>>724873153 (OP)
It's a good game, even a great game. Map design, enemy AI and variety, weapon sandbox, colorful artstyle and graphics, the setting and plot were good for the time. It's just that consolefags hold it as the gold standard for gameplay. It's just a slow floaty arena shooter, that's all it fucking is. It succeeded as an FPS in the primitive console market because HOLY SHIT IT USES TWO STICKS, but PC shooters were already moving away from the arena genre.
And once other shooter franchises began establishing themselves on consoles in the 360/ps3 gen and offered more complex gameplay than arena shooters, Halo was doomed to slide into irrelevancy. Even if Bungie stuck around and kept making bangers, it still would have declined. You just can't innovate and improve arena shooter gameplay without it no longer being an arena shooter and alienating its original fanbase. You saw that in Reach with the introduction of sprint, bloom, as well as class loadouts. Ironically if they just put all spartan abilities as map pickups like they did with the roll ability then people would have been happier with it.