Search results for "2e15ff88529f964a9a5033a052125b88" in md5 (7)

/v/ - Thread 717682686
Anonymous No.717683368
All I'll say is that it knows what it's trying to do and executing that better than Twilight Princess did it.
I think more fondly of TP's vibe but I was so let down by its mediocre plot and bad balancing of items from previous dungeons that I found it to be a poorly designed game. SS doesn't have that problem. It's constantly re-finding the fun of itself, and is loaded with "content" while the story always goes forward. The only problem is that I don't like the vibe or aesthetic. I find it to be overly cheesy in the same way as BotW and the DS games. I've come to realize I dislike Daiki Iwamoto's tenure as Franchise director, along with Hidemaro Fujibayashi, as they both seem to force whatever this aesthetic is.

Zelda seems way more "asian" under their direction, it's a bit weird to describe.
/v/ - Thread 717136776
Anonymous No.717137425
>>717137275
They didn't do it because they didn't bother. Just like they didn't bother creating an actual "Dark World" for TotK as the "ALttP" part of the BotW series, when they could just inverse the existing map in a 3D Tool, put it under the overworld through a loading hole, and call it "The Depths".

Fujibayashi is such a shitty director for Zelda, I swear.
/v/ - Thread 715982693
Anonymous No.715983484
>>715982693
Holy fuck I hope this is real
>Goddess Hylia statue
FUCK. FUCK, and FUCKING FUCK!
I HATE Fujibayashi's "universe". It feels un-Zelda.
/v/ - Zelda: Minish cap
Anonymous No.715561045
>>715559618
Yeah it's the worst 2D Zelda by far. I never finished it because I felt about 25% in that it's not that good. It may look like Wind Waker but it doesn't have nearly the same quality of world-building or tone, or just ideas as that game.
It's some of the early Fujibayashi-slop before he took over the Home Console series starting with Skyward Sword and then BotW/TotK. And he's likely to replace Aonuma when he retires, which will be the death knell for Zelda as a series.
/v/ - Zelda formula used to be better
Anonymous No.715065510
>>715065126
The problem is Fujibayashi. Whether it's completely linear or completely open is the same to him. His idea is that "Everything MUST be FUN" so the game has to have "non-stop gameplay" so he doesn't understand why Zelda usually distinguished open world (buffers) from dungeons (gameplay design) or the fact that it's this very distinction that gave Zelda the feeling of adventure, going from "familiar" to "unfamiliar" in a proper ebb and flow.

Skyward Sword->BotW most people see some sort of great remedy. I just saw the same design problems that plagued SS as a Zelda game carried into a different format. it's still Fujibayashi-coded as fuck, and that isn't a good thing. He doesn't understand the core of Zelda and any time he talks about the "essence of Zelda" he talks very loosely about it, which indicates he has never actually thought about it.
/v/ - Hidemaro Fujibayashi
Anonymous No.714215415
Hidemaro Fujibayashi
>The essence of Zelda is how interactive the environment is and how much FUN experimentation can be, almost like Minecraft!
/v/ - Thread 713024418
Anonymous No.713028002
>>713024418
But that's a paradox.
It wasn't BotW that ruined Zelda. It was Minecraft, because BotW is Nintendo taking Zelda and looking at other "trendy franchises" because Marketing asked them to incorporate them.

Minecraft and Terraria were cited by the director Fujibayashi as being games he played every day during leading the development on BotW. Aonuma was playing Far Cry 2 and Skyrim.

So really, it was Minecraft and those other games that have ruined all Nintendo's IP.