>>724905951
I just started Act 3 and its really astonishing how bad this game is at giving you useful information
want to know what flanking is and how it works? here's a very vague descriptor but no clear definition of its mechanics go look online fuckface
bless them for using a d100 system instead of the d20 dogshit everyone uses to be iconic and prove that they're true nerdy nerds but god is the UI just awful
pathfinder's UI was fat and obtrusive in its own way but at least if I wanted detailed information it existed somewhere I could find it
for all the good ideas it has there's at least one or two ideas where it feels like they just threw something out there and didn't really think about it
who the fuck thought it was a good idea to apply a malus to hidden object detection unless you were scouting
the melee engagement rules feel inconsistent and like it rarely works in your favor
skill system is horrible and party members not being able to aid the MC in dialogue checks is salt in the wound
just pump lore on the MC and basically ignore it for everyone else unless you want them to be a scroll caddy
stronghold turns don't make any sense either; lets create an arbitrary system of alternate timing from how we already track time, to what end?
the only thing I could really see it doing is stopping the player from just passing time fast traveling and slowly, passively accruing a pitiful trickle of income and materials from the two buildings
if you ask me if someone is willing to put themselves through that many more loading screens than this game already has you sit through for that they should feel free
I do like playing through this game and generally enjoy its combat mechanics but god they're really trying to make me feel otherwise
sagani has insultingly flat voice acting and I threw her out for the grieving mother immediately, though she's admittedly only a bit better
all the other party members sound fine, cant speak for bird niggra because I'm already a paladin