combat bearing vests with pockets that give you speed buffs for drawing mags or grenades out of them, etc.
Replies: >>717361879
Anonymous
8/5/2025, 8:23:36 PM No.717361879
>>717361491
Ah yeah, but there are mag pouches and such for your mags and of course holsters as mentioned that act like that. But that shouldn't be a dealbreaker if your main issue, like OP, is the combat in CDDA.
Anonymous
8/5/2025, 8:26:50 PM No.717362103
1728032092808202
1728032092808202
md5: 884ec8e709082d7cb62f69fa4def94a9🔍
>Dark Days of the Dead for Romero style zombies only
>hordes on
>increase zombie spawn amount in settings to realistic levels
>increase NPC levels
>use the Massachusetts mod with cranked up city sizes
>play base survival in an apartment building
Replies: >>717363484
Anonymous
8/5/2025, 8:46:39 PM No.717363484
>>717362103
STOP POSTING UGLY CAT, TOXOTRANNY!!!
You have toxoplasmosis because you live with your cats!!! HAHA!!!
Replies: >>717365486
Anonymous
8/5/2025, 8:53:48 PM No.717364003
>>717357536 (OP)
Turn Magiclysm on and set every zombie within a mile radius on fire, it's the only fun they can't patch out
Anonymous
8/5/2025, 8:54:02 PM No.717364014
>>717357536 (OP)
Why not just outrun the zombies and pick your fights?
Replies: >>717364504
Anonymous
8/5/2025, 8:59:25 PM No.717364387
1751702329010550
1751702329010550
md5: 146760f0b8c7f21a3e695bee9d5236c6🔍
>>717357536 (OP)
Huh? You just control running and walking intentionally and just maneuver around them while breaking line of sight using cars and hopping through windows. All you really need to beat the ENTIRE game is a crowbar. When I played I didn't even make a base, I just walked around looting houses until I had enough stuff to break into a lab and become invincible. Just slept on the second floor or basement of houses, doesn't even matter if they're surrounded by hundreds of zombies if you make them lose your trail. The only way to make the game hard is to make your character a mentally retarded obese cripple.

Game sucks major ass, all these survival crafting pseudo roguelikes do. Project Zomboid is better.
Replies: >>717364808 >>717374589
Anonymous
8/5/2025, 9:00:55 PM No.717364504
>>717364014
I am pretty sure once you get into a fight, you are in it and only one of you will come out alive.
If you try to run, the zombies will grapple you and if you have already taken damage, the pain and wounds will make you too slow to run away.
Replies: >>717365031 >>717372893
Anonymous
8/5/2025, 9:04:41 PM No.717364808
>>717364387
>Just slept on the second floor
How is zomboid any better for that? Did they update it so you can't just break a staircase with a sledgehammer and never see a zombie on the second floor? Also you can't blow up buildings in Project Zomboid even with mods, I tried.
Replies: >>717365140
Anonymous
8/5/2025, 9:07:45 PM No.717365031
>>717364504
Getting close to a zombie is a pretty bad idea in all zombie movies.
Why is this game handling that differently?
Replies: >>717365516
Anonymous
8/5/2025, 9:08:49 PM No.717365140
1f2d248f87ee530c6293823dc07391f1
1f2d248f87ee530c6293823dc07391f1
md5: ae9faadc21f2216ed430381de5f8d6ec🔍
>>717364808
>How is zomboid any better for that
It's not, but in zomboid it's fun to shoot things, it's actually possible to be surprised by something, and it has terrible but at least fun multiplayer.
Anonymous
8/5/2025, 9:09:48 PM No.717365231
1720467038852399
1720467038852399
md5: 88372f70d28cff783b71c8fc6c75e776🔍
>>717357536 (OP)
>Find good armor and learn how armor and encumbrance works. If you have good enough armor you will block almost every attack by a normal zombie. Use this to check for each enemy's stats if you need to: https://cdda-guide.nornagon.net/
>Having good dodge helps too but it's kinda optional at the beginning
>Use melee weapons with a high probability to hit; the difference between a weapon with -1 probability and +1 is massive. You can build a long wooden spear and poke at basic zombies with it at the beginning too
>Get loads of bandages and desinfectants. Use them to heal up faster every time you are going to sleep
>Maybe look for loot during nightime to avoid being seen
>Crossbows are nice to kill silently without alerting the zombies
>Explore. The best part about the game at the beginning is to explore the map and see what freaky shit you can find
>Don't give up, it takes some time to understand the combat system
Replies: >>717365324 >>717365423 >>717374689
Anonymous
8/5/2025, 9:10:51 PM No.717365324
>>717365231
Literally all of this is wrong.
Anonymous
8/5/2025, 9:11:18 PM No.717365361
>Kevinslop
Anonymous
8/5/2025, 9:12:12 PM No.717365423
>>717365231
Literally all of this is right.
Anonymous
8/5/2025, 9:12:56 PM No.717365486
>>717363484
that's an egg dumbass
Anonymous
8/5/2025, 9:13:19 PM No.717365516
>>717365031
But that's the base framework how roguelikes work.
You walk into the enemy to do damage. And if you can't handle the enemy, you use the potions and scrolls you have saved up, gain resistances before fighting the enemy or use rings to counter them, which all do not exist in CDDA.
Replies: >>717369332
Anonymous
8/5/2025, 9:21:09 PM No.717366090
>>717359256
Nah, you're better off salvaging solar panels and slapping them onto your car of choice, and swap out the engine for an electric motor. With enough solar panels and batteries you can have a car that has essentially infinite fuel
Replies: >>717368315
Anonymous
8/5/2025, 9:49:16 PM No.717368315
>>717366090
>solar panels
Eco leftist. Climate change is not real.
Anonymous
8/5/2025, 9:50:57 PM No.717368447
>>717357536 (OP)
Set fire to one house to attract zombies, make noise, then run some circles around them and otherwise avoid them in the beginning, then you can loot some stuff to get started.
Don't expect to rambo against a horde from the get up.
And if your think there is nothing in the wilderness, you haven't explored enough.
Replies: >>717368819
Anonymous
8/5/2025, 9:56:04 PM No.717368819
>>717368447
>And if your think there is nothing in the wilderness, you haven't explored enough.
There are just trees, raspberries and sometimes pools of tainted water. The most interesting thing I found in the wilderness was an abandoned shack where I guess I can salvage some materials once I get good tools but otherwise it was boring and no loot.
Replies: >>717369147
Anonymous
8/5/2025, 10:00:23 PM No.717369147
>>717368819
Just wait a season for all the wildlife to mutate.
Have fun with the bull sized frogs and car sized acid spewing ants.
Replies: >>717369284
Anonymous
8/5/2025, 10:02:03 PM No.717369284
>>717369147
So you just mean the wasps, slimes, triffids and ants?
I usually just avoid them. No good reason in fighting them. They don't mess with me and I don't mess with them.
They could make a good long-term food source but I gotta learn to fight first.
Replies: >>717370623 >>717374851
Anonymous
8/5/2025, 10:02:38 PM No.717369332
>>717365516
That's because CDDA isn't really a roguelike, It's more of an autismal survival crafting game masquerading as one
Anonymous
8/5/2025, 10:05:17 PM No.717369549
>>717357536 (OP)
>inventory management is infinitely complex recursive pocket management simulator that you have to redo from scratch every time you pick up a slightly better pair of pants
>driving simulates every panel and system of the vehicle each turn down to the fucking cabin lights
>combat is walk into bad guy to hit him
retarded autist game
Anonymous
8/5/2025, 10:12:18 PM No.717370048
>>717357536 (OP)
>getting hit
>not using a pokey spear early game
Stop pulling every zombie at once and learn to manage your stamina. Also be at least a little stealthy, zombies are retarded so you can out maneuver them easily by ducking through buildings and such.
Replies: >>717370250
Anonymous
8/5/2025, 10:15:13 PM No.717370250
>>717370048
I want to be cool and use the quarterstaff and not the spear like everyone else.
Replies: >>717370656
Anonymous
8/5/2025, 10:20:40 PM No.717370623
>>717369284
You can also craft the insect chitin into armor pieces that are rather resistant to regular zombies.
Replies: >>717374851
Anonymous
8/5/2025, 10:21:05 PM No.717370656
starwarskid-angry
starwarskid-angry
md5: 1d04315b33188679743342404c922f77🔍
>>717370250
Then you better be starting as a martial artist instead of star wars kid leaving his basement for the first time. Or cheese the neighborhood by finding a working car and running every zombie over.
Anonymous
8/5/2025, 10:21:31 PM No.717370690
>>717357536 (OP)
>play most customizable game ever
>choose to play with settings that make the game difficult for a new player
>game is hard! wtf!!!11!1oneone
yeah don't play 'roguelikes'
Replies: >>717371715
Anonymous
8/5/2025, 10:35:51 PM No.717371715
>>717370690
Neger
Anonymous
8/5/2025, 10:53:19 PM No.717372893
>>717357536 (OP)
You are supposed to take every fight 1 on 1, explore cities when its night, the vast majority of monsters cannot track you with their vision unless you are really close to them during nighttime but they can still smell or hear you, conserve enough stamina to run away if necessary, the vast majority of monsters are slower than a prefectly healthy player character that is running

>>717364504
That only happens if you are not healhy and you speed stat is slow enough, the most effective tactic is to kite zombies, like let them climb a table or even go over a bush and then hit, move away from them and repeat, it works so well since any entity including the player character will lose a part of their turn when they move over difficult terrain
Anonymous
8/5/2025, 10:59:41 PM No.717373381
FUCK Mi-go's!
Replies: >>717373485
Anonymous
8/5/2025, 11:01:05 PM No.717373485
>>717373381
Luckily, I picked Fleet Footed AND quick so I can (barely) outwalk Mi-gos.
Otherwise I would be dead by now. Speed is the best stat in any roguelike.
Anonymous
8/5/2025, 11:04:18 PM No.717373724
The ultimate ability in any roguelike: walk away

You really need a spear with the extra tile of range if you choose the easymode move speed talents, otherwise getting a beefy firearm like a shotgun or rifle is almost a top priority to overmatch anything you can't run away from.
Anonymous
8/5/2025, 11:05:05 PM No.717373771
I miss the sci-fi elements. It was more fun when the setting was in the near future with commercial robots and civilian grade cyborgs everywhere as well.
Replies: >>717374992
Anonymous
8/5/2025, 11:13:44 PM No.717374403
You are supposed to kill a turret and then liberally spray everything that moves with 5.56. By the power of realitism. Remember to destroy another turret for 1.5k more ammo if you're breaking below 500.
Anonymous
8/5/2025, 11:14:52 PM No.717374484
This game is really interesting but I get bored after one day of playing lol >>717357536 (OP)
Anonymous
8/5/2025, 11:16:16 PM No.717374589
>>717364387
>thinking LoS still matters
Almost everything has been tracking @ by smell for like 3 years now. There's no "weak scent CBM", by the way. If they are still part of the game even.
Replies: >>717376765
Anonymous
8/5/2025, 11:17:44 PM No.717374689
>>717365231
Basic bitch zeds stop being a thing by the time you can have good armour. It still helps about lower level zombiefied/mutated wildlife but that's it.
Replies: >>717374896
Anonymous
8/5/2025, 11:20:00 PM No.717374851
>>717369284
>They could make a good long-term food source
They aren't, by design as of several years ago. Mutant meat gives you toxins which basically slowly kill you (indirectly).

>>717370623
Shit coverage so worthless.
Replies: >>717375001
Anonymous
8/5/2025, 11:20:35 PM No.717374896
>>717374689
How do you even get armor?
I guess you will have to break into a police or army facility and then crack open the door to the armory, but to even get there you need to have armor in the first place to fight through the zombies.
Replies: >>717375094
Anonymous
8/5/2025, 11:22:02 PM No.717374992
>>717373771
Play older versions or forks. Better yet, make better forks.
Anonymous
8/5/2025, 11:22:08 PM No.717375001
>>717374851
Aren't Triffids infinite food if you are strong enough to kill them consistently?
Replies: >>717375174 >>717375275
Anonymous
8/5/2025, 11:23:24 PM No.717375094
>>717374896
>How
Craft or find in specific places. Used to be you could farm specific overmap events.

>police
No.
>army
Depends.
>but to even get there you need to have armor
No.
Replies: >>717375416
Anonymous
8/5/2025, 11:24:37 PM No.717375174
>>717375001
Right, I forgot about triffids. They do count. Still too much headache to deal with especially considering their queens are terrain destroyers (say bye-bye to the roads near them).
Anonymous
8/5/2025, 11:25:58 PM No.717375275
>>717375001
Are they even still around?
Haven't seen them in ages.
Anonymous
8/5/2025, 11:27:52 PM No.717375416
>>717375094
Applying common sense, I should be able to find armor in police armories and army bases, both are teeming with zombies, ferals and other nasty foes.
I guess there is a small chance of finding platemail in a nerds house but I am not patient enough for that.
Replies: >>717376476
Anonymous
8/5/2025, 11:44:41 PM No.717376476
>>717375416
>Applying common sense,
>in KDA
LOL.
>I should be able to find armor in police armories
Sure, but it sucks.
>and army bases
Again, depends. In some army places it's okay, in some good.
Anonymous
8/5/2025, 11:48:56 PM No.717376765
>>717374589
So the zombies can sniff you out from a block away like a dog? Why?
Replies: >>717377237
Anonymous
8/5/2025, 11:56:07 PM No.717377237
>>717376765
Enjoy realitism, praise Kevin.