>>719908394
Two for me.
1. A Geomantic Manifestation mechanic where Lizzie province capitals generate geomantic energies (also the Geomantic Nexus is rolled into the province capital).
If you manage to generate enough, you can do stuff like reinforcing an army with dinosaurs (completely different from one of the rituals they have since it works like Tzeentch's spawn trolling), literally razing a settlement, turning the climate of a whole province into a new type that only lizzies can live in (and which can be reversed if you take over the province capital), dropping a tropical disease that even affects negatively Nurgle and Pestilens armies, suddenly grants enough exp to level by 5 levels, teleport to any settlement as long as it is either visible or was revealed and much more.
2. A new Blessed Spawning mechanic where you do specific tasks to gain units marked by the Old Ones (and those are not limited to only combat).
All the Blessed Spawning units are reworked and completely expanded. Now each existing Lizardman unit has multiple Blessed Spawning variants that have unique marks from each of the Old Ones which also change them visually.
Purple Lizardmen have the Blessing of Tepok and they all get magic resistance and a barrier.
Lizardmen with the Blessing of Quetzl have bony spurs coming from their forearms and overall superior defensive stats.
Lizzies with the Blessing of Chotec are orange and they deal double damage to fleeing enemies (as well as moving faster and having strong vigor).
Stuff like that. This would open a ton of new tactical options for players.