>>723267894
People will say graphics, but Tormented Souls did a great job giving me just as much anxiety.
What horror games need is a good balance of punishing, but not frustrating. That makes you scared of getting hurt by an enemy, but it's easy enough that you're actually allowed to panic. If you look at most classic horror games, they're actually pretty easy. You're not really punished for panicking, and you don't need quick reactions. You can get the stress of an enemy slowly approaching, instead of strategically thinking, like baiting out an attack. AAA game design is too homogenized to accomplish that.