>>719765289 (OP)
games were worse, but gaming was better.
with limitations people had to be clever to make shit work, so only the clever fellas got to make shit.
imagine a world where every indie game was limited to like, 1gb maximum.
no more unreal engine 3FPS 20gb indies
no more 30000 vertexes on toothbrushes
instead of making the highest polycount models with shaders and godrays, but the gameplay is just fucking deckbuilding with roguelike elements, you get games where the model is kept to 16 pixels, instead of 32, because the data saved on the sprite means you can fit in 12 more missions, hand crafted based on you and daves DnD campaign.
instead of ANOTHER shitty 'pixelart' game about depression with 20000 lines of dialog about how sad i am, you get a game where every line of text is actually the code for making the big boss recognize that you have the drows sword, which unlocks an entire alt mission.
AND, because there was no internet, you never found out a game you enjoyed was bad, for reasons you never even noticed.
you could play banjo-kazoee and get funny feelings for the indian girl, all without being called a monster for supporting rare, a company who made DK eat watermelons, which is a racist joke about blacks being apes.
shit dude, take me back to playing the crappy cereal box shovelware on my dads work computer.
again, i would trade all of those games for factorio or slay the spire, because those are WAY better games.
but take me back to a time when GAMING was better.
before the third world got a chance to join in