All I'll say is that it knows what it's trying to do and executing that better than Twilight Princess did it.
I think more fondly of TP's vibe but I was so let down by its mediocre plot and bad balancing of items from previous dungeons that I found it to be a poorly designed game. SS doesn't have that problem. It's constantly re-finding the fun of itself, and is loaded with "content" while the story always goes forward. The only problem is that I don't like the vibe or aesthetic. I find it to be overly cheesy in the same way as BotW and the DS games. I've come to realize I dislike Daiki Iwamoto's tenure as Franchise director, along with Hidemaro Fujibayashi, as they both seem to force whatever this aesthetic is.
Zelda seems way more "asian" under their direction, it's a bit weird to describe.