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Thread 717682686

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Anonymous No.717682686 >>717683062 >>717683103 >>717683264 >>717683280 >>717683726 >>717683824 >>717686908 >>717688395 >>717688580 >>717690547 >>717690758 >>717690865 >>717691334 >>717691510 >>717692063 >>717692367 >>717692582 >>717692826 >>717692829 >>717693270 >>717693803 >>717694361 >>717694621 >>717694818 >>717694876 >>717694927 >>717694969 >>717695865 >>717696934 >>717698785 >>717703174 >>717703327 >>717704621 >>717704969
What are your honest thoughts on The Legend of Zelda: Skyward Sword?
Anonymous No.717683001
Whatever the contrarian opinion is on it is also mine
Anonymous No.717683038
It's gay, but I'll never forget that scene of Girgugamesh flapping his tongue in Link's ear.
Anonymous No.717683062
>>717682686 (OP)
Sex with Fi.
Anonymous No.717683103 >>717683552 >>717703269
>>717682686 (OP)
Third best classic Zelda
Anonymous No.717683169
SEX WITH GROOSE
Anonymous No.717683264
>>717682686 (OP)
Never played it, but Zelda looks cute.
Anonymous No.717683280
>>717682686 (OP)
weakest 3D Zelda, but still better than 90% of video games
Anonymous No.717683368 >>717686529 >>717692854
All I'll say is that it knows what it's trying to do and executing that better than Twilight Princess did it.
I think more fondly of TP's vibe but I was so let down by its mediocre plot and bad balancing of items from previous dungeons that I found it to be a poorly designed game. SS doesn't have that problem. It's constantly re-finding the fun of itself, and is loaded with "content" while the story always goes forward. The only problem is that I don't like the vibe or aesthetic. I find it to be overly cheesy in the same way as BotW and the DS games. I've come to realize I dislike Daiki Iwamoto's tenure as Franchise director, along with Hidemaro Fujibayashi, as they both seem to force whatever this aesthetic is.

Zelda seems way more "asian" under their direction, it's a bit weird to describe.
Anonymous No.717683552
>>717683103
It's not a classic Zelda and actually has more in common with the new open world Zeldas.
It has the general surface level appearance of adhering to the Zelda formula, but it's more like a spin of an homage of an adaptation at this point.
Even the moments where it gets close, it usually derails, either due to the control scheme being bad (even for a wii game) or due to the excessive handholding.
Anonymous No.717683726
>>717682686 (OP)
I liked it more than BotW and TotK.
Anonymous No.717683824
>>717682686 (OP)
I don't remember it fondly. But now that I've played botw and totk at least it feels like a zelda game.
Anonymous No.717684016 >>717685525 >>717686427 >>717686687
>take director known for games with strong dungeon design and item progression
>make him pump out open world slop with only a handful of "dungeons" and a ton of copypasted shrines that are 2-3 rooms, where all the key items are given out immediately
What did Nintendo mean by this?
Anonymous No.717685525 >>717686195 >>717686427
>>717684016
They meant to market-analyze the popularity of Minecraft and inject "pop-franchise" elements into Zelda because SS flopped so hard on their biggest user-base platform that it literally cancelled the Zelda formula forever.
Anonymous No.717686195
>>717685525
SS had a lot of problems, but to me the obvious culprit is the fact that people had to pay 10 extra US dollars to play it because of the Motion+ add-on.
That and the artstyle was weird.
If they had made Twilight Princess 2 then it would have sold like hotcakes.
Anonymous No.717686427 >>717687014
>>717684016
>take someone known for interminable delays and communication issues
>put him to work on projects that already have very large scopes and put him to work under someone who doesn't make the effort to listen
It is an actual mystery.
>>717685525
The Zelda formula was abandoned because they lack the competence to execute it. Even SS fumbled it constantly.
Anonymous No.717686529 >>717686637
>>717683368
If you think ss is better than tp you have brain damage
Anonymous No.717686637 >>717687084
>>717686529
No, it's just a concession.
I want to like TP more but upon playing through SS I recognized it's a game that plays better to its own designs.
TP is a game that loses focus and direction between each main dungeon. All 9 dungeons in TP are pretty solid, but the segue between them is a hot mess, both in narrative development and in design progression.
Anonymous No.717686687
>>717684016
But enough about Tears of the Kingdom.
Anonymous No.717686859 >>717694057
Its the one i keep forgetting exists
Is it woth emulating?
Anonymous No.717686908
>>717682686 (OP)
too much backtracking, and the spirit things are fucking annoying, and stamina sucks.
dungeons, bosses, characters were good, and its a lot more fun to play without motion controls.
Anonymous No.717686973
i liked it enough to but it a 2nd time on the switch, but that isn't to say I wouldnt buy any of the others a 2nd time like twilight princess
Anonymous No.717687007 >>717687538 >>717687658 >>717691368
Its funny how /v/ is always praising Legend of Zelda as a franchise, but every time you make a thread about one specific game everyone starts saying that one is shit. actually
Anonymous No.717687014 >>717687153 >>717687409 >>717693276
>>717686427
>The Zelda formula was abandoned because they lack the competence to execute it. Even SS fumbled it constantly.
No really. SS deliberately chose not to follow it. It was the start of the "Rethink Conventions of Zelda" experimentation phase which SS and ALBW and BotW followed. It came on the back of TP's reception and the infamous 8.8/10 "controversy" where too many journalists said it was "still good, but it's just Ocarina of Time on repeat." because they felt Zelda should be "something" else but in reality they were just getting to the point in their 30s where they stopped liking Tendo games, and couldn't distinguish their thoughts.
https://youtu.be/4MzG6lDA1A0?si=ULYUAfWALd4fZIPl&t=1779
Anonymous No.717687054 >>717687216
I hated it on Wii but thoroughly enjoyed it on Switch

Skyward Sword is a good game ruined by controls that didn't work
Anonymous No.717687084 >>717687545
>>717686637
SS loses focus constantly and is generally incomplete outside of the desert.
>imprisoned
>fetch quests
>irrelevant sky level select
>go back through the dungeon again
>tadtones
>hide and seek dowsing sections
It is an order of magnitude worse than TP.
Anonymous No.717687153
>>717687014
I can't find the source anymore, but the "Rethink the Conventions of Zelda" was something Aonuma started talking about during Skyward Sword's development, and not BotW. But BotW was the culmination of that initiative.
Anonymous No.717687216 >>717694054
>>717687054
Absolutely this. Also the expansion for the normal Wii controller was an absolute mess. Link always started moving by himself because the fucking thing wouldn't work properly. Moving the controller all the time made it even worse.
Anonymous No.717687402
I played it this year and got up to the diseased sky whale boss, when I realized I wasn't having any fun and quit.
Anonymous No.717687409 >>717687618 >>717687630
>>717687014
>rethink Zelda
>listed problems are actually just things introduced by Aonuma
>new games double down on adding Aonuma ideas
Every time.
Anonymous No.717687538
>>717687007
People who say LttP or OoT are shit are just being contrarian.
SS had genuine problems.
Anonymous No.717687545 >>717687783
>>717687084
Nah. I think every switch-flipping thing in SS ultimately sticks to a design pattern of "Learn, then play, then get gratification" which is also the same as BotW. It's Fujibayashi's approach to game-design, and i can't help but think it's better justified than the problem OoT-formula games always had, where there really isn't much to do with items you got 4 dungeons ago, thus creating extraneous gameplay that never quite fulfils itself.

BotW did 1 thing I think could be used again, which was to give each dungeon its own specific play mechanic, that only works inside the dungeon. That's a way of designing the game around the dungeon's theme but not letting it go to waste after the fact.

But ideally the game I want is like ALttP in 3D, with a solid narrative, and the dungeon items have significant purpose outside. Basically if Majora's Mask had you get masks in the dungeons, and then use those to complete the Bomber's Notebook. I basically liked that implementation, although sometimes getting a mask in itself felt pretty pointless in those side-quests.

BotW definitely understood those flaws by letting you get all your tools from the outset, to then base the rest of the game around utilizing them to the fullest, but it lost the aspect of "evolving gameplay" that Zelda is known for.

I think of Zelda like Prog Rock. It starts in one rhythmic pattern and feels like 1 type of song. But then there's a shift and suddenly the whole song is different, and moves to a complete third section. But a lot of good Prog Rock eventually folds back the motifs of the beginning back into the finale, and I find that good Zelda games do this, but TP was one where I felt there were too many stretches of "This kinda lost its own plot". And while SS may do so narratively with too much padding, each segment has a pretty specific level design you have to go through, which keeps it really solid as a game.
Anonymous No.717687618 >>717687778
>>717687409
Yep.
Aonuma is the cause of the franchise's problems and he has the fucking balls to shit on the classic games.
Anonymous No.717687630 >>717693276
>>717687409
Dungeons ARE Zelda, and he was the Dungeon guy on his first Zelda game, and did a terrific job with those in Ocarina of Time. It made perfect sense to keep him as the main Director afterwards.
Of all the things that Zelda was up to that point, it was the Dungeons specifically that made Ocarina of Time feel like it's 3D ALttP, so all of that credit goes to Aonuma.
Anonymous No.717687652
Good Zelda by the formula
Too easy
Controls suck

Surprisingly good story
Anonymous No.717687658
>>717687007
like most franchises, you have people that choose their favorite game and shit on all the other games, for zelda, commonly OOT or LTTP fags.
Anonymous No.717687778 >>717688023
>>717687618
But what's better about Zelda prior to Ocarina of Time though? The first game was just kind of the most "Open World Console Game" you could make at the time, and then ALttP was "that, but with more focused dungeons and story". Aonuma just managed to recreate a lot of that in 3D, and kept using that pattern going forward while experimenting with the base exploration. What "Problem" did he introduce exactly?
I agree BotW is the problem, but that's because Fujibayashi sucks, it's not really Aonuma's problem as he only supervised the development but it's actually 4 other guys who "decided" on BotW's formula.
Anonymous No.717687783 >>717688451
>>717687545
I really don't see the problem with items having niche uses, as long as there's enough item progression to keep things fresh. The original LoZ had items that you only used on a couple screens. LttP was full of optional items. There's nothing wrong with that.
The only issue with TP's approach is that some of the items were TOO good to the point that you felt the wasted potential. Like the spinner could have redefined how you navigated the overworld - but that would have made Epona useless so they didn't do it.
Anonymous No.717687840 >>717688062
Anonymous No.717688023 >>717688557
>>717687778
Aonuma was the one who made the introductions longer and longer, made the exploration more on-rails, made the companions more annoying/intrusive, and lowered the difficulty.
Anonymous No.717688062 >>717688219
>>717687840
Best Zelink in the franchise
Childhood friends to lovers is peak
Anonymous No.717688219
>>717688062
Anonymous No.717688254
Controls were fun and engaging, probably some of the best dungeons in the game but littered with tedious bullshit like imprisoned and collecting random shit that absolutely killed the momentum
Anonymous No.717688336
Anonymous No.717688395 >>717688674
>>717682686 (OP)
Forced myself to beat the first dungeon on the Switch remaster, but it felt like driving a forklift the whole time, so I stopped. Wiimote ruined that era of games.
Anonymous No.717688451 >>717690283
>>717687783
In TP it just fell apart for me.
Wind Waker has too few, and pretty forgettable dungeons but it did do the right thing of giving the items a generalized purpose outside dungeons. Boomerang stuns. Grapple hook steals. Hookshot can drag enemies over or drag you to them. Hammer can crush armor easily off of Darknuts. Arrow is a great strategy for all the flying assholes.
The item management in WW feels closer to ALttP in use case. In TP everything became too scripted and specialized, so that all you can really do with the Beyblade outside dungeons is 1-2 places that can give a Heart Piece. Gale Boomerang's wind isn't really used anywhere outside the main story path.

Idk, I just remember feeling like it was falling apart when playing TP, and when I replayed it 2 years ago I felt the same feeling creeping in about midway through the game again.

I feel like TP starts strong in terms of throwing you into the Twilight shit. Then you weirdly remove all of that within the first half of the game. Then the Wolf form is barely used anymore outside of running faster and the Twilight Realm stuff is just gone until you literally go to find Zant. And the dungeons start to feel like Theme parks instead of a thematic center on the game.

I do like variety, but I prefer Ocarina of Time's use of "Temples" where there's 1 central cause, and then dungeons are tied to that. Just going to 4 random locations that hides the Mirror pieces in TP felt a bit all over the place to me. I think Skyward Sword also does a better job there because you're always out of your depth below the skies, so it feels more like you're exploring through a country or something.

There's something off in TP about how the world is supposedly civilized but there's just nobody anywhere, but it's not because Ganon has put monsters around. There just are a lot of monsters, and the game doesn't do a "Timeskip" or "Dark World" twist that raises the stakes. That makes the second half of TP feel profoundly odd.
Anonymous No.717688526 >>717688638
I really liked SS overall on the Switch. Basically everything in the game was a dungeon filled with puzzles. The flooding of the forest was pretty kino too. Combat is a little shit though. It’s weird when people bitch of no puzzles/dungeons in BotW but then sperge out at the mere suggestion of SS.
Anonymous No.717688530
Anonymous No.717688557 >>717688871
>>717688023
I liked that personally. He came from a background of playing Text Adventure games so his idea was to linearize things.

I do agree that it's inferior to the player-agency you feel in ALttP but I'd pick Ocarina/MM/WW/SS any day over Zelda 1 or Zelda 2, and BotW didn't win me over since everything is just so loosey goosey that the game literally has no pacing, and you just waste 50 hours at a time "grinding", and the sense of "grind" really doesn't belong in Zelda, ever.
Anonymous No.717688580
>>717682686 (OP)
I liked it on release, replayed it on Switch and still liked it. I didn't mind Fi, I think she's hot. That said there are some pretty bad parts, the highs are highs but the lows are low, still the game makes up for the bad parts with some of the most memorable moments in the series and the best OST.
Anonymous No.717688623 >>717688760
Also I was surprised how often items were used through the game. Nothing was a single dungeon and forget it kind of item.
Anonymous No.717688638
>>717688526
Because almost nobody finished SS because they couldn't get into it.
Very few know that the game is actually super good when you put up with it.
Anonymous No.717688674
>>717688395
There were a lot things that were MUCH worse for control schemes during that era (chief among them, the 360 controller), but on the Wii specifically it was the lack of rebindable controls that hurt games.
Skyward Sword makes abysmal use of the Wiimote and Nunchuk.
Anonymous No.717688720
Anonymous No.717688760
>>717688623
Precisely. But In TP they were, and SS is a better designed game than TP.
in fact, TP is the poorest designed 3D Zelda game out of all of them. It has some of the best dungeons and some of the coolest story elements but it absolutely is the weakest Zelda of all, based on the OoT -> SS era of the franchise.
Anonymous No.717688825
Anonymous No.717688871 >>717689585
>>717688557
It's bizarre to have so much text and dialogue in Zelda games because at their core they are all about the gameplay but for some reason it works
Anonymous No.717689018
Anonymous No.717689081 >>717689130
Why is this tard spamming the thread
Anonymous No.717689130
>>717689081
Anonymous No.717689436
Anonymous No.717689585 >>717690506
>>717688871
I don't see what's weird about it at all. Since Ocarina of Time Naoki Mori, one of the devs, was in charge of Cinematic Design, and each subsequent games had emphasis on cinematically accurate looking cutscenes, and that simply begets having more context to the narrative.
It works because you're moving forward in a believable game world, and you wanna see heroes and villains move through the storyline, and if you wanna get that right, you gotta write some dialogue to establish the personalities and goals.

You can also do that silently. I'd actually love an entire 3D Zelda game like Shadow of the Colossus where everything is only implied but never spoken. I think BotW would've been a way better game if it was made impressionistically instead of the cringe anime soap morning cartoon writing it had.
Anonymous No.717689717
https://youtu.be/5ZS9Qxcm3qE?si=TA7LX5otHb3et2sb
Anonymous No.717689729
Story is great
Characters are great
Music is incredible
Fi went from the most annoying companion to my favorite one during her last scene, nothing she made us go through compares to what she had to endure
The final fight looks cool af

It's held back by lackluster motion controls that I personally didn't have any issue with but understand that was not the case for most people.
Anonymous No.717689827
https://youtu.be/vU4tqe9FMuM?si=NVr1Pl7Q4aHYHnFO
Anonymous No.717690107
https://youtu.be/G6I7iDhDRGA?si=HM2Rq-046YjSBCWZ
Anonymous No.717690283 >>717690332
>>717688451
I remember doing that whole sky or time temples, all to get that orb staff item, all jist to move a statue in some cave in the overworld to move forward in tye main story. After you move that statue after the dungeon, you no longer use that item ever again in the game it was suppose to be important and such when talked about in game, and then that was it.
Anonymous No.717690332
>>717690283
>you no longer use that item ever again in the game it was suppose to be important and such when talked about in game, and then that was it.
You just explained every zelda game in history
Anonymous No.717690491
https://youtu.be/b36jqNLn3C0?si=9-0bdyQfeCjTZil_
Anonymous No.717690506
>>717689585
I mean Zelda is not an RPG, at it's core you're moving from place to place doing dungeons, the NPCs and their text is there to justify what you are doing gameplay wise, thinking about Anju asking you to bring her back her cuccos. It's usually well done but compared to something like FF7 where characters and story is the entire point Zelda is the complete opposite.
The story is never particularly complicated, it exists to drive the gameplay, save Zelda, save Hyrule, the big bad Ganon is back. There is no character development, it's all very gameplay centric. That's why it's bizarre to have an hour long introduction mostly consisting of dialogue and cutscenes, it's something you expect to see in a JRPG. Don't get me wrong I do appreciate it, the whole marriage thing with Ruto elevates the game and gives it charm and personality but at times Zelda games tend to be really dialogue heavy for no real reason.
Anonymous No.717690547 >>717690653 >>717690872
>>717682686 (OP)
Absolutely abysmal dogshit.
Unbelievable that this is the game that they followed up the best 3D Zelda with.
Anonymous No.717690653
>>717690547
TP is the worst entry in the game. The worst temples. The worst overworld. the worst bosses. The worst story. LMAO
Anonymous No.717690758
>>717682686 (OP)
Literally every complaint I had about it was resolved by BotW.
Anonymous No.717690845 >>717691025
GROOSE
IS
LOOSE
Anonymous No.717690865
>>717682686 (OP)
Great. I'm playing it for the first time right now.
Zeldafags hate Zelda games. It's better to listen to people who know almost nothing about Zelda.
Anonymous No.717690872 >>717699451
>>717690547
>shits on the most kino Zelda
>praises the slop that was BotW
Anonymous No.717691025
>>717690845
Groose should've been in Hyrule Warriors.
Anonymous No.717691041 >>717691139
SS fans are the hipster BotW fans, they only care about pretend dating more than having an engaging game.
Anonymous No.717691042
CUTE
Anonymous No.717691139 >>717691203
>>717691041
only the first 1 hour is focused on zelda, the rest is exploration and fun temples. yes, zelda is cute, and is basically your girlfriend (regardless if you go after the side piece or not you end with her).
but the game is about dungeons and puzzles.
Anonymous No.717691143 >>717691370
garbo. didn't play it past the beginning (assuming that ever ends).
it also basically killed the franchise they needed to reboot its core design
Anonymous No.717691203
>>717691139
Thread says otherwise, it's amazing how every SS thread only focuses on that first hour with Zelda complete with shipping spam.
Anonymous No.717691319
I gave up once you get to the part where you have to backtrack to all the temples
no thanks
Anonymous No.717691334
>>717682686 (OP)
Twilight princess is better but it's my second favorite.

Ocarina-ww have good music and aesthetics but are too dated.

If we had a good remake of ocarina of time that would be my favorite but let's be honest that will never happen at this point.
Anonymous No.717691368 >>717691493
>>717687007
>praising Legend of Zelda
yes
>as a franchise
Nah. This basically never happens. There's decade old memes made about how the the Zelda fandom is never happy. People like specific Zelda games, but I sincerely doubt most Zelda fans like every Zelda game.
Anonymous No.717691370
>>717691143
a complaint that makes zero sense. Both the intro of OOT MM and TP are longer than SS.
Anonymous No.717691493 >>717691594
>>717691368
The only Zelda games I truly don't like are the DS games and multiplayer spinoffs. Everything else is of a higher quality than most video games. Zelda = high quality
Anonymous No.717691510
>>717682686 (OP)
I loved it, I'm sad that we aren't getting anything like this ever again
Anonymous No.717691594 >>717691891
>>717691493
>Zelda = high quality
maybe before gen 6
Anonymous No.717691641
Killed zelda.
Anonymous No.717691657
ZELDA SEX
FI SEX
HAG SEX
GROOSE GROOSE
Anonymous No.717691724
the people that hate SS are heartless bastards that have no comfort in their life.
Anonymous No.717691891
>>717691594
No, I'm not one of those. I like BotW and TotK. I think that BotW especially is an excellent take on the open world genre, and if I had to pick what I think are the best of that genre BotW would still be near the top 8 years later. Now, is it my favorite Zelda game? No, but its still a quality experience.
Anonymous No.717692063
>>717682686 (OP)
Boring ass overworld
Land regions are okay, flooded forest and minecart desert were shit, all trips to Eldin are awesome.
Ghirahim is based, giant flea sucked.
Zelda and Fi are sex.
Wish BOTW-style Zeldas became its own thing separately like Toon Link's games and the mainline franchise went back into following the OoT/TP/SS formula.
Anonymous No.717692116
I cant really definitely rank it among the old school 3d zeldas but goddamn does it have a sense of place with every location. Botw and totk are severely lacking this
Anonymous No.717692367
>>717682686 (OP)
I replayed the HD remaster just the other week. It’s pretty much perfect. Works great for both beginners and veterans, story and characters are amazing, and now the controls actually work. 2nd best 3D Zelda for me with TP in first place. Not a fan of the final dungeon though, that still sucks donkey anus.
Anonymous No.717692582
>>717682686 (OP)
Skyward Sword killed the series on multiple levels and is still the worst Zelda game.
Anonymous No.717692601
I remember having a lot of fun with the Demise fight because you got to actually shield parry there and do the skyward move a bunch and it felt really cool and physical with the Wiimote and the nunchuck, but it was over quickly. Wish more of the game was like that instead of uhh duurrrr this moblin is pointing vertically strike him horizontally hurrr
Anonymous No.717692826
>>717682686 (OP)
To fix TP, you just need to cut the dog parts and the 2 hour intro.
To fix SS, you need to cut half of the whole game.
Anonymous No.717692829
>>717682686 (OP)
Zoomer here, I had fun as a kid when it came out
The sky was kinda empty, they could have at least added better flying physics that could have made flying cool by itself, instead it's just epona carrot management all over againt to get from A to B
Fi is very pretty
Anonymous No.717692854
>>717683368
I dont know why youre engaging with the braindead tp mongoloid, I agree with what you describe, but disagree that its a negative.
Zelda has had the wacky-jap thing going since alttp, and while its definitely more pronounced in the newer games, I dont find them invasive at all and while I think koga had gone slightly too far, he isnt largely different from tingle. I also dont mind SS' highschool romance or ST' buddy-cop thing because at least it gives zelda and link something to work with, and is probably directly resulting from midna's popularity as a sidekick.
Plus, completionists getting a literal polished turd for their absurd behavior is absolutely kino.
Anonymous No.717692953 >>717693152
idk i never played it. i always assumed it was super reliant on swinging the wii mote around to play it.
Anonymous No.717693152 >>717693315
>>717692953
I remember back then the whole fad around Motion Plus advertising it as some real ass shit magic. Then I found out it was only good for Ghirahim's fights and the final boss, the rest was just the old wagglin', arrows and bombs like always.
Anonymous No.717693270
>>717682686 (OP)
I really hated what it did to the lore of the series.
Hylia and Demise are super boring. That they are both retroactively behind absolutely everything important in the series is fucking stupid.
The game itself is serviceable enough even if the controls suck. If it weren't called Zelda I don't think people would care about it though. It doesn't do much to stand out.
Anonymous No.717693276 >>717693352
>>717687014
>people literally want to play ocarina of time every year but with better graphics
I hope we get the botw formula for the next 20 years just so those faggots leave, We suffered under braindead ootslop for two decades, when ss finally had something interesting going for it ootniggers demanded more hallways with busy work and yellow paint.

>>717687630
>Dungeons ARE Zelda
but also you when you play the first three games:
>wtf this isnt zelda, these "dungeons" are just a series of shmups. I need a hallway with a switch at the end of it
Anonymous No.717693315
>>717693152
man, how did we manage to go from pushing the limits on peripherals with the wii mote and kinect, to just hoping normal controllers will be nonshit? what a regression.
Anonymous No.717693352 >>717693897
>>717693276
>I hope we get the botw formula for the next 20 years just so those faggots leave, We suffered under braindead ootslop for two decades, when ss finally had something interesting going for it ootniggers demanded more hallways with busy work and yellow paint.
At that point why hadn't (You) just quit Zelda if it was that fucking bad to you?
Anonymous No.717693578
Anonymous No.717693803 >>717693865 >>717694516
>>717682686 (OP)
Genuinely my favorite 3D Zelda. I recognize that it has some real issues like the world design and the fucking imprisoned, but I just love this game. The story and characters are the best in any Zelda game, Groose is the best side character in the franchise, Ghirahim is a great villain, Link and Zelda's relationship is pretty much the best in the series and I love how it gives Link an actual motivation, character and emotions like being absolutely crushed when Zelda seals herself away. I also really liked the combat, though I understand why others didn't.
Anonymous No.717693865
>>717693803
>Link and Zelda's relationship is pretty much the best in the series and I love how it gives Link an actual motivation, character and emotions like being absolutely crushed when Zelda seals herself away
most powerful link of all time has feelings.
Anonymous No.717693897 >>717694685 >>717696714
>>717693352
>why didnt you quit
nigger how do you know I didnt? ALBW was great but since ootfaggots couldnt handle the idea of prepping for a dungeon, they threw a fit and thats why botw went for the "Get all your items at the start" which is plenty fine by me but apparently got the fanboys so riled up they cant stop seething about it 8 fucking years later and now a spinoff game with a completely different play style is causing rage because its triggering their memory of not playing oot.
Anonymous No.717694054
>>717687216
For me it's that if you even barely move the nunchuk Link thrusts his shield. Shit got so annoying that I left it unequipped most of the time
Anonymous No.717694057 >>717694191
>>717686859
Absolutely. Go for the Switch version. It fixed pretty much all issues that could be fixed without a full blown remake.
Anonymous No.717694169
Anonymous No.717694191 >>717694397 >>717694586 >>717695274
>>717694057
NTA, I only ever played it on the wii, what did the switch version change?
Anonymous No.717694265
Anonymous No.717694352
Anonymous No.717694361 >>717694641
>>717682686 (OP)
Until I played Zelda II, I thought it was THE worst Zelda game. It's the only one that I just stopped playing. I got to a pirate ship dungeon and turned it off and never looked back. Soulless game.
Anonymous No.717694397
>>717694191
They significantly reduced Fi nagging, sped up the text and added control options
Anonymous No.717694417
Anonymous No.717694516 >>717694594
>>717693803
SS is literally everything ootbabies "wanted" and yet they rejected it all because they have feminine hearts.
>link and zelda romance
>lore
>puzzle focus
>big world
>linear
>prepping
>villain who isnt ganondorf
>villain's servant who isnt a goofy bitch like zant
>fleshed out side character
>poopghost

It was literally made to appeal to one specific type of person and that very person rejected it with malice, why the fuck would the zelda team give a shit what those fickle retards had to say about anything after that? Botw was the game they fucking deserved, totk was double the game they fucking deserved, and if the devs arent morons they will continue to ignore and mock the nostalgic subhumans.
Anonymous No.717694586
>>717694191
They added crossdressing to appease modern fans.
Anonymous No.717694594 >>717695014
>>717694516
people who hate SS literally hate their own lives
Anonymous No.717694621
>>717682686 (OP)
Cool dungeons and likeable characters, especially Zelda and groose. I didn't mind the motion controls. The world felt way too small and linear though. Probably my least favorite 3d Zelda game.
Anonymous No.717694641
>>717694361
>Until I played Zelda II, I thought it was THE worst Zelda game
DSP beat AoL and he did so without even cheesing dark link, how does it make you feel that you got filtered so hard that darksydephil looks good by comparison?
Anonymous No.717694665
It’s shit
Anonymous No.717694685 >>717695767
>>717693897
>nigger how do you know I didnt? ALBW was great but since ootfaggots couldnt handle the idea of prepping for a dungeon, they threw a fit and thats why botw went for the "Get all your items at the start" which is plenty fine by me but apparently got the fanboys so riled up they cant stop seething about it 8 fucking years later and now a spinoff game with a completely different play style is causing rage because its triggering their memory of not playing oot.
Next to BotW, ALBW was the second worst game in the series to me.
They just took ALttP and removed the thing that made it function as a full experience.
>Rent all the items at the start of the game
Fucking what.
>All dungeons can only require 1 items because we don't know which you do first, so we pretend each is the first dungeon
It flattened the game and made everything simplified to the point of vapidness, exactly the same issue as BotW has with the Shiekah Slate, or why the story becomes so flat.
But at least ALBW actually has a nice main plot arc despite being that flatly structured. I want whoever worked on that to make the story for BotW3 because the whole "memories" shit ain't it.
Anonymous No.717694714
KINO KINO KINO
Anonymous No.717694772
Anonymous No.717694818 >>717694875 >>717695896
>>717682686 (OP)
bland bloated mess that wears out its interesting concepts 10 hours in and then decides to run for 30 more hours
the only good thing about it is that it was the final nail in the coffin of the OoT zelda formula
Anonymous No.717694875 >>717694981
>>717694818
There's no other Zelda game like it, but it's bland am i rite?
Anonymous No.717694876
>>717682686 (OP)
I liked it, cutest Zelda
Anonymous No.717694927
>>717682686 (OP)
>waggle to fly in an empty sky

ugh
Anonymous No.717694969
>>717682686 (OP)
should have given link a shirtless scene like with TP
Anonymous No.717694981
>>717694875
did you just read the first word of my post and shat out your canned seethe reply?
Anonymous No.717695014 >>717695243
>>717694594
You joke, but im serious. SS and Totk link both had personality, you telling me its coincidence that those happen to be the most hated games, while Oot's wooden board is supposedly the "best link"?
The phenomena is called "Experience taking", its a mental illness and it means the people playing literally believe themselves to be the character, so if the character is expressing themselves it breaks their illusion and they become angry, like administering narcan to a drug addict dying of their best trip yet.
Anonymous No.717695081 >>717696960
SS Link doesn't need to take his shirt off to reveal his fake power level like the weak incarnation that is TP Link.

SS Link didn't need anyone but himself to defeat a God.

and he is the only link the got pussy
Anonymous No.717695121 >>717695159
i adore how expressive link is in this one
Anonymous No.717695159
>>717695121
angry Link was kino.
Anonymous No.717695243 >>717696194
>>717695014
>Totk link had personality
You didn't play the game. That retard doesn't even react to his girlfriend being transformed into a retarded dragon for the rest of her life. You only see him excited in AOC when he's eating fucking rocks.
Anonymous No.717695274
>>717694191
Less Fi reminders and proper controls using the right stick to attack like in Monster Hunter. You can hold L to turn the camera with right stick too. Game also looks and runs better.
Anonymous No.717695668
BOTW Link smiles once in the game and its cut by nintendo via off camera
Anonymous No.717695767 >>717695927
>>717694685
>>Rent all the items at the start of the game
>Fucking what.
reading comprehension

>It flattened the game and made everything simplified to the point of vapidness
Being consistent, you also hate the first two games, right?
Do you complain about a game like dark souls because you dont need a special item to finish each area, and you can finish the whole game using a zweihander you found at the start?
Because if its literally just a zelda problem, you need to ask why you believe zelda is supposed to be about using a specific item for a specific dungeon, especially because none of those items are functionally different, they are all just different colored keys:
Key - opens a door
switch - opens a door
item - hits a switch to get a key to open a door, or hits a switch to open a door
When you get to the water temple the longshot is literally just a way to force you on a path towards getting a "key" to then get to a door.
The megaton hammer is literally just an item made for pressing a switch like you do in every other dungeon, but now it needs that item specifically.

You might argue that the abilities are the same thing, that they can be reduced to keys, but at least the abilities are useful outside the dungeons and can be applied to combat, traversal, resource gathering, or for use in multiple locations like keys in the original game.
Anonymous No.717695865 >>717696095
>>717682686 (OP)
Played right after BotW a few years back. From what I recall:
>dungeons are good overall, best part of the game
>overworld is a massive chore
>the imprisoned fights are just annoying as fuck
>the fight with demise was kino, particularly towards the end with the lightning
>I want to fuck the pumpkin gal
I liked Ancient Cistern and the desert time shenanigans the most. I can see how Aonuma might've gone too far in a few places. 8.8 was deserved, maybe too high even.
Anonymous No.717695896
>>717694818
>the only good thing about it is that it was the final nail in the coffin of the OoT zelda formula
I'm glad it did, but I actually find it the most interesting of that formula. MM was good everywhere except the dungeons, and SS was best in the dungeons.
Anonymous No.717695927
>>717695767
Zelda to me is like a prog rock song. It evolves as the adventure unfolds and goes through change. ALBW and BotW don't do that, as they're flatly laid out. Consistent, maybe, but flat and unchanging experiences from beginning to end.
Anonymous No.717695969
Anonymous No.717696095 >>717696238
>>717695865
>I liked Ancient Cistern and the desert time shenanigans the most. I can see how Aonuma might've gone too far in a few places. 8.8 was deserved, maybe too high even.
Aonuma isn't the creative guy behind any of the Zeldas that came out after TP. He stepped up into Producer role, signing off on what people below him want to do, and only merely suggests things sometimes. I think he had a bit more of a hands on approach with BotW but stepped a bit back again on TotK.
SS is the quintessential Fujibayashi game. He wrote its story and decided on its overall game structure, and dungeons are just a mix of designers from Nintendo getting the know-how on how to implement dungeons but otherwise making their own level design based on what the tools are.
Anonymous No.717696194
>>717695243
>You didn't play the game.
I literally replayed it to completion over the last two weeks, actually.
You dont seem to understand how to read a character and I think you may have autism.
If you think that him falling to his knees and cursing the sky after getting the last tear is whats required to understand the character, you probably shouldnt be making commentary on stories.
Anonymous No.717696238
>>717696095
you forgot the part where the console it was developed for was actual dogshit and prevented them from executing their ideas
Anonymous No.717696714 >>717696959
>>717693897
Oooh the bot got updated.
Anonymous No.717696934
>>717682686 (OP)
I like it. It's a top tier 3D zelda with creatively designed dungeons and actually a semblance of a story.
It's disliked by brainlets who can't figure out how the motion controls work.
Anonymous No.717696959 >>717697043 >>717697225
>>717696714
>seething ootnigger calls me a bot
Its so predictable that I'm starting to think youre actually a bot employed by butthurt ootbabies to seethe while they sleep.
Anonymous No.717696960
>>717695081
>SS Link doesn't need to take his shirt off to reveal his fake power level like the weak incarnation that is TP Link.
That's an odd thing to bring up.
>SS Link didn't need anyone but himself to defeat a God.
He needed Fi, the three Goddesses that helped forge her into the Master Sword, and the Triforce.
>and he is the only link the got pussy
Zelda 2, OoT, ALttP, WW, etc. I could go on but the point is that you're blatantly wrong on all fronts.
Anonymous No.717697043 >>717697715
>>717696959
Spare me the lecture and post the funny Stalfos fight, bot.
Anonymous No.717697225
>>717696959
This image always cracks me up
Anonymous No.717697715 >>717697818 >>717703372
>>717697043
error - could not retrieve "funny Stalfos fight", consider fucking yourself
Anonymous No.717697818
>>717697715
>NO NO NOOOOOO GO FUCK YOURSELF I'M NOT HERE FOR YOUR ENTERTAINMENT
Anonymous No.717698785
>>717682686 (OP)
I'm a fan of it, but I'm willing to accept that it has some flaws
The highs are really high, and the lows are very low, but overall I'd say the good outweighs the bad
It also has best zelda girl Kina so it's automatically the best zelda game
Anonymous No.717699451
>>717690872
>Supports game with hetero couple reinforcing outdated gender norms and disgusting natalist propaganda.
(YOU) are part of the problem!
Anonymous No.717701610
TotK Link definitely banged Zelda.
Can't say the same for any other Link in the series tho (maybe Toon Link and Ghost Zelda but in their case it's more of a childhood sweetheart thing)
Anonymous No.717703174
>>717682686 (OP)
It's the only game in the series i haven't played.
I skipped it because of the waggle nonsense, and by the time it got re-made without waggle i had lost all interest.
Anonymous No.717703269
>>717683103
Classic Zelda were the 3 directed be Takashi Tezuka and they were on the NES, SNES and Gameboy.
Anonymous No.717703327
>>717682686 (OP)
a much better game than the breath games.
Anonymous No.717703372
>>717697715
These types of videos make me think it's kids playing the game.
"Oh wow, look I'm good at playing BotW" as if it's some kind of hardcore game experience.
Anonymous No.717704621
>>717682686 (OP)
Combat was fun, story was neat, characters were great, skyworld was ass, only 3 areas was disappointing, great dungeons, little in the way of exploration. All in all it was a good entry. Better than the last few zelda games for sure.
Anonymous No.717704969
>>717682686 (OP)
Pure soul

https://www.youtube.com/watch?v=DEDYxywmGW0