>>11970545 (OP)
It wasn't so much the poor black kid console as much as it was the sports kid console. Some sports fans are black, and all sports fans are poor, but they weren't on Sega because of that, they were on Sega because it had double the SNES processing power and that meant faster, higher-resolution, sports games with fast action and smooth scrolling.
You could release a direct port of Madden '96 or Bill Walsh College Football to mobile devices right now, and it'd probably sell millions in unlockable microtransaction players or whatever. Genesis NFL/NBA games were so good that half the playerbase just stayed on Genesis all the way until Madden on PS2, which finally implemented new gameplay via the "hit stick" dual analog mechanic. All the PS1 Madden games were seen as inferior to Genesis, because they had the same gameplay but the better graphics made them run and play way worse.
This stupid phenomenon was the only logically valid reason for Sega to keep supporting the Genesis into 1997, though they had lots of other reasons they claimed to be doing it, the only thing selling by that point was yearly sports games and people only bought them for the updated rosters. Lack of ANY third-party NA sports games on Dreamcast and a lack of good ones on Saturn is a major part of why Sega couldn't recreate Genesis success in the NA region with DC/Saturn.
Genesis was so synonymous with sports games in the United States that me and my friends thought it was physically impossible for a normal Genesis game to have saving/battery backup. We thought there was some special chip in Sonic 3/Knuckles or something, and that no other game had it, because nobody we knew owned Landstalker or Phantasy Star II or any non-sports/non-sonic/non-vectorman game. When my mom bought me a Sega CD on clearance when they liquidated it, I thought it was the first Sega console to do saves.