>>717459440Only sokaban for me to ever like.
But on a real note. It makes itself interesting, most sokobans begin and end at pushing blocks in some order. In this game youre actually manipulating blocks and enviromental stationary blocks in different ways, makes it more than you just completing a level, but about opening up a goal, because of keys and such. Its just more interesting than the typical sokoban, while having more variety, which has always been a problem of sokobans for me. They always feel like a variation of the same thing, and even though even in Isle and Sea of Sky, its actual mechanical interaction is as simple as all sokoban (You can move up, down, left, right, and push stuff) It manages to recontexualize it every time.
Its a bit like a zelda game and its themed dungeons, if zelda games removed the filler before dungeons, and the arbitrary "lock you in a room to beat enemies to progress" and if zelda theming were more coherent than "Forest temple where you shit an arrow through fire at ice, Forest temple where you shoot arrows at paintings, Forest temple where you navigate some weird thematically incoherent chess board looking trap room, Forest temple where you twist the orientation of a room, Forest temple, where you...push a block along yellow arrows on the ground. And forest temple where you put together a picture block puzzle on a timer". And only one of those is even a real puzzle.