>>717758580 (OP)listen, faggot, you're taking this series and transforming it into something unrecognizable. I'm all for innovation but this ain't it. I'm not the biggest fan of this franchise, but I did play 1 and 2, and even I could tell you that the devs for this game are missing the point. silent hill itself is supposed to be this oppressive, foreboding, and atmospheric realm that reflects the darkest elements of the main character's inner psyche. you can't win against something like that in any conventional way (i.e. physical combat). instead, you need to navigate its horrors and face the darkest elements of yourself that inevitably proliferate from the cursed grey fog.
arguably, the entire experience may be one huge hallucination. it's supposed to be a mindfuck; a little bit of a thriller, a little bit psychological horror, and a little bit survival horror. this? this is a creatively bankrupt attempt at making something that adheres to design trends of the last decade or so.
>dark souls was almost like a survival horror game, and people loved that!!!!>alright so what can we uproot from it and throw into our own game???you people say you hate soulslop but this is by far a more egregious example of fromsoft having negative influence on the industry, and you can't even blame them for it.
not saying it shouldn't have a combat system at all, but silent hill shouldn't have a combat system approximating fucking dark souls (or any sort of arpg for that matter)