>>11853458
CotM was hard to really evaluate at the time of release because the mere fact that it was a handheld game with quality somewhere between the16-bit games and SOTN was incredibly impressive in itself. Nobody was going to pick nits about castle layouts or double-tapping to run when the overall quality of the game was a guantum leap from the Game Boy games. We had to get a couple more GBA game before there was anything to really make a valid comparison with, unless you wanted to compare it to console versions, which just seemed unfair. At the time, it was clearly the best handheld castlevania game ever made, but that was a title it won by default. Then other, better games got made and it was less impressive though I still wouldn't call it mediocre. It's good, just not as good as Aria.
That being said, BAD THING ALWAYS GOOD / GOOD THING ALWAYS BAD is definitely a thing and needs to stop.