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Thread 11919512

97 posts 32 images /vr/
Anonymous No.11919512 >>11919514 >>11920057 >>11920062 >>11920870 >>11920874 >>11920975 >>11922878 >>11922931 >>11923764 >>11924035 >>11925108
Wizardry
Every game in this series was ported to basically every relevant platform of its period. What are considered the definitive versions?
Anonymous No.11919514 >>11920357 >>11922068 >>11924546
>>11919512 (OP)
1-3
Snes
4
Skip
5
Snes
6-7
Not real wizardry
8
Not real wizardry but it's decent
Anonymous No.11919517 >>11920539
lol
Anonymous No.11919521 >>11919528 >>11920357
1-3
PS1
4
Skip
5
PS1
6-7
DOS
Anonymous No.11919528 >>11919546 >>11920102
>>11919521
Doesn't PS1 have an updated version of 4 which makes the game less asinine?
Anonymous No.11919546
>>11919528
I don't know, I've never tried it because I heard that if you switch to the arrange version (which makes the game less annoying), you can't play it in English.
Anonymous No.11920057
>>11919512 (OP)
Definitely not the shitted PC-remaster from the last couple years. They ruined the art style and feel of the game.
Anonymous No.11920062 >>11920347
>>11919512 (OP)
>6-7
>Not real wizardry
Faggot.

>8
>Not real wizardry but it's decent
Mega-uber-faggot.

>4
>skip
Kill yourself.
Anonymous No.11920102
>>11919528
The changes in the PS1 version are extremely minor, at the end of the day it's still Wizardry 4 and it'll still kick your teeth in and grind them up into a fine powder to snort them off the bubble butt of an asian ladyboy of questionable age while you're lying on the ground in pain, drifting in and out of consciousness wondering to yourself why didn't you just play one of the other Wizardry games instead.
Anonymous No.11920347 >>11920829 >>11921407
>>11920062
Goofy and gay furry trekky shit it's not wizardry
Anonymous No.11920357 >>11923950
>>11919514
>>11919521
>4
>Skip

just say you're a little bitch
Anonymous No.11920539 >>11920765 >>11922576
>>11919517
This is the only right answer, paired with mapping your own shit on paper that's the full experience right there.
Anonymous No.11920765 >>11921338 >>11921370
>>11920539
How different are they from the original version? Are they straight ports, whole new experiences or something in between?
Anonymous No.11920829 >>11920845
>>11920347
Cope harder faggot, it is wizardry and better than the originals.
Anonymous No.11920837
The WonderSwan Color version
Anonymous No.11920845
>>11920829
>looks like shit
>doesn't plays anything like wizardry
>retarded setting for outdated losers nerds from the 80's
>savescum rest anywhere "gameplay" with focus on boring puzzle shit
Might as well play a good adventure game instead.
Anonymous No.11920870
>>11919512 (OP)
I tried to play the steam version of 6 through Dosbox and it was kind of shite, the UI was terrible, my characters died in two or three hits and navigation was a chore. I'd be more interested if my characters weren't super weak, maybe the starting classes were shite.
Anonymous No.11920874 >>11921357
>>11919512 (OP)
Japanese developers made this series enjoyable
Anonymous No.11920975
>>11919512 (OP)
nstant death attacks on your party + Auto-save? No thanks. Drawing maps sucks, too.
Anonymous No.11921338
>>11920765
I can only speak for the first wizardry GBC game: it's a straight port save for the maps being just a bit smaller and if you take the pregenerated party they're already at level 3 instead of level 1 letting u skip straight into dungeoneering rather than farming exp (if you generate your own party they start at lv 1 ), it's a great game that can make you feel real tension, the extras being the music & the unique artwork, just check this track from the "We love wizardry" album.
https://www.youtube.com/watch?v=mJwhnOUY5x4&list=PLyrPbC3KTbyEFhK7SrRcnQUK8rWF58J7Y&index=4
Anonymous No.11921357
>>11920874
Anonymous No.11921370
>>11920765
much easier in the GBC version. Not necessarily making it worse, but if you're wondering why character creation can give you like 30 bonus points, now you know.
Anonymous No.11921407 >>11922030
>>11920347
Suck cock and eat a dick, Wizardry 6 is peak, you're just a dumb nigger.
Anonymous No.11922030 >>11922074 >>11923752 >>11923771
>>11921407
Wizardry VI is a bastardized and flawed game made by a new designer that didn't get the previous game's appeal and led to the series's demise in the west and even east.
Anonymous No.11922068 >>11922082
>>11919514
>6-7
>Not real wizardry
That's when the series peaked.
Anonymous No.11922074 >>11922082
>>11922030
>Wizardry VI is a bastardized and flawed game
LMAO Wiz VI was designed by Bradley the same man that designed Wizardry V
Anonymous No.11922076 >>11922087
No the japanese wizardry ports aren't better than the originals. They are just casualized version of them you deranged weeb.
Anonymous No.11922082 >>11922334 >>11923752 >>11923771
>>11922068
>Wizardry gets good when you can rest anywhere, savescum and have the shittiest art style possible
>>11922074
Still not the original devs
Anonymous No.11922087
>>11922076
Nah they are enhanced ports with stuff from the later games to make the experience better and less repetitive

Dunno why people are praising the gbc ports out of all them though
Anonymous No.11922334
>>11922082
>you can rest anywhere
Why wouldn't you be able to rest in a forest or castle?
>savescum
You could do it since Wizardty 1.
Anonymous No.11922576 >>11923124 >>11923149 >>11923153 >>11923838
>>11920539
>mapping your own shit
I am once again shilling this program for free.
https://graphpaper-news.blogspot.com/2024/10/1.html
It's what got me mapping my own games, and it's the best option I found for doing it digitally.
Anonymous No.11922878 >>11923819
>>11919512 (OP)
Not OP, but what are the best ports that were officially released in the USA?
Anonymous No.11922931 >>11923041
>>11919512 (OP)
Basically play the Japanese versions because they're completely redone by competent Japanese devs. The series would be nothing if not for Japan.
Anonymous No.11923041
>>11922931
This, he should play the Japanese spin offs that got translated too and eventually Elminage
Anonymous No.11923124 >>11923149 >>11923838 >>11924281
>>11922576
My favorite feature is that you can walk around the maps you draw in first person. I'm very bad with directions both in video games and in real life, so this really helps.
Anonymous No.11923149 >>11924281
>>11922576
>>11923124
>not drawing a map to look like "/vr'" or a naughty phrase like sega system or something.
Anonymous No.11923153 >>11923189 >>11924281
>>11922576
>https://graphpaper-news.blogspot.com/2024/10/1.html
Use gridmonger instead.
Anonymous No.11923189 >>11923809 >>11924284
>>11923153
>free and open-source software made of pure passion
>looks like the most soulless corpo husk-designed thing ever made
I want to kill myself when I look at this, not draw maps or play video games.
Anonymous No.11923752 >>11923758
>>11922030
It was successful enough to get 3 more sequels you fucking dumbass, lmao.

>>11922082
>shittiest art style possible
It has a better art style than the first 4 Wizardry's.
Anonymous No.11923758 >>11923759 >>11923779
>>11923752
I would rather use my imagination than look at the ugly fucks in 6

Do you think eating shit is superior to not eating at all?
Anonymous No.11923759 >>11923763
>>11923758
>getting filtered by PEAK EGA SOVL
Yep it's retard time.
Anonymous No.11923763
>>11923759
VI graphics fucking suck compared to the best versions of V
Anonymous No.11923764 >>11923768
>>11919512 (OP)
The ones with Jun Suemi's art, i.e. the Japanese versions
Anonymous No.11923768
>>11923764
>noooo the pixel vomit from the shit savant is better
Anonymous No.11923771
>>11922030
It was successful enough to get 2 more sequels you fucking dumbass, lmao.

>>11922082
>shittiest art style possible
It has a better art style than the first 4 Wizardry's.
Anonymous No.11923779 >>11923781
>>11923758
>Do you think eating shit is superior to not eating at all?

I guarantee that whatever art style you like is probably some clown-vomit chibi dogshit, so you don't actually have good taste at all when it comes to art style anyway.
Anonymous No.11923781 >>11923790
>>11923779
>no u
Anonymous No.11923790 >>11923794
>>11923781
>no u
Wrong usage of that term as well, so an idiot to boot.
Anonymous No.11923794
>>11923790
Seethe lol
Anonymous No.11923809 >>11923838
>>11923189
Grids and graphs generally look like that yeah.
Anonymous No.11923819 >>11923824 >>11923884
>>11922878

This is all you need right here; Wizardry V on the SNES. They took what used to be wire frame graphics and gave it a 16-bit coat of paint and it looks amazing. Also, it was the first in the series to break the convention that all dungeon levels had to be perfect 10x10 grids, which feels amazing.

And the big one - there’s NPCs. It’s the same hard as fuck style as Wiz 1 - 3 (none of that gay nu-Wizardry that started in 6), but now there’s NPCs to interact with in the labyrinth that you can talk with, buy and sell from, or just be glad to see instead of more monsters.

The game feels like an actual evil dungeon that’s trying to kill you, and every victory is well earned. This is forever what Wizardry will be for me. I wish there were more like it.
Anonymous No.11923824 >>11923859
>>11923819
I was playing this and I had less than 2 floors left to go through and I quit out of boredom.

Letting you save/load anytime you want combined with pools that can raise your stats is really not a good idea. It leads to people like me spending hours to max out stats and then quitting because that made the game boring.
Anonymous No.11923838
>>11923809
It's not the grids and graphs, it's the icons, color (this one can be changed though), and general design philosophy. I much prefer Graph Paper's look (>>11922576 and >>11923124) to Grindmonger's, even if it's a bit amateurish. Blends better with older titles, too.
Anonymous No.11923859
>>11923824
So you got filtered. Good to know. Not everyone can complete Wizardry V. It’s incredibly difficult, and some people just aren’t up for the challenge.
Anonymous No.11923884
>>11923819
Based
Anonymous No.11923950
>>11920357
Echoing this sentiment. What's cooler than playing an evil wizard crawling out of his failure hole, amassing an army of villains, and taking revenge?
Anonymous No.11924035 >>11924052
>>11919512 (OP)
1/2/3, SNES/PSX. Its more of a choice of chip tune or CD audio music for your preference, both are great. I prefer the SNES version personally.
4, PSX
5, PSX or SNES. But if you do the NES version get the re-translated patch. The US release of 5 is missing a lot of dialog.
6/7/8, PC.

There is still reason to play Wiz 1-3 on their original Apple II platform IMO since it is the "experience". There is a community that has patched up the Apple II version with a lot of fixes and quality of life things (like back porting ambush, and being able to rest all characters at once at the inn). Also they've made new champions on the 1-3 engine. If you're a wizardry fan I'd recommend checking it out.
https://www.zimlab.com/wizardry/
Anonymous No.11924052
>>11924035
>There is still reason to play Wiz 1-3 on their original Apple II platform
Yeah, because there is mods for it with new content. Check it out on asimov.
Anonymous No.11924084
Anonymous No.11924281 >>11924287
>>11923124
It's so cool.

>>11923149
Wasted opportunity. I just opened my last saved map like a FUCKING idiot.
I'll never recover from this.

>>11923153
>gridmonger
That's one of the ones I tried, and ultimately did not like; though I do not remember why. Maybe I'll try it again, but I'm happy enough with Graph Paper not to.
Anonymous No.11924284
>>11923189
imagine being this much of a soulless bug
Anonymous No.11924287 >>11924304
>>11924281
>That's one of the ones I tried, and ultimately did not like
probably because it's keyboard only and u have to read the manual
Anonymous No.11924289
I have never played a dungeon crawler where I felt it was necessary to draw a map to progress
Anonymous No.11924304
>>11924287
>it's keyboard only
Yeah, that's why. I like to play the game on a handheld in my left, and then use the navigation controls for GP on my right along with the mouse to map as close to simultaneously as possible.
Anonymous No.11924326 >>11924539 >>11924543 >>11924728
I tried 8 recently and got filtered soon after the monastery.

1. Are you supposed to rest after every single battle?
2. How can I advance if there are lots of huge groups of enemies patroling the only path?
3. Did I gimp myself by only having one offensive spellcaster that can cast area spells?
4. How far was I from the first town?
5. If someone dies this early in the game, is there anything you can do or is it better to just restart?
Anonymous No.11924526
Been playing Wizardry 1 on the SNES. It's like Shining in the Darkness but easier.
Anonymous No.11924539 >>11924624
>>11924326
>1. Are you supposed to rest after every single battle?
If you need to, sure. If not, then no. All depends on your resources and what you spent in your last combat. You can hide yourself in safe spots to prevent patrols (or at least significantly reduce the chance) from finding you and interrupting your rest. Fuck around and find out, it will make you a better player.
>2. How can I advance if there are lots of huge groups of enemies patroling the only path?
The game scales it's mobs, so if you power level early on you're going to have a bad time if you're not familiar with the game. That said, leveling can unlock some really strong options, so its a balance.
>3. Did I gimp myself by only having one offensive spellcaster that can cast area spells?
No. AoE helps but is not required.
>4. How far was I from the first town?
Not far at all. Go left at the Y.
>5. If someone dies this early in the game, is there anything you can do or is it better to just restart?
You can rez them with either items or spells. Just figure out how, or reload.
Anonymous No.11924543 >>11924624
>>11924326
>Are you supposed to rest after every single battle?
No.
>How can I advance if there are lots of huge groups of enemies patroling the only path?
Either kill them or let them pass
>Did I gimp myself by only having one offensive spellcaster that can cast area spells?
Yes, buffing and healing magic is very important.
>How far was I from the first town?
2 minutes of walking
>If someone dies this early in the game, is there anything you can do or is it better to just restart?
You can resurrect dead party members with Resurrection powder and scrolls you can buy from vendors(stock up on them btw). If you explored the monastery you should have one or two of them.
Anonymous No.11924546 >>11924565 >>11924651
>>11919514
>1-3
>Snes
looks like a jp exclusive? i know enough moonrunes to set it to english in the options but am i going to get cucked randomly with a bunch of japanese text out of nowhere?
Anonymous No.11924565
>>11924546
The vast majority of Japanese Wizardry games can be toggled to be in English.
There are translation patches for the SNES trilogy, but they mostly just align the item names to be with the Apple II or DOS versions of the games. I guess thats a protip, some items have different names depending on if you're playing the console, Apple II, or DOS versions, so if you're looking up and info/guides regarding items keep that in mind.
Anonymous No.11924624 >>11924665 >>11924781
>>11924539
>>11924543
If I kill the patrols I need to rest afterward and then they respawn, they never leave, can see me from far away and there's no way to avoid them. I gain a level every two battles and their power scales to mine. I have buffs and healing. Each battle takes 15 minutes at max speed. How the fuck do I proceed? Should I just run past them during a battle until I reach the town?
Anonymous No.11924651
>>11924546
Llylgamyn Saga (PS1) is more faithful to the original games, and the only parts in Japanese are the options menu and the spell descriptions, which were not present in the original Wizardry at all, and you had to look them up in the manual.
Anonymous No.11924665 >>11924687 >>11924794
>>11924624
Here's a comment from one of the developers, Charles Miles:

>People have screamed bloody murder about the Arnika road since Wizardry 8 was originally released. This is what the Arnika road was *supposed* to teach you:

>To avoid monsters by either using spells like Chameleon or by staying out of their line of sight. You could often sneak around the monsters if you were careful.

>To be smart about where you rested. If you rested in the middle of the road, monsters are much more likely to wander by see you, and ambush you while you sleep. If you rested in a hard-to-see place like behind a rock or behind the house at the T-intersection it was much easier to get a full rest in.

>To use the disposable items--potions, bombs, wands, etc.--we constantly gave you as loot.
Anonymous No.11924687 >>11924727 >>11924784
>>11924665
>it's the players' fault for playing the game wrong!
Anonymous No.11924702
I have the Wizardry I-II-III translated SNES rom on a flashcart, what manuals or reference cards would a normal player be using?
I'm using an online dungeon mapper tho.
Anonymous No.11924727
>>11924687
Yes?
Anonymous No.11924728 >>11924794
>>11924326
>1. Are you supposed to rest after every single battle?
Depend on your level and what you just got into fighting. Later on you won't need to. Also that mini off side library with the book cases with the window overseeing the small cave river is a good place to rest very, VERY early on if you are out of sight of anything going past the doorway.
>2. How can I advance if there are lots of huge groups of enemies patroling the only path?
On Arnika road and some other places there are places where you can hide and be patient, and if you rest when the time changes sometimes those enemies will thin out. It's also about learning to draw away what enemies you can handle in small groups to make that path.
>3. Did I gimp myself by only having one offensive spellcaster that can cast area spells?
Later on a bunch of classes get offensive spells as well, some can be brutal. Probably not for now.
>4. How far was I from the first town?
Monastery leads to Arnika. Arnika goes in two directions one way through dangerous territory which can lead to a camp of militaristic Rhino guys which can be used as a temp camp and you can buy some things. Other way leads to the city. I found hugging the boundary of the road and watching and peeking early on to sneak through works fine on early parts of the game. It won't be a problem later. You'll out level everything that can show up. Anyway, it's a bit of a hike to Arnika.
>5. If someone dies this early in the game, is there anything you can do or is it better to just restart?
I just reload. Play smart, play Save-smart!
Anonymous No.11924736 >>11924773
I find it unlikely that this many people on /vr/ have played Wizardry.
Anonymous No.11924773 >>11924792
>>11924736
I played it on an Apple ][ emulator last October and used gridmonger to map. I ragequit on floor 7 when a spellcaster wiped my entire party in a surprise round, I leveled up some dwarf fighters to retrieve them and they *all* got ashed when I tried to resurrect them. I'm lurking this thread because I'm feeling the pull once again...
Anonymous No.11924781 >>11924794
>>11924624
>can see me from far away and there's no way to avoid them
...hug the wall you retard
Anonymous No.11924784
>>11924687
Yes? The tools are there, its YOUR fault for not using them. Its literally the GAMEPLAY.
Anonymous No.11924792
>>11924773
Got to do it anon. I lost a an entire party on my first go at it and cleared the game with my "backup" party. Ended up having better gear on my backup anyways in the long run with a few lucky drops including masamune.
Characters are disposable, just got to roll with it.
Anonymous No.11924794 >>11924803
>>11924665
I rested behind the house every time, but the other suggestions aren't practical. I don't have Chameleon, and have no idea which magical school gives it; I'd have to know that before the game started and also know it was important. Using potions, wands etc is hard when they're unindentified and I haven't reached a town to (presumably pay to) identify them. And enemies can see me from very far away, and then slowly but surely travel towards me even if I hide. And if a group spots me, every other enemy in the area also beelines to me during battle.

>>11924728
I just ran back to the corridor at the entrance to rest while in the monastery. No one died so far, but I was curious if the limited revival powder was the only solution at this point in the game.

>>11924781
They see me either way.
Anonymous No.11924803 >>11924814
>>11924794
>They see me either way.
Then line of sight them, or just fucking run away.
Running away is a valid option in every Wizardry game. You're not expected to do every fight. Knowing when to stand your ground and when to run is part of the gameplay. Its not like 99% of JRPGs where you never once run.
Anonymous No.11924814 >>11924820
>>11924803
I did that inside the monastery, but I didn't expect to have to make a break towards unknown territory in hopes of finding a town where I could actually spend my money and buy supplies, right at the start of the game.
Anonymous No.11924820 >>11924834
>>11924814
>I didn't expect to have to make a break towards unknown territory
Welcome to Wizardry
Anonymous No.11924834 >>11924848
>>11924820
I always imagined that playing carefully was what the series was about, not being reckless and hoping that running ahead was the solution. Being careful was how I made it past the first area in the game.
Anonymous No.11924848 >>11924953
>>11924834
>I always imagined that playing carefully was what the series was about
It is, as much as you can that is. You play carefully as every game can put you in crazy to get out of situations so you want to have the resources to make it out alive if posible. Like in the classic games getting teleported, or one way doored to god knows where on the map... then you've got to figure out how to get out somehow. Wiz8 like to throw absurd fights your way that for a fresh player can seem absolutely impossible. It took me several start overs of 8 before I started to "get" it and was able to clear it. Its a tough game that expects you to use everything at your disposal. But once you understand the gameplay you can make yourself a walking god, and its really satisfying.
Anonymous No.11924953
>>11924848
I'll give the game another chance and try just running past the patrols for now. In truth the last straw that made me drop the game was when I tried luring a group of giant ants behind the house to funnel them and only have to fight a few of them at the same time, but one of them managed to walk on top of me, making me clip through the floor and die instantly.
Anonymous No.11925108 >>11925743 >>11925802
>>11919512 (OP)
Why do japs like this d&d slop so much?
Anonymous No.11925743
>>11925108
Because it got an MSX port which automatically made it one of the best MSX games by default.
Anonymous No.11925802
>>11925108
It had a major marketing push at the time. Far greater than it ever had in the west.
Anonymous No.11925815 >>11925826 >>11925846 >>11925868 >>11925881
>c64 has amazing scrolling
>western devs keep making dungeon crawlers
>msx has shit scrolling
>japanese devs keep making 4-way scrolling zelda clones
Anonymous No.11925826
>>11925815
The MSX had a proper controller, C64 devs had to make games the assumed keyboard play with maybe some really jank support for single button joysticks.
Anonymous No.11925846
>>11925815
Didn't Zelda come AFTER all those games?
Anonymous No.11925868
>>11925815
Aren't most C64 dungeon crawlers just Apple II ports?
Anonymous No.11925881
>>11925815
Playing any MSX game with fullscreen scrolling is physically painful. I don't know why more devs didn't just play to the thing's strengths. Vampire Killer proves that the MSX could be just as smooth as the NES if you don't try to force it to do scrolling.