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Thread 720598083

91 posts 62 images /v/
Anonymous No.720598083 [Report] >>720598289 >>720598309 >>720598542 >>720598576 >>720603107 >>720603189 >>720603293 >>720603301 >>720603417 >>720607392 >>720609805 >>720609865 >>720611420 >>720612034 >>720616708 >>720617306 >>720617392 >>720617937 >>720618379 >>720626875 >>720627280 >>720627558 >>720627670 >>720627713 >>720628252 >>720628551 >>720628630
Invest in a Widescreen
Anonymous No.720598289 [Report] >>720600759 >>720617937
>>720598083 (OP)
>nothing interesting except further to move your eyes to see the UI
Anonymous No.720598309 [Report] >>720598624
>>720598083 (OP)
Is genshing an offline game or an online game? I still don't understand it
Anonymous No.720598438 [Report]
no thanks. for me it’s 3:2
Anonymous No.720598542 [Report]
>>720598083 (OP)
Fake
Anonymous No.720598576 [Report] >>720602786 >>720612189
>>720598083 (OP)
the bottom photo composition is objectively far better. widescreens should be illegalized, our eyes aren't made to see that much
Anonymous No.720598624 [Report] >>720606748
>>720598309
Its a 90% offline game. You can group up with people but it's limited. It's always online so you can't cheat and circumvent their gacha shit.
Anonymous No.720600759 [Report]
>>720598289
>ignores the massive pair of tits
fag
Anonymous No.720602786 [Report]
>>720598576
This is the gayest thing I've ever read.
Anonymous No.720602820 [Report] >>720603037 >>720603189
Widescreen is shit.

4:3 or IMAX ratio is superior, because that's almost how humans see. The action is in focus, you see more of your environment to know exactly where you are and enough of the background to know where you're going.

Widescreen is a gimmick. It was created to make an audience feel immersed , so you can move your head and still see new shit, taking your focus away from the actual shit that's going on screen. So the sides are always full of superflous detail, that's rarely ever important.
In movies, it's generally used when nothing is going on on screen. Music, dialogue, etc mood scenes.
Widescreen shit is for visual novels and non-action games in general.

Wide screen is for non-gamers.
Anonymous No.720603037 [Report] >>720603189 >>720603997
>>720602820
Why would you actually want wide screen for a VN though? I'll just be reading the text and if anything it will be harder if my eyes have to span the whole screen just to read dialogue
Anonymous No.720603107 [Report]
>>720598083 (OP)
Reject the widescreen meme.
5:4 is the one true aspect ratio. You may not like it or understand it, but it's true.
Anonymous No.720603189 [Report] >>720603997
>>720598083 (OP)
I only have ultrawide unlike the super ultrawide OP has. It's a funny feeling knowing that I'm getting more than widescreen but an odd feeling knowing that ultragods are getting even more than me, at least when it comes to these drawn spreads. Only like 0.00001% of players get to see the full things which is kind of odd kek.

I think 21:9 is the sweet spot though, any wider and too many games start running into issues with the HUD and just support in general. It's a miracle that 21:9 has as much support as it does already.

>>720602820
>>720603037
You might as well argue the benefits of only having one eyeball.
Anonymous No.720603293 [Report]
>>720598083 (OP)
no
Anonymous No.720603301 [Report] >>720603448 >>720603469 >>720620829
>>720598083 (OP)
I too wish to complain endlessly and loudly on every single forum about every game that doesn't support ultrawide properly or at all, which is nearly all of them
Anonymous No.720603417 [Report]
>>720598083 (OP)
I have a 4k super wide, it's glorious.
Anonymous No.720603448 [Report]
>>720603301
>there is an objectively/subjectively better way to play a game such as 16:10, 4:3, 21:9, or 32:9
>there is no good reason for those reatios to not be supported
>they aren't supported
>consumers let you know because making mods for every game is annoying
>mindless NPCs that can't think for themselves defend this
Anonymous No.720603469 [Report]
>>720603301
This, but Linux.
Anonymous No.720603997 [Report] >>720604538
>>720603189
>You might as well argue the benefits of only having one eyeball.
It's because we have TWO eyeballs that 4:3 or IMAX ratio is best.
Like i said, since it's so important to know where you are and where you're going, it's the best aspect ratio for gaming.

If you only want to look at pretty pictures, then widescreen is gerat for you.

>>720603037
Just making fun of the fact that to actually enjoy widescreen, it can't have any real action going on. Even in movies with widescreen, the end pieces on screen aren't important.

Widescreen is the equivalent of VR headset, but for the 1950s
Anonymous No.720604538 [Report] >>720607083
>>720603997
Literally nothing you're saying makes any sense. VR sucks because the FOV is so low. Having one eyeball sucks because your FOV is lower. 4:3 sucks because the FOV is so low.

More = better.

Also stop posting movie screenshots, this is /v/ where games don't have to crop or stretch the picture to fit into the screen. There's no downside to ultrawide as long as it has support. You still get your 4:3 or 16:9 frame in the center but then you also get way more.
Anonymous No.720606748 [Report] >>720606858
>>720598624
You'd think someone would mess with the files and make and offline version, given it's 90% an offline game otherwise.
Anonymous No.720606858 [Report] >>720607046 >>720627890
>>720606748
There was a leak of the game up until 3.2 I think it was, which supposedly works but I never ever hear about people playing it. Then there is a private server where you can mess around but it doesn't have support for most of the content in the game.

I really hope someone makes a fully offline version someday, just so the people afraid of muh gacha can play it. It's a great game.
Anonymous No.720607046 [Report]
>>720606858
It's an okay game if the gacha is removed. The big world is nice, but it's pretty empty in terms of content. You're mostly just exploring to farm things when it's not story related stuff. Where it shines is the combination attacks, that is locked to how well you can gacha for other characters.

I've only played this and Zenless. I stopped playing Genshin years ago after burning out, but I did get play it a lot for a while. I played Zenless only for like two days, and while it was pretty fun, I just can't care for having to play every day or fall behind and miss out on gacha units. It's the same case with Zenless.
Anonymous No.720607083 [Report] >>720607858 >>720613526 >>720628462
>>720604538
Just saying, widescreen was the equivalent of VR from the 1950s, but because it was the 1950s, it's a low tech way to offer immersion.
Do you like VR or think it's a gimmick?

>Having one eyeball sucks because your FOV is lower. 4:3 sucks because the FOV is so low.
Not the same thing, because with TWO eyeballs, 4:3 is MORE than humans are able to see. It encapsulates everything we're able to see plus a little more. Widescreen is BEYOND our FOV, which is why worthless and superfluous information is relegated to the end parts in 99% scenes in movies and games.
Since you can't actually see what's going on on either side of the screen without turning your head, that information is practically worthless to you anyway. It's the same shit as having a 4:3 ratio if you're playing an action game, because it's happening "off screen".
Again, this is why movies generally don't put important shit on the end pieces in widescreen movies.

One thing you're not really realizing is that widescreens (and especially ultra widescreen that this thread is actually about) need to be even larger to give you the same amount of detail yo uwould see from a smaller 4:3 screen. Text, characters, items, buildings, and everything on screen will be much smaller on a widescreen, so you need to buy and have the space to have a larger screen to see the same amount of detail as you would on a 4:3 screen.

Personally, i have the space for that. I still having a giant 36" CRT and i have a 40something" widecreen that i pull in front of that CRT (it's on an articulated arm that moves back/front, up/down, side-to-side).
Anonymous No.720607392 [Report] >>720613879
>>720598083 (OP)
Here's my two cents on owning an ultra wide (3440x1440) for more than 4-5 years. It's very hard to go back to standard wide screen resolution of 1080 or 1440. I assume it won't be the case when moving to 4k, which I eventually intend to do. Ultra wide does give off a more cinematic feel for games that support it. The issue is the amount of performance impact it can give you for games where it doesn't, and it especially sucks with games that don't support it. More and more games are making it a standard in support, so that's good. I'd say only go ultrawide if you can't afford a good 4k monitor. I wouldn't say it's better, but the downsides it originally had don't really exist anymore.

I also do graphics work, so an ultrawide was good for this and gaming (agian, when supported).
Anonymous No.720607737 [Report] >>720607858 >>720608031 >>720609689
I just want 16:10 to make a retvrn.
Anonymous No.720607858 [Report] >>720613108
>>720607083
VR isn't a gimmick and I like it but the low FOV sucks.
>with TWO eyeballs, 4:3 is MORE than humans are able to see
Stopped reading here. I'm sorry for your mental retardation friend, get well soon.

>>720607737
I just want games to have arbitrary support for anything and for those snap-together displays to exist. It would be so cool to just have your randomly sized wall for a screen.
Anonymous No.720608031 [Report]
>>720607737
true brother
Anonymous No.720609689 [Report]
>>720607737
>tfw had way more problems with a 16:10 than a 21:9 monitor
funny how that works
Anonymous No.720609805 [Report]
>>720598083 (OP)
I'd rather have the raw dpi of 27" 4k.
Anonymous No.720609865 [Report] >>720610515
>>720598083 (OP)
>look you can enjoy ugly shit-tier cinematography that was clearly never intentional
No
Anonymous No.720610515 [Report]
>>720609865
The art spreads in-game are actually drawn in 32:9.
Anonymous No.720611420 [Report] >>720612191
>>720598083 (OP)
no
Anonymous No.720611852 [Report] >>720612103 >>720617809
Should it depend and change based on the game and genre?
Anonymous No.720612034 [Report]
>>720598083 (OP)
No thanks, I don't need an ultrashort. I can have the same horizontal FoV while also seeing more stuff on the top and bottom.
Anonymous No.720612103 [Report]
>>720611852
It should be arbitrary and the people who want more should be able to have more. It's retarded to have limits on stuff like this, it's like saying you should only view this theatre play through a telescope or peep hole instead of wanting front row seats.
Anonymous No.720612189 [Report]
>>720598576
Yes and no
Yes, widescreen is shit and it defeats the purpose of gameplay presentation and visual composition intended by the devs, I can only imagine the worse when it comes to film/movie with those 'borderless' format that unlock the entire frame composition
and No, our eyes are made to see that much if you're male because unlike female, we have wider point of view similar to fish-eye lens in camera without the distortion part. This is something that you learn if you go outside and take a look at your surroundings
Anonymous No.720612191 [Report] >>720624539
>>720611420
?
FOV is entirely different than aspect ratio. You can have the same FOV on two different ARs.
Anonymous No.720613108 [Report] >>720613569 >>720628462
>>720607858
>Stopped reading here. I'm sorry for your mental retardation friend, get well soon.
oh, I'm sorry you're an ignorant retard who doesn't know shit.

Why are you so mad that I'm right? I mean, even the screens inside VR headsets aren't widescreen, but closer in shape to IMAX/4:3

The image i posted literally shows how much our vision is able to see and 4:3/IMAX is the closest we have to it.

Again, widescreen is jus superfluous and even game/movie makers know this.

BTW, I think it's weird how important you think the end bits are, but top and bottom bits aren't. If you're sitting far back enough to actually get the sides in your field of view, now there's a giant chunk on the top and bottom of your field of view missing.

There's a reason why IMAX is pushed and praised, because it's more immersive by nearly encapsulating your entire FOV.

Widescreen is an outdated gimmick from the 1950s. Most people who praise ultrawide screens because it's their first big screen TV. If they had a giant 60" 4:3 TV in their living room, they'd be praising that instead, just like people praise IMAX.
Anonymous No.720613526 [Report] >>720614464
>>720607083
Isn't this image clearly showing only a single eye? Why would the human "cone" of vision be so stretched towards the left but there's nothing on the right? It doesn't really make any sense otherwise. If it showed both eyes it would clearly be much wider.
>4:3 is MORE than humans are able to see
What is this even supposed to mean? What you can or cannot encompass in your vision depends much more on viewing distance than it does on the shape of the object you're trying to look at alone.
Anonymous No.720613569 [Report] >>720614464
>>720613108
>widescreen is jus superfluous and even game/movie makers know this.
You didn't have to reply again just to make sure everyone knew you were a true retard, bro. Got it the first time. Best wishes.
Anonymous No.720613879 [Report]
>>720607392
>I assume it won't be the case when moving to 4k
It will though? 4k is just higher resolution it's not a different aspect ratio. Instead of downgrading from what you're at to 4K(a bit more pixels but smaller screen size) just get a 21:9 4k monitor. The resolution for those is 5120x2160. There's a really nice 45" one I saw a while ago that seems like the absolute perfect size for a monitor.
Anonymous No.720614464 [Report] >>720616447
>>720613569
>2d image that only shows length and not height
sure is retard


>>720613526
>Isn't this image clearly showing only a single eye?
The image shows what our vision sees on a screen. The inner circle in grey shows the focus from both eyes (binocular image). The lighter blob shows how much one eye (the left) is seeing. Obviously, the right eye's FOV would be mirrored on the right side.

>What is this even supposed to mean?
Literally that. Sicne screens are rectangular and our eyes are round, there's more going on that you really can't see due to differences in shape.

And I'm not saying that 4:3 is ideal, but it's what used to be produced in the commercial market, so you can still find them (used). IMAX's ratio is even better, since it covers more of the top and bottom of our field of view, but has that ever existed in the home market?

Again, it's why VR glasses' screens are shaped the way they are. This isn't widescreen. They're not wasting money on superfluous extra space that you can't see, so why should you?
Anonymous No.720615236 [Report]
ideally we should bring back 16:10 and 3:2 instead
Anonymous No.720616447 [Report] >>720616815 >>720618735
>>720614464
>The image shows what our vision sees on a screen
What size of screen and at what distance from the eye? You don't seem to understand what you're talking about. Am I arguing with a dumb chat bot? It's 2025 so it could very well be the case I guess.
>Obviously, the right eye's FOV would be mirrored on the right side.
Right, which would make human vision far wider
>there's more going on that you really can't see due to differences in shape
No lmao, whether you can or cannot see something in its entirety depends how far you are and how big it is, not the fucking shape.
>Again, it's why VR glasses' screens are shaped the way they are.
They're shaped the way they are because the thing you posted has 2 screens, 1 for each eye. Get it? Each eye gets a different image. The standard monitor however is wider than the screens intended for 1 eye, because it's intended to cover the far wider viewable area you get when you look at something with both eyes. Understand?
SHiN !!5ijyzYMUDY4 No.720616617 [Report]
I've been always debating on getting an ultrawide monitor or not. Movies fit well on ultrawide, but there will be annoying black bars when watching anime or regular content. And not all games support ultrawide too...
Anonymous No.720616708 [Report] >>720616891
>>720598083 (OP)
Since ultrawides are all curved that means it's dogshit for rhythm games
Anonymous No.720616815 [Report] >>720618735
>>720616447
He's trying to ignore peripheral views and that eyeballs can move.
Anonymous No.720616891 [Report]
>>720616708
ultrawides aren't all curved, that's optional in many cases. The bigger the screen the more it should curve though, or maybe I should say that they should probably have some slight curve at the very least.
Anonymous No.720617306 [Report] >>720617557 >>720620889 >>720621075 >>720622727 >>720627546
>>720598083 (OP)
A "wide" screen is actually a SHORT screen.
Anonymous No.720617392 [Report]
>>720598083 (OP)
>has widescreen
>plays genshit

Widescreen fags are the mobility marys of gaming
Anonymous No.720617557 [Report]
>>720617306
Paimon looks like THAT?
Anonymous No.720617809 [Report]
>>720611852
Epic films should have an image that goes into the viewer's peripheral vision in order to evoke the larger than life sensation.
Anonymous No.720617937 [Report] >>720625340
>>720598083 (OP)
I did, I quite like mine.

>>720598289
only game I've needed to crop my UI to a 16:9 ratio was BF6 so I could see the minimap easier. otherwise it's just a matter of moving the screen back
Anonymous No.720617990 [Report] >>720618198 >>720628185
>game lazily supports ultrawide
>cutscenes you can see shit frozen or t-posed outside of the 16:9 boundaries
Anonymous No.720618198 [Report]
>>720617990
makes me laugh when it happens. Yakuza 0 for example didn't have the borders the later games do for cutscenes so you get shit like this bozo mean mugging the door after he "left"
Anonymous No.720618379 [Report]
>>720598083 (OP)
16:9 is widescreen gachatard
Anonymous No.720618735 [Report] >>720619179
>>720616447
>Right, which would make human vision far wider
wat?
Again, look at that image. IF the left eye is reaching the very left of the screen, that's going to be mirroered for the right eye, so it's going to go to the very right of the screen in the same way. This isn't hard to understand.
Notice that the middle circle isn't completely within the square and would go offscreen. That shows what our vision is actually seeing and is beyond what the screen is able to show. That's for 4:3, hence IMAX's ratio being even better, since it encompasses more of our natural vision.

Here's another image i just found. It's a clearer diagram of what you can actually see. You can clearly see how our vision is more squareshaped. It's not a wide rectangle.
Now imagine if you didn't have to go to a pesky theater, where seating arrangements keep you from having everything perfectly centered. If you had it at home, sure it'd be smaller and you'd have to sit closer, but the ratio doesn't change. We basically had this at home for decades.

>>720616815
yes, eye balls move, but you're playing on a TV screen and the camera in the game is your virtual eyeball. You move the camera in the game instaed of moving your eyeball, retard.

Again, look at that image showing the shape of the VR's screens. They're tall rectangles. Since our eyes work together, there's an overlap in what they're showing, so what you're seeing isn't widescreen, but almost a square (a rounded one) like 4:3 or IMAX.
Anonymous No.720619179 [Report] >>720620576
>>720618735
lmao this double digit IQ retard thinks your eyes are completely stationary when looking at video games and that the only way to look at the game is to move the camera around.
What about games without controllable cameras? How do you interact with theHUD outside of the center of the screen? Why are you suggesting your eyeballs don't move in VR? Actually braindead.
Anonymous No.720620576 [Report] >>720620861
>>720619179
... you don't seem to understand the diagram and why TVs are shaped they way they are.

The eye can only focus and "read" on a very tiny part of the actual screen. Everything else is our FOV, and included in that FOV is our peripherial vision. From the corner of the screen, we notice the movement and you move the camera so that it's on the center of the screen so you can "focus" on that
This is why in video games and movies, almost everything happens in the center of the screen, because they know it's what we're looking at most.

A widescreen's side ends arent going to be in your FOV. You can't see shit, unless you're sitting way back (and now there's a ton of missing information at the top and bottom of the screen). It's like saying you want a screen next to your ear. Sure, you can sit further back so you can see the screen that's perpendicular to your head, but now you're like 20 feet away from your screen. It defeats the purpose of its gimmick when you do that.
With widescreen TVs, you're basically paying for unused space and/or less screen.

Like i said earlier, the widescreen was invented in the 50s as a gimmick, to make people feel more immersed, because by moving your head, there's going to be more visual informoation to the side of your FOV. A really cheap gimmick though, because 99% of the time, it's not used and is just there for atmosphere.
In a video game, that's even more worthless, because you can have direct control of the camera. There's always more visual info just off to the side of your FOV and you can explore it.
Anonymous No.720620829 [Report]
>>720603301
Ultrawide fags are the cyclists of gaming.
Anonymous No.720620861 [Report]
>>720620576
>24 fps is the limit of the human eye
it's amazing how retarded this guy is
Anonymous No.720620889 [Report]
>>720617306
Long Paimon is long.
Anonymous No.720621075 [Report]
>>720617306
4:3 is less screen you dumbass. It would look like this
Anonymous No.720622727 [Report]
>>720617306
ZAMN!!!
Anonymous No.720623067 [Report] >>720623852
I used to have a 21:9 monitor
Most games don't support it, so I sold it
Would not recommend
Anonymous No.720623852 [Report]
>>720623067
Depends what you're playing. Most games I play support it.
Also even if they don't you just play 16:9 and still have an ultrawide for non-game stuff
Anonymous No.720624539 [Report] >>720624927 >>720627709
>>720612191
How is this not pay to win? Is this why that cat tranny is so good in the new Battlefield?
Anonymous No.720624927 [Report]
>>720624539
>get super ultra wide
>can see around corners 3x faster than poorfags
nothing personell
Anonymous No.720625340 [Report] >>720625435
>>720617937
The real tragedy is when the devs slap black bars on ultra-wide cutscenes "for cinematic effect" like I'm watching a movie from 2003. Let me see the stretched out NPCs t-posing in the void, that’s half the charm.
Anonymous No.720625435 [Report]
>>720625340
I don't think that's a big deal myself. I saw a mod to remove it in this game but didn't give a single fuck.
Anonymous No.720626675 [Report] >>720627486
>https://www.rtings.com/monitor/reviews/best/ultrawide-gaming
>800 yurodollars
is it worth it?
Anonymous No.720626875 [Report]
>>720598083 (OP)
I have a couple friends who bought into the widescreen meme and I keep hearing the same shit every time we try out a new game
>oh fuck this doesn't support widescreen
Then they either spend half an hour looking for patches or play with black bars
And on the rare occasion the game does support widescreen, they forget about the UI elements (like checking the minimap) because it's in the far corner of the screen
So yeah, I ain't doing that shit
Anonymous No.720627280 [Report]
>>720598083 (OP)
I went from 21:9 34" to 16:9 32" and I don't miss it.
Anonymous No.720627486 [Report]
>>720626675
Nope. Ultrawide is shit unless you are some video or film editor or some vfx artist or something, its not even pleasant to look at. There's literally no use for ultrawide monitor outside of multimedia post production process
Anonymous No.720627546 [Report]
>>720617306
Anonymous No.720627558 [Report] >>720627668 >>720627797
>>720598083 (OP)
Is this shit worth it with cheated engine on PC?
I'm looking for a comfy game to pass time while chilling.
Anonymous No.720627668 [Report]
>>720627558
it has kernel level anticheat so good luck with those hacks
perfect game to chill on though
Anonymous No.720627670 [Report]
>>720598083 (OP)
>Pagther
Anonymous No.720627709 [Report]
>>720624539
life is pay to win, noob
Anonymous No.720627713 [Report]
>>720598083 (OP)
I would but I'm not the type that would buy something when old one is still working.
>just use 2 monitors
lol no
Anonymous No.720627797 [Report]
>>720627558
no
it lures you in with pretty looks then turns out to be one of the most soul-crushing experiences
it's just an unfun neverending grindfest
Anonymous No.720627812 [Report]
I'm half convinced most anons sit too far from their 16:9 screens anyway, so the extra width of ultrawides is less useful than you''d think as by definition they need to be further from your face to fall fully within your vision cone.

Consider the following;
>https://www.ecoustics.com/articles/optimal-hdtv-size-viewing-distances/
>https://carltonbale.com/home-theater/home-theater-calculator/

I would first make sure your current screen is the correct distance from your seated position and then assess from there.
Anonymous No.720627890 [Report]
>>720606858
>It's a great game.
the exploration, scenery and music is great. The interesting parts of the story are decent, but the dialogues are ridiculously long to inflate content. The writing is pretty bad in general and I'm tired about listening to paymaon talking about how tasty is a cake for half an hour. It's a great game considering it's free.
Anonymous No.720628185 [Report]
>>720617990
It's just like my emulator wide screen hacks
Anonymous No.720628242 [Report]
4:3 is soul
Anonymous No.720628252 [Report]
>>720598083 (OP)
I don't know if genshin lets you do this but I accidentally moved ZZZ to my vertical monitor and it actually looked and played okay. It doesn't even let you do this on a phone since it forces landscape.
Anonymous No.720628462 [Report]
>>720613108
>>720607083
???

This is /v/, not /tv/, you God damned fool. Looking left and right on a screen is super useful. Of course VR isn't wide screen because there's no eye tracking, but moving your fucking eyeballs to the left to see some shit before you move the camera or your character is GOOD.
Anonymous No.720628551 [Report]
>>720598083 (OP)
I love it too, OP. I'm going to invest in super ultrawide next time.
Anonymous No.720628630 [Report]
>>720598083 (OP)
Moving away from 4:3 was just another small disaster for vidya, but retards will pretend like ultra widescreen is some huge game changer no matter
Anonymous No.720628724 [Report]