>>724723404
Oblivion fucked up my understanding of RPG’s as a kid.
I wasn’t really familiar with RPG’s as a concept, I played 3D platformers and not much else. Oblivion looked really cool, the size of game, the quests, the huge map was all really cool, but at my school there was understanding that “don’t level up, it makes the game harder, stay level 1 and just play the game”.
Obviously it’s more complicated than that, but working off 4th hand verbal instructions, the concept of “leveling up” in my mind became synonymous with “turning on hard mode”.
I had litterally played other games with leveling systems. But they didn’t call it leveling up, so I didn’t make connection. Like Ratchet and clank no one said “leveling up” you said “upgrading” your weapons and hp, which you did by grinding xp until bar filled up. But in my mind that was nothing like “leveling up” in Oblivion, which was scary and complicated and should be avoided at all costs.
I played Oblivion multiple times without ever leveling unless game litterally forced you (pretty sure there’s 2 or 3 quests that force it). And you know what? I had tons of fun.