>>11833578>I don't see why anyone would hate it.I wouldn't say I "hate" it but I don't like it. 8-directional whipping is okay but whip-flailing sucks. It makes it so you can't buffer directional inputs without fucking up your whip swing and it has exactly two use-cases in the entire game (Death and Dracula). Everywhere else it's completely worthless.
The music is mostly not to my taste. Simon's Theme is excellent, but a lot of the other level themes are forgettable or annoying. Too ambient or too grating. Good sound effects, though.
Waaaay too many instakill platforming gimmicks. Level A and B are comprised of pretty much nothing else. Almost every level has at least one slow, boring platforming section, not always dangerous, but always flow-killing. Level 8 can suck my dick, arguably the single worst level in any Classicvania (outside of The Adventure ofc). You could cut the whole thing and the game would instantly go up by two points.
All that being said, I think the game becomes god-tier at the very end. The boss rush from Slogra to Dracula is fucking excellent. Those fights actually make you take advantage of full air control and 8-directional whipping, in stark contrast to the other boss fights which are mostly brainless slugfests that get melted by spamming the Cross. It shows how good the game could have been if they'd focused more on the expanded combat capabilities and less on platforming. The ending with Dracula turning to stone and the credits music is legitimately beautiful.
Despite my bitching, I still recommend the game to people who want to get into the series because a lot of what I complain about (music, emphasis on platforming) are things people end up enjoying. It has a distinct feel and philosophy compared to the rest of the series and you either love those distinctions or you hate them.