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Anonymous No.723649503 [Report] >>723657238 >>723660394 >>723660395 >>723660498 >>723661043 >>723662506 >>723667926 >>723692692 >>723692841 >>723695573 >>723700605
ANON WATCH OUT!
A POIIIIISIOUNOUS THREAD!
Anonymous No.723649792 [Report] >>723708028
NOOOOO, THREADS CAN'T BE POISONOUS, THEY CAN ONLY BE TOXIC, AAAAAAAAAAA
Anonymous No.723650685 [Report] >>723651659 >>723652838 >>723654197 >>723654727 >>723685838 >>723696214
>don't rescue him from the island
>game still makes you go through the entire final dungeon before handing you the game over
Bullshit
Anonymous No.723651659 [Report] >>723652838 >>723670340 >>723672059 >>723685838
>>723650685
This is why I laugh at zoomies when they bitch about something as simple as a two minute run-back to fight a boss again. Nigger we used to have to play through most of an entire game before even realizing our run was irreparably fucked.
Anonymous No.723652838 [Report] >>723653903 >>723654464 >>723654727 >>723669146 >>723671304
>>723650685
>>723651659
Oh, what's that? You didn't backtrack to the suit of armor gallery last chapter during the odd window of time where this guy's missing boot inexplicably appears there? Too bad! He's gonna step on a nail every time you talk to him now and then the murder is going to come in and shoot you both in a scripted cutscene. Hope you have an old save, because even though the chase scene a minute ago had you go through the suit of armor gallery the boot is inexplicably not there anymore. It's only there immediately after someone tells you about another murder that took place in the room adjacent to the one you're in when they tell you about it. And you know OBVIOUSLY that means the logical thing to do is not to go investigate the murder right away but instead turn around and check out a completely unrelated room just in case a discarded boot might have suddenly spawned in there.
Anonymous No.723653903 [Report] >>723654464 >>723654727 >>723669146 >>723671304
>>723652838
And at the end of the game when you're supposed to put together the clues and give your answers on who stole the Dagger of Amen Ra and committed all the murders, one of the correct answers is a character who doesn't appear in the game and is never mentioned by anybody. You're supposed to get a hint to this by doing a random pixel hunt on a bookshelf where clicking anywhere except on the exact right pixel gives you a message telling you that there's nothing important here. To make it even worse, the character actually IS mentioned by somebody. Just only in a completely inaccessible dialog which is meant to be triggered by showing them an item which isn't possible to have at this point in the game.
Anonymous No.723654197 [Report] >>723654467 >>723656586 >>723657714 >>723658985 >>723660240 >>723674138 >>723689676 >>723692703
>>723650685
Sierra games were so fucking mean about this shit.

>Go to Madame Mushka to get your fortune read
>She wants gold
>If you don't pick up the coin you can trade for the golden needle you find in hay
>If you do this, you can't trade it to the weaver for a cloak and Graham dies hours later in the mountain
Anonymous No.723654464 [Report]
>>723652838
>>723653903
Artificial game extension ;)
Anonymous No.723654467 [Report] >>723658985
>>723654197
King's Quest 5 really liked having alternate puzzle "solutions" which are actually red herrings that lead to dead-ends.
Anonymous No.723654586 [Report] >>723705304
i like cedric
Anonymous No.723654727 [Report]
>>723652838
>>723653903
>>723650685
It was a different time.
Anonymous No.723654860 [Report] >>723661172 >>723667161 >>723667563 >>723693021 >>723696379
How come King's Quest 7 didn't get any YTPs? It's animated by the same studio that made the Zelda CD-i games and I.M.MEEN.
Anonymous No.723655098 [Report] >>723696415
>All the bullshit Graham has to go through in the first half of the game.
>Just to scare a snake off the main road to the mountain pass.
The Dark Souls 2 rubble pile of its era.
Anonymous No.723655920 [Report] >>723659246
>game is impossible to complete on fast machines because of a timed sequence that's tied to CPU cycles
>it's only a problem on the CD-rom version since the floppy disc version uses a different timer method for this section which actually syncs to real world time
>the fix is only in the version of the game you'd likely be running on a slower machine anyways
>this timing method has been in their VGA game engine since it's first release yet Sierra still chooses to sometimes just not use it
>their "fix" for this was to put up a download for a save file that puts you past this part
Anonymous No.723656114 [Report] >>723657109
You have a 16% chance to get the good ending.
Anonymous No.723656586 [Report]
>>723654197
I like how at the end of the game when you're in the villain's castle he just has a random chance to show up and kill you instantly. No puzzle or stealth mechanic related to this, it's just 100% pure RNG if the game decides to kill you for no reason.
Anonymous No.723656716 [Report] >>723657150 >>723658738 >>723665519
What the fuck was his problem?
Anonymous No.723657109 [Report] >>723657980
>>723656114
This one was funny because the player gets to see Shamir's lamp in a cutscene but there's no way Alexander would know which one to pick. Or even what it's gonna be used for.
Anonymous No.723657150 [Report]
>>723656716
>bear in the woods
Anonymous No.723657238 [Report] >>723705304
>>723649503 (OP)
Thank you Cedric you are my greatest ally
Anonymous No.723657714 [Report] >>723658210
>>723654197
It's why I do rarely play Sierra afventures. If there weren't any ways to completely fuck your game and if it auto-saved every screen and death just restarted that screen, sure, but fucking hell
Anonymous No.723657980 [Report] >>723658552 >>723696426
>>723657109
Most of Sierra's worst puzzles have this problem. You need to get an item you shouldn't know about for a puzzle you haven't seen yet and the only way to learn this is to fail the puzzle. This makes it seem like in the story the main characters are somehow clairvoyant or extremely paranoid freaks who go great lengths to prepare for completely imagined worst-case scenarios which they just so happen to always be correct about.
Anonymous No.723658210 [Report] >>723659262 >>723660442
>>723657714
They actually did start doing that for some of their later games like King's Quest 7, but most of those are total garbage for other reasons. Their best game arguably is Quest for Longbow. It still has deaths and you can still fail puzzles, but instead of soft-locking you with a dead-end when you fail a puzzle or miss an item the game actually always gives you a way out. You get less score and you usually get ridiculed by the other characters in the story for being such a stupid fuck, but it always has someone or something miraculously show up to get you out of any dead-ends.
Anonymous No.723658505 [Report] >>723672212 >>723705209
https://www.youtube.com/watch?v=2Z7QnaYiY8w
Is it time for THE QUEST OF KINGS?
Anonymous No.723658552 [Report] >>723660090
>>723657980
Or worse yet, you have a logical solution to a puzzle, and the game lets you "solve" it, except what you actually used was the solution for another puzzle five hours deeper into the game and so you won't know what you did wrong, you won't know your new puzzle is now unsolvable, and you'll likely make the exact same mistake in your next playthrough.
Anonymous No.723658738 [Report]
>>723656716
https://www.youtube.com/watch?v=MW1bBywTExU
Anonymous No.723658985 [Report]
>>723654197
>>723654467
>They actually took the time to animate the eagle eating the pie when it instantly soft locks you 10 minutes later.
Anonymous No.723659246 [Report] >>723659579
>>723655920
ScummVM doesn't have a hacky fix?
Anonymous No.723659262 [Report]
>>723658210
>You get less score and you usually get ridiculed by the other characters in the story for being such a stupid fuck, but it always has someone or something miraculously show up to get you out of any dead-ends.
That sounds like the best way of handling it. I don't really mind death or fail states in general but it can be a bitch if you get into an "Oh shit" situation unexpectedly and you hadn't saved in a while, and of course being able to fuck your game entirely is awful. Hell, even that wouldn't be so bad if you got a Morrowind-like THE THREAD OF FATE IS SEVERED warning so you knew you fucked up somehow
Anonymous No.723659579 [Report]
>>723659246
Of course there's modern fixes for it. The "fix" I was talking about was the game director's semi-official solution to the problem back when the game was new. It wasn't even on the official Sierra website I don't believe, but on his personal website.
Anonymous No.723660090 [Report] >>723660284
>>723658552
There's one particularly nasty one like that in Space Quest 1. When you first arrive to the town in the desert you see a guy who offers to buy the hovercraft you used to get there. You need money to do anything at this section of the game and you're explicitly told that the hovercraft is now useless, so you have no reason to refuse his offer. What you're supposed to do is refuse his offer, leave the screen, then return so that he makes a new offer where he throws in a jetpack that you need at the very end of the game. You have no reason to think that the jetpack exists or that he has it and there's no reason to think that selling the hovercraft is bad because it does indeed provide the money you need to progress.
Anonymous No.723660240 [Report]
>>723654197
Which is funny because they're not even such outlandish examples of moon logic. They were extremely punishing with propensity to soft lock the played without informing him.
Anonymous No.723660284 [Report] >>723660484
>>723660090
Also if you don't the keys for the hovercraft and refuse his first offer he will just steal the hovercraft and you're fucked.
Anonymous No.723660394 [Report] >>723700605
>>723649503 (OP)
>Sierra games
It's the odd one out, but to this day I consider Conquests of the Longbow one of the greats.
Anonymous No.723660395 [Report] >>723660851 >>723679924
>>723649503 (OP)
What did Cedric do exactly?
Anonymous No.723660442 [Report]
>>723658210
Sierra started to lose the adventure game market to Lucas Arts so they had to actual give a fuck.
Anonymous No.723660484 [Report]
>>723660284
Also if you follow him after refusing the sale the first time he just kills and robs you.
Anonymous No.723660498 [Report] >>723661052 >>723661397
>>723649503 (OP)
>mfw thinking back on the outrage when they replaced parser with actual mouse interface
I am too old to be here.
Anonymous No.723660754 [Report] >>723672164
>open the envelope you just found in the safe you had to crack
>game is now unwinnable for half the characters
Though they actually patched this in the NES version by just having the "open" verb do nothing on the envelope.
Anonymous No.723660851 [Report]
>>723660395
it's the voice
Anonymous No.723661043 [Report]
>>723649503 (OP)
Whoever idea it was to solve the Abominable Snowman with a Pie you can easily miss, needs help.
Anonymous No.723661052 [Report]
>>723660498
Dumbing it down for FILTHY CASUAL SHITS
Anonymous No.723661172 [Report]
>>723654860
Somebody will get on it eventually
Anonymous No.723661397 [Report]
>>723660498
The point-and-click interface Sierra uses is greatly inferior to the SCUMM interface Lucasfilm had. It's implementation in KQ5 is pretty janky too, being their first game to use it. I can certainly understand the concern that it takes away a significant level of potential puzzle complexity by removing the need to specify how an item is being used. I mostly agree since I think it effectively kills puzzles which aren't about finding an item somewhere to use as a key. I think it's also why Sierra started adding so much pixel hunting and extra dead-ends starting with KQ5. They needed something to make up the difficulty gap now that every puzzle is a lock-and-key item hunt.
Anonymous No.723662506 [Report]
>>723649503 (OP)
i read it like his voice
Anonymous No.723663098 [Report] >>723663621 >>723663774 >>723663804 >>723672830
I prefer unconventional soft locks
https://youtu.be/yMPQEcWnoB4?si=7-47fiYQKlVGNrIJ&t=9108
Anonymous No.723663403 [Report] >>723690695
>shit i didn't pick up the used condom from the trashcan and now I can't plug up this pipe to stop gas from filling the room and now i'm softlocked
Fuck Sierra
Anonymous No.723663621 [Report]
>>723663098
>didn't keep making new saves in a Sierra game
He really should have known that far into the game.
Anonymous No.723663708 [Report] >>723692764 >>723705304
Fuck Cedric
https://www.youtube.com/watch?v=dbZ4M_pDQS8
Anonymous No.723663774 [Report]
>>723663098
Why didn't he just make a new save???
Anonymous No.723663804 [Report]
>>723663098
The way he saved was too careless for me, especially for a point and click. Random dude shuffles towards your direction and you don't save the moment he comes on screen out of the blue? Hell nah.
Anonymous No.723664013 [Report] >>723664307 >>723664495 >>723690403 >>723693109
>I need to call this local museum so I can arrange an appointment to discuss a matter relevant to this official police case I'm working on
>Oh, it seems the phone in my office is blocked from making outside calls because I was using it to make long distance calls
>All my co-workers at the detective office fucking hate me and won't let me borrow their phone either
>Should I go home and use my personal phone? Nah
>Should I use a payphone? Sure! But I don't have any money!
>Should I go home and get my wallet? Nah
>Should I ask my co-workers for a nickle? Nah, they fucking hate me, remember?
>Clearly I should steal ethanol from the forensics lab and use it to drug a homeless man so I can fucking kill him and take the nickle I need to use the payphone
Anonymous No.723664307 [Report]
>>723664013
Stuff like this is why I never play adventure games that take place in modern settings. Unavowed and Still Life are maybe the only exceptions.
Anonymous No.723664495 [Report] >>723664748
>>723664013
this is literally my favourite puzzle in gaming. it's so convoluted, mean spirited and utterly pointless.
Anonymous No.723664532 [Report]
>i need to catch a fish
>i'm going to go into the sewer
>and glue a banana to a rope
>and stick a knife in it
>then i'll stick my contraption in the sewage to fish
>and give the shitfish to a shopkeeper to feed his cat so i can get a blowtorch
Anonymous No.723664590 [Report] >>723693865
>this funny little guy made boomers piss and shit their pants with rage
Anonymous No.723664701 [Report] >>723665268 >>723693112
I forget the specifics but

>guy needs to steal someone's bike reservation
>does some shit to steal his passport
>puts tape over a cat door to get cat hair
>tapes the cat hair onto his face to make a mustache
>has to find a marker to draw a mustache on the passport because the pic in there doesn't have one

So they had to have went out of their way to make shit as pointlessly convoluted as possible to troll/sell hint books right?
Anonymous No.723664748 [Report] >>723664892 >>723665017 >>723672441
>>723664495
does it beat out the end where he immediately and without hesitation shanks his potential love interest to break the oath when he could have heroically done it to himself?
Anonymous No.723664820 [Report]
>Hmm, I can't get into the movie theatre because I'm broke
>I know, I'll take a toy and a projector and use it to cast a shadow so the maintenance worker thinks he's being held up by the police and I can sneak inside!
Anonymous No.723664892 [Report] >>723665102
>>723664748
He was an ordained druid by that point, how was he going to heal himself if he's dying?
Anonymous No.723665017 [Report]
>>723664748
I'm convinced that the main character was intentionally written to be a bad person and that this was meant to be a central plot point. But because the game is so poorly written it just seems like his unlikability was an accident.
Anonymous No.723665102 [Report]
>>723664892
he didn't plan on healing HER, he was going to go get help before she stopped him and he even remembered the mistletoe
Anonymous No.723665268 [Report] >>723693112
>>723664701
That was Gabriel Knight, and it's such a famously awful puzzle that it has it's own Wikipedia article.
Anonymous No.723665519 [Report]
>>723656716
big panchu
Anonymous No.723666058 [Report] >>723677425
ENTER
Anonymous No.723666802 [Report] >>723667675
>you have to plug up a sink with a gold coin and cover the floor drain with a blanket to flood your cell so that you make a guard trip on the water
>but don't forget to use your silver coins to unscrew a toilet lid since you'll need to use the lid to hammer a nail into a wall later
Anonymous No.723667161 [Report] >>723669368
>>723654860
>It's animated by the same studio that made the Zelda CD-i
Holy fuck, that explains so much
Anonymous No.723667563 [Report]
>>723654860
because no one but me played that game.
I can reference every line of dialogue in that game by memory alone but only 0.00000001% of the world's population would get my reference or joke.
Anonymous No.723667635 [Report] >>723667787 >>723667808 >>723668186
By the sunsets of Daventry... I cannot believe my game is so hated...!
Anonymous No.723667675 [Report] >>723668040
>>723666802
This sounds so fucking familiar.
Anonymous No.723667787 [Report]
>>723667635
tis beyond my reach
Anonymous No.723667808 [Report]
>>723667635
Im glad this game failed
Anonymous No.723667926 [Report] >>723672240
>>723649503 (OP)
You should have been able to romance him.
Anonymous No.723668040 [Report]
>>723667675
it's from the Trapped flash game trilogy, the final game in it.
Anonymous No.723668186 [Report] >>723668426 >>723668564 >>723669358 >>723669945 >>723673813 >>723675394
>>723667635
Were all early 3D adventures failures? I can't name a single good example.
>King's Quest 8
>Broken Sword 3
>Simon the Sorcerer 3D
>Gabriel Knight 3
>Monkey Island 4
Grim Fandango was good but it still had horrible controls.
Anonymous No.723668426 [Report]
>>723668186
I wish Anachronox wasn't a commercial failure. It was so good, such incredible potential in the world they built. If only it was allowed a second chance.
Anonymous No.723668564 [Report] >>723700806
>>723668186
If we're talking in terms of sales, no idea, but if we're talking failure in terms of enjoyable gameplay then The New Adventures of the Time Machine is a fantastic game.
Anonymous No.723669146 [Report] >>723670171
>>723652838
>>723653903
Yeah, I saw that oneshorteye video too. It was neat, I like the guy and his stuff.
Anonymous No.723669358 [Report]
>>723668186
Discworld Noir wasn't too bad.
Anonymous No.723669368 [Report]
>>723667161
It's more of half animated by them. They had Animation Magic do all the art for the game initially, but the animations they got back were so atrocious that Sierra had to fix or replace almost of all it themselves with in-house artists. So just imagine that the game was originally going to look even worse if they hadn't redone most of it themselves. KQ7 was also meant to be a much more ambitious and bigger game and I wonder if the work having to fix the Animation Magic cells was a contributing factor to the game being scaled back. Though I also read that the original script had only got as far as some rough story outlines and never really had much to connect the overall plot together.
Anonymous No.723669945 [Report] >>723675394
>>723668186
In the case of KQ8 I remember reading that the game wasn't initially conceived as an action RPG. It was going to be another standard adventure game, but Sierra decided that they needed to start making action games if they wanted to appeal to the new generation of kids. This ended up with a team that had no experience making 3D games or action games being tasked with making the company's first 3D action game. And because it was still going to be a King's Quest game they wanted it to maintain some level of traditional adventure game puzzle solving, which only made the design even more unfocused.
Anonymous No.723670171 [Report]
>>723669146
Yeah, that is where I pulled that all from. Though I had finished the game myself before, but only with heavy use of a walkthrough. I do very much remember thinking that the answers to the ending quiz made absolutely no sense and I was left wondering if I was simply too stupid to have picked up on the hints. Still way better than Police Quest 3.
Anonymous No.723670340 [Report]
>>723651659
soon as my buddy introduced me to Monkey Island i never touched Sierra again
Anonymous No.723670624 [Report]
Leisure Suit Larry Box Office Bust and Magna Cum Laude
Anonymous No.723671304 [Report] >>723674778
>>723652838
>>723653903
The adventure genre in a nutshell. One early memory I have is my cousin getting really pissed at this kids' adventure game because
>she couldn't leave the screen like every other screen
>none of her items did anything
>nothing was clickable
>the one NPC on screen had no hints
Really a genre that destroyed itself with stupid decisions. Oldfags remember:
https://www.oldmanmurray.com/features/77.html
Anonymous No.723672059 [Report]
>>723651659
>our problems were shittier so your problems don't matter
peak boomer mindset
Anonymous No.723672164 [Report] >>723673478
>>723660754
That seems needlessly convoluted.
Anonymous No.723672212 [Report] >>723678076
>>723658505
I miss those guys.
Anonymous No.723672240 [Report]
>>723667926
>he wants to fuck owls
Disgustingly based
Anonymous No.723672441 [Report]
>>723664748
unfortunately not, it's just the pettiness of tricking a homeless man into drinking ethanol so you can steal his change
Anonymous No.723672830 [Report] >>723678076
>>723663098
Is that Diabetus? If so, he really should have known better, unless he just forgot what he saw in the longplay.
Anonymous No.723673478 [Report]
>>723672164
To be fair, there's a hint for this specific puzzle included with the extras in the game box. One of the extras is a poster of the kids' school dorm bulletin board and one of the notes pinned to it is a relationship advice column where the author recommends spying on your spouse by using steam to unseal their mail.
Anonymous No.723673813 [Report]
>>723668186
Normality was good
Anonymous No.723674138 [Report] >>723674246
>>723654197
LSL2 was so fucking bad with this shit. Not only could you miss items that you would need hours later, but there was also trap items that would kill you hours later if you did pick them up.
Anonymous No.723674246 [Report] >>723688990
>>723674138
Space Quest 4 has one of those and it's literally the first item you can pick up. Really good game design to teach the player to do the exact opposite of what they're supposed to do for the rest of the game.
Anonymous No.723674430 [Report] >>723674954 >>723675032 >>723675142 >>723675159 >>723675512 >>723676673 >>723678020
what is the best adventure game youve ever played
Anonymous No.723674778 [Report]
>>723671304
>Oldfags remember:
Yeah, how much I hated the gamejourno cunts at oldmanmurray and how full of shit they were.
"This game killed off the genre hurfadurf". Meanwhile those fuckwits barely ever played point & clicks and it shows.
Incidentally they also had articles absolutely seething their brains out that Roberta Williams was a) rich and b) thought gamers before their era were generally more intelligent.
Anonymous No.723674954 [Report] >>723678147
>>723674430
>Old
Monkey Island 2
>Nu
Unavowed
Anonymous No.723675032 [Report]
>>723674430
I did quite like mages initiation as a modern love letter to the genre. Not sure if Id call it the best but to my memory its doesnt try to "gotcha" the player at all. Honestly I love point and clicks for the story and art, the gotchas are conceptually funny in the old sierra games but not really a fun thing to encounter even thought I love so much about quest for glory and kings quest.
Anonymous No.723675081 [Report] >>723678165
They did this so you'd buy their guides.
Anonymous No.723675135 [Report] >>723675246 >>723675270 >>723682215
I remember suffering through this shitty fucking game SO much as a kid. Not only did it have tons of stupid, illogical puzzles - but it was also on six CD-ROMs that you have to swap out constantly if you were going to different locations. Add in unskippable transitions from place to place, and it was the perfect storm of shit. I played it with my Dad and he gave up before we were even close.
Anonymous No.723675142 [Report]
>>723674430
Legend of Kyrandia (only the first one is good)
Anonymous No.723675159 [Report]
>>723674430
Probably Discworld 2, but I'm hugely biased since I love Discworld in general.
Anonymous No.723675246 [Report] >>723675365 >>723680035
>>723675135
you're about five seconds away from finding out what it's like to be a HUMAN SHISHKABAB rotating in one of our fine penal institutions
Anonymous No.723675270 [Report]
>>723675135
>Experience the technological event of the year stuffed onto 6 CDs!
is that good, or bad...?
Anonymous No.723675365 [Report] >>723680035
>>723675246
This Anon is un-FUCKING-believable!
Anonymous No.723675394 [Report]
>>723668186
BS3 isn't bad it just has a few obnoxious block pushing puzzles.
Simon the Sorcerer 3D's actual content is good but it's an "open world" i.e. a huge empty map which makes it worse to play. (it's also meaner in tone, apparently it was made because the nearly finished 2D game that was meant to be Simon 3 couldn't get publishers for not being 3D)
Gabriel Knight 3 is also fairly interesting it just has some bad puzzles and a wonky camera.
Monkey Island 4 is downright good, it has one bad minigame near the end (Monkey Kombat) and a decent chunk of people didn't like the story direction of the carribean being turned into a tourist attraction. (or the minor retcons like herman)
KQ8 I haven't played.
>>723669945
They also went behind the back of Roberta a whole lot on it both in direction and content. It was the game that made her decided to retire from the post-sale Sierra because her name was on it but people kept gainsaying and ignoring her directives, Ken Williams talk about it in his Not All Fairytales book.
Anonymous No.723675512 [Report]
>>723674430
I like Simon the Sorcerer 2 and Quest for Glory 1 a whole lot.
Case of the Rose Tattoo is also great.
Anonymous No.723675523 [Report]
>Ice Queen in KQ5
Anonymous No.723675535 [Report]
yahtzee you faggot whens the next czho mythos game
Anonymous No.723675863 [Report]
Ask me about LOOM.
Anonymous No.723676220 [Report] >>723680131
>Try to remember which King Quest game had an item at the start that you NEEDED to get otherwise you couldn't beat the game
>Realize its probably all of them
My old ass genuinely can't remember, shit I can't even remember anything Gabriel Knight and I know I finished them, even the shitty live action one.
Anonymous No.723676673 [Report] >>723692792
>>723674430
Paradigm. Can't wait for Dungeon Experience.
Anonymous No.723677425 [Report]
>>723666058
>The Jews did this
>the devs apologized for it inside the game manual
balloons guy did nothing wrong
>Captcha: xxaaa
Anonymous No.723678020 [Report] >>723682702
>>723674430
Actual best: Probably Primordia

Honorary mention because I never see it brought up even though it's really well done, Don't Escape: 4 Days to Survive. Extremely straightforward and logical puzzles, but the cool trick of it is you might have a general objective of "ZOMBIE SWARM COMING DON'T GET EATEN" and there are multiple degrees of success and failure. If you think of and do absolutely everything you might get through unscathed, but if you do most things and forget something you should've done you might take a bit of damage/lose companions/etc. Very short game but I really liked that take on point and click
Anonymous No.723678076 [Report] >>723680424 >>723688532
>>723672830
It is, and he mentioned it was like a decade since the longplay so he forgot a lot of stuff.
Plus the longplay he watched with Slowbeef was a no death run, unlike V, so he wouldn't know the zombies were instant death anyway.

>>723672212
They both stream regularly, but as for retsu content, I fully understand why they moved away from it, the world is a lot more spiteful and cruel these days.
I still found it funny as fuck that they invited BillyMC for one of Slowbeef's longplays and he declined because he was busy.
Anonymous No.723678147 [Report]
>>723674954
Been playing Unavowed for the first time myself recently and absolutely loving it. Great cast and very little in the way of moon logic
Anonymous No.723678165 [Report]
>>723675081
Ex-Sierra devs are adamant that this was never the case. They were never pressured by management to make the games harder in order to sell hint books. It was simply that the industry hadn't yet figured out the best way to handle failure in adventure games. In every other genre it was common to start the game over after losing so it wasn't really seen as something that unusual. Since you could easily get back to where you were if you knew the puzzle solutions already and the fact that you could save at any time, they actually were more worried that their games were too easy and that fans would be disappointed if they didn't make the sequels progressively harder. A lot of the times they thought the puzzles were very clever and they just didn't realize that some of the hints were poorly communicated.
Anonymous No.723679924 [Report]
>>723660395
Absolutely nothing
Anonymous No.723680035 [Report] >>723681547
>>723675246
>>723675365
https://www.youtube.com/watch?v=dFKylgGk73I
Anonymous No.723680131 [Report]
>>723676220
I think 6 had that with Alexander's signet ring on the beach.
Anonymous No.723680424 [Report]
>>723678076
>They both stream regularly, but as for retsu content, I fully understand why they moved away from it, the world is a lot more spiteful and cruel these days.
I never actually watched their mocking of bad LPs, because even then I thought it was a bit too mean-spirited. I preferred their longplay commentaries.
Anonymous No.723681547 [Report]
>>723680035
Anonymous No.723682215 [Report]
>>723675135
Fuck the crystal and the chess puzzle as well as all those slider puzzles. Still one of my favorites.
Anonymous No.723682702 [Report]
>>723678020
Okay now name the best that isn't completely devoid of colour of soul, and that doesn't depress me just looking at screenshots of it.
Anonymous No.723683996 [Report] >>723684561
>it's a "the object you need to interact with says there's nothing unusual about it until you click it 8 times" episode
Anonymous No.723684561 [Report]
>>723683996
I don't think any bullshit- from any game- tops bullshit situation in King's Quest VII where, in order to proceed into a needed area, you must first eat(discard) salt crystals from your inventory with nothing in the game indicating a requirement to do so.
In fact it was so bullshit, I believe it implied the opposite: that you require the salt crystals.
Anonymous No.723684710 [Report] >>723685074 >>723688157
https://www.youtube.com/watch?v=ZkP5OtN0aCw
Anonymous No.723685074 [Report]
>>723684710
kino
Anonymous No.723685838 [Report]
>>723650685
>>723651659
These games are like 30 mins long. I lose more time forgetting it's a capture quest in Monster Hunter.
Anonymous No.723686190 [Report] >>723686704 >>723688453
Alexander pulls out his magic map.
Anonymous No.723686704 [Report] >>723688453
>>723686190
Alexander takes a magic crap
Anonymous No.723688157 [Report] >>723688614
>>723684710
THE QUEST OF KINGS!
Anonymous No.723688324 [Report]
Anonymous No.723688451 [Report] >>723688614 >>723688768
NO, GRAHAM, WAIT, DON'T GO INTO THE TOWN!
https://www.youtube.com/watch?v=L1pCxXrorKM
Anonymous No.723688453 [Report]
>>723686190
>>723686704
>Excuse me merchant…
>I am a shopkeeper
>Merchant…
Anonymous No.723688532 [Report] >>723688798
>>723678076
>spoiler
Now THAT'S a brutal cosmic UNO reverse card
Anonymous No.723688563 [Report]
Alexander opens his magic map.
Anonymous No.723688614 [Report] >>723688950
>>723688157
>>723688451
https://www.twitch.tv/the_betus/clip/WanderingThoughtfulFriesCmonBruh-YJygLMMmqa5_DuVt?
Anonymous No.723688768 [Report] >>723688950
>>723688451
ONE MILLION DOLLAR BUDGET
Anonymous No.723688798 [Report] >>723695439 >>723701024
>>723688532
I know it didn't bother slowbeef but Proteus was comically butthurt over it.
We made that motherfucker!
Anonymous No.723688950 [Report] >>723689023
>>723688614
>>723688768
To be fair, it sounds not ass when played with a proper sound card https://www.youtube.com/watch?v=ePzIiXm_zWY
Anonymous No.723688990 [Report]
>>723674246
To be fair,
1. The game warns you
2. The punishment is like 2 minutes later, tops
3. You can put it back. The game even congratulates you for being sane.
Anonymous No.723689023 [Report]
>>723688950
The joke with the twitch clip is the fact he has a sound command that plays the town theme regardless, so someone used it to double up the town theme when he actually got to the town.
Anonymous No.723689116 [Report] >>723689841
While on the topic of music, I vote NES Maniac Mansion the best version of the game purely because of the soundtrack
https://www.youtube.com/watch?v=ttGETmXm2Ao
Anonymous No.723689676 [Report]
>>723654197
Sierra games existed to sell phone call charges. The Hint line was the money maker, not the games. The game is the burger, the phone calls are the drink.
Anonymous No.723689841 [Report] >>723689920
>>723689116
I was unaware this game had a tv show loosely based on it
Anonymous No.723689890 [Report] >>723690046 >>723707746
whatever happened with the remakes? Each one was a retelling of 1-5 right?
Anonymous No.723689920 [Report] >>723689979
>>723689841
"Loosely" is doing a lot of work there. The only relation it has to the game is the title and a character named Dr. Fred, who is not the same Dr. Fred from the video game.
Anonymous No.723689979 [Report] >>723690276
>>723689920
I wouldn't be shocked if it was an unrelated show that had the license and maybe some names slapped on last minute.
Anonymous No.723690046 [Report] >>723690286 >>723690474
>>723689890
The only thing I remember about this was that announcement event where Roberta Williams handed off the Ghram hat to the game's new director, who then proceeded to just toss it aside to some stage hand like it was garbage.
Anonymous No.723690276 [Report] >>723690912
>>723689979
The show was being produced at the same time the game was in development. The family name of "Edison" was actually suggested by the show's script writer. Their name was originally going to be "Schwartz". Though the show did turn out differently than what the original pitched concept was. It was supposed to be an Adam's Family-like about a weird family living in a spooky mansion, but the director didn't like the idea and took it in a more standard sitcom direction.
Anonymous No.723690286 [Report]
>>723690046
https://youtu.be/U38Wk7deNcA?t=552
I see it. I had to look it up, apparently doing anything with that hat was a big deal.
Anonymous No.723690403 [Report] >>723690672
>>723664013
Could have just, you know, stolen a nickle while the hobo was looking the other way
Anonymous No.723690474 [Report] >>723690895
>>723690046
>Roberta Williams
Prime Roberta was goddamn fine.
Anonymous No.723690672 [Report]
>>723690403
Because he might say "Hey, don't touch that" when you try, which in the adventure game world is the equivalent of having a highly trained and heavily armed navy seal guarding the nickle.
Anonymous No.723690695 [Report]
>>723663403
In Leisure Suit Larry if you fuck a hooker without a condom you get AIDS and die
Anonymous No.723690895 [Report] >>723705613
>>723690474
Didn't she pose for an implied nude shot in a hot tub for a magazine cover promoting Leisure Suit Larry?
Anonymous No.723690912 [Report] >>723691403
>>723690276
Huh, that's genuinely surprising then. IIRC, it was made in Canada, which is NOT surprising (they were the absolute kings of cheap and often weird North American TV in the 90s).
Anonymous No.723691240 [Report] >>723691289 >>723691481
Please don't laugh, but I developed a phobia for adventure games as a kid because my older brother would constantly terrorize me. These games just twist a nerve like nothing else.
Anonymous No.723691289 [Report]
>>723691240
how do you mean a "phobia"
Anonymous No.723691403 [Report]
>>723690912
There's still a partial remnant of the original family name in the high score table for Meteor Mess. The later ports change the last initial to an E, but it's still an S in the NES version. It actually took me a bit to double check since nearly every longplay of the NES version does the glitch where you can just enter 0000 into the lab keypad so they never use the arcade machine.
Anonymous No.723691481 [Report] >>723691941 >>723692209 >>723692591
>>723691240
How does your brother tormenting you at all relate to adventure games? Did he threaten to torture you with various implements but then stop and say "I can't use those things together" whenever he tried?
Anonymous No.723691941 [Report]
>>723691481
Anonymous No.723692020 [Report] >>723693206
GIRL IN THE TOWER
Anonymous No.723692209 [Report]
>>723691481
>He'd leave very specific objects around the house, and If i used them in any particular order other than the exact method he designed, he would berate me
>He would hide fortune-cookie sized slips of paper with crucial information on them in completely inane places, and would prevent me from eating or go to the bathroom if I didn't recite the knowledge to him
>he would set up increasingly precarious and hard-to-read staircases, slopes and ramps to the side of extreme and lethal drops, forcing me to navigate in extremely clunky manners
Anonymous No.723692364 [Report]
Little trivia about the NES version of Maniac Mansion. It's a straight port of the SCUMM game engine so it's using a slightly modified version of the DOS version script under the hood, which is why the steel security door used for the copy protection still exists. All the DOS version scripts and objects that were deleted for censorship or to remove the copy protection still exist in their original rooms and simply had their hotspots deleted. They can all still be interacted with by hacking them into your inventory. That includes this extra way to die which is normally exclusive to the DOS version by having Bernard read the copy protection warning sign.
Anonymous No.723692591 [Report]
>>723691481
>brother poured maple syrup on his face to glue a cat hair mustache onto
Anonymous No.723692692 [Report]
>>723649503 (OP)
>Ahh, lifegiving water. Nectar of the gods!
Anonymous No.723692703 [Report] >>723693093
>>723654197
Have the developers of this or similarly brutal and mean game mechanics ever discussed their logic behind making it in such a way?
I've always wondered why people made shit like "here is a monster you've never seen, it attacks you for -5 levels, your party is dead, start from the very beginning"
Anonymous No.723692764 [Report] >>723693171
>>723663708
My cousin's family had a computer and Freddy Pharkas (this was a bigger deal in the mid-90s (the computer was I mean, not Freddy Pharkas (I mean I guess Freddy Pharkas was also a bigger deal in the 90s than NOW, but it's not like he was a big deal back then either))), and I believe it was the second adventure game I ever played. It was where I learned that games could have swearing and naughty jokes. I couldn't get past the first chapter though because it was the Windows 95 version where they forgot to print one of the pharmacy formulas you need to progress in the manual. Frankly (Fredly?), I'm surprised I even made it that far.
Anonymous No.723692792 [Report] >>723692925
>>723676673
Do you mind dropping some phat beatsies?
Anonymous No.723692841 [Report] >>723692894
>>723649503 (OP)
>big fat brown owl with a monocle and a blue vest that follows you around and hoots at you
I seriously propose we retire Basedjak and adopt Cedric as the official "retarded fucking annoying faggot" meme of /v/
Anonymous No.723692894 [Report]
>>723692841
>I seriously propose we retire Basedjak and adopt Cedric as the official "retarded fucking annoying faggot" meme of /v/

yeah we should've retired that ironypoisoned retardmeme a long time ago but sadly "retiring a meme" would just upset the ceaseless tide of underage and indians who revere woe jack
Anonymous No.723692925 [Report] >>723693389
I honestly didn't think my shitpost fun thread would live the day. Shows there's some hope for this board after all.

>>723692792
Ok.

https://www.youtube.com/watch?v=ZoLXPa4vw9M
Anonymous No.723693021 [Report]
>>723654860
It wasn't a very good game that sold well. Most fans just pretend it didn't happen while others going through the first time scratch their heads at there being a 7.
Anonymous No.723693093 [Report]
>>723692703
There has been some interviews with Sierra devs. The usual response to that question is that it was just how video games were back then and that hindsight is 20/20. They weren't actually trying to make their games unfair and it wasn't to sell hintbooks. They were just trying to make clever and challenging puzzles but sometimes it would miss the mark. Everything was very experimental since they were pretty much the pioneers of the genre. It's easy to look back on those games with what we know about game design today and see where they get stuff wrong, but at the time it wasn't very clear about what made a fun and fair adventure game. Lucas Arts was actually pretty ballsy when they came out with their "no failure states" design policy. At the time is was considered pretty ridiculous to have a video game where you couldn't lose, but it was a gamble that paid off for them.
Anonymous No.723693109 [Report]
>>723664013
https://www.youtube.com/watch?v=4JDf2p4GVIg

>IT'S THE MYSTERY OF THE DROODS
>THEY ALL HAVE AN ADDITUDE!
Anonymous No.723693112 [Report] >>723693694
>>723665268
>>723664701
I loved that puzzle as a kid and had zero trouble with it. In adventure game logic it makes perfect sense.

>Gabriel needs to disguise himself as Mosley
>Gabriel looks nothing like Mosley
>But what if Gabriel covers some of his face with a mustache?
>But Mosley doesn't have a mustache
>Draw a mustache on the passport
>Now to get some hair
>Explore the town
>Hmm... cat
>Cat goes into tight hole when pestered with the water spray bottle
>hehehehe
>Put some sticker tape on the hole
>scare the cat with water so it goes into the hole
>get the hair
The only trick part was the next step which I only figured out by trying every option possible, as is custom in these games anyway. Taking some syrup and smoothing the hair into a mustache.

It's not a great puzzle of course, in fact it's completely retarded, but it was literal child's play and Old Man Murray can suck my dick.
Anonymous No.723693171 [Report] >>723693883 >>723700119
>>723692764
Why are you typing like a Borderlands writer?
Anonymous No.723693206 [Report]
>>723692020
One of "my most listened to" on Spotify.
Anonymous No.723693389 [Report] >>723693415
>>723692925
Dope.
Anonymous No.723693415 [Report]
>>723693389
thanks bro.
Anonymous No.723693694 [Report] >>723693856
>>723693112
In the case of both this and the Druids homeless man puzzle, it's not so much that the puzzles are hard to figure out but more that the logic is fucking insane. These are some otherwise mostly serious and grounded psychological thriller stories and all of a sudden they have some puzzle where you do some Looney Tunes cartoon bullshit. It's the result of the game designers overdesigning their puzzles to the point where mundane everyday events are overblown into contrived obstacles.
Anonymous No.723693856 [Report] >>723699954
>>723693694
That reminds me, was Still Life the one where it's a gritty serial killer mystery but then it makes you solve puzzles like Towers of Hanoi and a literal cooking puzzle? I might be misremembering.
Anonymous No.723693865 [Report] >>723695480
>>723664590
>he got more two minutes of hate than jar jar and barney combined
Anonymous No.723693883 [Report]
>>723693171
I find nested parentheses as a thought goes further and further off rails inordinately amusing.
Anonymous No.723694046 [Report]
Anyone else enjoy this?
Anonymous No.723695439 [Report]
>>723688798
Damn it, I can't find it. I was positive it was some where in slowbeefs prime 2 videos.
Anonymous No.723695480 [Report] >>723696293
>>723693865
I'm old as shit and never even heard of this guy before this thread. Did some fucking youtuber turn him into a meme or something
Anonymous No.723695573 [Report] >>723695727 >>723695912
>>723649503 (OP)
NO GRAHAM LOOK OUT
Anonymous No.723695727 [Report]
>>723695573
A basedsoinous snake!
Anonymous No.723695912 [Report] >>723696107
>>723695573
I like how he doesn't warn you about it until after you're locked in to getting killed.
Anonymous No.723696050 [Report]
Alright guys, explain to me how the fuck the toyshop & shoeshop work.
Anonymous No.723696107 [Report] >>723696220 >>723696323 >>723696423 >>723705304
>>723695912
Cedric is an asshole with reflexes even worse than Graham's.

>That ramp at Mordak's island where you can walk up a slight incline and fall all three feet to your death.
>Graham's scream is cut off so it sounds like he goes "A- Thud"
Anonymous No.723696214 [Report] >>723700008
>>723650685
There is a reason sierra went bankrupt
Anonymous No.723696220 [Report] >>723696323 >>723696423
>>723696107
>>Graham's scream is cut off so it sounds like he goes "A- Thud"

What did he fall on to even kill him. wasn't that hard of a drop.
Anonymous No.723696293 [Report]
>>723695480
Nah, Cedric was never liked because he was rarely helpful and normally was bitching about how he didn't want to go places. By the end of the game even Graham was getting annoyed with his cowardice.
Anonymous No.723696323 [Report] >>723696423
>>723696107
>>723696220
https://m.youtube.com/watch?v=sunFAsy8rFY&t=2381
Anonymous No.723696379 [Report] >>723696526 >>723696601
>>723654860
In the 2000s game journos were obsessed with a Warcraft point and click game, that was cancelled. Everyone blamed 3D adventure games like Grim Fandango making Blizzard scared to release a 2D game

It was only 20 years later that I found out it was also made by the Zelda CD-i guys and blizzard cancelled it for being absolute dogshit
Anonymous No.723696415 [Report]
>>723655098
Hey now, from the very start of the game his goal was to go over that mountain and wing it from there. He needed a cloak, no way did a fucking WIZARD have a spare cloak. He needed food, cuz no way did a WIZARD have any food. He needed rope, man, holy shit, you better believe that's the scarcest shit in the world. And yeah, he needed a hammer, don't go up a mountain without a hammer, and you better fucking believe you can't get one of those without getting an elf to swear a blood oath to you.
The harp, the pie, and the sled were just happy coincidences.
Anonymous No.723696423 [Report]
>>723696323
>>723696220
>>723696107
THE QUEST OF KINGS
https://youtu.be/bOHi1NqSopQ?si=P_p62vLIpP9PL0bq&t=2203
Anonymous No.723696426 [Report]
>>723657980
This can work if you build your entire game around it
Anonymous No.723696526 [Report] >>723703729
>>723696379
The CDI animation studio were Russians taking pennies in wake of the Union collapsing.
Anonymous No.723696601 [Report]
>>723696379
>It was only 20 years later that I found out it was also made by the Zelda CD-i guys and blizzard cancelled it for being absolute dogshit
It reminds me of everyone blaming Ted Turner for the cancellation of Swat Katz only to find out the real blame was some middle man executive who was pissed the toy line wasn't coming out fast enough.
Anonymous No.723697686 [Report]
>When they got Graham's VA to do an intro for Retsutalk
https://www.youtube.com/watch?v=xRbY_MyKuVY
Anonymous No.723697928 [Report] >>723699436 >>723700585 >>723701332 >>723703897
I looked at Sierra kids on AOL Antagonist/Gamefaqs the same way I looked at Sega kids on the playground - a smug sense of superiority due to better taste
Anonymous No.723699436 [Report] >>723700585
>>723697928
People only ever liked Sierra for the visuals
They mad ecomputers sweat
Anonymous No.723699954 [Report]
>>723693856
I don't recall the tower of hanoi puzzle but yes, it has a gingerbread cooking section as I recall.
Anonymous No.723700008 [Report]
>>723696214
That was long after they were sold to suits under false pretenses (who did it through embezzlement) and had stopped allowing point & clicks to be made.
Anonymous No.723700119 [Report]
>>723693171
>I find nested parentheses as a thought goes further and further off rails inordinately amusing.
He clearly is one.
Anonymous No.723700585 [Report]
>>723697928
>>723699436
I liked both.
Anonymous No.723700605 [Report]
>>723660394
>>723649503 (OP)
Quest for Glory was the better series.
Anonymous No.723700806 [Report]
>>723668564
Tell me more.
Anonymous No.723701024 [Report]
>>723688798
LMAO
Anonymous No.723701332 [Report]
>>723697928
this ones good but I was stuck talking to the other collector in his manor at the top of the hill for fucking hours.
Anonymous No.723703729 [Report]
>>723696526
"Russian quest" is a separate, meme game genre in Russia. Made in late 90s/early 00s. Typically comedic in tone, brightly colored, somewhat decently animated, with crude humor and unmistakeable 90s atmosphere. Although there are some surprising outliers, like Nine Princes in Amber game.
Anonymous No.723703897 [Report] >>723704250
>>723697928
I wish this was canon. That ending where someone becomes a God only to evaporate out of existence is so fucking cool.
Anonymous No.723704250 [Report]
>>723703897
So consider it canon. Why the fuck would you care about canon when that just means making sure it lines up with cinematic classics like Dial of Destiny?
Anonymous No.723705170 [Report] >>723705231
>Moat IMMEDIATELY in front of the main gate, not even enough room for two people to walk by each other thanks to those pots.
>No bridge to cross where it would be most convenient, you have to walk around to the east or west side of the castle if you want to cross.
Who the fuck designs their castle like this? Fuck Daventry.
Anonymous No.723705209 [Report]
>>723658505
The way that guy named his saves to make commentary was fun, like when Cedric gets kidnapped and he makes a save named "YESSSS".
Anonymous No.723705231 [Report]
>>723705170
Making the castle easily accessible kind of defeats the purpose of a fortification no
Anonymous No.723705304 [Report]
>>723654586
>>723657238
>>723663708
>>723696107
All my homie hate Cedric.
https://www.youtube.com/watch?v=e1V3JFZy8CY
Anonymous No.723705613 [Report] >>723705709
>>723690895
no it was a text based adventure called softporn
Anonymous No.723705709 [Report]
>>723705613
Beyond based female developer.
Anonymous No.723707746 [Report]
>>723689890
Weren't there some fan remakes that happened earlier?
Anonymous No.723708028 [Report]
>>723649792
since im the only person in this thread not getting it: what?