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Anonymous No.720145041 [Report] >>720146086 >>720147491 >>720148423 >>720152038 >>720156195 >>720156408 >>720158990 >>720161269 >>720161494 >>720164106 >>720166746 >>720169119 >>720169757 >>720170296 >>720173917 >>720175493 >>720175589
VR ports are the actually fun VR games
it took me 5 years, two headsets, and nearly 30 standalone VR titles to finally realize: 90% of them are just glorified tech demos or generic “VR Games.” the only times i’ve actually been blown away in VR were with ports or mods of regular games.

>MSFS 2020 / 2024
easily the most mind-blowing VR experience. hop in a small plane or glider and just take in how insane it feels to zoom around a national park or big city.
>openmw-vr, Oblivion remastered with UEVR, skyrimVR
i've easily put hundreds of hours into each of these in vr already, it really gives you a new perspective on each of them.
>Euro Truck Sim 2
not as flashy as MSFS, but if you’re into truck sims it’s still peak comfy VR.
Anonymous No.720146086 [Report]
>>720145041 (OP)
same. outside of a couple pvp games (due to anticheat restrictions), every "made for VR" game I try, I almost instantly regret purchasing/downloading
Anonymous No.720147491 [Report] >>720148079 >>720157370 >>720158412 >>720159279
>>720145041 (OP)
absolutely correct. I played the hell out of RE4VR when it came out and then nothing else .
My Quest 2 is collecting dust because all the VR games are mobile games tier.

Meta should've just focused on ports instead of funding slopware. Imagine early Thief games, Deus Ex, Half Life as standalone VR titles remade with the same quality as RE4VR but all their execs are retarded it seems
Anonymous No.720148010 [Report] >>720149156 >>720149329 >>720157554
i legitimately feel like the vr industry is fucking itself trying to make standalone titles instead of just making and publicizing good ports of real games
Anonymous No.720148079 [Report] >>720151359
>>720147491
thief 1/2 vr is honestly my holy grail
Anonymous No.720148423 [Report] >>720148715 >>720156606
>>720145041 (OP)
I want to play Overload/Descent and Ace Combat in VR. Give me a seated experience.
Anonymous No.720148715 [Report]
>>720148423
project wingman has a VR mode thats pretty okay
Anonymous No.720149113 [Report]
>Stand up. There you go. You were shitposting. What's your IP adress? Well, not even last night's bans could get you. I've heard them say we've reached /v/, I'm sure they'll let us post. Quiet. Here comes the janitor.
Anonymous No.720149141 [Report] >>720149263 >>720149347
I'm waiting for people to fix up morrowind vr. There's no IK, menus everywhere.
SkyrimVR is an easy recommends because of all the modding work that went to make the game fun.
Anonymous No.720149156 [Report]
>>720148010
We need more niggas like Luke Ross
Anonymous No.720149263 [Report]
>>720149141
openmw isnt perfect but i've had a lot of fun just running around vvardenfell, it supports basically every mod normal openmw does at this point which is cool. think ill try and get the lua physics mod working with it
Anonymous No.720149329 [Report] >>720151359 >>720159037
>>720148010
LOL, they are literally making THIS into a VR game
https://www.youtube.com/watch?v=q785tO0QGqg
The industry is doomed
Anonymous No.720149347 [Report] >>720159391
>>720149141
Same. I like Morrowind more as a game, but in VR it's a hard sell while Skyrim is so much better in that regard. Fallout 4 VR has been fun too. Sure it's worse than New Vegas as a game, but NV's VR mod kind of sucks while 4's VR port has gotten better over time. London is cool in VR.
Anonymous No.720149732 [Report] >>720150521 >>720173450
I can get behind this, I don’t use my headset anymore but if I did, it’d probably be to play something like Halo CE VR or even No Man’s Sky VR.
Anonymous No.720150521 [Report] >>720150764
>>720149732
they're just more fun than shooting gallery #4353 or shitty "simulator" #27544
Anonymous No.720150764 [Report]
>>720150521
You mean Gorilla Tag Clone #5677439
Anonymous No.720151359 [Report] >>720151634
>>720148079
Funnily enough they're making a new Thief VR game but with a girlboss protagonist

>>720149329
Most of the VR industry is dominated by ultra woke shit like this, girl bosses galore, fag shit and the like.
Funny because new tech stuff like this is usually adopted by nerds before anyone else but they pushed their core audience away to please their own ego
Anonymous No.720151634 [Report] >>720151829
>>720151359
One of the first apps recommended to me when I first got the quest was this. it's jewish from top to bottom
Anonymous No.720151829 [Report]
>>720151634
The budget was $6M
Anonymous No.720152038 [Report] >>720159574
>>720145041 (OP)
VR Elite Dangerous with a flight stick setup feels crazy immersive and i put tens of hours into it, despite the fact that the whole time I was constantly thinking "I would have dropped this after 20 minutes on a monitor". For that same reason, not implementing the ability to actually explore/customize ship interiors is unforgivable. would have made me actually stick with the game.
Anonymous No.720152776 [Report] >>720154489 >>720154539 >>720169682
>tfw don't have the free space to make the most of VR games
Anonymous No.720153659 [Report]
i've really enjoyed hl2 in vr
Anonymous No.720154489 [Report] >>720154740 >>720154773
>>720152776
Wtf is this? Some unreleased thing? Looks like something I would have heard of.
Anonymous No.720154539 [Report]
>>720152776
That dude sure as hell didn't hold back..
Anonymous No.720154740 [Report] >>720156253
>>720154489
Hard Bullet
Anonymous No.720154773 [Report] >>720156253
>>720154489
Hard Bullet. Five years in early access still.
Anonymous No.720154870 [Report] >>720155249 >>720155507 >>720157819 >>720166127
It's deeply funny how VR cultists have straight up given up on ever getting new games, and are now insisting that crappy mods were the REAL reason VR was invented.
Anonymous No.720155249 [Report]
>>720154870
Literally me. Actual VR devs are worthless. Fun for flat game ports though, Doom mods look cool in VR.
Anonymous No.720155507 [Report] >>720155764
>>720154870
The problem for me is the shit I would play, is either Quest 3 or PSVR2 exclusive, while I have an Index.
Anonymous No.720155764 [Report] >>720156050 >>720156070 >>720156234
>>720155507
The exclusivity shit is so funny. Flat games moved on for that years ago with all Sony and M$ games getting ported to PC. Meanwhile you need three different headsets to be able to play everything. PSVR1 games can't be played with PSVR2 either while flat PS4 games work on the PS5 just fine. No wonder VR is going nowhere when the release approach is so backwards.
Anonymous No.720155861 [Report] >>720161269
just play vr mods of full games
Anonymous No.720156050 [Report]
>>720155764
consoles aren't sold at a loss any more
Anonymous No.720156070 [Report]
>>720155764
I'm still baffled they didn't at least add PSVR1 BC over PSVR2 hardware in a post-release update. Steam already can handle both inside-out and outside-in devices, surely Sony can do the same (since both of their headsets are polar opposites in setup) and just translate between the two, plus adding some controller mapping system on top due to less buttons.
Anonymous No.720156195 [Report]
>>720145041 (OP)
Morrowind in VR fucking sucked beyond the novelty of WOOOOAH IT'S LIKE I'M THERE
Anonymous No.720156234 [Report]
>>720155764
That's because there's no money in game sales, only hardware sales for VR.
Anonymous No.720156253 [Report]
>>720154740
>>720154773
Damn, looks good enough for a check-it-out. Ty anons.
Anonymous No.720156408 [Report] >>720156553 >>720157894 >>720167309
>>720145041 (OP)
Flatscreen to VR ports are literal gimmicks. VR is at its best when it has VR gameplay like Half Life Alyx and Boneworks. UEVR fucking sucks. Better to just play the game flatscreen
Anonymous No.720156487 [Report]
I was on the fence about vr and seeing a bethestard praise it convinced me not to do it
Anonymous No.720156553 [Report]
>>720156408
I only find flat-to-VR works in cockpit games only, where you're not expecting to use your VR controllers in the first place.
Anonymous No.720156606 [Report]
>>720148423
VTOL VR is very good. War Thunder would genuinely be good if they just made a first person VR only mode.
Anonymous No.720157252 [Report]
War Thunder
Dirt Rally
Vivecraft
Serious Sam (not the dedicated VR game)
Doom 3 BFG
Anonymous No.720157370 [Report]
>>720147491
You can actually play half life 1 and 2 standalone with a mod. Might be team beef mods
Anonymous No.720157554 [Report]
>>720148010
Its a non gamer market. You can tell because in games like population one (f2p) its filled with single moms and like boardroom corporate type guys. For standalone at least.
Anonymous No.720157819 [Report]
>>720154870
The mods were 10x better than the "real" vr games. VR devs NEED the market to stay segmented so they dont have to compete with non tech demos. That is why theyre so butthurt about mods.
Anonymous No.720157894 [Report] >>720158376
>>720156408
Alyx and boneworks sucked. Literally my least played vr games
Anonymous No.720158376 [Report] >>720167616
>>720157894
Alyx was at least a game. I agree with Boneworks sucking though. Literal tech demo that was 3hrs long. Then they had the audacity to charge even more for Bonelabs which was a worse running version of the same guy, with less content.
Anonymous No.720158412 [Report] >>720158610 >>720167897
>>720147491
Zucc shot down San Andreas VR too. He could have ridden the GTA VI hype wave, but he seems to genuinely not want money from gamers so he can push the 'metaverse' instead.
Anonymous No.720158519 [Report]
I sold my Quest 2 to a buddy for $100 and a bag of MDMA
Anonymous No.720158610 [Report]
>>720158412
San Andreas VR hopes went down a drain after everyone saw the end result of the "Definitive Edition", since that was going be the basis for the VR version.
Anonymous No.720158990 [Report]
>>720145041 (OP)
Yup. Made me realise best way for vr gaming is to let the motion controls be their own little subniche and simply combine full modded 3d on the goggles with regular seated play with traditional controls. Nothing compares to the reactivity and precision you get with a mouse and keyboard. One of the best vr experiences I've had has been playing as a john woo action movie character in fear 1 and trepang 2
Anonymous No.720159037 [Report] >>720167081
>>720149329
WE
Anonymous No.720159279 [Report] >>720161269
>>720147491
If you get either a good router or a decent third party link cable, you can get a ton of milage put of pcvr with the UEVR mod alone. Like i joined the quest family with quest 3 and pcvr has been the vast majority of usage. Only native things I have done with the headset is either watching movies or playing doom mods via sideloader and gzdoomquest
Anonymous No.720159391 [Report]
>>720149347
The perfect accuracy mod is mandatory with morrowind vr imo
Anonymous No.720159574 [Report]
>>720152038
Using the pin desktop function to set up your second monitor while in game is a godsend. Float in space as your usual yt slop plays like it is a native ui screen in game
Anonymous No.720160461 [Report]
>try to use VR headset as a means of playing flat games in stereo 3d (not VR)
>HUD is glued to the forefront of the stereo, makes it hard to focus on the game shit for aiming
>push HUD back
>shit is off-center with where it's firing at now due to stereo rendering the 'main' 2d view as left right, while right-eye is offset
Anonymous No.720161185 [Report] >>720161274 >>720164472
Only thing i use my vr headset for is muni golf and vr porn
Anonymous No.720161213 [Report] >>720161332
VR modes actually make me try out games I normally wouldn't, which has been really fun honestly. I'm not a huge fan of walking sims usually, but I find the extra stimulation that VR brings to really make walking sims more enganging, they're good if you have bad VR legs since they are slower paced
Anonymous No.720161269 [Report] >>720161982 >>720163120 >>720163558 >>720165040 >>720168132
>>720145041 (OP)
>>720155861
>>720159279
UEVR is not fun. The fun part of VR is being able to interact with the world, your items, etc.

Peak, actually good VR games from my experience:
Blade & Sorcery
Into the Radius (amazing immersion)
Phasmophobia (might not be the case anymore due to recent updates)
Dungeons of Eternity (coming to PCVR soon)
VTOL VR (if you like flight)
Contractors
Half Life 2 VR mods
Assetto Corsa
BallisticNG
FNAF Help Wanted
The Walking Dead: Saints & Sinners

I wouldn't necessarily put Half Life Alyx here. While the graphics are very good, it felt very on the rails and restrictive.

Here's hoping Valve releases a good headset soon and saves VR gaming from the mobile game hell that Meta turned it into.
Anonymous No.720161274 [Report]
>>720161185
Oh and that mixed vr game where the aliens are breaking into whatever roo
you scanned in the headset

Any other good mixed reality games?
Anonymous No.720161332 [Report] >>720163384
>>720161213
I played some many new genres of game simply because they had VR mods or supports.
I don't like crafting survivals but I grabbed a buddy and played through Valheim VR, or bought some stuff I never though I would like Bugsnax because it has beta official VR support...
Anonymous No.720161494 [Report]
>>720145041 (OP)
No Man's Sky is amazing on VR
Anonymous No.720161579 [Report] >>720163258
My best VR experience is google maps/world. Seriously, it is pretty good
Anonymous No.720161982 [Report]
>>720161269
>fun part of VR is being able to interact with the world
I don't need any interactions, NPCs should just stay still
Anonymous No.720163120 [Report] >>720173664
>>720161269
Motion controls are not only a niche within vr itself but also actually hindering vr adoption. As every developer thinks you must have hands for vr version. Instead of just making sure it can run through a 3d driver so its displayable in the hmd. There is a reason why even in enthusiast circles, motion controls are always seen as a major, multi year development commitment for singular titles. like hl2. while things like UEVR have gigantic libraries and mass usage by simply utilizing the in built 3d driver option of unreal games
Anonymous No.720163258 [Report]
>>720161579
Does street view also have sort of long loading time for you? Unlike on a flat where its pretty much instant
Anonymous No.720163384 [Report]
>>720161332
The forest vr was pretty kino. Nothing like first time encountering a feral cannibal at night with no light source
Anonymous No.720163558 [Report]
>>720161269
>UEVR is not fun. The fun part of VR is being able to interact with the world, your items, etc.
Based. UEVR cultists should be put down.
Anonymous No.720163883 [Report]
I was messing around in Bigscreen Beta for a while today. Watching DBS:Broly on my PSVR2 in a black void was baller as fuck. I wish I could do this in the comfort of a bed or sofa, but I can't unfortunately. Kind of considering watching stuff this way since my office has too many lights that I can't reasonably cover.
Anonymous No.720164106 [Report]
>>720145041 (OP)
>glorified tech demos
The best games ever made were glorified tech demos.
Anonymous No.720164472 [Report] >>720164626
>>720161185
what kind of vr porn?
Anonymous No.720164626 [Report] >>720165142 >>720169413
>>720164472
vrchat seggs
Anonymous No.720165040 [Report] >>720171173 >>720171410
>>720161269
Interacting with the world is what you do when the game is boring. It is not the sign of a good game. It is the opposite actually
Anonymous No.720165142 [Report]
>>720164626
Personally I can't take it seriously.
It's either silent or with voices that very obviously don't fit the models and just kill the mood.
Ironically it just seems more cumbersome and less worthwhile than regular good ol' text ERP.
Anonymous No.720166127 [Report] >>720166452 >>720167674
>>720154870
The true curse of vr is that it requires way too much to be viable. The barrier to entry, i suppose they call it. You need a 5080-tier pc minimum, you need a 1000+ headset, vr gloves and a vr threadmill. That's a lotta friggin' shit just to play janky suckass-looking "games" in vr..
Anonymous No.720166452 [Report]
>>720166127
you need to be filthy rich or autistic "i spent all my money on this because im curious" kind
Anonymous No.720166746 [Report]
>>720145041 (OP)
Agreed OP and it's not intuitive. One of my favorite VR experiences was playing the halo VR mod that had major VR features not implemented. It was good because Halo is good. Instead of relying on gimmicks the basic gameplay design merely carried over to hmd + 6dof. Doom VFR is old as hell and not designed for oculus touch but it stills works and what fun to play for the same reasons doom is fun. Too many VR Developers forgot non-VR game design principles and just wanted to explore the mechanics of VR, which is important work but it doesn't matter if interesting and novel systems are tacked on to a shit game.
Anonymous No.720167081 [Report] >>720167171
>>720159037
ARE THE CRYSTAL GEMS
Anonymous No.720167171 [Report] >>720168531
>>720167081
WE ALWAYS SAVE THE DAY
Anonymous No.720167309 [Report] >>720179369
>>720156408
This is the worst take ever and only someone who hasn't played a VR conversion of a good flat game would say this, well a non retard anyway

Alyx and boneworks are nearly genreless games other than you can confidentially say they are first person shooters, but they don't dive deeply into the shooting genre. It's more accurate to say they are shooting/puzzle/climbing/searching/physics sandbox games where just the feet get wet everywhere. It's too focused on novel VR mechanics instead of just doing what would be fun even if the game were flat. I enjoyed both games but they are severely lacking something and if they were the template for all future VR games we would be doomed.
Anonymous No.720167616 [Report] >>720167967
>>720158376
boneworks is impressive if you realize its an indie game and it came out before alyx. That doesn't make your experience any better but sane expectations going in helps
Anonymous No.720167674 [Report] >>720168485
>>720166127
Stop being Indian. A 1080 is more than enough for 90% of vr including UEVR titles (real vr)
Anonymous No.720167897 [Report] >>720167967
>>720158412
>Zucc shot down San Andreas VR too.

Another thing is they released that xbox themed quest 3s, I don't even remember what it does that's related to xbox. But why didn't zuck say he would fund Halo 1 officially converted to VR. Would microsoft say no? They seem to hate to money and halo too
Anonymous No.720167967 [Report]
>>720167616
>>720167897
It does nothing other than cloud which they all do. Its basically just black which is why it sold out.
Anonymous No.720168132 [Report] >>720171173 >>720171410
>>720161269
>UEVR is not fun. The fun part of VR is being able to interact with the world, your items, etc.

This is a false dichotomy. Things that are fun out of VR and have nothing to do with VR mechanics are still fun in VR and very necessary to make a good VR game. A paradigm changing game would be one with both.
Anonymous No.720168485 [Report]
>>720167674
Maybe. You still need gloves or five-digit controller equivalent and the threadmill in order to get the full experience out of it.
Anonymous No.720168531 [Report]
>>720167171
AND IF YOU THINK WE CAN'T
WE'LL EFF YOU IN THE A
Anonymous No.720168906 [Report] >>720168991 >>720169620
Anonymous No.720168991 [Report]
>>720168906
You will buy the gabe plugs
Anonymous No.720169119 [Report]
>>720145041 (OP)
>Euro Truck Sim 2
i wish this would work with the multiplayer mod but for some reason only the beta branch of ETS2 has vr support so its not compatible with the mod
Anonymous No.720169413 [Report]
>>720164626
im too shy to talk to other people
Anonymous No.720169620 [Report] >>720173164
>>720168906
wow welcome to 2023, gabe
Anonymous No.720169682 [Report]
>>720152776
these webms are always so cringe. you can SEE the unresolved middle school anger
Anonymous No.720169757 [Report] >>720169994 >>720170809
>>720145041 (OP)
People really understate how blurry VR is. Quest 2 AND 3 are blurry pieces of shit for any kind of text reading
Anonymous No.720169994 [Report]
>>720169757
get some glasses
the quest 2? yeah that's a bit blurry and it has a small sweetspot
but the quest 3 has edge to edge clarity with little ghosting
Anonymous No.720170296 [Report]
>>720145041 (OP)
yeah i agree
my most played "VR" games are sims like IL-2 and Elite Dangerous
both those games became pure shit tho so now it just gathers dust

i might whip it out again to try the Blender module or what its called where you can use it in VR
i use Blender to generate extremely basic models of backgrounds i draw in Clip Studio for consistency
it would be really rad to walk in them too
Anonymous No.720170809 [Report]
>>720169757
What kinda faggot is reading in VR lol
Anonymous No.720171173 [Report]
>>720165040
The very act of playing a video game means interacting with a virtual world. The benefit of VR is that you can do it to a greater extent. What you wrote makes zero sense.
>>720168132
>Things that are fun out of VR and have nothing to do with VR mechanics are still fun in VR
Nope, because
1. Playing flatscreen games in VR is usually janky and unintuitive
2. You still have a heavy headset on your head (less comfort)
4. The graphics will look worse than playing flatscreen.

Few VR mods actually make the game fun in VR. If I'm playing VR, I want fun interactions with my environment and items. It's not fun to press a button and watch my character reload a gun... but in VR. I might as well be playing flatscreen.
Anonymous No.720171410 [Report] >>720171790 >>720172137 >>720175051
>>720165040
The very act of playing a video game means interacting with a virtual world. The benefit of VR is that you can do it to a greater extent. What you wrote makes zero sense.
>>720168132
>Things that are fun out of VR and have nothing to do with VR mechanics are still fun in VR
Nope, because
1. Playing flatscreen games in VR is usually janky and unintuitive, because flatscreen games have more complex controls
2. You still have a heavy headset on your head (less comfort)
3. Pressing a button to open a drawer or swing a sword isn't immersive. You are once again a drone operator and your character is interacting with the virtual world (just like flatscreen), rather than you interacting with the world yourself
4. Unless you have a really bad monitor, the graphics will look worse than playing the game in flatscreen.

Few VR mods actually make the game fun in VR. If I'm playing VR, I want fun interactions with my environment and items. It's not fun to press a button and watch my character reload a gun... but in VR. I might as well be playing flatscreen.
Anonymous No.720171790 [Report] >>720173394
>>720171410
>Few VR mods actually make the game fun in VR. If I'm playing VR, I want fun interactions with my environment and items. It's not fun to press a button and watch my character reload a gun... but in VR. I might as well be playing flatscreen.
Need more VR chads like you around who can put UEVR cultists in their place
Anonymous No.720172137 [Report] >>720173394
>>720171410
The last bit always gets me. Way shittier frames, graphics settings, and no HDR make a lot of these flatscreen games played with UEVR look awful. It doesn't help that you have to crane your neck as the UI is never designed with VR in mind. I wish that more of these ports would be high effort enough to include manual reloading at least like Half Life 2 VR.
Anonymous No.720173164 [Report] >>720173653 >>720173694
>>720169620
Why the fuck did everyone go for the "two buttons on each controller" thing anyway? You never use the left buttons.
Anonymous No.720173394 [Report]
>>720171790
>>720172137
I tried playing Still Wakes the Deep with UEVR and it had weird visual effects that made my eyes hurt, along with bad performance (I have a 4090). I tried playing Insurgency Sandstorm, and it was a mess. The only decent UEVR experience I had was Motor Town: Behind the Wheel, but it's a driving game and I still had to use a controller for interactions.

If an actual game saw a VR release with the same level of interactivity and quality as UEVR, it would get trashed with a mixed or negative rating and everyone would say it was lazy. There's definitely some sort of cult going on.
Anonymous No.720173450 [Report]
>>720149732
No Man's Sky does have VR out of the box and it's honestly pretty good. You interact physically with the space, piloting in the cockpit you're using a throttle and physical accelerator. It's the only way I've been able to play without falling asleep since the base game is kind of boring.
Anonymous No.720173628 [Report]
You are right OP, the best game I've ever played in VR is subnautica, it is such an experience that I couldn't let go off. I've been chasing that high ever since. My quest 3 only gets turned on for the occasional minigolf session now....
Anonymous No.720173653 [Report]
>>720173164
It's because the buttons are supposed to be analogous to thumbs. But left handed alyx would use those buttons for magazine drops and slide release if I remember right. It's just that VR games are baby tier so X does nothing and Y is a menu button.
Anonymous No.720173664 [Report]
>>720163120
yeah honestly my favorite part of playing in virtual reality is sitting with a brick strapped to my face thumbing at a physical controller in my hands, steering my avatar like a tank with a 180 degree turret on it.. that's the #1 thing I've always wanted to do in a game instead of, say, pick up and throw shit at NPCs or stick my fingers in their eyes or just fuck off out of bounds.
Anonymous No.720173694 [Report] >>720175159
>>720173164
I imagine it's because early VR games were extremely simple, basically mini games type stuff. Only recently has it made more sense to need more buttons now that VR games are getting slightly more complex, but Valve seems to be the only company willing to finally pull the trigger for more fully featured controllers. A lot of companies just follow Meta's lead, but even Meta doesn't really know what the fuck they should focus on.
Anonymous No.720173917 [Report]
>>720145041 (OP)
I kept trying to tell people this. The biggest caveat for them is not the lack of games, it's the $2000 price tag for an adequate PC and a helmet. Maybe when literally everyone magically stops being poor, we'll finally see VR renaissance.
By the way, UEVR can also give you tons of content. Works even for some porn games.
Anonymous No.720174019 [Report] >>720174371 >>720174397 >>720175426
I hate that all new headsets use inside-out tracking controllers. Inside-out tracking is ass made of butts.
Anonymous No.720174371 [Report]
>>720174019
Camera tracking inside out controllers seem great though. Controllers tracked by the headset were clearly suboptimal.
Anonymous No.720174397 [Report] >>720174470
>>720174019
>Inside-out tracking is ass made of butts.
Sucked for my Reverb G2 V2. Works like a charm on my PSVR2. I love inside-out tracking. Wouldn't be able to play VR without it. Also feels like the natural course of tech advancement for the VR space.
Anonymous No.720174470 [Report] >>720174558
>>720174397
What "advancement?" It's still inferior to lighthouse tracking.
Anonymous No.720174558 [Report]
>>720174470
I never said it was better
Anonymous No.720175051 [Report] >>720176701
>>720171410
>Things that are fun out of VR and have nothing to do with VR mechanics are still fun in VR

I have to explain what I mean

One of the best parts of alyx is jeff. VR makes it better because it adds to the sense of presence, but the gameplay that makes jeff fun and exciting also works on flat games. There's numerous flat games where you have to hide from an enemy or leave safety and get closer to an enemy to proceed, especially horror games. What I find annoying is VR game developers spend all their time thinking how the VR specific mechanics are to work but don't use hooks are the fun for games in general. VR conversions of flat games, while the conversion itself has problems with VR mechanics, don't have hook problem.

Also I think you're overgeneralized and what you say is true or false depending on the specific game.

I agree headsets aren't currently comfortable enough or have good enough displays yet to just function as a display alternative in all cases. I do like them as 100 degree FOV 3rd person displays though. First person games need decent roomscale conversions obviously.

Also you may not believe me but opening a drawer with 6dof controls isn't that fun and it's not the most important thing to get working in VR. It's nice that VR interactions are more immersive but your game having a hook is way more important. I played Halo VR and it didn't have functioning manually reloading and throwable grenades, and I would love to mime those out manually and it would be a ton of fun, and I would expect the game it be disappointing without that, but it wasn't. The basic halo gameplay loop and hook was still there. 6dof aiming and sense of being inside the game was enough. Meanwhile I played an "immersive" boneworks which has complex VR interactions and I liked the game, but I didn't have as much fun. The enemies and combat sucked even though it was fun to finger fuck the guns.
Anonymous No.720175159 [Report]
>>720173694
>Only recently has it made more sense to need more buttons now that VR games are getting slightly more complex

its actually because deckard is for playing normal games in stereo or high FOV. Or VR conversion mods where they can't get everything seamlessly working for VR so you have to use standard controls and not try to map everything to not enough buttons.
Anonymous No.720175426 [Report]
>>720174019
no it's not. Quest tops the beatsaber leader boards. Everybody pretends that the quest is like hp reverb or something.

Also did you see the price of the index controllers and base stations? All that cost is cost you can't put into things that matter like the HMD's display and lenses
Anonymous No.720175493 [Report]
>>720145041 (OP)
Yep.
Anonymous No.720175589 [Report]
>>720145041 (OP)
You guys think mgs delta will get a vr port? Does v have one?
Anonymous No.720176701 [Report] >>720178062
>>720175051
I had the opposite experience with Boneworks so that means that your post is invalid. Jeff isn't just fun because of the gameplay, plenty of games have had Clickers. However if you take the Clickers and add them to an environment in which you are no longer removed from it, piloting an avatar via remote control on a monitor, and are instead 'inhabiting' the world (ie: hearing the sounds, 'physically' manipulating your environment and having it react to you, feeling simulated weight in objects, interacting with the inhabitants and otherwise interacting in ways you cannot traditionally on a flatscreen experience) it adds a sense of tension and urgency that cannot otherwise be replicated in the traditional space.
If you take someone with thalassophobia and toss them into Subnautica on VR they are absolutely going to shit their britches wading around in the starting area compared to if you were to set them down with a controller and TV screen. You simply cannot emulate the experience.

UEVR experiences have their place, it's just not at the top of the VR pantheon.
Anonymous No.720178062 [Report]
>>720176701
>I had the opposite experience with Boneworks so that means that your post is invalid.

What does that mean? I said I liked the game. Were the enemy designs in your personal copy good though?

>Jeff isn't just fun because of the gameplay

You typed all this because you didn't read I was saying. VR adds something to the gameplay and makes it better in all those ways you described. But if there's no substance there to begin with it won't be fun. Subnautica is also a good example because it's a great flat game and you could conceive of some game with amazing swimming controls that's boring as fuck.
Anonymous No.720179369 [Report] >>720180075
>>720167309
Flat to VR is only good if the mod implements VR gameplay like Half Life 2. UEVR is basically a glorifed Wii with Stereoscopic 3D
>novel mechanics
you mean VR gameplay?
Anonymous No.720179706 [Report]
House of the dying sun fucking rules in vr
Anonymous No.720180075 [Report]
>>720179369
There are varying degrees of success when a VR conversion mod is made. Half life 2 is a "flatscreen to VR port", but it's not "a literal gimmick", and I don't think you meant to say that it was but your words generalize all flatscreen to VR ports. Half life 2 is really close to alyx and boneworks in quality of VR interactivity, but there's other conversions like skyrim or subnautica that aren't to the quality of a native VR games but they are still very worth playing. I wasn't giving an opinion specifically on UEVR, I haven't used it and I've only played non UEVR conversions.

>you mean VR gameplay?
Yes "novel VR mechanics" probably means the same thing as VR gameplay in most points of conversation.