>>724769256
I understand the townbuilding, I've replayed dark cloud 2 dozen of times
It's just that the townbuilding itself is not strongly linked to any of the rewards
If you scrapped the townbuilding, and simply allowed the player to travel to the future, as he progresses through the story, is there really any difference to the experience?
That is to say, there isn't any cause/effect from townbuilding,
a gambling mini game directly affects player resources,
a fishing mini game directly affects player resources,
the weapon upgrade system directly affects player resources
If for example, the town directly contributed to the story progress, for example you can build tower like a tower defense game, and failing this part results in a game over, I think that it would be more meaningful