>>11920018
>like possessing turrets. its hard for games to make things like that make sense over just doing more damage
a) you don't possess turrets in 1, you hack them. Possession was in Infinite. 1 has the enrage plasmid
b) the hacking ability has no effect on your damage output and costs nothing except maybe a shot of electro bolt so there's no reason not to hack things. It eliminates an enemy while giving you a permanent ally and if you do it at the right time it's a very effective booby trap
c) Every ability in the game is situationally useful to some extent even if some are blatantly more useful than others. I thought security bullseye was completely pointless but then I used it to tag thuggish splicers or big daddies who were in the right spot at the right time because I didn't have time to hack the turret or camera they were in range of and it works really well. There's some places where you have multiple turrets close by and a camera and it just sets them all off instantly. Not consistently useful but in the right spot it hits big.
Similarly, I ignored the target dummy because in my head it just didn't seem like it would make any real difference but then I realized it completely becomes the enemy's #1 priority even if they were already on top of you and can buy you breathing room whenever you need it, or keep splicers from targeting your hacked turrets.. And you can use it to lure enemies to specific areas if you've set up traps.
There's not a lot of occasions where a specific ability is absolutely necessary but you can get use out of any of them if you try new things.