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Thread 723267894

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Anonymous No.723267894 [Report] >>723268103 >>723268256 >>723268690 >>723268995 >>723269286 >>723270334 >>723272148 >>723273064 >>723273423 >>723273556 >>723274136 >>723274363 >>723274686 >>723275107 >>723275147 >>723275592 >>723275791 >>723276575 >>723277963 >>723278901 >>723279691
help me understand
gaming has advanced so much in graphics with photo-realism etc yet to this day it nothing scared me as much as pic related PS1 choppy graphics from SH1
why is that
Anonymous No.723268009 [Report] >>723268595 >>723269242
what would've happened to harry if he hugged lisa?
Anonymous No.723268063 [Report]
POW POW
UWAUGH
Anonymous No.723268103 [Report]
>>723267894 (OP)
Because art direction > graphics & technology
Anonymous No.723268116 [Report]
It's more immersive. Immersion is not about graphics, it's a confluence of graphical style, sound design, character design, etc.
You can't quantify it, so people pretend it isn't a metric that matters.
Anonymous No.723268256 [Report]
>>723267894 (OP)
SH3 is the scariest desu. But SH1 trails right after.
Anonymous No.723268595 [Report]
>>723268009
erection
Anonymous No.723268690 [Report] >>723269043 >>723269132 >>723269636 >>723271920 >>723272826
>>723267894 (OP)
I'll help you understand.
How old were you when you played your OP pic? How old are you now?
Anonymous No.723268705 [Report]
Immersion
Your brain filling in the gaps
Things are less scary the more you understand them, or the more obvious/clear they are
Anonymous No.723268995 [Report] >>723269636 >>723273025
>>723267894 (OP)
Because seeing and recognizing is a lot less scary then implyied horrors you cannot really see.

You can look at PS1 graphics game today and they still somehow look more gory and more frightening.

Here a screenshot from a game called Iron Lung. This somehow looks way worse then anything in a modern artistic masterpiece like Scorn

https://www.youtube.com/shorts/5G4ljRW1dts?feature=share

https://www.youtube.com/watch?v=Cnxwr1x0aAw

Scorn is probably visually the best designed game of the last decade. Yet it does not evoke the horrors of the PS1 era for me. And I mean this with both shit like Quake 1 monsters.

It's all too realistic.
Anonymous No.723269043 [Report] >>723279330
>>723268690
I was 24. I'm 28 now. SH3 is the scariest game I ever played, SH1 the 2nd scariest.
Anonymous No.723269132 [Report]
>>723268690
Originally I was 10 or something but now I’m 37, recently played 1 again and SH2 original. Both are scarier than the new ones
Anonymous No.723269242 [Report] >>723279923
>>723268009
>if
he does, play the game
Anonymous No.723269286 [Report]
>>723267894 (OP)
Nostalgia and cinematic creativity when you couldn't just rely on graphics to create the visual of body horror.
Anonymous No.723269636 [Report] >>723275895
>>723268690
It's not about that.
https://www.youtube.com/watch?v=bmQwzi7qvRU

It's all about what fear really is. Fear has two components.
The Unknown - You are afraid what might happen.
The Learned/Inate Repercussions - I been burned by fire before I know it hurts I want to avoid that.

The second one instinctual and animalistic. Sometimes it gets broken and people get phobias.

But the first one is the real horror, the fear of things you do not understand and you brain goes into overdrive trying to figure what the fuck it is. As it does that it makes 100 scenarios and builds fear.

These two dudes in this screenshot as I've said will almsot always be more scary then anything >>723268995 a cutting edge game like Scorn can produce because you can clearly tell what is what there.

Here you mind is scared of everything. Any red texture could be blood, a gashing would, how are they moving with them you don't notice it but your brain does.
Anonymous No.723270334 [Report]
>>723267894 (OP)
its not graphics, its ambience, they got it right
Anonymous No.723271920 [Report]
>>723268690
32
32
it's great, it holds up.
Anonymous No.723272148 [Report]
>>723267894 (OP)
Photorealism ain't shit. Painters discovered this ages ago.
Anonymous No.723272826 [Report]
>>723268690
Im so fucking tired of armchair psychologists. You are a fucking failure and all your opinions are wrong, you can't judge people at face value or even worse, through text you dumb low IQ RETARD
Anonymous No.723273025 [Report]
>>723268995
didnt even play it watched some streamerfag and it was pretty creepy/foreboding
Anonymous No.723273064 [Report] >>723273171
>>723267894 (OP)
Your brain filling in the gaps makes things scarier
plus you are desensitized to CGI nowadays anyways.Like if you were to show lets say the new SH to a boomer who never played games they would be scared shitless
Anonymous No.723273171 [Report]
>>723273064
They grew up with The Exorcist which are basically real actors and real effects, they are not on the same level as zoomtards soifagging over every single dogshit demake
Anonymous No.723273180 [Report] >>723273458 >>723273662 >>723278142
the scariest part of any silent hill game for me was the haunted house attraction in silent hill 3. for some reason the whole theme park area of silent hill 3 scared the shit out of me.
Anonymous No.723273423 [Report] >>723273529 >>723273695
>>723267894 (OP)
Many SH fans widely agree that the warped graphics of SH1, caused by the PSX limitations, actually enhance the game's atmosphere. Which is why SH1 is a unique experience and the remake won't even come close to the original, Bloober has a really hard task on their hands.
Anonymous No.723273458 [Report]
>>723273180
to me, it was the boiler room boss - incredibly crammed underground place and then there is this giant creepy thing just walking in circles almost not paying attention to you, a-l jaws of some giant machinery doing their own thing.
It seemed so bizzare and otherworldly like something you arent supposed to see, somewhere you aren supposed to be
Anonymous No.723273529 [Report]
>>723273423
>Bloober has a really hard task on their hands.
LOL,
said Scorpion,
LMAO even

Hard task my ass. Look at the fucking travesty that is SH2 demake
do you really think they have a chance NOT to botch into mediocrity another one?
Anonymous No.723273556 [Report]
>>723267894 (OP)
realism is where art goes to die
Anonymous No.723273662 [Report]
>>723273180
The mansion was actually a WTF part for me, because I thought they were going to actually make the player explore and do puzzles inside a mansion, but it's actually three rooms with random stuff and a chase sequence running away from a... red light?
Anonymous No.723273695 [Report] >>723273730 >>723274212
>>723273423
>Many SH fans widely agree that the warped graphics of SH1, caused by the PSX limitations, actually enhance the game's atmosphere.

Proofs? Stop making shit up you stupid bot
Anonymous No.723273730 [Report] >>723273773
>>723273695
I agree with him and I played SH1 day1 release
Anonymous No.723273773 [Report] >>723273798
>>723273730
retard
Anonymous No.723273798 [Report] >>723273910
>>723273773
Anonymous No.723273910 [Report] >>723273951 >>723274383
>>723273798
Back in the day they were normal graphics, there were no limitations because the playstation used CDs instead of cartridges. The game is good that's the reason why Dumbass
Anonymous No.723273951 [Report] >>723274002
>>723273910
So you are retard who cant read go it
Anonymous No.723274002 [Report]
>>723273951
>Many SH fans widely agree that the warped graphics of SH1, caused by the PSX limitations,

Not an argument because back when it released the graphics were great. Retard.
Anonymous No.723274126 [Report]
> actually enhance the game's atmosphere.

he never stated it was a centerpoint, just a supplementary effect

fucking american reading comprehension retard
Anonymous No.723274136 [Report] >>723274270
>>723267894 (OP)
Imagination filling in what ISN'T shown on the screen.
When things are photorealistic there is no ambiguity of form or detail. You see everything. When things are low fidelity your imagination is filling in a lot of blanks, and when you're scared, it will fill it in with things that are scarier than any artist can come up with.
Its the same reason all horror dies on stuff like SCP and other community based projects. People go in and fill in all the details, which robs the concept of any ambiguity, and therefore, any horror. Horror lives in the places you can't see.
Anonymous No.723274212 [Report]
>>723273695
PGXP user detected
Anonymous No.723274270 [Report] >>723274353 >>723274415 >>723275549
>>723274136
>When things are photorealistic there is no ambiguity of form or detail. You see everything. When things are low fidelity your imagination is filling in a lot of blanks, and when you're scared, it will fill it in with things that are scarier than any artist can come up with.

What exactly is the brain filling in silent hill? Why are you people parroting youtubers like bots? The game is great because of how it looks and how it plays. The levels are better realized than a lot of SH2 and 3 locations.

There is literally NOTHING to fill as you play SH1, this ain't some color hallucination test
Anonymous No.723274353 [Report] >>723274478 >>723274773
>>723274270
Picture an apple in your head for me please
Anonymous No.723274363 [Report]
>>723267894 (OP)
We've actually had many discussions about this in the past 15 years.

tl;dr: More stylized, lower-res graphics not only don't trigger our "Uncanny Valley" reaction, but also leave more to our minds to "fill the gaps".
This makes our brain participate in the audiovisual journey on a deeper level, resulting stronger immersion. And it's immersion we need to maximize scares, and arguably other types of enjoyment of vidya as well.

This is exactly why I've been audibly against "showing everything" in the more modern games. The classic, cinematic camera-angles found in classic RE and SH games played a major part in their atmosphere and memorable world building. Often, it's better to smartly highlight AND hide details; gaming allows using all of the cinematography tricks, so devs should be more daring with them. Not just succumb to typical UE5 OTS / FPS template spamming.
Anonymous No.723274383 [Report] >>723274782
>>723273910
The warped texture made the game even more eerie, and it still feels incredibly unsettling to this day because of that. Do you get it now?
Anonymous No.723274415 [Report] >>723274478 >>723274782
>>723274270
>What exactly is the brain filling in silent hill?
dumbass
Anonymous No.723274478 [Report] >>723276052
>>723274353
Done. Now what is my brain filling as i play Silent Hill 1? Fucking reddit midwits i swear.

>>723274415
That's just a really dark room with a wheelchair, NEXT, and put some effort this time to your parroting you absolute braindead retard
Anonymous No.723274686 [Report]
>>723267894 (OP)
People will say graphics, but Tormented Souls did a great job giving me just as much anxiety.

What horror games need is a good balance of punishing, but not frustrating. That makes you scared of getting hurt by an enemy, but it's easy enough that you're actually allowed to panic. If you look at most classic horror games, they're actually pretty easy. You're not really punished for panicking, and you don't need quick reactions. You can get the stress of an enemy slowly approaching, instead of strategically thinking, like baiting out an attack. AAA game design is too homogenized to accomplish that.
Anonymous No.723274773 [Report]
>>723274353
I'll do you one better: you are now picturing an orange
Anonymous No.723274782 [Report]
https://www.youtube.com/watch?v=RpG8_jfQhxA

>>723274415
If this was photo-realistic your brain would be filling the room? (why?!?!?) as well i guess, not sure how a LOW IQ brain works doe.

>>723274383
Is spyro also scary because of the fucked up warping the psx had back in the day?
Anonymous No.723274842 [Report] >>723275012 >>723275506 >>723276301
https://www.youtube.com/watch?v=RpG8_jfQhxA

https://www.youtube.com/watch?v=RpG8_jfQhxA

https://www.youtube.com/watch?v=RpG8_jfQhxA

https://www.youtube.com/watch?v=RpG8_jfQhxA
I'm very smart. If i repeat that it's because the brain fills the empty spaces it makes it true. Nevermind the fact that you can't see shit in all the games KEK
Anonymous No.723275012 [Report] >>723275045
>>723274842
extremely dark brown hands made this post
Anonymous No.723275045 [Report]
>>723275012
Oh well you see, the brain fills the dark spaces in a dark room because of the PSX graphics, trust me, i'm very smart.
Anonymous No.723275107 [Report]
>>723267894 (OP)
old horror games age like cheese, they start to look more scary.
Anonymous No.723275147 [Report]
>>723267894 (OP)
Try Siren and Obscure.
Anonymous No.723275341 [Report] >>723275386 >>723277086 >>723277657
because psx horror games are blurry and tends to be very similarly to being around sunset, which the brains tend to asociate with predatos in the wilderness.

Modern 4k HD games are too clean and crisp that your brain assumes is like watching a monster at noon.

The same reason the game looks like a blurry piece of garbage is the reason why your brain assumes is like 30 minutes after sunset.
Anonymous No.723275386 [Report] >>723275413 >>723275508
>>723275341
SH2,3,4 and P.T. Are not PSX games.
Anonymous No.723275413 [Report] >>723275506
>>723275386
they're still low fi today.
Anonymous No.723275506 [Report] >>723275567
>>723275413
P.T. is photo realistic and SH3 looks better than the 2 demake. Stop arguing zoomer you are a fucking low iq midwit, please see >>723274842
Anonymous No.723275508 [Report] >>723275703
>>723275386
Ok, but they are also blurry
>t. cataracts haver
Anonymous No.723275549 [Report] >>723275808 >>723275839 >>723275995
>>723274270
Silent Hill was also cutting edge when it came out and really pushed the Playstation hardware. Right up there with Metal Gear Solid as far as visual presentation goes. This retarded nonsense about the low poly look being an artistic choice so your brain fills in the details or whatever only came about much later from faggots regurgitating youtube opinions.
Anonymous No.723275567 [Report]
>>723275506
PT still looks like set in sunset, retard.
Anonymous No.723275592 [Report]
>>723267894 (OP)
This game was designed with a CRT in mind. It relies heavily on dithering, just look at the walls.
Anonymous No.723275703 [Report]
>>723275508
>Ok, but they are also blurry
They are dark sure, dark can be blurry with fast movement yeah i can see that, horror games mesh well with dark environments. I think the PSX warping is detrimental to the original SH and i disagree with youtube anaLisists, the game is good and scary because the game is good and scary it's that simple. The underworld is better realized than newer entries.
Anonymous No.723275791 [Report] >>723279559
>>723267894 (OP)
low poly uses your imagination to fill in the blanks. Its why people can get scared of reading books with only text. SH1 has a lot of dark areas and subpar camera control so its a bit disorienting too. Many rooms you can't see an enemy until you move the camera but you can hear the radio saying there is danger in the room but you can't find it yet.
Anonymous No.723275808 [Report]
>>723275549
>This retarded nonsense about the low poly look being an artistic choice so your brain fills in the details
It's not so much an artistic choice as it is working within the limitation of the time, but it is definitely true that with non-realistic looking graphics we are forced to ignite our imagination to fill in the blanks. This is more noticeable with 2D games, but still applicable to early 3D.
Anonymous No.723275839 [Report]
>>723275549
>artistic choice

No one said it was an artistic choice.
Anonymous No.723275895 [Report]
>>723269636
graphics aside, im baffeled how demon king got monster cutscenes absolutely right, they did it like team silent did. even blooper with konami support couldnt get them right.
Anonymous No.723275995 [Report]
>>723275549
>This retarded nonsense about the low poly look being an artistic choice
literally no one on earth has ever claimed that, everyone knows it's just how ps1 games looked like. strawman harder ranjeesh
Anonymous No.723276052 [Report] >>723276132
>>723274478
are you playing sh with fucking pc? no wonder you dont get it...
Anonymous No.723276132 [Report] >>723276337
>>723276052
i think he's just too stupid to use reshade or retroarch so this is how he seethes about it
Anonymous No.723276267 [Report] >>723276313 >>723276370 >>723276934
Eileen shaving
Anonymous No.723276301 [Report]
>>723274842
>many people are repeating the same thing, that means it's automatically false and reddit
??
Anonymous No.723276313 [Report] >>723276593
>>723276267
On the fucking bed? Grim
Anonymous No.723276337 [Report] >>723276878
>>723276132
No c.t.v. or shaders can help a putrid dogshit game like Silent Hill F or Demake 2. Your argument is literally invalid. SH1 is a good game because it's a good game, not being able to see shit is a staple not a limitation.
Anonymous No.723276370 [Report]
>>723276267
I stand too far from the mirror, so I lean, shaving
Anonymous No.723276403 [Report]
The wacky tabacky world simply captures the atmosphere better than the newer games.
Anonymous No.723276575 [Report] >>723276651
>>723267894 (OP)
Cutting edge graphics will only take you so far if your only trick is to fall dead silent before blaring a scare chord into the player's ear.
Anonymous No.723276593 [Report] >>723276767 >>723276878
>>723276313
>wasting my time on a fucking idiot who's just parroting what a youtuber says.
??
Hey can you imagine a.....LE APPLE?!>!??!?! with your....>!>!>!.........LE FUCKING HEAD?!?!??!!??

That's why old game pooogers.
Anonymous No.723276651 [Report] >>723276979
>>723276575
Silent Hill was literally cutting edge graphics for the time thoughbeit
Anonymous No.723276767 [Report] >>723277086
>>723276593
Ok alright anon jeez, you're right shaving your armpits on your bed is totally fine, I take it back.
Anonymous No.723276878 [Report]
>>723276337
>>723276593
uh oh third worlder meltie
Anonymous No.723276934 [Report] >>723277279
>>723276267
Cheryl showering
Anonymous No.723276979 [Report]
>>723276651
Yeah, but they actually exploited all of the graphical and audio advances in order to create and maintain an atmosphere.
Anonymous No.723277086 [Report]
>>723276767
shaving your armpits on your bed is normal because your brain is filling up the blanks, i am le very >>723275341
smart toxoplasomis poster
Anonymous No.723277265 [Report]
I played and beat SH1 when I was 36 and wasn't scared by it at all.
Anonymous No.723277279 [Report]
>>723276934
That's a child
Anonymous No.723277459 [Report]
Protip: audio is vitally important for immersion (especially in horror games) and these days people are listening to games on TV speakers worse than ones in 1999 and headsets that sound like mud. Any half decent sound setup will do all kinds of wonders for gaming but turns out ignoring your 2nd most powerful sense is just what we do now.
Anonymous No.723277657 [Report]
>>723275341
>like watching a monster at noon.
What's wrong with that? Lots of monster movies are set in broad daylight.
Anonymous No.723277963 [Report] >>723278258
>>723267894 (OP)
Because you were a kid when you played it.
When I was little I remember avoiding horrors like the plague, I was too scared to scared to even look at them. Then when I was playing thief deadly shadows and got to the Cradle level where the game suddenly switches genres it literally made scream and fall off my chair. The closest thing to that I felt since then was the ending sequence of Outlast Whistleblower.
I gave Amnesia a shot in high school and thought it wasn't even that scary. I've tried dozens of other titles since then, SH 1-4 included, and just found that this experience has almost completely desensitized me to horror. At least the hide & seek games can still give me that primal fear of being a hopeless prey hiding from a predator, but survival horrors feel no different from regular action games to me.
Anonymous No.723278142 [Report]
>>723273180
For me it was the basement area with the wheelchair. The radio was dead but hearing the wheel slowly cracking down with the floor and walls soaked with blood and carved with bullets while a stalker was near by amped up my anxiety to a hellish degree.. the closer I got to the elevator, the worse the landscape got and my imagination ran wild. I was frenziedly neutoric by the time I reached the end.
Anonymous No.723278258 [Report] >>723278435 >>723278743 >>723278785
>>723277963
another youtuber parrot post. The exorcist is scary regardless of your age, VR is super scary regardless of your age, fuck VR honestly.
Anonymous No.723278435 [Report] >>723278779
>>723278258
>another youtuber parrot post
Which fucking jewtuber said this?
Anonymous No.723278743 [Report]
>>723278258
>VR is super scary regardless of your age
I'm actually in the middle of playing through resident evils and have a VR set so I'm gonna try it when I get to 7. I assume it will be more effective, but I do urbex irl so it's not like walking through abandoned buildings and underground tunnels alone is gonna be a first time for me.
Anonymous No.723278779 [Report] >>723278913
>>723278435
all of them
Anonymous No.723278785 [Report]
>>723278258
Why the fuck should it matter if a youtuber took all of someone's sentiments regarding a subject and then committed them to a video?
Anonymous No.723278901 [Report] >>723279092 >>723279130
>>723267894 (OP)
Couple things.
1. You were younger then, and the technology was new.
3d graphics were a revolution; an actual 3 dimensional space you could interact with. They then put a scary thing in it. That's enough for anyone to be kinda spooked in 1999. Couple this with naturally uncanny animations and you've got a recipe for something nobody has ever seen before.
2. Imagination is scarier than reality.
The graphical fidelity is bad and therefore a lot is left to the imagination. Young minds especially can cook up some crazy high tension and make things much scarier than they really are. Couple this with point 1 and yeah you're going to be terrified.
3. The devs actually knew what they were doing.
They took inspiration directly from Japanese horror films at the time. The game isn't a FNAF jumpscare hallway it's genuine tension.

That's it really.
Anonymous No.723278913 [Report] >>723279000
>>723278779
You said youtubers, why are you posting redditors?
Anonymous No.723279000 [Report]
>>723278913
Bad chatgpt
Anonymous No.723279092 [Report] >>723279201
>>723278901
>1. You were younger then, and the technology was new.
Nothing to do with scary games
>The graphical fidelity is bad and therefore a lot is left to the imagination
P.T. is scary and it looks great.
>The devs actually knew what they were doing.
The only good point you made. Retard. You guys are literally redd it-tier bots, why the fuck does anyone care about posting in a site that's full of people regurgitating youtuber information, absolutely disgusting state of this dogshit website.
Anonymous No.723279130 [Report]
>>723278901
>They took inspiration directly from Japanese horror films at the time.
No they didn't. SH1 is 100% inspired by Western horror.
Anonymous No.723279201 [Report] >>723279272
>>723279092
Being younger has everything to do with how you easily you get scared.
Anonymous No.723279272 [Report]
>>723279201
>Being younger has everything to do with how you easily you get scared.
Being older makes you more sensitive
Anonymous No.723279330 [Report]
>>723269043
nigga did you really find the boring ass hospital is sh3 scary
Anonymous No.723279559 [Report]
>>723275791
Absolutely spot on about combat. While that feeling of danger largely fades away after the hospital, it's nerve breaking through out the otherworld school due to some classrooms being populated by up to 4 gray childs that will ambush you from all sides before you even realize just how trapped you are surrounded by the tables and chairs around whatever space you can cramp to escape by. It's crazy how such a simple and effective darkness and sound ambiance makes up some of the greatest horror gameplay ever in vydia without needing cuting-edge mechanics for it.
Anonymous No.723279691 [Report]
>>723267894 (OP)
I haven't played the other SH games recently, except for 2 a couple of years ago, but SH1 perfectly captures the feeling of being trapped in a nightmare.
It feels like you're trapped in a world that's designed around your fears, a world that operates on sometimes bizarre dream logic.
The soundtrack especially really adds to this, it reminds me of exploding head episodes I'd have when I was younger.
Anonymous No.723279923 [Report]
>>723269242
He meant this part most likely though. Harry runs away and bars himself then.
Anonymous No.723280303 [Report]
Finished SH1, 2 and 3 this week, couldn't get into SH4 even though I like the game I feel like it is the most dated. Finished Labyrinth of the Demon King.
What else should I play?