>>723846282
>PS2 game that had mixed reception on release and never sold well
The reception was good, with 8 to 9/10 scores across the board on most journalistic entries, and endless praise within the core target audience for YEARS to come. Are you also forgetting that SH2 was literally one of the big 3 flagship titles of the PS2, alongside with the FFX and MGS2?
The "muh poor sales" argument you shills keep pushing has already been discussed to death:
The game got two separated releases on PS2 alone, both which sold Platinum (same as Greatest Hits in EU, meaning over 500k sold copies), on top of the game getting TWO releases on PC and the Xnox port, which ALSO sold Platinum. This easily puts the total sales during the early 6th gen into the 4-5 million range, which by no means was "little" in the Y2K days.
But all this talk about "muh sales!!!" is already a done and proven attempt for the Bloopooper shills to try and topic-switch the discussion. Make one of the most beloved and influential games seem "bad" ... which begs the question: why do all these nu-devs always cite it to be their favorite? Are Blooper and the other Westroid fags those "sicko friends" you mentioned?
>really unfun combat and controls
The combat is perfectly fine, and not the main appeal. The controls are far superior to any 2D control scheme fags put into modern games.
Those "modern audiences" are known to be THE bottom of the barrel mouth-breathing retards, that never need to be your target audience. You are literally repeating the oldass Tomm Hulett's retort about "trying to sell SH2 to your HALO chugging friends", which itself is oxymoronic and shows a complete lack of basic ass business practices of KNOWING YOUR TARGET AUDIENCE, AND CATERING TO IT.
Call Of Fortnite toddlers don't need to hijack Silent Hill.
SH2R is a tedious clusterfuck, with terrible pacing, too much combat, and pathetic puzzles and dungeons. It's a massive downgrade from classic SH1-3.