>>717896629
Also I weight the aspects differently with Moveset, Scaling, Availability, Investment, Utility being take into account in that order, i don't have exact weights for each category yet though
So for example the Bloodhound Fang
I would give it
>Availability
9/10,
Available at the very start of the game by having Blaidd do the fight for you without having to leave Limgrave, only not a 10/10 because you cannot start with it.
>Stat Investment
7/10
Of the starting classes for most of them its going to take 6 levels to two hand via a point or two of strength and the dex tax it and 10+ levels to one hand it.
The exceptions are vagabond (4 points to two hand, 8 to one hand and samurai (2 points to two hand, 8 to one hand) starts where you can make that easy, also of note is the warrior that takes only 3 points to two hand but 11 for one hand. However this early on in the game its not that big of a deal. But it also suffers from a moderate Strength Investment for less payoff
It also weights 11.5 meanign that you may need to invest some points into Carry Weight for armor more so if your two handing it.
>Scaling
8/10
Its Dex weapon with viable strength as a secondary stat, and bleed for use arcane builds, but mainly the weapon will draw you into dex builds due to the higher up from quality costs lowering the pull for arcane. It cannot be infused but the core stats are overall solid for most builds
>Moveset
8/10
The curved greatsword moveset is generally good thanks to ERs wide open environments for the most part leading to less situations where you bounce off a wall while swinging and more groups of enemies. Also you can R1 and Jump through he game with it. However its AoW can't be changed and is outpaced later but is still overall decent. Also the aforementioned in the thread Jumping attack bonus is always nice.
>Utility
6/10
Its a great Main Weapon that can carry you through the game but its really just a weapon
Overall
8/10
Any feedback or things I'm missing?