Remember when you could actually hear the sounds of your footsteps and clanking armor? Remember when you were able to take your time, and healing spells actually had a purpose? Remember when your shield was almost universally useful and you didn't need to roll every other second and every encounter?
Fromsoftware killed knightcore games, and no one has filled the role since. All the Soulslikes these days just want to copy Ds3 and Sekiro.
Anonymous
10/14/2025, 11:57:28 PM
No.723269684
[Report]
Yeah
It's not FS' fault really, they've just pandered to the worst possible people. DS1 is their one and only truly good and groundbreaking game. Everything went downhill from there.
Anonymous
10/14/2025, 11:59:30 PM
No.723269816
[Report]
>>723288705
>>723269582 (OP)
>All the Soulslikes these days just want to copy Ds3 and Sekiro.
The last souls game came out 9 years ago.
Anonymous
10/15/2025, 12:00:13 AM
No.723269853
[Report]
>>723270232
>>723269582 (OP)
You can still have some of that experience with Elden Ring and ds3 if you use great shields.
Anonymous
10/15/2025, 12:02:15 AM
No.723269973
[Report]
>>723316924
I'm just gonna say it:
Dark souls 1 was the only good souls game.
Rest of them never came close to greatness of the first one.
>>723269582 (OP)
>Remember when your shield was almost universally useful and you didn't need to roll every other second and every encounter?
you still dont need to roll in elden ring. not sure about dark souls 3 i never tried shields in it.
>>723269725
Bloodborne was good in isolation, that it became the model they based everything around for the pace of combat and boss design is not that game's fault.
>>723269853
>>723270085
Tell that to the DLC bosses. Or the Outrider Knights. or the Horned Warriors. They do not accommodate. I see their long combos and I just lock up, and die shortly afterwarsd
Anonymous
10/15/2025, 12:07:05 AM
No.723270316
[Report]
Yeah I remember ER
Anonymous
10/15/2025, 12:07:30 AM
No.723270352
[Report]
>>723270550
>>723269582 (OP)
I can't recall the armor sounds not being present at any point except maybe Dark Souls 2?
As for the others
>Shield was universally useful and didn't need to roll.
Shields being bad in DaS 3 onward is a meme, like someone blatantly lied about them being shit (I think Mathew Mattosis) and /v/ just parroted it no stop.
My last Dark Souls 3 Run was me with using a great shield as early as possible, mining the curseward greatshield for most of the game.
It functioned absolutely fine and made some bosses trivial while making others like Soul of Cinder and Aldritch harder.
>Healing spells actually had a purpose
Explain.
Anonymous
10/15/2025, 12:07:46 AM
No.723270367
[Report]
>>723275842
>>723270232
Just saying. You'd never see a New Londo Ruins or Blighttown in any new Soulslike, where rolling is likely to get to killed. SO many perfectly flat areas made just for one single enemy.
Anonymous
10/15/2025, 12:08:04 AM
No.723270383
[Report]
>>723270232
you can shield poke radahn if you want, horned warriors cant be harder than radahn
Anonymous
10/15/2025, 12:08:16 AM
No.723270393
[Report]
>>723271052
Shiel wasnt just valuable purely for combat, it was uniquely important in DS1 due to how many tight spaces and narrow corridors that limited your movement. DS1s level design js one of the few in games thatwms actually part of the combat consideration
Anonymous
10/15/2025, 12:08:54 AM
No.723270451
[Report]
>>723270913
>>723270232
>They do not accommodate.
No, you just don't know what the fuck you're doing and blaming it on the game
>>723269582 (OP)
>healing spells actually had a purpose
Never? Because that was never.
>>723270352
>(I think Mathew Mattosis) and /v/ just parroted it no stop.
Shields being bad is a dark souls 1 meme because the "gatekeeper" fans of the series would tell everyone that armor and shields are bad and not to use them to force everyone into the rolling playstyle because rolling was seen as the most engaging way to play the game. to be fair you could literally stand still and out trade most bosses if you had good armor in dark souls 1. i think manus had like 1 attack where you needed to use a shield for it or roll to not die, otherwise you could just take a sippy when your HP reached 20% or so and beat bosses by attrition
>>723270232
Elden Ring DLC has the strongest Great Shield game of all due to the hard tear.
I did not struggle against outrider knights in DaS III using a great shield.
You seem to be complaining about Medium shield being unable to turtle with, which should be true. Mid Roll + Mid shield is balanced around blocking light hits and rolling out of heavy, it is arguably the hardest way to play considering you have to remember what attack is which.,
>>723269582 (OP)
>you didn't need to roll every other second
But if you did, you would have discovered one of many ways of trivializing the game, because Dark Souls 1 is only good with self-imposed challenges. Dark Souls 3 is actually balanced around roll-spamming.
And hey, remember when Dark Souls 2 doubled down on Dark Souls 1’s design philosophy but fixed many of the underlying issues that made it poorly balanced, and you retarded faggots seethed at it because it nerfed all your cheese?
Remember when Demon's Souls, the real first Souls game, was released and had all of its assets reused by a game that didn’t even bother to write a lore explanation for fog walls, green soul pickups, or player lighting?
DaS1 pseuds need to sit the fuck down.
Anonymous
10/15/2025, 12:13:15 AM
No.723270730
[Report]
>>723270550
Fair point, people did specifically tell people to avoid the drake sword. I don't remember that much "Blocking isn't how you beat the game" meme spam though
Anonymous
10/15/2025, 12:14:26 AM
No.723270805
[Report]
>>723271380
>>723270624
>You seem to be complaining about Medium shield being unable to turtle with, which should be true
Even that isn't true because the dorito alone is better than most heavy shields by default without even considering things like Barricade Shield or Scholar's Shield/Shield Grease
Anonymous
10/15/2025, 12:15:21 AM
No.723270864
[Report]
>>723269582 (OP)
>Heavy roll
>Medium shield
>Straight sword
>Knight armor
Yep, it's gaming time
Anonymous
10/15/2025, 12:16:04 AM
No.723270913
[Report]
>>723271506
>>723270451
Then why do they have so many long combos as if they expect you to roll to deal with them?
Anonymous
10/15/2025, 12:17:12 AM
No.723270989
[Report]
>>723271072
>>723269582 (OP)
>you didn't need to roll every other second and every encounter
No. Are you thinking of a different game? Or genre?
>>723270393
At no point do you need a shield. You don't even need to roll in DS1. Basically everything in the game can be beaten easily by running, avoiding its extremely slow and telegraphed attacks, and then stabbing it in the back until it dies. You just suck dick at games and crutch hard on pressing L1 to ignore mechanics. Nothing in DS1 is hard.
Anonymous
10/15/2025, 12:18:44 AM
No.723271072
[Report]
>>723270550
I didn't find it engaging. I found plodding through narrow corridors shield up, to be engaging. There's none of that in the new games.
>>723270680
I don't play challenge runs.
>>723270989
New Londo Ghosts can be bounced back with your shield, as can the big skeletons in the Tomb of the Giants. As opposed to foolishly rolling and falling off a cliff.
Anonymous
10/15/2025, 12:21:07 AM
No.723271228
[Report]
>>723269582 (OP)
>remember when
Do you really want to play this game OP?
>>723270680
Based. 1fags need to take the nostalgia goggles off.
Anonymous
10/15/2025, 12:22:49 AM
No.723271326
[Report]
>>723271052
Hey dude? Take a chill pill. Pop a xanax. Pop 2.
Anonymous
10/15/2025, 12:23:48 AM
No.723271380
[Report]
>>723270805
It's more true in Dark Souls 3, thought you have the petrified shield in that which is basically the Dorito but heavy.
Anonymous
10/15/2025, 12:24:25 AM
No.723271425
[Report]
>>723271535
>>723270624
Hard tear requires you to use deflecting like in sekiro. No thanks. That's not what I want in my knightcore game. And yes, it's all about the medium shield. The medium shield fits comfortably on the back when riding and talking to npcs, but Greatshields do not.
Anonymous
10/15/2025, 12:25:25 AM
No.723271492
[Report]
You might've forgotten the 2nd part of Dark Souls, such as fighting the Ceaseless Discharge.
>>723270913
They do not expect you to roll at all, they do expect you to take a moment to learn basic fucking mechanics and consider how the fuck are you building your character, which is too much considering the average /v/irgin admittedly.
Are you a fucking knight?
Use your goddamn shield, you have shield grease, Barricade shield, parries and god knows what else, you have your brokenass sekiro tear that even lets you weapon guard through everything for free AND charge your guard counters to hilarious degrees.
Don't wanna use a shield? Well shit I almost thought
E N D U R E
N
D
U
R
E
Wasn't the most broken piece of shit in the entire ash of war repertoire which lets even a fucking 40VIG wizard with a fucking +1 dagger tank their entire combos and shrug it off as if nothing happened, especially if you have two neurons to rub together and use Malenia's GR to turn the game into Bloodborne, nevermind the Godskin Swaddling Cloth with any multihit weapon, no sir such things do not exist.
And mind you this is just the tip of the iceberg you have in terms of options, nevermind using...may Miyazaki forgive me for uttering this insanity...STATUS EFFECTS like sleep, no, you MUST roll through everything, clearly the game is built for rolls despite rolls being the single most dogshit defensive option outside of your vanilla backstep, it's not possible that after 4.5 fucking Souls games something changed, right?
Anonymous
10/15/2025, 12:26:07 AM
No.723271535
[Report]
>>723271795
>>723271425
The deflecting is easy and should have always been a mechanic, because turtling is boring.
Even before the DLC I did a great shield build and refused to use the Fingerprint because I wanted the challenge of dealing with stamina damage.
Anonymous
10/15/2025, 12:26:14 AM
No.723271542
[Report]
>>723271681
I miss being able to upgrade armor.
Anonymous
10/15/2025, 12:27:51 AM
No.723271647
[Report]
Anonymous
10/15/2025, 12:28:30 AM
No.723271681
[Report]
>>723271542
This would have helped resolve some of the "I picked up a glowie and it was a mushroom" problem in Elden Ring. Just increase the amount of stones ten fold.
Anonymous
10/15/2025, 12:28:48 AM
No.723271703
[Report]
>Eldentard sperging up the thread
many such cases.
>>723271535
I didn't find it boring. I found it to be Dark Souls. My knight character takes things slow, and doesn't roll everywhere like a maniac. That was the appeal of the game for me, and it's gone, at my expense.
Anonymous
10/15/2025, 12:33:58 AM
No.723272036
[Report]
>>723271052
The hell is this nigga on about? When did i say anything about ds1 being hard?
Anonymous
10/15/2025, 12:34:52 AM
No.723272095
[Report]
>>723272413
>>723271795
And there it is, your subjective and highly retarded taste masquerading as a nostalgia/critique thread. Who didn't see this coming?
>>723271506
I'm no good at spamming attacks and throwing caution to the wind, definitely not at deflecting, it's why I quit Sekiro. Hardtear can't be gotten until dlc, anyway. Sleep doesn't work on most enemies, definitely not bosses. Barricade shield lasts 5 seconds, to the point that I genuinely forget if its on or not.
>>723272095
Of course it's subjective. Dark Souls was fun, because I was able to take it slow. There are no other games like it, where you can plod around as a knight without needing to be able to memorize 20 different combos.
I find Dark Souls 1 to be relaxing, and none of the other games are.
Anonymous
10/15/2025, 12:40:35 AM
No.723272453
[Report]
>>723272413
ds2 is pretty relaxing to me as well desu
>>723272293
>I'm dogshit at simple videogames
Sounds like a (You) problem, also sleep DOES work on most enemies, including many bosses, the more notable of which being the Foreskin apostles or the rapebears in the DLC, in fact Hornsent warriors are also very weak to sleep in particular which you'd know if you actually tried to learn how to play
Anonymous
10/15/2025, 12:44:39 AM
No.723272727
[Report]
>>723270085
100 physical Shields carried me on some bosses (fuckin pontiff) and areas. I think people forget that you can also just run away from enemy attacks and charge back in, or use items like the firebombs, or magic… rolling is important but it’s not like you’re not given tools besides it.
Anonymous
10/15/2025, 12:44:47 AM
No.723272732
[Report]
>>723273313
>>723272413
You clearly made a case for why the series had degraded in the OP, the jig is up pal. Also, off the top of my head:
>Demon's Souls
>Dark Souls 2
>Dragon's Dogma
>Lords of the Fallen
>Dark Messiah
>Kingdom Come Deliverance
Anonymous
10/15/2025, 12:45:38 AM
No.723272776
[Report]
>>723273086
>>723270680
Demons is much worse than DaS
DaS actually realized the potential. That's why no one talks about Demons souls. Not even the remake.
Anonymous
10/15/2025, 12:45:49 AM
No.723272790
[Report]
>>723273547
Medium shields are better than GS in elden ring because so many enemies and bosses are parryable, any character can use them and for enemies you can't parry
barricade shield gives you GS tier hardness and stability.
>>723272293
It was buffed back to 10 seconds.
Anonymous
10/15/2025, 12:51:13 AM
No.723273086
[Report]
>>723277850
>>723272776
>actually realized the potential
by retreading the same ground but with some map traversal instead of teleporting? Outside of the DLC they're almost identical in quality, with Demon's Souls having higher production value, and lore that actually makes sense and fits the game.
It's talked about more because it's multi-plat and was the first game in a trilogy.
Anonymous
10/15/2025, 12:55:04 AM
No.723273313
[Report]
>>723273541
>>723272732
Lords of the Fallen? You mean, every shield even the greatshields make you take damage? That Lords of the Fallern?
>>723272560
I did not know the Horned Warriors could be slept. No source of information brought it up until now. It's not on any wiki.
Anonymous
10/15/2025, 12:58:46 AM
No.723273541
[Report]
>>723273313
And I made that case, because of the new games taking away the source of my entertainment for the sake of the action crowd.
>>723272790
Is parrying easier in ER? The only thing in ER regarding such I've seen is golden parry which looked very easy/strong, kinda like Sekiro how it's mega easy in that (but to be fair the game is built around it).
Anonymous
10/15/2025, 12:59:24 AM
No.723273572
[Report]
>>723273390
All "impossibly ancient" or "things that look like they would sleep for a long time" things are susceptible to sleep in the game.
Anonymous
10/15/2025, 1:01:11 AM
No.723273667
[Report]
>>723276848
>>723270489
You couldn't use estus in invasions so healing really came in clutch sometimes
Anonymous
10/15/2025, 1:05:54 AM
No.723273954
[Report]
The shite I saw in Elden Ring genuinely made me go back to turnbased rpgs. Like, Dragon Quest has more of what I want in a fantasy game than any Soulslike. Thanks, Elden Ring.
Anonymous
10/15/2025, 1:07:24 AM
No.723274038
[Report]
>>723274217
>>723269582 (OP)
Shields are better in Elden Ring than DaS1 and you would know that if you actually played videogames instead of shitposting on /v/ all day
>>723269725
DS1 is a half baked unfinished terribly balanced baby game and every game From made after it is better in most respects
Anonymous
10/15/2025, 1:08:32 AM
No.723274112
[Report]
>>723274169
>>723272560
What can I say, I'm bad at action games. I have a very poor reaction time.
And new questiong/ Why aren't there any tutorials online on how to fight bosses with a sword and shield, with all of them being about rolling at the right time instead? Like, nothing about what moves to guard counter on anything.
>>723272293
>I'm no good at spamming attacks and throwing caution to the wind,
then how about you practice and get better you whiny fucking fag
>>723274112
Then stop making suggestions for how they should be designed retard
>>723274038
Nothing bounces off a medium shield. Buffs should not be necessary in moment-to-moment gameplay. Buffing for a minute before an encounter should not be necessary for a casual playthrough.
>>723274217
elden ring is buff centric play
Anonymous
10/15/2025, 1:11:32 AM
No.723274304
[Report]
>>723274497
>>723274169
I've been 'practicing' for years. I don't like rolling every other second in full plate.
>>723274169
I want a game more like Dark Souls or Demon's Souls, that is my entertainment. I won't stop because that is what my entertainment was.
Anonymous
10/15/2025, 1:13:24 AM
No.723274428
[Report]
>>723274278
yeah, fuck that. it only encourages recklessness and praying you can annihilate the boss before it kills you in 2 hits. Which is the opposite of what I want from dark souls.
You cannot rely on a buff, where I previously was able to rely on a shield.
Anonymous
10/15/2025, 1:14:24 AM
No.723274484
[Report]
>>723274854
>>723269582 (OP)
>longsword
>iron round shield
>elite knight helm
>knight armor
>knight gauntlets
>knight leggings
I loved this setup so much. No other fit in any of the subsequent games has come close.
Anonymous
10/15/2025, 1:14:35 AM
No.723274497
[Report]
>>723274949
>>723274304
>I've been 'practicing' for years.
No you haven't or you would have gotten good by now.
>I want a game more like Dark Souls or Demon's Souls,
Yeah, you want trivial babyshit games for your feeble HRT rotted reflexes, I know. How about you nut up and actually try for once in your fucking life
>>723274217
>Nothing bounces off a medium shield.
It's not supposed to dipshit. Nothing bounces of medium shields in DS1 either.
>>723269582 (OP)
Play Lords of the Fallen you faggot
Anonymous
10/15/2025, 1:16:33 AM
No.723274627
[Report]
>>723274776
>>723274103
The narrative around Fromsoft is kind of fascinating, fans are constantly forced to cannibalize prior games to justify the current slop they shit out. We'll eventually hear about what putrid garbage Elden Ring is from people like you when they release the newest, currentest thing.
Anonymous
10/15/2025, 1:16:51 AM
No.723274646
[Report]
>>723275113
>>723274565
combat feels kinda eh
Anonymous
10/15/2025, 1:16:56 AM
No.723274653
[Report]
>>723270174
agreed BB is the first and best "fast souls"
Anonymous
10/15/2025, 1:17:16 AM
No.723274672
[Report]
>>723274895
I'll never bother with shields again in DS1 because rolling is so easy and unrewarding. Meanwhile playing without a shield in ER is a handicap.
>>723273390
They're extremely weak to deep sleep in particular.
>It's not on any wiki.
That's because wikis are dogshit and you should always, always try out stuff on your own rather than trust second hand information from questionable wiki mafia like Fextra, modern internet was a mistake
Anonymous
10/15/2025, 1:17:48 AM
No.723274706
[Report]
>>723274882
>>723274564
>Nothing bounces of medium shields in DS1 either.
Iron round shield is a medium shield that has the deflect ability of a greatshield. This is better than the grass crest shield imo and something they never did again, which is a huge part of why medium shields feel like absolute shit in later Souls games.
Anonymous
10/15/2025, 1:18:46 AM
No.723274776
[Report]
>>723274856
>>723274627
I am rightfully shitting on insanely overrated games from 15 years ago.
Anonymous
10/15/2025, 1:20:17 AM
No.723274854
[Report]
>>723274934
>>723270174
Bloodborne was good BECAUSE it was faster-paced. The whole point was that you were some Old One Blood-infused monster slaying super soldier specifically given to Hunters so they could hunt werewolves and aliens and shit. You were supposed to be the hyper-aggressive beast that the actual beasts feared, and the game rewarded you for dodging and rushing enemies by recovering health as you attacked them. I enjoyed DS3 and (most of) Elden Ring, but they really did just try to copy-paste Bloodborne's speed and combat while
>>723270489
>He didn't get basic healing spells for co-op/PvP
lol
>>723271795
Based knightanon. For me, it was the Elite Knight Set, Crest Shield, and Bastard Sword in every game (Wing Crest shield in DS2).
Going slow and clanking around with a modestly-sized greatsword, fighting big-ass dragons and demons will never not be kino.
>>723274484
Consider: Knight Set w/Elite Knight Helm, Claymor, and caestus in the off-hand. Punch-parry combo for extra challenge.
Anonymous
10/15/2025, 1:20:18 AM
No.723274856
[Report]
>>723275025
>>723274776
Dark Souls 1 is the only Souls game that actually lets the player feel like a knight instead of a rogue dodge rolling through everything for 1% of his stamina bar while wearing silent plate armor.
Anonymous
10/15/2025, 1:20:37 AM
No.723274882
[Report]
>>723275263
>>723274706
>DS1 medium shields are actually good because exactly ONE of them has the property I wish they all had
kill yourself
Anonymous
10/15/2025, 1:20:55 AM
No.723274895
[Report]
>>723274672
I seldom see people use shields in ER. It's typically any sort of magic(typically sorc) or dual-wield/power-stancing. 2H seems to be the biggest meme/rarest. Not saying you're wrong, just by what I've seen and heard.
Anonymous
10/15/2025, 1:21:23 AM
No.723274934
[Report]
>>723274854
>But they really did just try to copy-paste Bloodborne's speed and combat while keeping the player as a clunky Dark Souls dude.
Typo, my argument is invalid.
>>723274564
Ghosts, Balder Knights, Giant Skeletons, Painting Guardians, Rats, Crystal soldiers. Walking Foliage. I always waited for an enemy to attack me first, bounce off, then respond with the Thrust attacks. There's none of that with enemies that can attack multiple times before you can even blink.
>>723274497
Here's my attempt at Promised Consort Radahn.
https://www.youtube.com/watch?v=1G0xDclJ8ko
You get mad at me for saying I find Dark Souls to be relaxing, and I wish there were more slow-paced knightcore games, of which there are very, very few.
>>723274565
I have Lords of the Fallen. Why do you take damage from blocking.
Anonymous
10/15/2025, 1:22:53 AM
No.723275025
[Report]
>>723275158
>>723274856
Shields are the most brain dead strategy in elden ring. In fact, with the right build and execution you literally do not even need to dodge OR block attacks.
https://www.youtube.com/watch?v=ZF_Gksd_4Y0
You do not understand these games because you DO NOT PLAY THEM because you are a faggot shitposter and should fuck off back to /vt/.
Anonymous
10/15/2025, 1:24:32 AM
No.723275113
[Report]
>>723274646
It grows on you, it's hard for me to go back to Souls now
Anonymous
10/15/2025, 1:24:42 AM
No.723275125
[Report]
>>723275283
>>723269582 (OP)
>Remember when your shield was almost universally useful and you didn't need to roll every other second and every encounter?
Shields in ER are more powerful than in any other from game though
Anonymous
10/15/2025, 1:25:17 AM
No.723275158
[Report]
>>723275025
>reckless facetanking build
Yeah, I don't want that in my Souls game.
>>723274882
DS1 shields are good because they drained your stamina the least out of any Souls game, because they had incredibly good passives that have been heavily nerfed or removed in subsequent games, because flailing enemy combos to counter blocking hadn't become core design philosophy yet, because parry was actually good in DS1 and has been radically nerfed in ER because the devs are still traumatized by how easy players found Gwyn. I can use a medium shield all the way into NG+7 in DS1 and they're viable the whole time.
Anonymous
10/15/2025, 1:27:23 AM
No.723275283
[Report]
>>723275743
>>723275125
While the enemies are able to tear through them with with ease unless you have a bleed build.
>>723274103
Ok but when I hadn't played a from game before, the game was mysterious and figuring out how to play was engaging. Even shit like finding out they just throw capra demons around like nothing in the late game or accidentally making ceaseless cummies kill itself was pretty amusing at the very least. Then you go into ds2 and you think
>oh ok it's just the same shit but I have to pop consumables to not get gimped every time I die
>wow this map is significantly less interesting
>I see they're desperate to keep the le difficult game title with that shameless gank
I played Elden Ring when it came out and it was more of the same shit but with le open werld xd and exaggerated wind ups to own the players that have played all 8 thousand other versions of demon souls they pump out
Anonymous
10/15/2025, 1:28:47 AM
No.723275365
[Report]
>>723275458
>>723274949
>Here's my attempt at Promised Consort Radahn.
Hey, Joe, how about you stop running away from the boss when your only means of doing damage is your longsword, you fucking idiot.
>You get mad at me for saying I find Dark Souls to be relaxing,
Yes, because by relaxing, you mean braindead simple and slow, you want to ruin dark souls because you are shit and lazy.
Anonymous
10/15/2025, 1:29:11 AM
No.723275389
[Report]
>>723275490
>>723275263
>because parry was actually good in DS1 and has been radically nerfed in ER
Dude Golden Parry/Carian Retaliation are a thing, please stop talking about things you know nothing about.
>I can use a medium shield all the way into NG+7 in DS1 and they're viable the whole time.
You can do the exact same in ER
Anonymous
10/15/2025, 1:29:46 AM
No.723275423
[Report]
>>723274949
The game has a recovery system like Bloodborne, and you really don't take damage from blocking in the endgame
Anonymous
10/15/2025, 1:30:24 AM
No.723275452
[Report]
I don't actually want it because past events should almost always be shrouded in mystery and not be revealed, but I would cum if we had a bloodborne prequel set in cainhurst and in the chalice dungeons and you get knight armor and weapons
Crusader of Light
10/15/2025, 1:30:32 AM
No.723275458
[Report]
>>723275695
>>723275365
And what, just sit there while the vomit overloads my brain and my shield?
>>723275389
I like not having to parry three times, and no amount of glowies or distance on the parry will make it more attractive than a single parry functioning as intended.
In ER medium shields become absolute dogshit because any actual attempts to block just get you raped by the endless enemy combos. Enemy design ruins the basic knight playthrough that was fun and viable in DS1.
Anonymous
10/15/2025, 1:32:23 AM
No.723275550
[Report]
>>723269582 (OP)
Yeah I remember, Shadow tower is a masterpiece. Shame the entire souls series is watered down
>>723275263
>DS1 shields are good because they drained your stamina the least out of any Souls game,
They're just as good in elden ring
>because they had incredibly good passives that have been heavily nerfed or removed in subsequent games,
Exactly ONE shield had a passive, and it was so overpowered that people wear the shield just for the effect without ever blocking, because it was better than most rings.
>because flailing enemy combos to counter blocking hadn't become core design philosophy yet,
An enemy attacking quickly is MORE reason to block, not less, because it's easier to block a fast string of attacks rather than try to dodge it. You just hold the fucking button down.
>because parry was actually good in DS1 and has been radically nerfed in ER because the devs are still traumatized by how easy players found Gwyn.
DS1's full parry could only be used on Gwyn and literally no other bosses. Not one. In ER you can full parry practically any enemy smaller than a dragon, it just might take 2 or 3 times to put them in a proper knockdown.
>I can use a medium shield all the way into NG+7 in DS1
That's because DS1 is FUCKING EASY BABYSHIT
Anonymous
10/15/2025, 1:33:34 AM
No.723275624
[Report]
>>723276126
>>723275338
>I played Elden Ring when it came out
No you didn't, you've just been shitposting from your favela for the last 12 years that From dared to release more games after dark souls 1
>>723275490
So you just want the game to play itself
You don't even need to parry things three times anyway, only a handful of bosses are like that, not sure why you'd lie through your teeth like that
>In ER medium shields become absolute dogshit
They had to nerf medium shields multiple times over the course of two years because the fucking turtle shield alone shat on 90% of ANY shield in the game, again, stop talking about things you know absolutely nothing about.
Anonymous
10/15/2025, 1:34:31 AM
No.723275689
[Report]
>>723275814
>>723270232
imo shields are very good in ER but become invalidated by a lot of the end-game bosses. and then they become very strong again for the DLC. shields in ds3 seem like total ass though. i've never felt comfortable using them outside of being forced to use one for parries since they removed bare handed parries for that game. too bad ER inherited that particular quirk too.
Anonymous
10/15/2025, 1:34:35 AM
No.723275695
[Report]
>>723275458
Drop the shield when you don't need to block to regain stamina faster. Also throw on the turtle neck talisman if you need more stamina. Also USE YOUR FUCKING PHYSICK
Anonymous
10/15/2025, 1:34:47 AM
No.723275705
[Report]
>>723275840
>>723275560
Did you not see the video, anon? That flailing overwhelmed my shield. You get mad at me for not wanting to play Ninja Gaiden on my slow paced knight adventure game.
Anonymous
10/15/2025, 1:35:28 AM
No.723275742
[Report]
>>723275490
>>723275673
I like how the brass shield is still better than like most of the greatshields in elden ring
Anonymous
10/15/2025, 1:35:29 AM
No.723275743
[Report]
>>723276468
>>723275283
>While the enemies are able to tear through them with with ease
No, they really aren't. Any greatshield with magic shield or medium shield with barricade make you damn near invulnerable.
Add a poke weapon and you're basically invulnerable.
My easiest Malenia kill was haligtree greatshield and fire great epee, I killed dlc Radahn with verdigris and sword lance and it felt like cheating
Anonymous
10/15/2025, 1:36:11 AM
No.723275783
[Report]
Good is actually le bad!?
Anonymous
10/15/2025, 1:36:35 AM
No.723275814
[Report]
>>723275689
I do sword and board in ds3 and they're not bad but not amazing. lothric and black knight shields my beloved
Anonymous
10/15/2025, 1:37:09 AM
No.723275840
[Report]
>>723275705
>That flailing overwhelmed my shield.
No, you got killed from an AOE that landed behind you. Throughout this fight, you block a whole string of attacks and then do a guard counter, twice in a row, without breaking to regain stamina.
Anonymous
10/15/2025, 1:37:10 AM
No.723275842
[Report]
>>723270367
I know exactly what you mean, boss arenas are boring circles and all the same. Demon's Souls having each boss have it's own gimmick was neat and I miss the inventiveness of it.
Anonymous
10/15/2025, 1:37:19 AM
No.723275849
[Report]
>>723269582 (OP)
>Remember when you could actually hear the sounds of your footsteps and clanking armor
They still do that.
>Remember when your shield was almost universally useful
Elden Ring not only makes shields universally useful, but they're improved by the guard counter ability.
>Remember when you were able to take your time, and healing spells actually had a purpose?
While bosses can be pretty hectic, the levels are still designed to reward slow and steady players in Elden Ring.
>>723275673
>So you just want the game to play itself
I want the game design of DS1 back when Fromsoft was actually good.
>>723275560
>That's because DS1 is FUCKING EASY BABYSHIT
Yeah, it was good. Zelda is easy and a number of Zelda titles are better than anything Miyazaki has ever made. Fromsoft becoming obsessed with difficulty killed their game design.
Anonymous
10/15/2025, 1:38:19 AM
No.723275898
[Report]
>>723275949
>>723275852
From didn't become "obsessed with difficulty", they just make games that aren't trivial garbage aimed at children
Anonymous
10/15/2025, 1:38:47 AM
No.723275920
[Report]
>>723275852
This. Zelda understood.
>>723275852
>I want the game design of DS1 back when Fromsoft was actually good.
hmmmmm
Anonymous
10/15/2025, 1:39:15 AM
No.723275949
[Report]
>>723276163
>>723275898
>they just make games that aren't trivial garbage aimed at children
Apparently when they were they were much better at making games.
>>723275925
Yes, DS1 has lots of jank and lots of problems. It's core gameplay and world design are still leagues ahead of anything Miyazaki has made since. Revenant is a worse enemy than ceaseless discharge a thousand times over.
Anonymous
10/15/2025, 1:42:37 AM
No.723276120
[Report]
>>723276389
>>723275925
What is your point. I ran from the Ceaseless Discharge, I did not fight it directly.
Anonymous
10/15/2025, 1:42:40 AM
No.723276126
[Report]
>>723285246
>>723275624
Yes, I did. I didn't finish it, but I certainly played it.
action games are, sadly, no longer designed for you unc, consider moving to turn based games
Anonymous
10/15/2025, 1:43:19 AM
No.723276163
[Report]
>>723276379
>>723275949
Considering how ER is much better than DS1 at any level, no, you just have dogshit taste and you're bad at simple videogames so you try to justify that by making ridiculous statements like that.
>It's core gameplay and world design are still leagues ahead of anything Miyazaki has made since
No, DS1 is a dogshit game that somehow took several steps back from DeS, an already middling game, while not fixing much of anything.
>Revenant is a worse enemy than ceaseless discharge a thousand times over.
Revenants die to simple healing spells and unlike Ceaseless Discharge and 90% of the enemies in DS1 they're actually designed around specific strategies and mechanics rather than button mashing
Anonymous
10/15/2025, 1:44:24 AM
No.723276220
[Report]
>>723276024
The revenant is fucking bonkers but it isn't dysfunctional like half the enemies in DS1. It also has a crippling weakness that any player can use, unlike say, DS1's skeleton dogs, which are fucking retarded unless you can kill them in one hit or brought the zweihander to pancake them
Anonymous
10/15/2025, 1:44:32 AM
No.723276229
[Report]
>>723276532
>>723276141
That is literally what I did after playing Elden Ring. I got more of the knight game feel from ff9 or Dragon Quest 11 than I did from Elden Ring. Doesn't make it good that I was pushed away from my entertainment for no good reason.
>>723276163
>Revenants die to simple healing spells
Yes, this is shit game design, no enemy in DS1 is as bad as 'pure spam cancer if you fight it, but dies instantly if you cast the right spell'. Even Bed of Chaos has been dethroned from its worst Souls boss throne by Elden Ring's DLC and their streamerbait philosophy culminating in PCR. At least Bed of Chaos was trying something different, however badly it fumbled the execution.
Anonymous
10/15/2025, 1:47:38 AM
No.723276389
[Report]
>>723276120
Who naturally did this because fighting it head on is easy and it’s the only boss with a mechanic like this.
Natural means your friend didn’t tell you about it btw.
Anonymous
10/15/2025, 1:49:14 AM
No.723276468
[Report]
>>723276783
>>723275743
A Spear. But I want to use a sword. Spear doesn't have anywhere you can sheath it. and it sticks out like a sore thumb.
Anonymous
10/15/2025, 1:49:42 AM
No.723276494
[Report]
>>723276603
>>723276379
>Yes, this is shit game design
It really isn't, especially not compared to DS1 enemies.
>no enemy in DS1 is as bad as 'pure spam cancer if you fight it
simply strafing to the side or using your shield cockblocks any royal revenant, so no.
>Even Bed of Chaos has been dethroned from its worst Souls boss throne by Elden Ring's DLC
Not really, no, but at this point it's clear you're just a shitposter fishing for replies.
>>723276141
The entire appeal of Dark Souls in the first place was that it was slow action, almost turn based thanks to the game storing inputs and animations being so slow. The devs are scared of making the mechanics more complex but also scared of being easy, which is how ER became the cancer that it is.
Anonymous
10/15/2025, 1:50:33 AM
No.723276531
[Report]
>>723277179
Based thread
I played Bloodborne with parries and dodges but for some reason I really REALLY want to just block in Souls games. I play as a knight and I want to block attacks with a shield, not rollspam like a fucking bozo clown.
Unfortunately I'm basically forced to use greatshields in later games
Anonymous
10/15/2025, 1:50:33 AM
No.723276532
[Report]
>>723276694
>>723276229
i'm the oposite of you, i play the game without shields because i find the threat of trading hits much more engaging, the game was made more for people like me, too bad i truly feel for you
Anonymous
10/15/2025, 1:51:07 AM
No.723276565
[Report]
Can I get ds1 but with ds2 npc summons
Anonymous
10/15/2025, 1:51:43 AM
No.723276603
[Report]
>>723277870
>>723276494
>It really isn't, especially not compared to DS1 enemies.
DS1 enemies actually have coherent attack telegraphs, they are better designed than anything in ER for that reason alone.
>simply strafing to the side or using your shield cockblocks any royal revenant, so no.
Yes, please show me footage of how blocking with a medium shield goes against a revenant without applying ten thousand buffs.
>>723276502
>The entire appeal of Dark Souls in the first place was that it was slow action,
No
Anonymous
10/15/2025, 1:52:03 AM
No.723276618
[Report]
>>723277573
>>723276379
>no enemy in DS1 is as bad as 'pure spam cancer if you fight it, but dies instantly if you cast the right spell'.
Bloat hollows
Skeleton dogs
Bone wheels
>Even Bed of Chaos has been dethroned from its worst Souls boss throne by Elden Ring's DLC
No it fucking hasn't
Anonymous
10/15/2025, 1:52:54 AM
No.723276662
[Report]
>>723276606
It was for me, the OP.
Anonymous
10/15/2025, 1:53:04 AM
No.723276672
[Report]
>>723276909
>>723276502
>The entire appeal of Dark Souls in the first place was that it was slow action,
No, it wasn't, that's just how you justify preferring it over its newer and better, but harder, counterparts
Anonymous
10/15/2025, 1:53:31 AM
No.723276694
[Report]
>>723276532
>the game was made more for people like me
that’s why they show a guy using a shield in 99% of their promotional art and trailers
Anonymous
10/15/2025, 1:53:59 AM
No.723276718
[Report]
>>723276909
>>723276502
nah, the appeal was a hard mysterious game with character building, that you play like a cookie cutter normoid is all you
Anonymous
10/15/2025, 1:55:20 AM
No.723276783
[Report]
>>723276468
Then build for guard counters and use a straight sword or greatsword for quick and hard hitting poise damage.
I just pointed out the peak shield setup to trivialize the game, any other way to use shields is still perfectly viable.
Anonymous
10/15/2025, 1:55:49 AM
No.723276802
[Report]
>>723276895
>>723276502
>entire appeal
now you're baiting. ds1 is fun because you can do a slow or fast guy and the world is cool
Anonymous
10/15/2025, 1:56:38 AM
No.723276848
[Report]
>>723277717
>>723273667
who bothers with a "please backstab me" healing miracle while invading when they can just chug one of their 99 humanity/divine blessing items
Anonymous
10/15/2025, 1:56:39 AM
No.723276850
[Report]
>>723276885
>>723276502
DeS was a faster game than DS1 and DS2 btw.
Anonymous
10/15/2025, 1:57:18 AM
No.723276885
[Report]
>>723276850
des is another fromsoft game where you can go slow or fast, but you can absolutely go fast in it. it feels more like a prototype of ds3 than anything
Anonymous
10/15/2025, 1:57:26 AM
No.723276895
[Report]
>>723277076
>>723276802
I agree that the world is cool but Souls combat has never felt anywhere close to as fun in later From games for me. I say this as someone who played DS1 for the first time five years ago, I played DS3 and got so bored I didn't finish it.
Anonymous
10/15/2025, 1:57:41 AM
No.723276909
[Report]
>>723277704
>>723276672
So be it. I physically cannot keep up with the newer, harder titles.
>>723276718
I have never seen anyone casually play Elden Ring shields up. Just me, and I suffered for it.
Anonymous
10/15/2025, 1:58:41 AM
No.723276974
[Report]
Anonymous
10/15/2025, 1:58:48 AM
No.723276984
[Report]
>>723276606
He has spent the whole thread being retarded but he's kinda right in this: I do remember people praising ds1 a lot for the deliberate combat back when it came out, and you cannot deny that the speed up of from games has been massively shat on by a significant portion of players for the last 10 years
Anonymous
10/15/2025, 2:00:28 AM
No.723277076
[Report]
>>723276895
i understand that. for me the feeling changes. sometimes i want something more relaxing like ds1, other times i want ds3 with its great dlc and paired weapons or whatever. i like them all. ds1 is the hardest for me to return to now just because it feels the most simple in terms of combat and all of the gear you can get, for me it's just so explored that i get very little joy out of it anymore. which isn't me talking shit, i just played it to hell
Anonymous
10/15/2025, 2:01:56 AM
No.723277179
[Report]
>>723277219
>>723276531
i only just discovered you can actually block with the kirkhammer and ludwigs.
Anonymous
10/15/2025, 2:02:39 AM
No.723277219
[Report]
>>723277401
>>723277179
It's not a practical input desu, but it's kinda neat
Anonymous
10/15/2025, 2:03:29 AM
No.723277264
[Report]
>>723277320
Are there any other games that make you FEEL like an actual armored knight?
Anonymous
10/15/2025, 2:04:22 AM
No.723277320
[Report]
>>723277264
Probably kingdom come or exanima.
Anonymous
10/15/2025, 2:05:41 AM
No.723277401
[Report]
>>723277219
definitely. the fact i've had the game and have a playthrough of it every 1-2 years and i've never accidentally did it says something. but yeah, pretty neat. on the subject that wood shield is also pretty underrated when blocking gunshots.
Anonymous
10/15/2025, 2:09:05 AM
No.723277573
[Report]
>>723277768
>>723276618
Dogs and bone wheels are both fine, I can melee them with a simple longsword without much trouble. The thing that makes the bonewheels hard is the ganks, which can be countered if you draw them out carefully. Bloat hollows aren't cancer to fight, only cancer when they die, and there are still more options than you get for the revenant for countering that, since you can use range or fire damage.
I’m just entering this thread and I can’t believe we’re still having the “shields bad in ER” argument in 2025. ER is the only game where you can actually succeed with shields even in NG+7, where they tend to become astronomically shit in every other game because of stamina damage. They even did a gigantic medium shield buff last year that made the upper echelon of them better than some greatshields, and even before then, you could successfully block some attacks with a colossal greatsword which had worse guard boost than a shield. Guard countering is a powerful technique that lets you safely deal a bunch of stance damage, and you can even buff the shields even more by using barricade shield or give them versatility by letting them parry with THE BEST parry in the game (used to be two best but from nerfed one which actually does suck). Then the DLC added deflecting, made an entire weapon class that has blocks built into its moveset that was really good, and introduced more medium and greatshields that were good and looked cool as well.
Anonymous
10/15/2025, 2:11:19 AM
No.723277704
[Report]
>>723276909
the problem is that you're unwilling to compromise anywhere, the game does have systems for blocking styles but not exactly what you want, the dueling shield, for example, is insane
Anonymous
10/15/2025, 2:11:39 AM
No.723277717
[Report]
Anonymous
10/15/2025, 2:12:33 AM
No.723277768
[Report]
>>723277991
>>723277573
>Dogs and bone wheels are both fine, I can melee them with a simple longsword without much trouble.
They're objectively harder than the revenant to do so. You would know this if you actually played elden ring
Anonymous
10/15/2025, 2:12:52 AM
No.723277786
[Report]
>>723277637
the crest shields in the DLC look dope as fuck, i love them
Anonymous
10/15/2025, 2:12:57 AM
No.723277791
[Report]
>>723278438
>playing DS3
>see some manlet with flamberge in undead settlement the one with the giant sniping hollows
>3 hours of farming and buttload of souls later, still no flamberge
Is this fucking normal with the flamberge farming?
Anonymous
10/15/2025, 2:13:10 AM
No.723277805
[Report]
every souls game beyond bloodborne is designed for hype moments and aura farming, this is why they let you skip entire levels to refight the boss easily and this is why it is the most popular game for low iq retards (the majority of the population) who can't read lore and always stripped naked for their fastroll iframe crutch (all iframes are a crutch tbqh)
Anonymous
10/15/2025, 2:13:17 AM
No.723277810
[Report]
>>723277637
Not any of those anons, but what kind of shields? I've seen this argument before and it quickly dissolved into "thrusting shield with buffs = good" and that was it. Which is kinda lame.
Anonymous
10/15/2025, 2:14:03 AM
No.723277850
[Report]
>>723278401
>>723273086
>It's talked about more because it's multi-plat and was the first game in a trilogy
>>723276603
>DS1 enemies actually have coherent attack telegraphs
Not really, no, they're just ridiculously slow and nonthreatening and you're terrible at simple games by your own admission, so you try to gaslight yourself and your betters into thinking DS1 wasn't godawful.
>please show me footage of how blocking with a medium shield goes against a revenant without applying ten thousand buffs.
Here, this is a NG+4 file by the way, no spell buffs, no barricade shield, no guard talismans, an ARC/FTH caster with a +24 medium shield with just shield grease is able to completely neuter an endgame royal revenant to the point you can blindly spam counters.
Now what do I win outside of more of your low effort shitposts? If I were using my actual knight character I wouldn't even need the shield grease but I really wanted to show you how much of a liar you are.
>>723277637
It's just one stupid motherfucker who by his own admission is dogshit at simple action games and thinks his worthless opinion should be taken as gospel.
>>723277637
Yes, that's nice and all, but much of ER's enemy design is built around spam cancer that is designed to invalidate blocking. I ran a knight build into NG+7 in ER and outside of Limgrave if you aren't buffing a medium shield almost everything will just break right through your block even with maxed out stamina in two or three hits. Most combos are three hits at a minimum. I agree that if ER's shields were in DS1 they would be good, but they aren't in DS1.
Anonymous
10/15/2025, 2:15:37 AM
No.723277939
[Report]
>>723277916
>but much of ER's enemy design is built around spam cancer that is designed to invalidate blocking.
Attack spam INCENTIVIZES BLOCKING YOU RETARD
Anonymous
10/15/2025, 2:16:00 AM
No.723277956
[Report]
>>723278675
>>723277870
>buffs make your shield look ugly
Shieldbros...
Anonymous
10/15/2025, 2:16:30 AM
No.723277991
[Report]
>>723278108
>>723277768
I played Elden Ring and DS1 both into NG+7 with basic knight builds. Basic melee is far more effective in DS1.
Anonymous
10/15/2025, 2:17:14 AM
No.723278039
[Report]
>>723269582 (OP)
There is really no reason why this even needs to be the case. Souls-like games could have branched off into two different directions instead of just one. We could have gotten an alternate niche for games where the gameplay stayed slow and heavy, shields matter, and the best roll you get is a medium roll. Would be an interesting thing to experiment with but Fast Souls is all we got.
Anonymous
10/15/2025, 2:18:35 AM
No.723278107
[Report]
>>723277916
>I ran a knight build into NG+7 in ER and outside of Limgrave if you aren't buffing a medium shield almost everything will just break right through your block even with maxed out stamina in two or three hits.
No it doesn't, why can't you stop fucking lying?
>>723277991
EVERYTHING is more effective in DS1 because it's the easier game by far
Anonymous
10/15/2025, 2:19:41 AM
No.723278167
[Report]
comparing ds1 to elden ring is retarded
>>723278108
Maybe making games harder doesn't make them better? Someone should look into this.
Anonymous
10/15/2025, 2:20:51 AM
No.723278249
[Report]
>>723278309
>>723278170
>Maybe making games harder doesn't make them better?
It does compared to DS1, which was too easy
Anonymous
10/15/2025, 2:21:38 AM
No.723278294
[Report]
>>723278170
Maybe you're just dogshit and this is just your problem? You should try to look into this.
>>723278249
And yet Majora's Mask is even easier and is somehow better than any Souls game.
Anonymous
10/15/2025, 2:23:31 AM
No.723278401
[Report]
>>723277850
did he stutter
Anonymous
10/15/2025, 2:23:47 AM
No.723278417
[Report]
>>723278309
>And yet Majora's Mask is even easier and is somehow better than any Souls game.
Anonymous
10/15/2025, 2:24:02 AM
No.723278438
[Report]
>>723277791
>farm for the pike in ds3 for like 3 hours because i wanted to play as a huge range pokey guy
>learn later i can just buy the lothric longspear later and it's better in every way
anyway ds3 farming feels extra cursed for me.
Anonymous
10/15/2025, 2:25:50 AM
No.723278532
[Report]
>>723269582 (OP)
>the one on the left.
Absolutely kino set. Bite me.
Demons souls, Dark souls 1 and Dark souls 2 were adventure games. The point was the world. Everything that came after that are action games. barely any different from DMC. But i don't want to play fuckass DMC and spam dodge billion times a second against promised consort radahn i want to play a medieval dark fantasy adventure game. Funnily enough Lords of the fallen is more true to the original dark souls (and was more enjoyable for me) than elden ring. I'm not against action soulslikes. I love Sekiro and i love Lies of P. But why can't we get games like the old ones anymore?
Anonymous
10/15/2025, 2:27:24 AM
No.723278631
[Report]
>>723278841
>>723278309
Tendies are delusional
Anonymous
10/15/2025, 2:28:03 AM
No.723278665
[Report]
Anonymous
10/15/2025, 2:28:12 AM
No.723278675
[Report]
>>723277916
This doesn’t happen. In fact, you’re not wrong in that there are enemies who do get more aggressive when you’re blocking, but they’re very few. Margit and Morgott are examples because they have a special attack to punish your guard break, so you’ll notice they’ll up their combos if you have a shield. You can easily counter this by just strafing, backing up, or guard countering. Of course there’s grabs too but nobody is actually expecting to block a grab.
>>723277956
Yeah I never liked this.
>>723278108
Eh ER’s faith builds are much better than DS1s.
>>723278631
If you think any rollslop simulator 5000 is better than Majora's Mask you're just retarded. The obsession with difficulty is clearly just you compensating for something.
Anonymous
10/15/2025, 2:31:51 AM
No.723278904
[Report]
>>723278553
>The point was the world.
What world?
A bunch of empty nondescript corridors with some lethargic punching bags sprinkled in?
Anonymous
10/15/2025, 2:35:58 AM
No.723279112
[Report]
>>723279434
>>723278841
It's not an obsession with difficult, games should just have some difficulty at all
I just want to play as a knight and not rollslop around bosses like a fucking beyblade. Shit looks comical. We really need a game with slowed-down, deliberate combat were dodging is on a 4 second cooldown and spells are more powerful but have longer cast times.
Anonymous
10/15/2025, 2:42:06 AM
No.723279434
[Report]
>>723278841
>>723279112
The great bay temple was pretty challenging doebeit…
Anonymous
10/15/2025, 2:43:34 AM
No.723279509
[Report]
>>723279780
>>723279408
>I just want to play as a knight and not rollslop around bosses like a fucking beyblade.
You're in luck, it's called Elden Ring, now level up Endurance and shut the fuck up.
Anonymous
10/15/2025, 2:45:35 AM
No.723279648
[Report]
>>723290254
>>723279408
I'm playing a turn-based game where stamina can only recovered by resting at an inn. Obviously if DS1 did it nobody would play it, but having a limit on the amount of times you can roll or use heavy attacks would make for an interesting mod.
>>723279509
I completed elden ring multiple times with multiple builds but i gotta be honest i find the world to be boring. I like the edgy dark fantasy worlds much more than the norse mythology inspired world of elden ring
Anonymous
10/15/2025, 2:53:16 AM
No.723280091
[Report]
>>723279780
Elden Ring should have been about rescuing a princess, it massively undermined itself by being yet another 'will to power' narrative.
Anonymous
10/15/2025, 2:53:24 AM
No.723280107
[Report]
>>723279780
honestly the game would've benefitted from being smaller and more condensed
Anonymous
10/15/2025, 2:54:58 AM
No.723280204
[Report]
>>723279408
Just stop rolling and start blocking.
Anonymous
10/15/2025, 2:58:23 AM
No.723280419
[Report]
>>723279780
I don’t really agree about the base game but I do agree with the DLC. I don’t care about the DLC areas at all, they’re very pretty and I like thinking about how they’d fit into the main map but I seriously don’t care about the DLC’s story or the scadutree or the hornsent except for the fact that Messmer genociding them so effectively makes Messmer a GOOD CHARACTER.
Anonymous
10/15/2025, 2:59:19 AM
No.723280474
[Report]
>>723280527
>>723275338
yeah Open world was a big mistake.
Anonymous
10/15/2025, 3:00:06 AM
No.723280527
[Report]
>>723280623
>>723280474
you are transexual
Anonymous
10/15/2025, 3:01:55 AM
No.723280623
[Report]
>>723280527
You are incapable of formulating real arguments
Elden Ring's verticality makes its level design and combat better than all FROMSoft games that came before it. You finally get dungeons that actually let you access every part of the cool vistas you see upon first stepping foot in them. Running across the rooftops of Leyndell and delving into the labyrinthine sewers underneath it, scaling every building in Raya Lucaria, combing over every inch of Stormveil Castle, and being able to jump and duck over and under attacks in combat adds a great amount of depth ontop of improved guarding, guard counters, and attacks/weapon arts with any mixture of duck/jump/hyper armor/i-frames giving you way more options than any of the other games. The open world also gives you a real sense of scale. Coming across your first Divine Tower and seeing just how fucking huge it really is, taking an elevator to the top of it and being able to see clear across the entire map, and then later finding the tower in Caelid that you have to scale, up and down, on your own was fucking awesome. Same with repeatedly delving into the underworld and going deeper and deeper never knowing when you'd finally hit the lowest reaches of the world, constantly finding cool new shit like the ancient temple beyond the Lake of Rot.
Anonymous
10/15/2025, 3:14:05 AM
No.723281295
[Report]
It's Elden Ring glazers, of course they can't form real arguments.
Just reading this shit, half of the techniques laid out aren't even viable or are late game at best (DLC's late game lmao)
I miss when people at least argued honestly about games. Nah, now we got cocksuckers choking down fromsoft slop as the gameplay gets worse and worse.
>>723281184
I felt far more from older games than I did from Elden Ring's verticality.
It barely contributes to combat and often just comes across as another "alt roll"
Go an play a hack and slash like DMC and come back lmao.
Anonymous
10/15/2025, 3:17:39 AM
No.723281456
[Report]
>>723278553
I agree and you are quantifiably correct. However, Demons to Dark souls 2 are diluted games in that aspect. Kingsfield and Shadow tower are 100% the adventure games you want. Their peak being Shadow tower 1 for many reasons. Play them, old = good, true for almost any genre/dev and especially true for Fromsoft
Anonymous
10/15/2025, 3:19:29 AM
No.723281551
[Report]
>>723281184
notice how all the areas are mentioned are the legacy dungeons and not the 90% of empty space around them. Once i recorded a playthrough and after i was done with it i started looking into the footage (it was 20 hours long) and i shit you not almost all of it was me riding the horse from point A to B. If i clciked to a random point in the video 9 times out of ten it was my character riding around the horse. All the good, memorable moments and interesting level design happens inside the legacy dungeons. Open world is not good for souls games.
It's time to uninstall Fromsoft games.
>>723270550
shields turned the game into a boring slog of block-poke-block that made the game unfun.
half of the fun of bloodborne was that it gave you a fucking GUN instead of a shield.
Anonymous
10/15/2025, 3:25:52 AM
No.723281882
[Report]
>>723282619
>>723281624
not everything needs to be about difficulty. not everything needs to be a 300km/h adhd zoomerslop where 50 attacks happen in a zettosecond. some people liked fromsoft games for the world, lore, atmosphere. some people just want to go into an underground catacomb with a torch and cast fireball at the enemies and not rollslop 10 000 times a second while dual-wielding katanas and spamming world-ending bankai for 5 fp cost
Anonymous
10/15/2025, 3:27:32 AM
No.723281972
[Report]
>>723281184
This so much this.
The high IQ Fromsoft enjoyer (Myself) loves Kingsfield hates Soulsbornes loves Elden ring.
Soulshit is the awkward middle child that did nothing well and has no identity or atmosphere. Maybe it did to the retarded CoD 12 year olds who similarly shat their pants over Bioshock. But to anyone with taste for DRPGs and Action RPGs, the flaws of soulshit are too big to ignore
Anonymous
10/15/2025, 3:28:13 AM
No.723282012
[Report]
>>723287062
>>723269582 (OP)
I’m old enough to remember people bitching about how DS1 was just “Hiding behind your shield waiting for an opening to get a hit in”.
Anonymous
10/15/2025, 3:34:55 AM
No.723282373
[Report]
>>723269582 (OP)
>All the Soulslikes these days just want to copy Ds3 and Sekiro.
true it sucks
For all the shit contrarians in this board will give Hollow Knight, they actually have their own vast interconnected world and no iframeslop combat so my appreciation is rather vast
>>723281882
>not everything needs to be about difficulty
>DUDE I LIKE TAKING 5 HOURS TO SLOWLY SHIELD POKE MY WAY THROUGH THINGS INSTEAD OF 30 MIN
Shut your bitch ass up, loser.
Its not about difficulty, its about enjoyment.
You took forever and played the game in the most unfun way possible and are trying to invent bullshit to justify your shit taste.
You didn't even cast the fireball.
Pyromancers are fun shit where you blow through defenses with big boom.
Shield-poke losers can't even do THAT because it means leaving themselves open.
>bu-but I totally did us-
no, you didn't, mr "knight-core"
you did not go through a based fire-nuke mage playthrough.
Anonymous
10/15/2025, 3:42:19 AM
No.723282765
[Report]
>>723283315
>>723282619
do you need help? should i call a psychiatrist?
Anonymous
10/15/2025, 3:43:00 AM
No.723282812
[Report]
>>723274704
Now go try that with his cousin Big Herman patrolling the bridge. I'll wait for the webm.
Anonymous
10/15/2025, 3:43:15 AM
No.723282827
[Report]
I beat ds3 and elden ring using shields like always. Only malenia gave me any trouble because or her bullshit healing
Anonymous
10/15/2025, 3:51:47 AM
No.723283315
[Report]
>>723282765
>either bait or genuinely got any "argument" he was gonna make pre-emptively nuked
>concern-trolls about running into autism on 4chan
Anonymous
10/15/2025, 4:01:48 AM
No.723283825
[Report]
I played DS ten times back to back and all I got was these dog shit characters I made. I'm probably gonna redo it cuz the formula I used to make these guys made a lot of them super samey.
>>723269725
I think DS1 broke enough ground that there's no excuse for anything after that to end up mid. Guys get up in arms over how super different these games are, but ER is the only one that actually took a step into the unknown. Granted I think ER is the single best example of ruining a formula and turning art into slop
Dark Souls is the thoroughly eked out masterpiece in which we only found flaws because we spent ten years admiring it, the rest were interesting encores, Bloodborne was a clever and artful alternate idea, and ER was like when people bring ingredients to a chopped cheese food truck and ask for extra garlic sauce on their potato twice
Anonymous
10/15/2025, 4:07:06 AM
No.723284095
[Report]
>>723283989
Oh and Demons Souls because you need to start somewhere and anons will call me a secondary if I don't mention their le epic diamond in the rough
Anonymous
10/15/2025, 4:08:57 AM
No.723284180
[Report]
>>723285025
>>723281184
nah. open world is basically pancake level design and just forces you to run all over the place.
Anonymous
10/15/2025, 4:10:27 AM
No.723284280
[Report]
>>723302321
Elden Ring difficulty (like difficulty in most RPGs) is such a pointless, flame-war-inducing discussion because so much of it depends on your build (and willingness to overhaul your build), your general playstyle, how leveled you are, whether you're using easy-mode mechanics or playing purist, how much shit you're looking up in online guides, etc. etc. and a lot of people aren't honest about this stuff will just post "shit's easy, git gud :^)"
Anonymous
10/15/2025, 4:11:22 AM
No.723284329
[Report]
>>723269582 (OP)
Shields in Elden Ring are really good though.
Anonymous
10/15/2025, 4:13:40 AM
No.723284470
[Report]
>>723271052
>you never played it
Anonymous
10/15/2025, 4:17:43 AM
No.723284708
[Report]
>>723279780
4 of the 6 legacy dungeons (Stormveil, Raya Lucaria, Volcano Manor, Leyndell) in Elden Ring are very good
everything else was filler even if it made for pretty vistas and nice scenery to ride your goatpony through
>>723269582 (OP)
Am I the only one around here who thinks that bosses with gimmicks and interesting arenas are more fun than 1v1ing a bullet hell/sekiro type boss in a big field? I like walking into a boss room for the first time scared because there's atmosphere and I have to guess based on the area what kind of boss it is
Like, in Dark Souls 3 when the Cursed Greatwood comes alive you're like yeah he has legs he was gonna come alive right but you don't expect the floor to give out and put you in a hole with a covenant, and having to manage ads is cool and immersive
For me the best part is wondering what the next boss will be, and I have ZERO problem dying because the mechanics are kind of trial and error. 'Prepare to Die' wasn't just 'lol the game is hard' it's about how dying is a part of the game. You don't just get by on skills, you get by by accepting that you'll keep having to be patient.
And ER feels like it has no fucking narrative at all. Remember how sick it was in Bloodborne when you were picked up to go to Cainhurst Castle? Shit like that grabs you. Feels like when you're reading a book and you realize that the author just pulled a trick on you, you want to go get someone to be there for it because it feels unique, it's a MOMENT
ER is just a game.
Anonymous
10/15/2025, 4:21:19 AM
No.723284908
[Report]
>>723284752
Dark Souls 1 has the painted world, being told to leave makes it feel like you're actually part of a story, meanwhile ER feels like a fucking MMO being played offline sometimes
Anonymous
10/15/2025, 4:23:02 AM
No.723285025
[Report]
>>723285268
>>723283989
>food analogy
>>723284180
>food analogy
>>723284752
>food analogy
Anonymous
10/15/2025, 4:26:50 AM
No.723285246
[Report]
>>723288042
>>723276126
I fucking hate scum casual tourists like you. I finished the game, 250 hours clocked. I don't disagree with you, Elden Ring fucking sucks so much it made me reconsider why I like videogames. But please refrain from posting.
Anonymous
10/15/2025, 4:27:05 AM
No.723285268
[Report]
>>723285025
I'm the potato and chopped cheese guy and the lebowski guy, but I'm not the pancake guy
I am also hungry guy
Anonymous
10/15/2025, 4:27:15 AM
No.723285284
[Report]
Elden mid...worst Fromsoft game ever....
Anonymous
10/15/2025, 4:30:56 AM
No.723285492
[Report]
>>723287153
Maybe I'm just getting old but i kinda enjoy the turn based combat of termina more than the ADHD slop of elden ring
>>723281624
Then why present it as a knight ight game at all then?
>>723282012
OP here again, that was the gameplay loop for most of the adventure, And I genuinely liked it. Reminded me of Zelda.
>>723282619
But, I did use Pyromancy. Always take advantage of it and get myself Fire Orb and Great Combustion.
>>723277870
How are you supposed to know when to guard counter, though?
Anonymous
10/15/2025, 4:57:48 AM
No.723287153
[Report]
>>723287412
>>723285492
I'm the OP. Relatively young. Elden Ring actually brought me back to playing turn-based rpgs again. I don't know why I ever left.
Anonymous
10/15/2025, 5:01:39 AM
No.723287375
[Report]
A lot of other devs copy DaS3 and Sekiro because they are by far the most gamefied games by fromsoft. Nobody copies Elden Ring because it's just DaS3 but with a jump button and open world. It still plays like DaS3.
DaS1 by comparison ironically doesn't play like a modern fromsoft game. It feels more like 3D metroidvania.
Anonymous
10/15/2025, 5:02:09 AM
No.723287412
[Report]
>>723287153
>2025
>someone online refers to themselves as 'Relatively young'
I must consult the mind palace. This may take time to compute.
Anonymous
10/15/2025, 5:04:50 AM
No.723287572
[Report]
>>723289829
>>723287062
Knights didnt block and poke for hours, faggot.
they parried and moved.
shields fell out of fashion because any faggot with a ball-chain mace could whack you around the shield.
the king of fully armored unmounted combat were knight with a poleaxe and NO shield hitting from a decent distance, using staff techniques, etc.
Shut the fuck up about your retarded bullshit.
shield PARRY in shit like elden ring is closer to an actual knight than the passive shit of old souls.
>buh I used da firebal
then you weren't being a KNIGHT at all you colossal fucking faggot.
KNIGHTS don't do that shit.
YOU were being a bitch ass mage and crying about knights.
Anonymous
10/15/2025, 5:12:00 AM
No.723288003
[Report]
>>723287062
>"stop saying blocking isnt fun you are ruining my KNIGHT fantasies!"
>his character:
Anonymous
10/15/2025, 5:12:45 AM
No.723288042
[Report]
>>723285246
>YOU HAVE TO COMPLETE EVERY SINGLE GAME YOU START
You have dropped a game before
>YOU HAVE TO WAIT FOR REVIEWS YOU CANT BUY NEW GAMES DAY OF
My friend actually bought it for me as a gift. DS2 is his favorite video game and he's the one who got me to play 1
Anonymous
10/15/2025, 5:16:08 AM
No.723288212
[Report]
>>723288307
Nostalgia goggles. DS1 is easily the worst souls game
>>723281576
How would you do it?
Anonymous
10/15/2025, 5:18:01 AM
No.723288307
[Report]
>>723288562
>>723288212
Funny reading this as I finished DS1-3 first time this year and I recognise 1 is still the best by far. I can see how some could say 3 is their favourite. But those who say it's 2 are most likely baiting. It's great being so 'late' to such a party, as 'nostalgia' is entirely false and irrelevant for those such as I. It's more a matter of what you prefer too however.
Anonymous
10/15/2025, 5:20:13 AM
No.723288424
[Report]
>>723279408
Real fights were often fast paced and decided quickly. I think Ninja Gaiden 1 unironically has more "real" combat if you forgive all the jump attacks and izuna drops.
Anonymous
10/15/2025, 5:20:29 AM
No.723288432
[Report]
>>723288658
>>723288301
Don't make AI react to player input and instead detect and react to projectiles and hurtboxes instead?
Anonymous
10/15/2025, 5:22:04 AM
No.723288514
[Report]
>>723289175
>>723273547
Elden Ring is weird where it is easier to parry harder enemies than random hollows because the latter has fucked timing, while the others attack like you'd expect.
But parrying is very good and the window to do it is generous.
Anonymous
10/15/2025, 5:22:44 AM
No.723288562
[Report]
>>723288307
I played them all this year and felt 1 held up the least. It's just too bare bones especially after O&S. I honestly think every game improved upon DS1.
Elite Knight armor is still the best in the entire series.
Anonymous
10/15/2025, 5:24:47 AM
No.723288651
[Report]
>>723288718
>>723269582 (OP)
>Remember when your shield was almost universally useful
no i actually dont and this is one of the weirdest zoomer revisions i constantly see here. it had some uses in certain janky and narrow sections of DeS like iirc i used it with a winged spear in certain sections of valley of defilement but by the time of DS1 it was completely unnecessary outside of grass crest shield and for parrying use. I love those two games to death but this lie about shields being so le epic is insanely cringe.
Anonymous
10/15/2025, 5:24:55 AM
No.723288658
[Report]
>>723288841
>>723288432
Input reading is tried and true. Your solution sounds good on paper but it's not going to be as consistent to implement.
Anonymous
10/15/2025, 5:25:47 AM
No.723288705
[Report]
>>723269816
he said soulslike and not souls game, ESLbro. also, elden ring is basically dark souls 4 open world edition and pretending otherwise is hilariously stupid
Anonymous
10/15/2025, 5:26:05 AM
No.723288718
[Report]
>>723288651
Exactly, you quickly learned that rolling was way stronger than using a shield. Shield has never been stronger than it is in ER.
Anonymous
10/15/2025, 5:26:12 AM
No.723288721
[Report]
>>723271052
Backstab fishing in DS1 is tedious for most of the game because the corridors are too tight for you to circle strafe well.
There are some areas where its particularly easy, because the AI is generally shit, but most of the time you're annoyingly prevented from really doing it without kiting enemies into plazas.
Anonymous
10/15/2025, 5:27:53 AM
No.723288809
[Report]
>>723289531
>>723284752
I'm a slut for that retarded t ree in ds3. one of my fave gimmick bosses. royal rat vanguard is another favorite of mine.
Anonymous
10/15/2025, 5:28:42 AM
No.723288841
[Report]
>>723289084
>>723288658
At least make it slower then. Monster Hunter for example also has input reading but the mons are still locked to whatever animations they are doing so by the time they read your previous input they are doing something else so when they do finally kick your shit, it's very clearly the player's fault instead of feeling cheap because the AI clearly cheats. Meanwhile especially in Elden Ring, a lot of enemies can animation cancel out of their animations just to punish your inputs.
>>723276024
And yet there's not one webm that exists of this "core gameplay" ever looking good
Anonymous
10/15/2025, 5:31:02 AM
No.723288954
[Report]
>>723284752
also this is why taurus and capra are great bosses for ds1 imo. same goes for the maneaters, fools idol, hell even that fucking 1 cm wide lava puddle in the middle of the flamelurker arena that EVERYONE trips on. tombstones in gascoignes arena. not all arenas should have these kinds of obstacles, but i think you gotta have at least a couple of them to fuck wiht the player
Anonymous
10/15/2025, 5:32:08 AM
No.723289008
[Report]
>>723290782
>>723274949
Radahn is a motherfucker, but you've basically gone in with a challenge build right there.
The game really expects you to use all the buffs and items and dirty tricks you can to even the odds.
At least swap to a spear, so you can shield poke. The longsword is a pretty bad guard-counter weapon because its too short for the bigger bosses.
>>723288841
>The AI cheats
It's not pvp bro, they need to give it some kind of inhuman advantage so that it's not piss easy. You're like the retards complaining that ACs had human+ in games where the player didn't. Do you shit your pants when the AI in civ starts with more techs than you and has a bunch of bonuses?
Are you 12? I think you'd have to be a child to be bothered by this.
Anonymous
10/15/2025, 5:35:45 AM
No.723289173
[Report]
>>723289084
If you didn't have rollspam and iframes the ai wouldn't have to cheat to hit you and the game would still be hard.
Anonymous
10/15/2025, 5:35:49 AM
No.723289175
[Report]
>>723289221
>>723288514
I'm not good with technical terms, but IIRC sometime in the Soulsborne series missing a parry wasn't so bad as you still got partial block/damage reduction for a few frames post-parry window. Does ER have that too?
Anonymous
10/15/2025, 5:36:03 AM
No.723289192
[Report]
>>723289372
>>723289084
Well Elden Ring is not a fighting game.
Meanwhile look at this.
>>723288924
The AI can clearly read inputs but it's bogged down by slow deliberate animations that lock the enemy into place so the input reading doesn't feel as obvious and makes the enemy AI feel a lot more natural.
Anonymous
10/15/2025, 5:36:36 AM
No.723289221
[Report]
>>723289378
Play The Surge to know what Souls should be.
Anonymous
10/15/2025, 5:38:36 AM
No.723289332
[Report]
>>723289257
The presentation of this game makes me feel nothing
Anonymous
10/15/2025, 5:39:11 AM
No.723289365
[Report]
>>723289743
>>723289257
sell me on this game. ive seen it around and i find it aesthetically quite garish.
Anonymous
10/15/2025, 5:39:17 AM
No.723289372
[Report]
>>723289456
>>723289192
>look at this shit webm of ds1 looking awful
Anonymous
10/15/2025, 5:39:22 AM
No.723289378
[Report]
>>723289557
>>723289221
Based, pretty cool idea but I can see how some may not like it and want maximum punishment for missing. I'm still undecided on what to play on ER. 2H str like Zwei or some great hammer, or shield+whatever (like a spear or sword lance looks really nice, reminds me of greatlance from DS2), or fist weapons (never done unarmed/fist in any of these games).
Lust-provoking image for your troubles.
>>723289372
The irony is that poster and you don't know what that's precisely why people loved DaS1. Slow tactical combat where positioning matters and you can simply walk around enemies to dodge attacks instead of actually rollspamming.
Anonymous
10/15/2025, 5:42:35 AM
No.723289531
[Report]
>>723289756
>>723288809
For me it's the hag in Bloodborne. Feels claustrophobic
I also fucking love weird things in the courtyard in Cainhurst Castle, the way they feel is exactly how seeing large insects IRL makes me feel. Like my mind is trying to warn me that shit will pop off if I get close.
The Deacons in 3 are cool, the feeling that they're getting closer and the crowd can swallow you.
Abyss Watchers is cool
I just don't like feeling like I'm just as badass as the boss. I want to feel like Guts, just winning by the skin of my teeth and staggering into the next bonfire room. I still have this potent vision in my head from fighting the Gaping Dragon, like I saw it in a movie. The clammy glistening water, getting knocked over, finally realizing you did it, it's just so much cooler and more evocative to me than shooting meteors and doing neon weapon arts and summoning a fucking jellyfish out of some minecraft mod
Anonymous
10/15/2025, 5:43:00 AM
No.723289557
[Report]
>>723289378
Fist weapons peaked in elden ring in terms of versatility and power. They're shit in demons souls and dark souls 1, they're okay in 2 and 3.
Anonymous
10/15/2025, 5:45:51 AM
No.723289692
[Report]
>>723284752
It's why I love the Deprived Dark Souls 3 comic, it's exactly how I felt playing Dark Souls 3 for the first time. That's how I imagine it's like for the Ashen One/Chosen Undead, it's this painful grind to keep hope and not turn into a ghoul scraping the skin of your forehead somewhere
And being basically deadpool tier immortal but can still feel pain
Anonymous
10/15/2025, 5:46:14 AM
No.723289709
[Report]
>>723294094
>>723269725
>DS1 is their one and only truly good and groundbreaking game
Anonymous
10/15/2025, 5:46:49 AM
No.723289743
[Report]
>>723289365
Soulslike without just being a clone or a reskin. Attack and movement directions matter a lot more, aiming for certain parts of enemies either to disable/disarm them in particular ways, or to sever part of them to use as a weapon or part of your exosuit. A big risk/reward element where the longer you explore and fight without returning to a "bonfire" the more "souls" you get, but if you die then you drop them all and if you die again then they're gone forever as usual. But there was a timer to retrieve the scrap.
More varied dodge/parry options. Duck/jump/lean left/lean right. The wrong move would make things worse for you, but a well timed and direction dodge allowed specific responses that were powerful.
The combat felt good and weighty, but you could also go more dex style if you wanted to.I nteresting enemies, world, and plot, if you care about that sort of thing. Lots of other small changes and improvements to the standard formula, just made it really fun and actually skill based to play. I didn't like the second as much, dunno why exactly, maybe because it was more open world-ish but not just that. Anyway, the first Surge is a genuinely great game that I think is really underappreciated.
Anonymous
10/15/2025, 5:47:11 AM
No.723289756
[Report]
>>723289531
I love how insight affects if you even see any of those shadow minions in the first place. Also the fact that it's actually two witches lmao.
>bloodlickers
I like how they only appear at cainhurst, the nightmare, and in the chalice dungeons. I don't remember much of bb's lore, but I always assumed the rubble in front of cainhurst led to chalice dungeons where they came from originally.
>deacons
they're alright, i think it's cool they have that super power if you leave them alive too long but they're pushovers if you've been upgrading your weapon desu
>abyss watchers
yeah that's a good fight. it's a got a little bit of gimmick with the 3rd watcher attacking whoever's closest but it's mostly combat which is cool. Also parrying them feels good.
>>723287572
>they parried and moved
they didnt though
>b-but they moved their arms to the side just like the parry from dark souls
yeah, after holding the shield up waiting for an opportunity, you retard
>>723289456
Being able to casually walk around retarded enemies removes any tactical elements. If the enemy could actually react and hit you then you might actually have to think how to approach situations or risk getting prepared to died
>>723289871
how the fuck did anyone have difficulty wit hthis game
>>723269582 (OP)
Everything you praised is still present in their latest games.
Anonymous
10/15/2025, 5:52:09 AM
No.723289997
[Report]
>>723290027
>>723289829
>b-b-b-but they didn't parry and move!
>no see they dumbly held up der shield an waited-
even these gay-pride guys sparring are less of a faggot than you
https://www.youtube.com/watch?v=EqHlz4cAzNA
Anonymous
10/15/2025, 5:52:58 AM
No.723290025
[Report]
>>723290131
>>723288924
>>723289871
bruh this game sucks lol i dont wanna hear from ds1 hipsters
Anonymous
10/15/2025, 5:52:59 AM
No.723290027
[Report]
>>723290065
>>723289997
>faggot rainbow
not watching your video tranny
Anonymous
10/15/2025, 5:53:46 AM
No.723290065
[Report]
>>723290129
>>723290027
why? you are LITERALLY more of a faggot than they could ever be.
scared of becoming LESS gay?
Anonymous
10/15/2025, 5:53:51 AM
No.723290072
[Report]
>>723289908
NTA but this clip is a good example of making it look easy. The whole thing is knowing when the enemy is receptive to another backstab animation, the angle, and knowing what attacks they have. It's satisfying as fuck to do this, you can say it's easy or you can say it's boring, but not both. It's tricky and stimulating
Anonymous
10/15/2025, 5:54:03 AM
No.723290081
[Report]
>>723289908
the vid makes the backstabs look easy, but they were and are still hard for most people. It's not as simple as just being behind the enemy's back, it's more like behind where they're facing with their weapon and head. I played enough to get it, but it's hard to explain to other people. Same with parrying. People wanted to just wear heavy armor and hide behind a shield which was alright but not as much fun IMO, it's the buckler life for me. anyway it's not as easy as that player makes it look
Anonymous
10/15/2025, 5:55:01 AM
No.723290129
[Report]
>>723290169
>>723290065
>didn't dismiss the tranny slur
youre the faggiest here, tranny
Anonymous
10/15/2025, 5:55:04 AM
No.723290131
[Report]
Anonymous
10/15/2025, 5:55:51 AM
No.723290169
[Report]
>>723290129
>faggot is enraged that the bait wasn't taken
Anonymous
10/15/2025, 5:56:41 AM
No.723290210
[Report]
>>723289456
>tactical combat
this has only ever been true for ds2 and why the muh enemy placement fags got filtered so hard
Anonymous
10/15/2025, 5:57:19 AM
No.723290242
[Report]
>>723290337
>>723289908
Because the thing with DaS1 is that you don't know what enemies are capable of doing of. Notice how that area is nearly pitch black too. It's very easy for people to get ganked in the darkness by 2 or 3 enemies. I had to draw out these guys one at a time to safely take them out and that's not to mention that after that section, the entire level is filled with traps and hazards.
Anonymous
10/15/2025, 5:57:31 AM
No.723290254
[Report]
>>723290510
>>723279648
I once had an idea for a horror game where you play as a knight and jogging, swinging, and anything arduous costed stamina which regenerated at a snail's pace, so while you were able to defend yourself it had to be done quickly and you had to find moments of solace before it all goes to shit, or have to endure getting whacked a bunch with your knight armor but your health pool while massive isn't filled up quickly either. Two huge resource pools that need to be spent sparingly.
>>723290242
nobody plays these games without watching a speedrun and reading tech discord first
Anonymous
10/15/2025, 6:00:12 AM
No.723290374
[Report]
>>723290452
>>723290337
Well those didn't exist when DaS1 came out, which is why the nostalgia for this game is so strong. Everyone played it blind.
>>723290374
actually every single pc player had years of guides available to them
Anonymous
10/15/2025, 6:02:45 AM
No.723290510
[Report]
>>723290254
Could be either really cool if the tension was managed well and felt good, or really annoying
Anonymous
10/15/2025, 6:03:45 AM
No.723290559
[Report]
>>723290452
and only fags used them, same as today. anytime I saw someone online using the drake sword, I knew they were a bitch
Anonymous
10/15/2025, 6:04:52 AM
No.723290609
[Report]
>>723290710
>>723290452
How would they have years of guides when the game just came out?
The only guide that existed for DaS1 was stuff like pic related.
PC players also had to deal with the absolutely awful controls and optimization.
Anonymous
10/15/2025, 6:06:49 AM
No.723290710
[Report]
>>723290861
>>723290609
PC version came out a year after consoles
and even console players had JP streams to watch
Anonymous
10/15/2025, 6:08:05 AM
No.723290774
[Report]
>>723290967
Why even play a game if you're just gonna read guides and watch other people play it first?
Anonymous
10/15/2025, 6:08:18 AM
No.723290782
[Report]
>>723291484
>>723290337
Op here, I don't like speed running. Why do you think I prefer slower adventure games?
>>723289969
Then why are all the enemies faster
And I dont hear any clinking anymore. Nothing but waving cloth.
>>723289008
How is it a challenge build to use a regular weapon and a regular shield? I hate minmaxxing. And spears are no good for multiple enemies.
Anonymous
10/15/2025, 6:10:31 AM
No.723290861
[Report]
>>723290894
>>723290710
And most gamers at the time weren't terminally online. When I found out about Dark Souls 1 PoTD edition, I just found about it on a burned pirated disk at a flea market that sells pirated CDs of games and movies.
Anonymous
10/15/2025, 6:11:18 AM
No.723290894
[Report]
>>723290861
yeah but not everyone's a third worlder who got internet in 2020
Anonymous
10/15/2025, 6:11:25 AM
No.723290905
[Report]
>>723289969
Play Demons Souls or Dark Souls 1, then play Elden Ring. They're very similar on the surface, but they play a lot differently.
Anonymous
10/15/2025, 6:12:38 AM
No.723290967
[Report]
>>723291047
>>723290774
You are expected to do that in MMOs and MOBAs and shooters and strategy games and basically all PC games
Anonymous
10/15/2025, 6:14:30 AM
No.723291047
[Report]
>>723290967
>basically all PC games
>lists only multiplayer games
Anonymous
10/15/2025, 6:17:44 AM
No.723291184
[Report]
>>723291239
>>723289257
The combat in the Surge and Lords of the Fallen felt like trying to punch someone in a dream
Doesn't help that a lot of the time you'd smack something with a hammer the size of a fridge and it would barely react or take damage. I spent an hour fighting the elite enemies at the start of the game guarding that little area before realizing that it's just numbers and I was meant to be able to tank all their hits. Lost interest
Also both these games have great aesthetics at the start and then become so meh
Anonymous
10/15/2025, 6:18:53 AM
No.723291239
[Report]
>>723292332
>>723291184
Never played Lords of the Fallen but I dunno wtf you're talking about there with the Surge. Did you play the second one, maybe? It felt a lot...looser, I guess, even though technically it was harder in some ways
Anonymous
10/15/2025, 6:20:52 AM
No.723291323
[Report]
>>723291425
>sounds of your footsteps and clanking armor
I still hear that
>take your time
My Elden Ring playthrough (including DLC) took like 350 hours because I took my time
>healing spells actually had a purpose
If anything I got more use out of heals in Elden Ring with some of the undead monsters eating shit to a nearby heal than I did in Dark Souls
>shield was almost universally useful
Yes I also remember getting a Grass Crest Shield or Shield of Want and not having to pay attention to any other shield
>didn't need to roll every other second and every encounter
Elden Ring is genuinely bad about this but it's a consequence of the EXTREME aggression in enemy AI and especially boss AI; Dark Souls 3 is still closer to DS1 and DS2 in actual practice than it is to Elden Ring, and people heralded that one as "Bloodborne bosses against a Dark Souls character"
Sekiro isn't a Souls game
Anonymous
10/15/2025, 6:23:50 AM
No.723291425
[Report]
>>723291323
I could not take my time, because the enemies did not take their time with me.
>>723290782
>How is it a challenge build to use a regular weapon and a regular shield?
Because its a game that is heavier on the high fantasy rather than the realism. It expects you to be heavy on the magic in addition to being mechanically skilled.
Of course, the standard longsword is not a bad weapon, Square Off is one of the best weapon arts in the game. But using it as an R1 slasher on a passive shield build is really not efficient in a game that has a fairly high standard for what it expects out of you. Particularly against a big and tanky boss like Consort Radahn.
There are also solid medium shields, the Brass Shield in particularly is great. But using them without buffs or without a thrusting weapon that can hit around the shield isn't fully making use of their benefits.
I say challenge, because you are going in without a lot of buffs or tricks up your sleeve in a game that basically expects you're going to use every one that you can. The best move you did build-wise was stack defensive talismans. I'd recommend buying the crab the Thug sells in Liurnia/Leyndell as well.
The worst thing you did build-wise was go split on all stats so much. Faith/Int builds in particular are hard to do in this game and you've basically split your stats to the point that you're a noob of all trades. 35 Mind is great for a caster build, but not necessary for someone who plays sword and board. 35 Strength is okay for a mage build with melee as backup, but not for you. 45/45 on your casting stats is just not any good. The high INT incantations are not worth leveling for unless you know what you're doing.
My rec is to figure out what buffing incantations you want to use, and level Faith up to just that level. Dump INT to 12 and only use the Scholar's Shield spell. Cut your Mind in half. Put basically everything else into Strength and Endurance. Endurance softcaps at 50, Strength at 80.
Go for a Heavy infusion on your sword and Holy on your shield.
If you were tasked with directing a sequel, how would you increase the difficulty of DS1's combat style without devolving into rollslop or delayed swings?
Anonymous
10/15/2025, 6:28:37 AM
No.723291636
[Report]
>>723293657
>>723291496
Toning up enemy aggression across the board is pretty much the only way to do that, which means rollslop, and delayed swings are a direct response to panic-rolling and rollslop
There really isn't a way to increase the difficulty further without reducing the RPG elements than to just make bosses hit more and hit harder (enemies even in DS1 are plenty aggressive and DS3 onwards mostly just makes them swing the same but in longer sequences)
Elden Ring goes too far in the boss aggression angle but it's still not insurmountable, especially in light of the fact that Elden Ring has so many tools at your disposal you're obviously supposed to use (spirit ashes being the big one) that trying to solo everything ends up being a self-imposed challenge run more than a way to play
>>723291496
Minimise down-time (the punish windows are far too generous as this is coming from someone that just 2H STR weapon all day in DS), but don't give bosses huge anime combos and flashy shit like in the newer games (especially ER). Rework/remove kindling. The idea of having 5 base estus and option to consume humanity to make it up to +10 sure. But more than 10 estus is retarded. Rolling should have a knock-on downside where the more you roll, the worse each subsequent roll gets.
Anonymous
10/15/2025, 6:32:50 AM
No.723291801
[Report]
>>723292549
>>723289829
>yeah, after holding the shield up waiting for an opportunity, you retard
In real life someone would eventually just hook your shield with a halberd and force the shield out of your hands before impaling your guts. Shields in Dark souls are dogshit exactly because no enemy ever reacts properly to them.
>legendary knight that defeated dragons and participated in 500 battles? This same legendary knight will just poke your shield forever while never using any of the millions tactics meant to kill faggots with shields in real life
DS3 at least tried to correct this by having enemies like knights using moves to quickly break your stance if you tried to turtle forever. Ever since DS1 Fromsoftware is trying to get players to engage with the boss and not just turtle forever like mongoloids, which why more and more games like Sekiro and Elden ring push for a more fast-paced combat where players actually play the game instead of holding L1 forever.
Anonymous
10/15/2025, 6:33:20 AM
No.723291831
[Report]
>>723291645
Samefag here. Forgot to add, to rework humanities too. They should not heal/be spammable full heal, or at least, do something like DS3 where it's a one-time thing (until death). I never use humanities to heal, as I just give them all to the fair lady, but it is a legit' criticism of DS1 where they can be farmable, and can be very powerful healing. It isn't elegant game design.
Anonymous
10/15/2025, 6:39:43 AM
No.723292107
[Report]
>>723274103
me when I'm retarded
Anonymous
10/15/2025, 6:39:44 AM
No.723292109
[Report]
>>723291484
You could also just totally dump INT and use shield grease, if you need a few levels for anything.
Also, use your Flask.
Anonymous
10/15/2025, 6:42:37 AM
No.723292226
[Report]
>>723292459
>>723269582 (OP)
Fake ass fan, rolling has always been superior to shields in OG Demon's Souls and Dark Souls 1. Stop lying
Anonymous
10/15/2025, 6:42:51 AM
No.723292237
[Report]
>>723300883
>>723281184
Just having a jump button and very few invisible walls makes exploring in Elden Ring way better than most other Souls games.
Anonymous
10/15/2025, 6:44:37 AM
No.723292314
[Report]
>>723291496
remove iframes, increase stamina consumption, longer recovery between rolls.
Anonymous
10/15/2025, 6:45:14 AM
No.723292332
[Report]
>>723291239
My problems with the Surge's mechanics are similar to my problems with the Witcher 3's combat mechanics, a game I'm very fond of. I think that I should be able to judge with a glance how much it will take to stagger and enemy or knock him off his feet, and how many hits it would take to kill him. And vice versa, I can't tolerate being nipped at by an enemy and instantly losing all my hp. I LOVE the slowmotion mechanic, I LOVE the targeting limbs mechanic, and I found it very enjoyable getting used to the overall movement. But I just can't get past the numbers shit. If I pick up a weapon that slows my swings down to four seconds a pop and the thing looks like a fridge on a stick, I want to see it put a sucker on the FLOOR. ASS UP ready to be flattened. But no because of my stats it's just clang and he didn't even notice and oh btw he hit me while I was doing that. Just can't do it. Not when I know there's a better way.
I love every Souls game, played and beat them all multiple times, but Elden Ring just didn't do it for me, dunno why. It was cool being able to jump though
Anonymous
10/15/2025, 6:46:43 AM
No.723292404
[Report]
>>723292508
>>723292337
I will never forgive FS or the souls community for ER
Who knows what the next one will be like atp
>>723292337
Elden Ring's lack of structure in exploration outside of the "legacy dungeon" areas (big boss-containing areas like Stormveil Castle) ends up being its downfall but overall I do actually think ER is probably their strongest game to date. I'm excited for whatever they put out next, since in a perfect world it definitely won't be open-world.
Anonymous
10/15/2025, 6:48:09 AM
No.723292459
[Report]
>>723292740
>>723292226
I never liked rolling if I could help. Would always block if I could.
>>723291484
The moment to moment gameplay does do minmaxxing any good. You don't want to be buffing for regular enemies either. The spells are for that. I want to have a universally useful build, that can cast spells when I need to be at range.
>>723292404
>>723292430
I think it felt different because it was more built around co-op and summoning, but in the earlier games those things were just for if you were stuck, basically the difficulty setting. I could tell a lot of bosses in ER expected you to have people with you. And immediately afterward they made a full on co-op game, so it's kinda obvious. A lot different from the lonely and tense feelings of the earlier games
Anonymous
10/15/2025, 6:50:23 AM
No.723292549
[Report]
>>723291801
So I'm not allowed to enjoy a slow paced adventure game, is that the way of it? That's what I like, and there's none of it to go around these days.
Anonymous
10/15/2025, 6:51:05 AM
No.723292582
[Report]
>>723291496
Attacks target large areas with hitboxes far too meaty for a quick forward fast-roll to deal with. I'm talking Manus' Triple Darkbead, redoing the effects of the Firesage so that it is convincingly a 2 second long hitbox on its WoG style explosion, enemies just constantly vomiting a stream that a dumbass rolling straight into would get punished by, etc. Some bosses might attack from directions relative to the stage rather than from the boss, i.e. the windows of Gwyndolin's arena can deal damage via moonlight and you have to hide behind the pillars away from the windows, rather than away from the boss' projectiles. Things that award spatial awareness rather than circle spamming.
Bosses have disengage attacks that reset positioning to neutral to avoid getting their asses ate 24/7. Some would be a polite "I fly away now and ass slam where I land" while others are "AC4A Quickturn to blade spam 30 feet" and will fuck you up.
Rework how heavy armor and poise are balanced. Good defense armor should not necessarily be good poise armor. If you're getting hit, it should have a cost that is significant, and it should be fair enough to let people consider facetanking a couple swings to DMB Falchion a boss for a little bit but not for the entire time. Maybe change how poise regen works once you've been staggered to necessitate another form of evasion or damage mitigation.
Lastly, add make at least SOME boss fog gates require enemies to be dead. I'm tired of people running past from every fight but bosses. In order to fight O&S you have to fight the giant knights. To fight Gwyn all the Black Knights must be dead. Some enemies only have to be killed once. You can fight Gaping Dragon without killing the Channelers but they do buff him of course. You get the gist.
Anonymous
10/15/2025, 6:51:59 AM
No.723292624
[Report]
>>723292508
I agree with you but my list of grievances amount to an essay on FS' entire catalogue
Anonymous
10/15/2025, 6:53:19 AM
No.723292684
[Report]
>>723313858
>>723292430
>strongest game to date
I don't know how you can say this? The open world, as you admitted, is it's biggest problem. It ends up skipping 90% of the games content and accidentally turning it into a boss rush.
Anonymous
10/15/2025, 6:54:01 AM
No.723292719
[Report]
>>723275925
>rolls early
Cool webm, bitch
Anonymous
10/15/2025, 6:54:26 AM
No.723292740
[Report]
>>723292871
>>723292459
The problem here is 45/45 is neither fish nor fowl in a bad way.
Casting basically requires full investment to be good in the end game. Most major stats do.
Dump INT, at the very least. In your position there's no gain to having it beyond 12 for Scholar's Shield (and maybe not even that if you have access to Shield Grease).
Use those levels to pump Strength.
Anonymous
10/15/2025, 6:55:31 AM
No.723292787
[Report]
>>723288924
people weren't recording gameplay for upvotes on reddit on the playstation 3. this might be difficult for you to imagine but most people didn't care about streamers or youtube personalities back then
Anonymous
10/15/2025, 6:57:46 AM
No.723292871
[Report]
>>723305434
>>723292740
I need it for the Golden Order Seal. It has way better numbers than the Clawmark Seal ever did, even when you put points into strength.
>>723291496
Delayed swings are there to explicitly punish rollslop. Spamming the dodge button as fast as you can gets you caught by a delayed attack, forcing you to actually time your dodge well if you want to rely on dodge as your only defensive option because you're some kind of autist. If you aren't solely focused on dodging and willing to use other defensive tools, like blocking, delayed attacks pose no threat at all.
>>723288626
Why is the right arm unarmored whereas the left arm isn't? It would make sense to switch them around
Anonymous
10/15/2025, 7:01:32 AM
No.723293040
[Report]
>>723292960
Left arm holds the shield in front of the body, so it has more armor. Right arm holds the weapon to the side, and has less armor so it's faster and more maneuverable. Some armor IRL was like this too
Anonymous
10/15/2025, 7:04:18 AM
No.723293105
[Report]
>>723293457
>>723292508
I think it's partly a consequence of both the lower and higher stakes of being a Tarnished trying to become Elden Lord versus being an Undead trying to link the fire or thwart the Undead Curse, the Lands Between are totally fucked but that's just "the most important continent" on a whole planet with other diverse regions, cultures and civilizations, even if Marika also holds power over that planet's reality. There's a bunch of Tarnished who've given up entirely on the Elden Lord game or never even cared for it in the first place, and being Tarnished doesn't have any real drawbacks or caveats compared to being human, besides not being able to come back from the dead infinitely if you can't see Marika's grace. It's not even entirely clear who's eligible for Tarnished status since it's supposed to be Godfrey's warband were exiled as Tarnished, but people like Roderika were suddenly elected Tarnished and there's samurai from the Land of Reeds like Okina or (You) if you start as a Samurai. There's sentient magical creatures running around like jars. Everybody's just trying to make the best of it while cursing Marika for upending everything for seemingly no reason.
Meanwhile being Undead sucks, you're a pariah in the world (DS1 opens with you in a prison for Undead in the ass-end corner of the world, DS2 opens basically stating you were forced to abandon family or even a wife and child, DS3 opens with you being a nobody in a coffin come back against your will as an Unkindled) and the only friendly faces you're going to find are other Undead compelled to adventure in strange and forgotten places full of monsters while the entirety of reality falls apart around them. If you lose purpose or die too often, you go Hollow and turn into a mindless zombie. You're inextricably tied to the cycle of Fire and Dark and there's forces like the serpents or Londor that want to take advantage of that. All that and you're pawns of the gods, who are just Gwyn's descendants.
Anonymous
10/15/2025, 7:04:22 AM
No.723293108
[Report]
>>723293186
>>723292960
Exact thing I always thought. But I think it comes down to how you fight given that you're very aware of which parts are armoured, which arm is heavier and your stance and so on. Imagine he loses or discards his shield, you'd want your grabbin' arm/swattin' arm to be the non-dominant one, and depending on how you're using your sword, you may want less weight on your arm to not kill your shoulder or slow down explosive arm movements.
Anonymous
10/15/2025, 7:06:19 AM
No.723293186
[Report]
>>723293925
>>723293108
Don't see why you'd want your forward arm less protected and your weapon arm to be heavy. Maybe if you were fencing or something, sticking the weapon arm out and away from the rest of your body
Anonymous
10/15/2025, 7:12:17 AM
No.723293457
[Report]
>>723293752
>>723293105
Solid writeup. I know I am being harsh, but I really think one of the reasons a lot of people don't see a difference in quality/merit between the lore of ER versus earlier games is that they never grasped the themes of the older games to begin with.
To be clear I'm not saying ER's lore is meh compared to DS', I'm saying I genuinely never even wondered about anything in ER as I was learning it. I think it's derivative and pointless and I never cared. Not trolling.
Anonymous
10/15/2025, 7:13:38 AM
No.723293506
[Report]
>>723293617
>>723291645
>Rolling should have a knock-on downside
What if each subsequent roll had an additional stamina tax? Panic rolling and roll spamming would result in even faster stamina depletion, limiting the players response to an attack opening
Anonymous
10/15/2025, 7:15:45 AM
No.723293617
[Report]
>>723293506
Yeah that's a good and pretty easy way of doing it. I was thinking it gets slower each time as you can't just muscle out of it with just pumping stamina/end, but whatever, still good and better than what the games currently have.
Anonymous
10/15/2025, 7:16:40 AM
No.723293657
[Report]
>>723293727
>>723291636
>self-imposed challenge
If you think that using spirit ashes is the "intended" difficulty and not tardmode, you're the one who's challenged.
Anonymous
10/15/2025, 7:18:22 AM
No.723293727
[Report]
>>723293657
Just about everything can be tardmode. Even 2H melee which many deem shit or "challenge", can be tardmode like with this video posted before,
https://www.youtube.com/watch?v=ZF_Gksd_4Y0
Sorcery can be tardmode. Spirits can be tardmode. ER is a dial, it has many ways to increase or decrease the dial, it isn't just a "one thing = tardmode".
Anonymous
10/15/2025, 7:18:26 AM
No.723293732
[Report]
>>723293881
I like Bloodborne but it more or less solidified the direction Fromsoftware was gonna go now. Armor cannot be upgraded, instead of real armor most of it is trenchcoats, robes and cloaks, no poise, shield usage is insulted in item descriptions, naturally it makes no noise either. From really dropped the ball with DaS3 and ER in those regards.
Anonymous
10/15/2025, 7:19:03 AM
No.723293752
[Report]
>>723293895
>>723293457
Elden Ring is interesting but in a totally different and less overtly Berserk inspired direction, there's a loooooot of depth and detail in regards to the process of alchemy and even the equation of gold and godhood going on. Sometimes they slap you over the head with it like describing a "Primordial Crucible" where all life is a melting pot, sometimes they just have a huge amount of corpse-ash everywhere. There's a reason Radagon and Marika are a "Red King" and a "White Queen", along with Radahn and Miquella incidentally
Anonymous
10/15/2025, 7:22:13 AM
No.723293881
[Report]
>>723293732
>shield usage is insulted in item descriptions
made me laugh when I saw that. A friend of mine refuses to play Bloodborne because he took it personally, he likes hiding behind a big shield and poking things with a spear
Anonymous
10/15/2025, 7:22:38 AM
No.723293895
[Report]
>>723293910
>>723293752
I hear ya and I have heard it all before. Knock yourself out but, last time I got into ER lore I actually started to sympathize with my girlfriend, I realized this is how she felt when I talked about Dark Souls lore. Like Miqwhat? Eh...she what? Who cares?
Anonymous
10/15/2025, 7:22:58 AM
No.723293910
[Report]
Anonymous
10/15/2025, 7:23:22 AM
No.723293925
[Report]
>>723293968
>>723293186
there's no good reason not to protect your sword hand
but weak dicklet japs think plate armor is impossible to move in, longswords are one-handed weapons and you use weapons by smashing them into the ground so this design too bad all things considered
Anonymous
10/15/2025, 7:24:37 AM
No.723293968
[Report]
>>723293925
It's a customized set of armor for an elite knight. Whoever made it that way apparently preferred having their sword arm light and fast and not weighed down. Maybe not the best move for a less trained and skilled fighter.
Anonymous
10/15/2025, 7:27:26 AM
No.723294094
[Report]
>>723294113
>>723289709
the half torso dragons copy pasted 50 times symbolise the half finished game
Anonymous
10/15/2025, 7:27:59 AM
No.723294113
[Report]
>>723294094
MIYAZAKIIIIIIIIIIIII
Anonymous
10/15/2025, 7:29:04 AM
No.723294162
[Report]
>>723294264
>>723292508
>I could tell a lot of bosses in ER expected you to have people with you
Which ones? Because it really didn't to me and them buffing every boss and putting it on roids for nightreign kinda confirmed it
Anonymous
10/15/2025, 7:31:30 AM
No.723294264
[Report]
>>723294431
>>723294162
The speed and endless combos. Sure it was still doable solo, but it didn't feel like it was intended to be fought alone. Pretty sure that's why they added those soul salts or whatever they were to summon NPC phantoms anytime, in case you were offline or something. The bosses were far more reasonable and more like previous Souls bosses if you had someone else in there. Meanwhile, summoning in previous Souls games made pretty much every boss into EZ mode because they weren't really made to fight more than one person at a time.
Anonymous
10/15/2025, 7:36:06 AM
No.723294424
[Report]
>>723269582 (OP)
yeah the rollslop is lame, I always said shield gameplay is much more engaging but nooo everyone wants their reaction minigame
Anonymous
10/15/2025, 7:36:17 AM
No.723294431
[Report]
>>723294479
>>723294264
souls games have npc summon signs before bosses so they're meant to be ganked too
Anonymous
10/15/2025, 7:37:50 AM
No.723294479
[Report]
>>723294620
>>723294431
That was their version of the difficulty setting. If the boss was too hard, summoning was how they made sure people didn't get stuck. Nothing wrong with it, but that's how it was. Most bosses were completely trivialized when they had to split their attention and attacks between 2 or more attackers.
Anonymous
10/15/2025, 7:38:59 AM
No.723294526
[Report]
>>723292960
Imagine you are guarding with a shield. You are using that side of your body for defense, so it is more heavily armored. Its the side you are more likely to take hits because its already being deployed to block. The sword arm however needs to be more mobile and is being used for offense.
Anonymous
10/15/2025, 7:41:37 AM
No.723294620
[Report]
>>723294720
>>723294479
>Most bosses were completely trivialized when they had to split their attention and attacks between 2 or more attackers.
Thats still the case with elden. If there was a proper aggro system that made the boss target the highest dps it'd work but it completely breaks the ai on most. Consort radahn as an example has a few attacks that just glitch out when you summon other players or npcs
Anonymous
10/15/2025, 7:44:03 AM
No.723294720
[Report]
>>723294620
For me it was Divine Beast doing a fucking 90-degrees hard right with his wind breath to catch my Mimic Tear, while pointed at me.
Anonymous
10/15/2025, 7:53:22 AM
No.723295056
[Report]
>>723295227
>>723295010
post the bloodborne ones my PC ate my dedicwated wam and won't load stuff
Anonymous
10/15/2025, 7:53:50 AM
No.723295073
[Report]
Anonymous
10/15/2025, 7:55:59 AM
No.723295151
[Report]
Anonymous
10/15/2025, 7:58:09 AM
No.723295227
[Report]
>>723295056
I never finished bloodborne so you get thief instead.
https://www.youtube.com/watch?v=GFXQ-r2iKqQ
Anonymous
10/15/2025, 7:58:57 AM
No.723295243
[Report]
I have Fromsoft zoomer broccoli hair muttgoblin fatigue. You cant have nostalgia for 2011
>>723295010
Does ER really have no armour walking sound for the player? Or do they mean exactly the DS1 sound?
Anonymous
10/15/2025, 8:01:04 AM
No.723295323
[Report]
>>723295303
no lol ER has boots/shoes/metal greaves walking sonuds OP is just stupid
Anonymous
10/15/2025, 8:01:40 AM
No.723295352
[Report]
>>723295592
https://youtu.be/zvHN-ViCRnc
tfw no desert bloodborne dlc
Anonymous
10/15/2025, 8:03:34 AM
No.723295429
[Report]
>>723295303
https://www.youtube.com/watch?v=Yff4XGEyL7k
Yeah, just has a lower volume so you usually can't hear it over wind and other ambience.
>>723295010
People really underestimate how much good sound adds to a game. It's one of those things that usually goes unnoticed unless it's bad
Anonymous
10/15/2025, 8:07:46 AM
No.723295592
[Report]
>>723295352
>Bloodborne locked to PS4
>The Duskbloods locked to Switch 2
It sucks being into gothic victorian games
https://www.youtube.com/watch?v=HPjJCVylFBo
Anonymous
10/15/2025, 8:07:54 AM
No.723295598
[Report]
This will be dark soul in 202X
Anonymous
10/15/2025, 8:08:20 AM
No.723295625
[Report]
>>723295997
>>723295571
Sound is more important than visual. This has been demonstrated with film but still, most people aren't aware of it and still talk about "graphics" 99% of the time. It's like those who scream that music should be playing every minute of every game, and critique Souls for not doing such.
Anonymous
10/15/2025, 8:16:53 AM
No.723295971
[Report]
>>723292925
This is the ultimate cope. Telegraphing an incoming attack and punishing the player for reacting as if the laws of physics exist in your universe is just the devs seething at seeing too many people do blindfolded, standing on their heads and only using their pinky toes to do a level one playthrough on DS1. Rollslop is supposed to be rolling regardless of context. Punishing observation and reaction is just breeding absolutely dogshit habits just means you have nothing else to offer as a developer. Hence why it has become Fromsoft's biggest trick they've been leaning on for difficulty since DS3.
This is a studio that is scared to make its combat complex and simultaneously scared of it being "too easy" so they have no good options left.
Anonymous
10/15/2025, 8:17:22 AM
No.723295997
[Report]
>>723295625
Newer big titles seem to have less recognisable sound FX. Not sure if there's a word for an audible silhouette.
https://www.youtube.com/watch?v=gfKKgPoGiEE?t=45s
It's a real shame
Anonymous
10/15/2025, 8:35:27 AM
No.723296639
[Report]
>>723296831
>>723275673
Wut. Elden ring's apply all of three buffs to yourself before every fight so you don't die to a stiff breeze and brainlessly facetanking is gameplay to you?
Anonymous
10/15/2025, 8:41:22 AM
No.723296831
[Report]
>>723296639
Worked for DS1's Havel-clowns siptanking through everything
Anonymous
10/15/2025, 8:46:45 AM
No.723297037
[Report]
>>723275925
2nd half of the game doesn't exist LALALALALALALA
Anonymous
10/15/2025, 8:48:39 AM
No.723297107
[Report]
>>723269582 (OP)
Sorry, could you repeat that? All I heard was "skill issue".
Anonymous
10/15/2025, 8:49:40 AM
No.723297147
[Report]
>>723269582 (OP)
My memory might be off but weren't shields(specifically greatshields) the answer most people found to yaoi prince radahn? Also I dunno about you but I've gotten pretty decent mileage from the urgent heal spell. Not gonna pretend that the games haven't gotten a faster pace but there's still enough of a lull during fights to do other things
Anonymous
10/15/2025, 8:53:03 AM
No.723297312
[Report]
>>723269582 (OP)
What is wrong with rolling?
>>723269582 (OP)
>shield was almost universally useful
Shields are incredibly strong in elden ring. I swear you retards never even tried to use them
Anonymous
10/15/2025, 8:56:42 AM
No.723297442
[Report]
>>723297383
I did but the rickety wooden shield just couldn’t stand up to Margit’s giant holy hammer so I deemed them useless.
Anonymous
10/15/2025, 8:58:52 AM
No.723297528
[Report]
>>723297785
Don't blame From Software. Blame mentally ill soulsslop fans. None of these games were ever good. The only legit selling point for Dark Souls was that information was scarce and you could share tips with other people like telling them they can get a cool sword by shooting a dragon's tail.
The gameplay was never good, it was just something to talk to people and the viral marketing spread the word.
Anonymous
10/15/2025, 8:58:53 AM
No.723297529
[Report]
>>723298758
>>723297383
A tiny number of shields are strong in a limited amount of scenarios. Any serious boss will blow through all but the heaviest shields augmented with magic with their endless combo strings, bypass the shield entirely with AoE crap, or chip damage you to death. And that's before getting into the numerous drawbacks shields have, such as rooting you to the spot, exposing you to attacks that'll blow you clear across the room even with a greatshield, or blow your ass out if you slightly misjudge the stamina cost on a blocked attack.
You know what doesn't have any of these issues? Rolling, which also has a teeny tiny fraction of the stamina cost, and comes with free repositioning on top.
Anonymous
10/15/2025, 9:05:31 AM
No.723297785
[Report]
>>723297528
Demon's and Dark 1 had good gameplay in the sense of how they handled player expectations. Yeah, the whole swinging a sword aspect has always been pretty fucking basic, but the games were propped up by how unique they were at the time. Dark Souls got its reputation as "the difficult game" by doing nothing more than expecting players to take enemies seriously, and not funnel them through a convenient linear hallway that scales with their power. It placed you in a world, and let you figure out for yourself that a) even the raggedy as fuck zombies can tear you a new one if you don't watch out, and b) not every area you can go to is one you should go to. It rewarded players that actually paid attention and didn't treat enemies like just bundles of XP and loot, which was basically unheard of at the time.
Fromsoft has fallen far, but it's worth remembering that they used to understand how to make good games, and how to make difficulty feel fair/like failure was your own fault based on conscious decisions made, not due to missing a single roll during the boss's endless aggressive combo string. I always point at the first mimic in DS1 to illustrate this. It's placed absolutely flawlessly, and with great care. You're about 1/3rd through the game, long enough to not even consider mimics to be a thing at all, but also after enough chests that you have an intuitive idea of what they look like. You're in a place that is rife with traps and ambushes, and naturally puts you on guard and makes you attentive and suspicious. And then you enter an empty room that looks like a torture chamber, splattered with blood, and a single chest just sitting there. Even without knowing that mimics are a thing, any player who played the game by its rules up to this point would go "something's up with this shit".
Anonymous
10/15/2025, 9:10:35 AM
No.723297980
[Report]
My issue with eldenring is really just the bosses and how they will keep attacking non stop for 5 minutes straight and then give you a window to strike them once or twice. That is unless their wacky moves cause them to spin around and land somewhere 10 meters away from you so you have to chase after them at which point its over and the waiting for them to stop attacking begins again.
Anonymous
10/15/2025, 9:12:07 AM
No.723298040
[Report]
>>723297383
i dont think shields are that strong. like a small number of them are maybe and even then you still have to stack buffs or min/max
Anonymous
10/15/2025, 9:19:22 AM
No.723298325
[Report]
>>723295571
I don't have any experience with sound design, so I can't tell you why, but the original DayZ Mod had this incredible atmosphere when it came to sound. Footsteps, distant gunshots that really sounded distant, but still told an experienced player what gun it was, the way your gear would make noise when you ran, reload sounds.
Was a bad development to have armour etc associated with asians. But they were interested. Did a lot of work. Gave it a bad accent but it wasn't all bad. I like Demons's Souls and Dark Souls. Dark Souls 2 could have been good if it wasn't downgraded.
Use a low resolution, blend all so all looks good. Enough detail for everything. In a world. Mortal Shell looks better, the wrong kind of restraint absent. It not a vector for monsters. More more men, strange, mist, woods, hint of a story.
After seeing the dev with a white girl he paid for, to rape, I want them killed. The entire country. All the people. The games are bad to me not. They are that, nothing but that. That is what I want but I can do better than wants.
Dark Shield
The girl fucked scanned and put in came. The dev mutilated by her father. In any way he wants for however long. Forever. All the hate he sees spent in everlasting supply making the gook regret ever being alive.
A knight for her in game. Models of Germans, English, French, Any pale enough to pass as people. Tall, strong, handsome, left out by the world. Too good. Taken. Belonging to the best that is hidden from becoming an act: them.
Had in that game. Protection. Girl pays for permanent memory with pussy. Little, too little, for him.
Him a giant ment to fell worlds of wrong. People are suggestions. Even if breaking him, nothing to him. Not the focus. Not the mission.
Anonymous
10/15/2025, 9:27:24 AM
No.723298664
[Report]
>>723299075
Anonymous
10/15/2025, 9:29:51 AM
No.723298758
[Report]
>>723298951
>>723297529
Rolling is even easier to fuck up which is why /v/ keeps whining about delayed attacks. Almost every shield is viable for blocking when barricade shield exists
Anonymous
10/15/2025, 9:31:40 AM
No.723298826
[Report]
>>723299075
>>723298401
Put me in r/screencaps gentlesirs
Anonymous
10/15/2025, 9:35:13 AM
No.723298951
[Report]
>>723299198
>>723298758
>delayed attacks
Exist to punish players who react to telegraphed attacks by dodging when they see a windup, which any dev who isn't retarded would reward.
>combospam
Exists to punish players who react to telegraphed attacks by blocking when they see a windup, which, again, any dev who isn't retarded would reward.
DeS and DaS actively rewarded observation, modern Souls punishes it and turns it into Simon says shit.
Anonymous
10/15/2025, 9:37:50 AM
No.723299075
[Report]
>>723299153
>>723298401
>>723298664
>>723298826
What happened to that namefag retard who said he was suing fromsoft for keeping half of bloodborne locked away somewhere. He used to post on /vg/ nonstop.
Anonymous
10/15/2025, 9:39:37 AM
No.723299153
[Report]
>>723299075
He was in /erg/ when nightreign datamines happened.
Anonymous
10/15/2025, 9:40:42 AM
No.723299198
[Report]
>>723299351
>>723298951
There's no observation in DeS and DaS because there is no reward difference between block and roll. In ER if you roll and can only get an R1 punish it's objectively worse than a potential guard counter or jump R2. ER is the only game beside sekiro which rewards picking the right response.
Anonymous
10/15/2025, 9:44:45 AM
No.723299351
[Report]
>>723299198
One consumes more stamina, and stamina is much less plentiful in early Souls than it is in later Souls. Rolling repeatedly in DaS1 will completely drain your stamina bar, meanwhile it's all but impossible to run out of stamina purely from rolling in ER. There is also the detail of positioning, which is completely irrelevant by the time of ER thanks to pretty much every attack having instant tracking.
Guard counters are cool and all, but they don't make up for how much worse the gameplay is from moment to moment.
Anonymous
10/15/2025, 9:45:05 AM
No.723299365
[Report]
>>723297383
They added that guard counter or whatever which is just parrying for casuals
Anonymous
10/15/2025, 9:45:09 AM
No.723299367
[Report]
“The Cursed Forest Knight | Dark Medieval Tale
https://www.youtube.com/shorts/Xnfsl47meBY
Anonymous
10/15/2025, 9:46:06 AM
No.723299407
[Report]
>>723299830
>>723298401
Mortal Shell is a fuckin good game
>>723299407
That's the closest "Soulslike" to Dark Souls 1 personally. Overall, not just aesthetically. I remember the last level (I think it was the last level) being obscenely obnoxious and large. Some empty, flat, grey area. Tediously long and boring. But other than that, is actually solid and unique unlike seemingly all other "Soulslikes"
Anonymous
10/15/2025, 10:05:08 AM
No.723300206
[Report]
>>723300417
>>723299830
are you talking about that large crystalline geometric temple area? that area was so lame. looked cool but wasnt interesting to play.
Anonymous
10/15/2025, 10:07:45 AM
No.723300318
[Report]
>>723298401
I...recognize this posting style. You've been here for years. If it's you, I saved several of your posts a few years ago.
Anonymous
10/15/2025, 10:10:27 AM
No.723300417
[Report]
>>723300206
Think it was
https://youtu.be/7VVp8JMuwzQ?list=PLVBHCZXojrJd-J6rSjsrvFfLJHXSOqOtq&t=133 this area.
The area after this is a boss and that is a big open grey area too as you can see in 'part 11' of that playlist. Doesn't look so bad here though.
Anonymous
10/15/2025, 10:16:28 AM
No.723300630
[Report]
>>723300686
>>723269582 (OP)
The shield was not useful in DS1, how can it be useful if it prevents me from two handing my beloved great club?
Anonymous
10/15/2025, 10:18:17 AM
No.723300686
[Report]
>>723300791
>>723300630
This but Zwei for me. I love that thing. Amazes me I haven't bothered to try it in DS2 or DS3, I hear it has a different moveset in both or one of those games. Grasscrest on the back, and always 2H Zwei. Awesome moveset. I wonder if I'll finally try shields in ER.
Anonymous
10/15/2025, 10:19:02 AM
No.723300715
[Report]
>>723279780
It really doesn't feel like a coherent world does it. It's more like an interactive painting than a living world. Pretty vistas everywhere but then there's one single crumbling road per region, every castle full of soldiers that can open and close gates but can't plug in the massive holes in walls.
Anonymous
10/15/2025, 10:19:52 AM
No.723300740
[Report]
>>723301131
What a horrible thread
Anonymous
10/15/2025, 10:21:35 AM
No.723300791
[Report]
>>723300686
It has the same but you mostly use the sprint stab move because bosses are too fast to swing it slowly
Anonymous
10/15/2025, 10:23:08 AM
No.723300854
[Report]
>Start up your new game
>beat the first enemy
>immediately turn off the game and never play again
Anonymous
10/15/2025, 10:23:11 AM
No.723300857
[Report]
>>723300948
>>723269582 (OP)
My dear friend.... just let it go. We are never going back home. Just enjoy Dark Souls 1 for the ludokino adventure that it was and let the retards enjoy their modern rollslop garbage.
It's all you can do....
Anonymous
10/15/2025, 10:24:31 AM
No.723300883
[Report]
>>723292237
You can have a fucking jump button in every souls game if you want to, but you don't need it
>>723300857
This.
Even Fromsoft can't make DS1 again, they tried with DS3.
Anonymous
10/15/2025, 10:28:32 AM
No.723301039
[Report]
>>723299830
I got almost halfway through the game before I figured out how to level up. I thought it was just insanely hard. I thought you had to find your name before you could level, but you get your name when you take the first level up haha...
Anonymous
10/15/2025, 10:31:21 AM
No.723301131
[Report]
>>723301174
>>723300740
Because it isn't typical contrarian spam for a change? Damn, sorry for you. One of the better Souls threads, and one of the better /v/ threads (not much of a bar).
>>723300948
No way. DS3 was a sequel to DS1 to close it all off and mostly copied BB (half-ass attempt to anyway) in terms of combat. They have lost the DS1 magic though.
Anonymous
10/15/2025, 10:32:08 AM
No.723301168
[Report]
>>723269582 (OP)
Go play Chivalry or M&B and stop whining you fucking nerd.
Anonymous
10/15/2025, 10:32:19 AM
No.723301174
[Report]
>>723301279
>>723301131
You're searching high and low for a sniff from my cock
Anonymous
10/15/2025, 10:34:43 AM
No.723301279
[Report]
>>723301701
>>723301174
Very high as it doesn't drop past your nuts.
Anonymous
10/15/2025, 10:39:50 AM
No.723301480
[Report]
>>723300948
Yep. Just gotta admit when it's ogre.
Anonymous
10/15/2025, 10:45:34 AM
No.723301701
[Report]
>>723301279
hmmmm, no. I've seen his cock, it's pretty large
Anonymous
10/15/2025, 10:46:06 AM
No.723301715
[Report]
>>723302539
>>723271506
The issue with all ERfags like you is that you talk exclusively in terms of meta gaming and minmaxing, and completely ignore how a player going into his first blind playthrough may have a miserable experience because the game design and balance are AWFUL - and according to you the only way to play it "properly" is to metagame with a wiki and discord open and balance everyhing for yourselt
Anonymous
10/15/2025, 10:47:52 AM
No.723301760
[Report]
>>723274278
and it's dogshit
Anonymous
10/15/2025, 10:51:03 AM
No.723301889
[Report]
>>723302018
>>723274704
>and you should always, always try out stuff on your own
yeah sure I have thousands of hours of free time I can waste on a single game trying out every possible status, spell and weapon art on every enemy in the game to see what works, so then I can make a perfect playthrough where I annihilate everything and brag about it on /v/
Thanks Miyazaki for your revolutionary game design!
Anonymous
10/15/2025, 10:54:43 AM
No.723302018
[Report]
>>723301889
>PLEASE don't make me play the game!
Anonymous
10/15/2025, 11:00:47 AM
No.723302236
[Report]
>>723302601
I should go back and beat the smelter demon
Anonymous
10/15/2025, 11:00:52 AM
No.723302242
[Report]
>>723272413
Yup. DS1 is an ARPG. Most things after focus on the A and diminish the RPG. Everything since ds3 is just an action game with none of the power fantasy, made for those with humiliation and cuck fetishes who like playing as a total loser in a world of winners.
Anonymous
10/15/2025, 11:02:49 AM
No.723302321
[Report]
>>723284280
True. Elden Ring is designed to be miserable if played normally to engagement-farm the "git gud" discourse which makes these games sell AND deflects most of the criticism aimed at them.
But they also filled the game with completely broken items, buffs, spells, weapons and skill so you can look up a guide to see what works and completely decimate each and every boss (bossfights are the only thing tha matter btw, the entire rest of the game may as well be a pretty loading screen because of how heavily the challenge leans towards bosses only)
Anonymous
10/15/2025, 11:06:43 AM
No.723302456
[Report]
>>723292925
This wouldn't be a problem in need of punishing if they removed most of your iframes and made rolls more expensive stamina wise
they just make the game less intuitive and fun to fix an issue they brought upon themselves
it's backwards ass game design
Anonymous
10/15/2025, 11:08:58 AM
No.723302539
[Report]
>>723301715
NTA, but there's a pretty wide range between wikigaming and picking up a shield and only a shield to pair with their weapon and going "I'm a blockbuild now :)" and never touching any of the many other arts, magics, items or basic inputs (so many people go through the game without using even a single guard counter). There's a great many tards that will only engage with the most surface level mechanics and then bitch moan and throw a tantrum when the game doesn't hand them a win on a platter despite them hardly engaging with the mechanics.
Anonymous
10/15/2025, 11:09:56 AM
No.723302569
[Report]
>>723291496
I always thought that rolling into a swinging sword should punish you, not reward you.
I can see dodging backwards as a reasonable move, but the rolling into a weapon has always bothered me. It doesn't make any sense.
Anonymous
10/15/2025, 11:12:30 AM
No.723302650
[Report]
>>723302601
I tried the one in Iron Keep a few times and then just skipped it and never went back.
i know there's another one somewhere but I haven't fought that.
Anonymous
10/15/2025, 11:13:22 AM
No.723302686
[Report]
>>723303268
sekiro is their best game
Anonymous
10/15/2025, 11:15:16 AM
No.723302757
[Report]
>>723269582 (OP)
Everything you listed is still true for Elden Ring. Only nightreign really sped things up to where you have a point to make.
Anonymous
10/15/2025, 11:21:41 AM
No.723302962
[Report]
>>723288924
>a low level beginner mob behaves like a low level beginners mob
Wow!
>>723269582 (OP)
>Remember when you could actually hear the sounds of your footsteps and clanking armor? Remember when you were able to take your time, and healing spells actually had a purpose? Remember when your shield was almost universally useful and you didn't need to roll every other second and every encounter?
Yes I remeMber Dark Souls 3
The only game where shields are useless is Dark Souls 2 if you don't level ADP to 30 Agility and get 3 billion endurance
Anonymous
10/15/2025, 11:24:57 AM
No.723303091
[Report]
Anonymous
10/15/2025, 11:26:32 AM
No.723303162
[Report]
>>723303087
Those guys are fucking stupid. No remorse using ranged to soften them up.
>hey guys here's a sneak-peek for ER's non-stop spam combos!
Anonymous
10/15/2025, 11:28:58 AM
No.723303250
[Report]
>>723303087
I love DS2 so much bros
Anonymous
10/15/2025, 11:29:26 AM
No.723303268
[Report]
>>723302686
from best game is For Answer
their best souls is Demons
their best series is Kings Field
>>723269582 (OP)
Thinking shields are bad in Dark Souls 3 outs you as retard that never understood how to use shields in the first place
Dark Souls 3 shields are insanely powerful
Elden Ring shields are OP and should have been nerfed
Anonymous
10/15/2025, 12:15:37 PM
No.723305084
[Report]
>>723305396
>>723304931
>Black Knight shield and weapon
My man. I used the full set, but still, rare. I did eventually swap it for Dragonslayer Greataxe just to have something to spend FP on.
Anonymous
10/15/2025, 12:23:12 PM
No.723305396
[Report]
>>723305627
>>723305084
>playing as woman
cringe
Anonymous
10/15/2025, 12:24:15 PM
No.723305434
[Report]
>>723292871
It really isn't worth it.
Anonymous
10/15/2025, 12:29:25 PM
No.723305627
[Report]
>>723305396
That's your only takeaway as you've contributed nothing to this thread but also too stupid to keep quiet. "Cringe" is too generous for you.
Anonymous
10/15/2025, 12:34:50 PM
No.723305824
[Report]
>>723306023
>>723269725
my favourite thing about dark souls was learning how to traverse lordran, the interconnected world made it feel like some kind of metroid game but in 3D with a giant scale, I'd always look around whenever I entered a new area and tried to figure where I was compared to the great wall of anor londo - dark souls 2 and 3 very rarely give you that feel, bloodborne KINDA does it but its mostly night-time for like 2\3 of the game so you can't see shit where you are
Anonymous
10/15/2025, 12:39:41 PM
No.723306023
[Report]
>>723305824
Same here. Such as how consistently accurate it is, too, where you can be in one place, and how it accurately shows the other nearby areas that you can go to. Seeing the Valley of the Drakes from up high, or seeing Undead Berg/Parish from Darkroot, seeing some of Izalith from Tomb (need to go to one of the walls with a hole in it), so on. It's all fantastic and it's a shame seemingly no other game does this. Big part of why I innately disregard 2D games when it's recommended for "interconnected world" like you've missed the point. The 3D offers substantially more than 2D can not do at all. I also find the ambience and atmosphere of Demon's and DS1 to still be the absolute best, where it's much like pre-Demon's From. Something they've mostly lost post-DS1.
>inb4 nostalgia
Played all of these games this year (not Sekiro/BB/ER, but Souls and a bunch of pre-Demon's).
>>723269725
>game where you equip a ring + a couple armor pieces and have infinite hyper armor like a fucking boss character
>it's le good because I'm terrible at video games
lmao
Anonymous
10/15/2025, 12:47:14 PM
No.723306309
[Report]
>>723306160
Most men aren't in touch with their feminine side like you and don't play games to roleplay as a geriatric malnourished woman struggling to hold her ground against a breeze.
Anonymous
10/15/2025, 12:48:38 PM
No.723306358
[Report]
>>723306160
These games give you so many tools and options. It's on you to use the strongest/easiest shit, but don't bitch about it, then. Critique, sure, but because you used it, doesn't mean everybody who has played, or finished, or likes the game, done the same. Weak logic and attitude, anon.
Anonymous
10/15/2025, 12:53:58 PM
No.723306532
[Report]
Tsukasa: “Knightcore? Is that like… a genre of music?”
Konata: (solemnly) “No, Tsukasa. It’s when games were about patience, weight, and honor. Not anime dodge timing and parry windows the size of a blink.”
Miyuki: “Um actually, Elden Ring would qualify as—”
Konata: (interrupting) “Elden Ring is open world knightcore-adjacent, Miyuki. Different taxonomy.”
Kagami: “You talk like this is a lost civilization.”
Tsukasa: “Can’t you just play one of the old ones?”
Konata: (sighs) “I tried. The servers are gone. I’m a knight without a kingdom.”
Kagami: “You’re a nerd without a social life.”
Konata: “Every knight must bear her curse.”
Anonymous
10/15/2025, 1:00:00 PM
No.723306763
[Report]
>>723306828
>>723269582 (OP)
My first playthrough of DS1 back on PS3 was with the Knight class and I absolutely ADORED how heavy the armor felt. It made the movement and each action you did feel so grounded.
Each block, each parry each strike of the sword felt so much more "meaningful" and impactful compared to later entries.
The later Souls games aren't bad but I wish they kept the slower pace of the first game.
I don't think there is any other third person action RPG that conveys such a grounded feeling in its movement and attacks like Dark Souls 1.
Anonymous
10/15/2025, 1:01:35 PM
No.723306820
[Report]
>>723306160
I fucking hate that you have to do this if playing a slow weapon like great club or whatever because hyper armor doesn't exist in DS1, you have to stack passive poise and tank the game's difficulty
Anonymous
10/15/2025, 1:01:52 PM
No.723306828
[Report]
>>723306763
DS2 felt exactly the same to me, I'm always surprised how much people don't seem to appreciate it.
The world is worse than DS1, but the combat is just as good imo.
Anonymous
10/15/2025, 1:02:33 PM
No.723306856
[Report]
>>723306957
BB was unironically the worst thing to happen to From Software, both in terms of gameplay and art direction, but it's not like I would expect DS3 zoomers to understand
Anonymous
10/15/2025, 1:05:40 PM
No.723306957
[Report]
>>723306856
Well, the art direction is significantly better than the abortion that's DS2 so it's hard to say BB is the worst. But overall yes I agree. DS3 done a very poor job trying to replicate BB's combat.
Anonymous
10/15/2025, 1:42:08 PM
No.723308339
[Report]
>>723295571
>People really underestimate how much good sound adds to a game.
I noticed it immediately in Lords of the Fallen with the Dark Crusader starting class. You wear what looks like pretty hefty looking armor yet you barely make any audible noise with it. I recall the footsteps even being silent. No clanking of the armor whatsoever.
Anonymous
10/15/2025, 2:08:18 PM
No.723309503
[Report]
>>723304931
>and should have been nerfed
They were
Anonymous
10/15/2025, 2:34:47 PM
No.723310815
[Report]
>>723303087
2 is the one where shields are the least useless
Anonymous
10/15/2025, 2:43:11 PM
No.723311248
[Report]
>>723270174
BB was the beginning of rollslop
>>723291496
The Tower of Latria Mindflayers are some of the most intimidating enemies in Demons Souls, but imagine fighting them in a large flat circular arena. They would pose almost no threat because what makes them dangerous is how they're placed in cramped hallways which makes them hard to get around and deal with. In other words they're intimidating because different parts of the game are overlapping with each other to create difficulty, rather than placing the burden on the enemy to be difficult all on its own. I wish the souls games had explored this idea more and I would start with this premise and see where it takes me.
Anonymous
10/15/2025, 3:01:22 PM
No.723312148
[Report]
>>723327727
>>723311697
>I wish the souls games had explored this idea more
The main attack of the bed of chaos was to knock you off a ledge and everyone hated it.
Anonymous
10/15/2025, 3:03:23 PM
No.723312239
[Report]
>>723311697
The Capra Demon is well known for not being fought in an open space
Anonymous
10/15/2025, 3:03:58 PM
No.723312269
[Report]
>>723303087
This is longer than any combo in elden ring btw
Anonymous
10/15/2025, 3:18:24 PM
No.723312975
[Report]
So this is the current state of souls threads. Shame. Ah well, back to being comfy in ds2
Anonymous
10/15/2025, 3:29:26 PM
No.723313574
[Report]
>>723314437
>>723281184
Very, VERY few ER levels have actual verticality integrated into its gameplay design. Fewer than DS1 which also had extremely solid vertical levels like catacombs and tomb of the giants.
Anonymous
10/15/2025, 3:31:28 PM
No.723313704
[Report]
>>723291496
I would organize the defense into your classic Simon Says system.
There are attacks that can't be blocked except with some magically buffed great shields at the cost of all your stamina (giganigga swings), there are attacks that can't be rolled (any kind of magical or elemental AOE or grabs), and there are attack combos that can't be circle strafed.
At that point at least one of those categories would force players to have a balanced defensive playstyle instead of mashing the roll button, without making twink builds impossible.
Anonymous
10/15/2025, 3:33:57 PM
No.723313858
[Report]
>>723314532
>>723292684
Set dressing is worth its weight in gold.
The first time you walk into Liurnia and see the entire misty valley, is a better experience than 90% of DS1's gameplay. And that is only possible in an open world game.
Anonymous
10/15/2025, 3:37:04 PM
No.723314043
[Report]
>>723269582 (OP)
Lmao, the Elden Ring Shield is by far the best shield in the franchise. You can beat the entire game without rolling. Stupid disingenuous fagop.
Anonymous
10/15/2025, 3:41:22 PM
No.723314303
[Report]
>>723281576
>>723288301
what if they just added a random delay of up to 2 seconds or something after reading inputs to simulate reaction speed
they could even make the window bigger for weaker enemies and tighter for stronger ones
Anonymous
10/15/2025, 3:43:45 PM
No.723314437
[Report]
>>723314510
>>723313574
What the fuck are you talking about, literally all the Elden Ring main dungeons incorporate verticality in their level design. Fucking Leyndell literally uses the entire axis down to the underworld. Stop being retarded, please.
Anonymous
10/15/2025, 3:45:06 PM
No.723314510
[Report]
>>723314782
>>723314437
Stormveil, leyndell and haligtree are literally the only ER levels where verticality added some new and unique gimmicks. It's basically unused in side dungeons and dumpster tier legacy dungeons like raya lucaria could literally be DS1 levels without losing anything
Anonymous
10/15/2025, 3:45:31 PM
No.723314532
[Report]
>>723327102
>>723313858
>The first time you walk into Liurnia and see the entire misty valley, is a better experience than 90% of DS1's gameplay
go look at a painting then, it's supposed to be a video game
Anonymous
10/15/2025, 3:47:37 PM
No.723314657
[Report]
>>723314774
>>723269582 (OP)
At this point they should just make hack n slash
Anonymous
10/15/2025, 3:49:40 PM
No.723314774
[Report]
>>723314657
>mashshit jugglesloppacuck hates being punished for mashing
get REKT
Anonymous
10/15/2025, 3:49:48 PM
No.723314782
[Report]
>>723315030
>>723314510
Verticality is literally what gives Raya Lucaria any dimensionality at all, similarly all the routes of Volcano Manor are based on verticality. I know you really want to hate what's cool, but at least make a real criticism.
Anonymous
10/15/2025, 3:53:54 PM
No.723315030
[Report]
>>723315186
>>723314782
>Verticality is literally what gives Raya Lucaria any dimensionality at all
Raya lucaria is a lame ass linear dungeon. It's "vertical" in the sense it has two chunks of it connected via a large elevator. It doesn't utilize the jump button in any interesting capacity unlike Stormveil where you can legit chart your own course through the dungeons and bypass several sub-areas just by noticing you can jump over certain walls. Volcano Manor is the same as Lucaria, except even less detailed and rushed so hard the boss room is not even connected with the rest of the level.
>>723315030
The entirety of Raya Lucaria is a climb with branching drop offs, and it would be linear if NOT for the verticality where you can reach around to every area and several secret areas only from the roof dropping downward. You really couldn't pick a worse example of anti-verticality.
Anonymous
10/15/2025, 3:58:41 PM
No.723315279
[Report]
>>723316772
>>723269582 (OP)
Capcom was so close to making a Souls game better than FROMSLOPWARE but they chose to leave it unfinished
https://www.youtube.com/watch?v=GDyYmstqu4k
Anonymous
10/15/2025, 3:59:29 PM
No.723315331
[Report]
>>723315186
In fact, I would say the main criticism of Raya Lucaria is that relies TOO much on verticality.
Anonymous
10/15/2025, 3:59:56 PM
No.723315361
[Report]
>>723315186
>for the verticality where you can reach around to every area and several secret areas only from the roof dropping downward
You're literally talking about a tiny optional fragment five feet away from the location's boss that serves purely as a lame excuse to connect the tiny post-Wolf segment with the church. Which doesn't require a dedicated jump button and thus could exist in DS1.
Anonymous
10/15/2025, 4:07:35 PM
No.723315771
[Report]
These are empty words, but I promise you /v/ if I ever go down the gamedev path I'm just going to make a barebones knightcore adventure game where you wear cool armor and save a princess from evil skeletons
Anonymous
10/15/2025, 4:08:35 PM
No.723315827
[Report]
>>723315931
>>723271052
>nothing in ds1 is hard
>2000 hours in-game hours
Anonymous
10/15/2025, 4:10:39 PM
No.723315931
[Report]
>>723315827
that's purely pvp
Anonymous
10/15/2025, 4:19:46 PM
No.723316468
[Report]
>>723291496
Remove I-frames entirely.
They are retarded.
I prefer DS3 gameplay though, but to keep DS1 gameplay but better you start with that.
Rolling should exist only for the lightest encumbrances or to dodge arrow shots or something
Anonymous
10/15/2025, 4:25:02 PM
No.723316772
[Report]
>>723315279
>actionslop
Crapcomjeets have no thoughts when it comes to proper medieval fantasy games.
Anonymous
10/15/2025, 4:27:46 PM
No.723316924
[Report]
>>723269973
Just because it was the first. DSII had some real innovations before Miyazaki put his feet in it.
Anonymous
10/15/2025, 4:31:46 PM
No.723317172
[Report]
KCD is the closest game we can get for perfect realistic jank with knights. Dark Souls 1 comes second.
Anonymous
10/15/2025, 4:56:35 PM
No.723318683
[Report]
Just stay in DeS and DS1 gramps
You are simply too old for demanding games
Anonymous
10/15/2025, 5:14:02 PM
No.723319694
[Report]
>>723328451
>>723270550
This, a bunch of big voices were parroting the idea that dodging was the objectively more fun playstyle and that everyone would have more fun if they stopped using shields, even citing bloodborne's plank shield description as concrete proof that it was bad, rather than an in-joke about the pivoting design philosophy for that game
>>723269582 (OP)
Shields were fine in ER, you just couldn't always rely on them unless you specifically went for great shields. You block small attacks, dodge big ones and try to avoid elemental damage. Sometimes you'd switch to deal with elemental types. Don't remember how they were in DS3 but DS2 was the only one I thought they weren't worth it.
>healing spells actually had a purpose
You can get by with them though. Heal outside of combat, chug inside.
Anonymous
10/15/2025, 5:43:53 PM
No.723321692
[Report]
>>723320845
I just finished DS2 with the twin dragon greatshield and I thought it was pretty good.
Anonymous
10/15/2025, 5:47:03 PM
No.723321919
[Report]
2 is the only good one because Mariozacki wasn't involved
Anonymous
10/15/2025, 5:50:25 PM
No.723322141
[Report]
>>723320845
2 has the best shield builds because you can level endurance to a ridiculous degree.
Anonymous
10/15/2025, 6:21:39 PM
No.723324186
[Report]
>>723324352
/v/'s complaints about rolling make so much more sense after playing Nightreign for a while. Take Erdtree Avatars. They're free. They have highly telegraphed swings, most of what they do are recycled from Asylum Demon so you'd think most people would be practiced at them. Randos constantly struggle against them. My favorite is watching people get hit by the butt slam by rolling into it when it's the easiest thing in the world to jump. There's a non-insignificant portion of the playerbase that thinks they don't have to learn fights and get mad when they get clipped by an attack they should've jumped or blocked instead of roll and they get pissy about it when they die. That's /v/.
Anonymous
10/15/2025, 6:24:23 PM
No.723324352
[Report]
>>723324186
They prefer casual counterslop like nuMH
Anonymous
10/15/2025, 6:32:53 PM
No.723324894
[Report]
>>723288626
The knight's set in bloodborne is mine. I was initially disappointed to find something called the knight's set that wasn't a suit of plate armor, but a bunch of gay, frilly cloth. But eventually it grew on me. Cainhurst's aesthetic in general is top tier. If cainhurst castle weren't so short and easy it would also be my favorite level in all the games.
Anonymous
10/15/2025, 6:44:10 PM
No.723325629
[Report]
>>723325975
>>723306160
Is it fromsoft's fault that you googled "DS1 Strongest Build" before you started your run?
Anonymous
10/15/2025, 6:49:29 PM
No.723325975
[Report]
>>723325629
Best way to play these games is to take a list of all equipment, remove the top 5 pieces and use a random item on each slot and leave the slot empty or with starter gear until you get said item. Suddenly the game is difficult af.
Anonymous
10/15/2025, 6:55:14 PM
No.723326326
[Report]
>>723327254
>>723271052
Ok bro, go in the pitch black pit with the 6 Giant Skeletons and circle strafe them to death with a dagger. Oh wait, even speedtrannies ran past them because they can't beat them.
Anonymous
10/15/2025, 7:00:18 PM
No.723326640
[Report]
>>723273547
>Is parryign easier in ER
Nope. Even if you use Carian retaliation for max parry frames(better parry than a buckler), it still has less parry frames than a standard DS1 medium shield.
Anonymous
10/15/2025, 7:03:50 PM
No.723326880
[Report]
>>723269725
Demon’s Souls was much better in every way. An actually finished game two. Dark Souls is basically half a game.
Anonymous
10/15/2025, 7:06:53 PM
No.723327102
[Report]
>>723314532
Video games are paintings that you can walk in.
Anonymous
10/15/2025, 7:09:24 PM
No.723327254
[Report]
>>723326326
Is that an Alone in the dark reference?
Anonymous
10/15/2025, 7:16:20 PM
No.723327727
[Report]
>>723312148
>everyone hated it
Good. Besides, it can't even hit you with the arm swipes if you learn how to parkour around the outer edges of the arena.
Anonymous
10/15/2025, 7:26:39 PM
No.723328451
[Report]
>>723319694
hbomberguy. It was him. He had no business telling me what's more fun.