>>719171516
>in the end it really boils down to a game of just "is number big enough"
It's fairly trivial to hit stat caps in the game. This is another problem with WotR and Underrail and Diablo and so on, the numbers go up endlessly so there's few restrictions to work within. Like imagine someone pouring water. If it doesn't land in a container, well it's just a shitty puddle. However, in Uma Musume the bulk of benefits are from skills, not only can they decrease your opponent's hard capped stat values, but they also offer certain personal advantages on the track, can be strategically synergistic, and give you a ton of bonus points in and of themselves for activating. Furthermore, kitasan is lauded because it *frees* up a slot for other cards, as it functions as two speed cards. So you could, say, put a wit card in your deck instead, which will not only boost your skill activation bonuses, but also improve your training overall by making tapping wit restore more energy.