>>719265585
Wait until they hear about how 'DRM' for games worked in the early 1990's. It's still somewhere, I have the original box and contents for Romance of the Three Kingdoms II (released in 1989), where it came with three things inside it - a game manual, a 5 1/4 Floppy Disk to use to install the game on, and a small booklet with what pretty much looks like an excel spreadsheet with numbers and letters lining the first row and columns, and some numbers between them.
The DRM back in those days would be that either when you started playing the game or at a random time while playing it, the game would check to see if you had access to this excel spreadsheet-looking booklet by asking you to imput the numbers as listed under, for example, "Page 3, Row D, Column 23". You couldn't skip past this, so if you didn't have access to what it's asking for, your only choice would be to close down the game. In an attempt to prevent people trying to just copy the stuff via olden days cameras or if you were lucky, maybe your parents (or even your family) had access to one of those super early age photocopiers, the numbers you had to reference within the 'DRM booklet' was often in bright, shiny yellow colour that made it difficult to see properly sometimes unless you angled the booklet against lighting or go to a semi-dark room to read it.
This was during the age when everyone was still on dial-up and BBS, and gamers who got onto the internet of those days were only there to play those text-based BBS games (if you are a true boomer, you'd know exactly the sort of games I was talking about) and those 'anti-DRM crack' files didn't even exist yet, so even if you got your hands on the game illegally (via shops that copied and sold games on the side, especially old internet cafe centers) but it had that DRM system, you're pretty much out of luck if you didn't have the booklet to reference.