>>723974934
If you’re going to call something “extremely high skill ceiling” in general, then you’re comparing it to all games and activities, not just within its genre. So whether it’s multiplayer, single-player, or even a video game, it doesn’t matter. It’s about how much mastery the game allows and how far that mastery can go in terms of human skill in general.
If you said ‘Slay the Spire has a high skill ceiling for a single-player roguelike deck-builder’, then I’d agree. Even though I’ve not played many. But if we’re comparing it to all games, like that original Anon suggested, then it falls short. It has a fixed set of cards and patterns, and once you’ve played enough, it becomes about recognizing what you’ve already seen.
Games like StarCraft, Dota 2, Street Fighter, and Rocket League constantly evolve and force players to adapt, react quickly, and make smart decisions, all while under pressure. That’s why their skill ceilings are higher.
And while Rocket League, Street Fighter, and Counter-Strike aren’t labeled strategy games, they absolutely involve strategy, and cognitively, they’re much harder. Take Rocket League for example, you’re reading the field, predicting bounces, anticipating opponents, positioning yourself, and adjusting your car’s angle and speed, all in split seconds. Your brain is doing complex calculations while tracking everything else that’s happening. That’s a level of thinking far beyond what Slay the Spire asks for.