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Thread 12118552

559 posts 256 images /vr/
Anonymous No.12118552 [Report] >>12118838 >>12119296 >>12121812 >>12122315
INTO THE JAWS OF HELL
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12112968

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.12118553 [Report] >>12120143 >>12120909 >>12121797 >>12121846
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: HOTPOTATO92.WAD
https://files.catbox.moe/vqdnbi.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE

[10-21] Falaz released, a small survival horror-style WAD
https://www.doomworld.com/forum/topic/155661-mbf21-umapinfo-ogg-falaz/
https://matt-eldrydge.itch.io/falaz

[10-21] Anon makes a new map, 'Sixteen Rooms'
https://www.doomworld.com/forum/topic/155659

[10-20] UZDoom's first downloadable build coming in 2-3 weeks
https://bsky.app/profile/nashmuhandes.bsky.social/post/3m3izey522s25

[10-19] Necromantic Thirst is updated to the final version.
https://www.doomworld.com/forum/topic/149103

[10-17] Map-Center Retro Jam 4 for Quake has been released
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-4

[10-15] GzDoom development seems to be imploding
https://github.com/ZDoom/gzdoom/issues/3395

[10-14] Duke3D is getting a fan port to Build2
https://x.com/MannyCalavera12/status/1977799227867832601

[10-12] Serious Sam 2 gets 20th anniversary patch.
https://store.steampowered.com/news/app/204340/view/520852898086650127

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.12118568 [Report]
Anonymous No.12118571 [Report] >>12118573 >>12118583 >>12120243
>last UZDoom commit was 2 hours ago
>last GZDoom commit was 2 days ago
It's over for GZDoom
Anonymous No.12118572 [Report] >>12118575 >>12118865
>>12116853
I had a lot of fun with it, only mildly got lost once through my not walking past the blue key, weapons were decent, place seemed pretty interesting for a relatively sensible layout, the imps were devious as fuck with their attack pattern, and it had doomcute for days.
Anonymous No.12118573 [Report] >>12118581 >>12118582
>>12118571
can't believe i've lived long enough to see gzdoom die in my lifetime
Anonymous No.12118575 [Report]
>>12118572
>through my not walking past the blue key
Not paying attention and walking past it, idk where some words went there.
Anonymous No.12118581 [Report]
>>12118573
It's already been dead once.
Anonymous No.12118582 [Report] >>12118704
>>12118573
Won't happen. Graf has already assembled a new team
Anonymous No.12118583 [Report]
>>12118571
>last Woof commit was 3 days ago
I can't believe that it's dead!
Anonymous No.12118620 [Report]
Anonymous No.12118686 [Report] >>12118943
>>12117986
I find this current trend of calling anything larger than A cup boobs "comically large" weird. I can only assume it's puritans or the weirdos trying to "combat the male gaze" attempting to cause confusion. Because Jesus Christ, look at some real women.
Anonymous No.12118704 [Report] >>12118706 >>12118714
>>12118582
>Graf fed my dog chocolates and slept with my mom poster is back on his shift
A happier bigger family with autistic little german brother, Anon
Anonymous No.12118705 [Report] >>12119891
what's wrong with his left eye, staph infection?
Anonymous No.12118706 [Report] >>12118708
>>12118704
Graf's old enough to have grandkids.
Anonymous No.12118708 [Report]
>>12118706
Grandchildren lawyers?
Anonymous No.12118709 [Report] >>12118713 >>12118742
Anonymous No.12118713 [Report]
>>12118709
I think it's funny we have people here defending Graf.
Like I'm honestly grateful for the work he's done over the years, but he's still a massive cunt and deserves most of the shit that gets flicked at him.
Anonymous No.12118714 [Report]
>>12118704
>Graf slept with anon's mom
AI prolly instructed him to do it
Anonymous No.12118723 [Report] >>12118726 >>12118750 >>12118790
Graf doesn't seem to care about the whole ordeal. I don't see why should we either.
Anonymous No.12118726 [Report] >>12119090 >>12119090 >>12119473
>>12118723
we shouldn't, we can just move onto UZDoom as it gets developed. I don't trust a man who's gonna use AI on a sourceport that's already held together with duct tape and clown jizz stacked on top of decades of gross hacks. We don't need hallucinated AI code on top of all that.
Anonymous No.12118742 [Report]
>>12118709
If you'd cropped it just slightly better then you wouldn't be able to tell it's from 2010 without looking for it.

https://www.doomworld.com/forum/topic/50624-fastest-opengl-source-port-engine-for-wads/?page=2&tab=comments#comment-868002
Anonymous No.12118748 [Report] >>12118754 >>12118768 >>12120174
Since VKdoom repo was removed from existence and the last build of it is pretty bad and there is no way to get older version, has anyone have older version of vkdoom archived?
Anonymous No.12118750 [Report] >>12119048
>>12118723
>ACTUALLY YOU ARE THE ONE WHO IS MAD! YOU ARE THE PETTY ONE NOT ME! I WOULD LIKE TO SEE YOU TRY TO DO WHAT I DO!
if anyone is mad and gives a shit it is Graf. If he truly didn't care he wouldn't have sperged out in the first place. Keep in mind that the existence of Lilith made him lose his shit so this whole thing about him just rage quitting is honestly on brand. That being said though I do appreciate the potential for gzdoom forks that aren't a complete mess.
Anonymous No.12118754 [Report]
>>12118748
One I've got says it's 1.0.9999.0
Anonymous No.12118768 [Report] >>12118857
>>12118748
What's so bad with it, it's the one that I use.
Anonymous No.12118790 [Report]
>>12118723
Haaaaaaaaaaaah
Anonymous No.12118838 [Report] >>12118864 >>12119257 >>12119284 >>12119379
>>12118552 (OP)
>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-max run of Wormwood - Map 05 "The Boiler" by Grain of Salt.
Reply to this post with your demo & time.

Download and current records here:
https://dsdarchive.com/wads/wormwood5?level=Map+01

Example demo in 2:23:
https://files.catbox.moe/xsz34r.lmp

Previous challenge winner: Ad Mortem map 07 UV-max in 11:07! >>12117106

Many particular items in this map are randomized each restart of the map. It's interesting to play it a few times to get a variety of layouts. Also, I don't think you can backtrack from the exit, so make sure not to leave obvious enemies behind if you want 100% kills. Also, also, the green cyberdemons only have 1000 hp.
Anonymous No.12118845 [Report] >>12118848 >>12118865
Is Falaz meant to be played all in one sitting, or should the player use saves?
Anonymous No.12118848 [Report] >>12118851
>>12118845
I used saves, who cares? It's based off Resident Evil and that had a save system.
Anonymous No.12118851 [Report] >>12118880
>>12118848
That's why I ask. Resident Evil had a limited save system, and only in certain areas.
Anonymous No.12118854 [Report] >>12118858
>UZDoom
Anonymous No.12118857 [Report] >>12118969
>>12118768
That retard dpJudas broke the lightmap code for no reason.
Anonymous No.12118858 [Report]
>>12118854
If anybody seriously thinks this troon piece of shit will be better than GZDoom they're in for a rude awakening. They've already talked about and I'm pretty sure even agreed to implement online connectivity for forced updates.
Anonymous No.12118864 [Report]
>>12118838
Whoops, meant to say "Wormwood 5 - Map 01". You get it.
Anonymous No.12118865 [Report] >>12118872
>>12118845
Play it however you like, anon. It's around 20-30 minutes, I think? Definitely warrants the use of saves. Might make something with save rooms some other time, those are cool.

>>12118572
Thanks for playing, anon. I actually toned down the imps a bit, their pain chance was higher while in development so triggering their pain state at melee range was basically a death sentence.
Glad you liked it, it was fun to just sit down and finish something in a few weeks.
Anonymous No.12118872 [Report] >>12119198
>>12118865
nta, but it's some good shit. You really get the survival horror atmosphere and gameplay down which is no easy feat considering it's Doom and you're a lightning fast destroyer of worlds.
Anonymous No.12118880 [Report] >>12118963
>>12118851
I wouldn't worry about it. If you haven't played Resident Evil: the games with "limited saves" gave you a plentiful amount of the Ink Ribbons, the item you use to save your game with. RE2 and RE3 also basically always have 2-3 of them nearby a Save Typewriter, and even playing RE1 as Chris (who gets the lowest number of Ink Ribbons), you still get like, 20 of them.

Maybe that doesn't sound like a lot, but all of the RE games are pretty short, even on your first playthrough. Not only that, but they also deliberately pace out when you'll encounter or otherwise loop back around near Typewriters, so the average player saving when they feel like it will have more than enough saves to beat the game and never lose more than a few minutes if they die between saves. 20 is also just for RE1, and specifically for Chris. Jill gets around 30, and RE2 and RE3 have like, 50 goddamn saves. It's absolutely a non-factor.
Anonymous No.12118882 [Report] >>12118898
Heya, I remeber quite some time ago some anon modeled Quake Champions nailgun into base Quake 1, can somebody link me that mod?
Anonymous No.12118889 [Report] >>12118948
What if, Lost Soul, but instead of doing what it's doing now, it would just turn into projectile and flew at you and died on impact?
Anonymous No.12118895 [Report] >>12118909
how i source port and avoid AI slop?
Anonymous No.12118898 [Report] >>12119010
>>12118882
This one? https://www.moddb.com/games/quake/addons/quake-champions-oscillator-nailgun-for-quake-1
Anonymous No.12118909 [Report] >>12118913
>>12118895
If you really need your hand held to do that then you might as well just take the AI slop.
Anonymous No.12118913 [Report] >>12118918
>>12118909
i just dont want the GZdoom AI slop port
Anonymous No.12118918 [Report] >>12118920 >>12118943
>>12118913
Get Nugget.
Pros:
No AI
Limit removing
Nice features
The SSG actually gibs things now
Cons:
Very few mods
You're essentially only going to be playing vanilla Doom and wads with it, so no stacks of weapon and gore mods for you
Anonymous No.12118920 [Report] >>12118928
>>12118918
AI is evil
Anonymous No.12118928 [Report] >>12118930 >>12118931
>>12118920
What does that have to do with my post?
Anonymous No.12118930 [Report]
>>12118928
I think you might be talking with a retard.
Anonymous No.12118931 [Report]
>>12118928
It's obviously some bored /v/ kid trying to shit the place up. Just ignore it and it'll scamper off back to /v/ with the other short bus children.
Anonymous No.12118943 [Report]
>>12118686
It's flagrantly fucking unfair and rude to busty women.

>>12118918
You can still do some gore modding with Nugget, it even has some native features for it.
Anonymous No.12118948 [Report]
>>12118889
The Fleshball things in Shut Up And Bleed did that. Man, now I miss iSpook.
Anonymous No.12118956 [Report] >>12118961 >>12118964 >>12119345 >>12119460 >>12120918
Turns out, little dragon fella.
Anonymous No.12118961 [Report] >>12118964
>>12118956
You're talking shit, Ranger!
Anonymous No.12118963 [Report] >>12119008
>>12118880
The games also gave you fewer ink ribbons on higher difficulties.
Anonymous No.12118964 [Report]
>>12118956
>>12118961
>The Ricky Gervais Show with Doomguy, Ranger and Bitterman
I'd watch it.
Anonymous No.12118969 [Report] >>12118993
>>12118857
Aren't you just stoked that he's on the UzDoom team? Clearly everything is going to be better now!
Anonymous No.12118984 [Report] >>12119009 >>12119464 >>12119494
i'm Klostyn' it i've got warhammer pauldrons on my space pirates i got spread shot on my laser gun i'm a freak man
Anonymous No.12118993 [Report] >>12119060
>>12118969
It really doesn't make that much of a difference. Everyone "working" on UZDoom right now is responsible for turning GZDoom into the unoptimized shit heap that it ended up being.
I heard nash saying how they want to try optimize the sprite renderer, but judging by how the vkdoom "optimization" went (in earlier 2023 builds i was getting 500-1000 fps to the latest final builds never getting above 400 on a gtx 1070), i expect them to only fuck things over even further.

TL;DR just stick to whatever GZD verison you used or whatever.
Anonymous No.12118997 [Report] >>12119000
There hasn't been any updates to Hot Potato in a while. Should we just go ahead and wrap up the project now or do we want to keep waiting for more contributions?
Anonymous No.12118998 [Report] >>12119023 >>12119025 >>12119027 >>12119030 >>12119232 >>12119307 >>12119769
Anonymous No.12119000 [Report] >>12119045
>>12118997
I wanna see if we can get to 99.
Anonymous No.12119008 [Report]
>>12118963
Not really, at least in the sense that RE1 and RE3 don't have higher difficulties. RE1 just has the Arrange mode, which actually gives you even more Ink Ribbons, and RE3's "Hard Mode" is the Normal Mode, which I guess technically does give you fewer Ink Ribbons but only because Easy gives you infinite ones. I know RE2 had some higher difficulty option on the Dreamcast, but I didn't play that version.
Anonymous No.12119009 [Report]
>>12118984
what in the turok shit is this
Anonymous No.12119010 [Report]
>>12118898
Yes, thank you
Anonymous No.12119023 [Report]
>>12118998
>based uzdoom
>best /vr/ place
Anonymous No.12119025 [Report] >>12119027
>>12118998
>kill racheal
>keep eraser probably
>nightdive literally unbalanced trilogy
>ad play maps
>best /vr/ place
>kinda love playing mods alkaline
Anonymous No.12119027 [Report]
>>12119025
>>12118998
the romans would love our modern invention of word cloud divination
Anonymous No.12119030 [Report]
>>12118998
>samson development
True
Anonymous No.12119045 [Report]
>>12119000
At this rate, it might be months before that happens.
Anonymous No.12119048 [Report]
>>12118750
Who hurt (you)?
Anonymous No.12119060 [Report] >>12119209
>>12118993
Absolutely none of this matters unless the Trannydoom people can make a multiplayer system to compete with Zandronum. This is all the epitome of non-news.
Anonymous No.12119090 [Report]
>>12118726
>>12118726
Lol trannys mad
Anonymous No.12119101 [Report]
Once more into the breach.
Anonymous No.12119102 [Report]
is there a gore mod that lets me change the color of the blood?
i want my Rampancy enemies to be gushing oil
Anonymous No.12119128 [Report] >>12119134
downloaded new version of Lithium
met with chrischan-looking crayon class portraits and pronouns
Anonymous No.12119134 [Report] >>12119153 >>12119161 >>12119162 >>12119167 >>12119198 >>12119205 >>12120191
>>12119128
i wish i was joking
Anonymous No.12119153 [Report] >>12119168
>>12119134
The fuck is this lmao
Anonymous No.12119161 [Report]
>>12119134
Anonymous No.12119162 [Report] >>12119250
>>12119134
Should have used AI.
Anonymous No.12119167 [Report]
>>12119134
SOVL
Anonymous No.12119168 [Report] >>12119198 >>12119205
>>12119153
gameplay wise it's a cyberpunk rpg kind of mod
these retarded drawings only appeared in the newest version, the vibe was a lot more deus ex
i mean it still is like that once you get into the gameplay, but this character selection is real disruptive
Anonymous No.12119198 [Report]
>>12119134
I would much prefer if the characters were treated as they were in the past. They were just descriptions, with some fluff in the BIP's mail section.
You don't need a name or a face to relate to when you're just another serial number dispatched to handle another hell invasion.

>>12119168
>this character selection is real disruptive
It absolutely is. I can see why OP wanted to fleshed the characters out, but faceless goons (not that kind) both fit the cyberpunk vibe better and are easier to imprint onto.

>>12118872
Thanks, anon. Something that ocurred to me mid-devlopment is how a lot of the monsters share the player's reaction time and means of attack, so I just did that. The very low ammo count also helps, I think.
I might try my hand at a proper Resident Evil thing in the future, maybe with monsters that have a chance to come back to life? I dunno, it'd be fun to figure that out.
Anonymous No.12119205 [Report]
>>12119134
Looks pretty DeviantArt lol

>>12119168
It seems like an awkward tonal shift.
Anonymous No.12119209 [Report] >>12119420 >>12120193
>>12119060
>multiplayer system to compete with Zandronum
It took them 20 years to unfuck P2P multiplayer and it still isn't good enough. What make you think these "women" can manage an entire sever-client system?
Anonymous No.12119230 [Report] >>12119392
Sometimes in Duke 3D I'll find an enemy in ambush that doesn't react to me at all despite staring directly at me, and will only wake up if I get too close or attack it. Some of them will also be gigantic, but will immediately shrink to their normal size when they start moving. Why?
Anonymous No.12119232 [Report]
>>12118998
>rocket considering couple
>fine straight barons
>fuckin guys
>post secret cool
Anonymous No.12119249 [Report]
speaking of doom rpg mods, is litdoom still around? as in being worked on
Anonymous No.12119250 [Report] >>12119482
>>12119162
Probably would have been more readable, actually.
>It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own.
Anonymous No.12119257 [Report] >>12119284
>>12118838
3:03 https://files.catbox.moe/gkg0nl.lmp
Anonymous No.12119284 [Report]
>>12119257
>>12118838
1:57 https://files.catbox.moe/qkjpr8.lmp
Anonymous No.12119296 [Report] >>12119302 >>12121150
>>12118552 (OP)
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Assets: Ad Mortem, no additional assets or custom textures (there's already LOTS).
https://files.catbox.moe/tsacv4.zip
>Current submissions:
https://files.catbox.moe/q2tyzl.zip

>iWAD: Doom 2
>Map Format: MBF21
>Constraint: Playable area MUST fit 2048x2048 box.
>Deadline: Your level should be fully completed by October 31st.

For WIP screenshots, submissions, or questions regarding Sub Mortem, reply here.

Currently 4 levels submitted!
Still time until next Friday!
Anonymous No.12119302 [Report] >>12119310 >>12119313 >>12119353
>>12119296
Give me a theme and I'll try a map.
Anonymous No.12119307 [Report]
>>12118998
>complete mjolnir screenshots
>mortem update release
>plastic pillars
>death felt god
>hot ai builds
>red oh linux tell eyes
>fairly stuck problem
>theres hrot based uzdoom
>e1 vore
>dick talking custom dude
>brutalist texture
>previous project started fine
Anonymous No.12119309 [Report] >>12119354 >>12119471
You should probably fix it (somehow)
Anonymous No.12119310 [Report]
>>12119302
chaingunner forest
Anonymous No.12119313 [Report]
>>12119302
Pirate ship?
Anonymous No.12119345 [Report] >>12119378 >>12120918
>>12118956
I think I know this map, survival mode of that one tronyn campaign? Pic related was tough iirc
Anonymous No.12119353 [Report]
>>12119302
Martian cemetery
Anonymous No.12119354 [Report] >>12119373
>>12119309
Not much to do be done from my end, Itch just flagged me for the crime of being hue br when I made my itch. I tried making another page for the mod, but it still got flagged.
Anonymous No.12119364 [Report] >>12119378
why is doom2 filtering me?
Anonymous No.12119373 [Report] >>12119391 >>12119398 >>12119438 >>12119483
>>12119354
>being hue br
Not to derail into third-world hating, but I've noticed an awful lot of you people pop up in retro shooter communities out of nowhere.
Did half your country just get internet and learn English in the past few years?
Anonymous No.12119375 [Report]
Anonymous No.12119378 [Report] >>12119429 >>12120918
>>12119345
I'm remembering how fucking nuts the dragons were from this mod which I guess was expected.
Even so, Soul of Evil was great and got me into that alternative "Quake tone" that I'd see from Tronyn.
>>12119364
Are you pistol starting it? That gave me as hard if not harder of a time than when I did it for Plutonia.
Anonymous No.12119379 [Report]
>>12118838
1:43 :https://files.catbox.moe/bdk86w.lmp
Would've saved a bit more time if I didn't get bamboozled with the lift near the exit
Anonymous No.12119385 [Report] >>12119390
Why does Brutal Half-Life have a bunch of maps based on Duke Nukem, Doom, Blood and Wolfenstein?
Anonymous No.12119390 [Report]
>>12119385
>Brutal X mod
>is bloated with a bunch of random shit
Shouldn't be surprised by this point.
Anonymous No.12119391 [Report]
>>12119373
>Did half your country just get internet and learn English in the past few years?
You know, that's not an unfounded claim at all. I grew up while the internet went from dial up to cable and with each year that passed, more and more people were able to afford an internet connection, as well as computers.
English also went from being something expensive to learn to basically being accessible to everyone, I was kinda an exception since I went to a private school that actually taught English and Spanish. Everyone else I knew had to take English courses elsewhere or skip it altogether.

The real reason there's a lot of us in retro game places is we're all broke ass niggas who can't afford whatever RTX69000 and SSDs with the three billion terabytes, so we play old games that will work on our old ass machines.
Anonymous No.12119392 [Report]
>>12119230
>Some of them will also be gigantic, but will immediately shrink to their normal size when they start moving. Why?
mapper that made the map stretched them out and when you activate the enemy it resets to its intended size
Anonymous No.12119398 [Report]
>>12119373
Been plenty of Hues in these circles for a long time, like Sgt. Mork and Daniel.
Anonymous No.12119405 [Report] >>12119414 >>12119419 >>12119435 >>12119483
>"You want to quit? Then, thou hast lost an eighth!"

>This is a reference to Ultima IV: Quest of the Avatar video game, where the aim of the goal is to become an avatar of the eight virtues, and the message "Thou hast lost an eighth!" is displayed when losing avatarship in one of the virtues as a consequence of dishonorable action.

Are there any other Ultima references in iD games?
Anonymous No.12119413 [Report]
>You quit and i'll jizz
in your cystholes!
Thanks, Romero.
Anonymous No.12119414 [Report]
>>12119405
Yeah, the entire DOOM series going to shit when the studio gets bought out by a soulless conglomerate is a clear reference
Anonymous No.12119417 [Report] >>12119453
>You quit and I'll jizz in your cystholes!
Thanks, Romero, very cool.
Anonymous No.12119419 [Report]
>>12119405
>Are there any other Ultima references in iD games?
O of Destruction is a reference to the hoe.
Anonymous No.12119420 [Report] >>12119425
>>12119209
>P2P multiplayer
Is it similar to what chocolate doom,etc. have?
Anonymous No.12119425 [Report]
>>12119420
Yes.
Anonymous No.12119429 [Report]
>>12119378
>Are you pistol starting it
no i save at the start of every level
Anonymous No.12119431 [Report]
Potentially, you can make P2P suck less with rollback, though I don't know how well it would work for anything that isn't 1v1.
Does GZDoom have a rewind feature?
Anonymous No.12119435 [Report] >>12119483 >>12119774
>>12119405
Not Doom, but I was thinking that Heretic may be referencing Ultima VII in various ways. Both games have a trio of snake dudes, creatures called "ophidians", and a bunch of talk about order/chaos i.e. chaos device, chaos sphere etc.
Anonymous No.12119438 [Report]
>>12119373
>but I've noticed an awful lot of you people pop up in retro shooter communities out of nowhere
what do you mean? we have always been here, the guy that made brutal doom is brazilian, we just speak english and no one notices us.
Anonymous No.12119440 [Report] >>12119445 >>12119464 >>12119494
in de techbase straight up klostyn it
and by it, lets justr say, haha
my peashoot
Anonymous No.12119441 [Report]
can we have a total conversion of all ultima games into doom wads?
Anonymous No.12119445 [Report]
>>12119440
according to the dev the finished game will have 16 weapons and 40-50 levels
Anonymous No.12119453 [Report] >>12119483
>>12119417
Not everyone knows this, but this is one of the Avatar's eight virtues.
Anonymous No.12119460 [Report] >>12120918
>>12118956
I really like the "redux" version of this mod just for the modded Scrags who fire napalm loogies which stick to the ground for quite a while, thus finally making them a somewhat troublesome foe at times - and that wierd-ass hackjob GL that now shoots electrified landmines (really interesting how it uses both cells and rockets to fire).
Anonymous No.12119464 [Report] >>12119467 >>12119494
>>12118984
>>12119440
>yet another Quake clone that somehow looks worse than Quake
Do people just not realize then can use the Quake engine for their game or what? Half-assed lighting on a modern map compiler would look way better than that.
Anonymous No.12119467 [Report] >>12119476 >>12119484
>>12119464
Well then I guess I almost certainly should not post my thing here. /vr/ would certainly not like it.
Anonymous No.12119471 [Report] >>12119485
>>12119309
>being a favela monkeigh is enough to get your ass banned on itch.io
That's legit rich coming from a website that just 1 year ago used to host more NSFL fetish porn games than Nutaku.
Anonymous No.12119473 [Report] >>12119484
>>12118726
>I don't trust a man who's gonna use AI on a sourceport
It's bizarre seeing so many clueless people bandwagon about his use of AI when that was merely an "ethics" side point to their primary practical complaint of bad SLDC practices.
Anonymous No.12119476 [Report]
>>12119467
>/vr/ would certainly not like it.
It would depend greatly on the engine more than anything else imo
Anonymous No.12119481 [Report] >>12119489 >>12120232
I feel like I'm playing Temple of the Lizard Men where if I see it's x monster I have no choice but to immediately backup and fight them somewhere safer since everything is a goddamn small corridor. Fuck fiends. At least they give you a ton of grenades to spam around doors sometimes but I do wonder if I would just prefer having grenades and rockets on seperate ammo slots so I could have a billion grenades to just treat this fully like Blood and spam dynamite into rooms before entering them since I know cheap assholes are gonna be waiting around the corner.
Anonymous No.12119482 [Report]
>>12119250
I can't tell if you're holding that code up as an example of good, or complaining about it. Looks perfectly readable to me?
Anonymous No.12119483 [Report] >>12119672
>>12119373
Rather plausible that they have their own doom centric forum, akin to communauté française or doom power.

>>12119405
>>12119435
>>12119453
I bluntly assumed that these games were only popular with denizens of Albion. They're so old.
Anonymous No.12119484 [Report]
>>12119467
What engine are you using, and are you paying any attention to lighting? Regardless of the former, the latter is always important.

>>12119473
As someone generally disliking of the slop trend, it's actually very annoying. It also ignores the failures of the other party.
Anonymous No.12119485 [Report]
>>12119471
Woe to payment processors.
Anonymous No.12119489 [Report] >>12119504 >>12119505 >>12120232
>>12119481
I am consistently amazed at how much I do not like the level design in base Quake. I noticed when I was playing through some of the levels Arcane Dimensions remade that they got rid of the most cheap traps - but left the ones that were fair and you could actually fight in or use to your advantage and not just LOL you lose 50 hp/armor and better suck it down.

I just want to read someone go in depth on all the issues with it since I'm amazed it's this bad after playing Doom. Maybe they just didn't know how bad small corridors were at the time since everything is so much wider and easier to fight inside of in Doom. Which is weird to me that they regressed like this. I get it was made quickly and brute forced changed into a doom type 3d fps last second but you'd think they'd have recognized that Quake more so than even Doom needed wider areas to fight inside of.
Anonymous No.12119494 [Report] >>12119543
>>12119440
>>12118984
>>12119464
I actually thought that was some sort of a downport of Gunman Chronicles into GZdoom for a moment...
Anonymous No.12119504 [Report] >>12119529
>>12119489
>but left the ones that were fair and you could actually fight in or use to your advantage and not just LOL you lose 50 hp/armor and better suck it down.
What are some specific examples? I haven't made it to the 'remade' levels yet in AD.
>I get it was made quickly and brute forced changed into a doom type 3d fps last second but you'd think they'd have recognized that Quake more so than even Doom needed wider areas to fight inside of.
Part of it could be performance constraints, but I also feel that some Doom levels (especially Doom 2) had the opposite problem where the fights were too open.
I also don't really agree that cramped/small corridors=bad design. I think it can be necessary to keep things challenging if you're going against a small amount of really dumb and often slow enemies.
Anonymous No.12119505 [Report] >>12119516 >>12119520 >>12119534 >>12119551 >>12119565 >>12119598 >>12119685
>>12119489
Quake's level design is fine. Frequently great, even. I'm not sure where you get the idea that its levels needed more space, especially given that it has fewer, chunkier enemies. In fact, I'd say that's one of the game's biggest differences over DOOM and one of its main appeals: tight, intricate level design with a greater focus intimate fights as opposed to big environments filled with teeming hordes of enemies to mow down. Taken on the merits of aesthetics, puzzles, secrets and replayability, Quake absolutely smacks every DOOM game.

Quake's problem has always been its weapons, which are limp, soggy and unsatisfying, and frankly weren't balanced well in proportion to its beefy enemies which IMO is probably why they threw in quad damage as a bandaid. The weapons were absolutely a downgrade compared to DOOM, but not the level design.
Anonymous No.12119516 [Report] >>12119534 >>12119573
>>12119505
>Quake's problem has always been its weapons, which are limp, soggy and unsatisfying, and frankly weren't balanced well in proportion to its beefy enemies which IMO is probably why they threw in quad damage as a bandaid.
I'd say that applies mostly to the shotguns and thunderbolt, potentially "soggy feeling" since they're simply shooting faster than Doom contemporaries, and it's really hard to top the insane killing potential of the BFG. The nailguns, the launchers, these are great and beefy especially the super nailgun.
Regarding balance, I will always be concerned with the nailgun/vs super, but honestly? The episodic resets and emphasis on shotgun-starting levelpacks kind of balance that out.
Anonymous No.12119520 [Report] >>12119531
>>12119505
>Quake's problem has always been its weapons, which are limp, soggy and unsatisfying
Yeah, thankfully, Quake II fixed that.
Anonymous No.12119529 [Report] >>12119589 >>12120232
>>12119504
It's literally doorway question the game. You frequently enter a room only to be forced to immediately back up, change weapons and fight somewhere safer until you can actually enter the room safely. This slows the whole game down. This is why I compared it to Temple of the Lizard Men - it's got boring environments full of small corridors that all look the same and you enter a room and immediately back up because you have no space to fight them in so better doorway abuse and oh it's one of the enemies above you that moves in and out of cover that you have to slowly snipe before you can enter the room without taking damage. And the author is playing the exact same list of songs he played on the last 7 maps you just played.

Legit it's just really REALLY bad level design.
Anonymous No.12119531 [Report]
>>12119520
lol
Anonymous No.12119534 [Report] >>12119562
>>12119505
>>12119516
I love quake (more than doom) but yeah, the shotgun is the weakest part of the game. My favorite maps are often those that give the player a gl or rocket launcher pretty quick. I want to fly around exploding everything at great risk to myself. Shotgunning a hell knight ambush for the umpteenth time is just tedious.
Anonymous No.12119541 [Report] >>12119586
>it's another episode of Doombabs expecting the shotgun to be your main weapon in a game that is not Doom
Anonymous No.12119543 [Report] >>12119785
>>12119494
supposed to homage GC
Anonymous No.12119551 [Report]
Revisited another great map, but why do you get the secret cluster mine launcher when there are 10 or so enemies left? I doubt I'll replay the whole of Alkaline because it's a lot and I'm sure to burn out soon after a month of just playing Quake, but it's fun for the moment.
>>12119505
>Quake's problem has always been its weapons, which are limp, soggy and unsatisfying, and frankly weren't balanced well in proportion to its beefy enemies which IMO is probably why they threw in quad damage as a bandaid
The reason why Quake's weapons feel weaker is because there were originally less enemies so the ones present needed more health. As for "limp and unsatisfying", maybe the shotguns, but everything else feels great.
I'd say the real issue is the lack of weapon animations, it's like you're playing Goldeneye 64 sometimes. A good gun needs nice animations, and while half of Doom's roster also is guilty of this, at least the shotguns felt nice to shoot.

But I do agree Quake's strengths are in the levels and exploration themselves, while the shooting is a little better in Doom.
Anonymous No.12119562 [Report] >>12119575
>>12119534
The shotgunning is just boring cause I try to run around with grenade launcher (or at least base nailgun so I can quickly take out enemies above me so I can actually immediately fight inside of a room) out 99% of the time since it's just the faster way to play. I don't like how the game forces me to slowly deal with Death Knights and Fiends over and over with the shotgun.
Anonymous No.12119565 [Report] >>12119587
>>12119505
You only think that because the shotgun isn't the nuke in a tube that Doom 2 had. That gun has the opposite problem of making every enemy trivial outside of the ones introduced in that game, which is why modern wads spam revenants constantly.
Anonymous No.12119573 [Report] >>12119589 >>12119592 >>12119979
>>12119516
Nah man, all the weapons suck ass.
>nearly worthless axe instead of chainsaw/berserked fist that are actually powerful and fun to use
>regular shotgun takes 8 fucking shots to kill an ogre, feels like it shoots salt and pepper
>super shotgun is practically a melee weapon and is complete trash compared to doom's SSG in general
>nailgun is redundant thanks to the SNG existing and isn't nesrly as satisfying as mowing down herds of zombies with the chaingun
>rocket launcher is slow, has too much splash damage, annoying particles, and it just looks dumb
>thunderbolt is okay but you almost never get ammo for it and you can't use it underwater
That pretty much leaves the grenade launcher and super nailgun as the only legitimately good weapons in the game, and even then they're aesthetic bores. Every weapon looks and feels lame compared to Doom equivelants. Going from Doom's giant silver cannon firing red hot rockets to Quake's rusty tube is so fucking kame, same story with every other weapon. I can't imagine liking any of Quake's weapons more than any of Doom's unless you try some pedantic shit like "ackshually, Quake's shotgun is Doom's pistol!" or you have some weird edgelord fetish with nails or something. The weapons are Quake's biggest fuckup.
Anonymous No.12119575 [Report]
>>12119562
>I don't like how the game forces me to slowly deal with Death Knights and Fiends over and over with the shotgun.
I don't think there's a single encounter with those in the game where you're reduced to the shotgun. Maybe you're just bad at ammo management.
Anonymous No.12119583 [Report]
Anonymous No.12119586 [Report]
>>12119541
I didn't even mention the shotgun. I am complaining about the level design. I try to use the grenade launcher as much as possible since they give you a ton of ammo for it but you are frequently forced to backup because a hellknight or two is running at you and is right near the entrance of a room and an ogre or two is above you on entering a room. What do you do in this situation? Backup and spam grenades around the doorway into the incoming Death Knights is usually the fastest and safest and least ammo costly and allows you to conserve nails to immediately use on the ogres afterwards which then lets you shotgun shuffle the final ogre to conserve nails/grenades for the rest of the level. Or whatever else is in the room.
Anonymous No.12119587 [Report] >>12119604
>>12119565
>You only think that because the shotgun isn't the nuke in a tube that Doom 2 had.
No, I don't. I primarily play D1, and ironically the SSG is one of my biggest criticisms of D2. The weapons in D1 are just far and away better than Quake in terms of how they look, how effective they are, and the audio-visual feedback they provide. Every weapon in Quake feels like an airsoft gun. You might have a bit of fun chopping up some goons with a quaded SNG or something, but that's the absolute height of the gameplay and the other 90% is spent feeling like you're shooting peas and cans of tomato sauce at giant loofas.
Anonymous No.12119589 [Report] >>12119596
>>12119529
>It's literally doorway question the game. You frequently enter a room only to be forced to immediately back up, change weapons and fight somewhere safer until you can actually enter the room safely.
I think that's why I like the fiends so much: They can throw a wrench into that and do decently at keeping up with the player. I otherwise don't know how much "backing up" you have to do provided you're killing things quickly enough.
>>12119573
>nearly worthless axe instead of chainsaw/berserked fist that are actually powerful and fun to use
A fairer comparison would be the axe compared to the non-berserked fist, wouldn't it?
Anonymous No.12119592 [Report] >>12119601 >>12119616
>>12119573
Your first few criticisms are fair - axe, sg, ssg.
The nailgun is good, but yeah redundant with the sng. Copper fixes this well, IMO.
But your criticism of the rocket launcher is nuts. You don't like the aesthetics or perfectly reasonable splash damage? Skill issue.
Thunderbolt ammo is a mapping issue more than a weapon issue, and with modern content I think it's often used really well.
Anonymous No.12119595 [Report] >>12119603
>Whining about Quake's weapons
It's the lack of enemy variety that bothers me. It's why I like AD and Alkaline so much, it fixes my main problem with Quake. Hell, AD even gives you a really beefy shotgun too, which is actually fun to shoot and shreds everything.
Anonymous No.12119596 [Report] >>12119616
>>12119589
>A fairer comparison would be the axe compared to the non-berserked fist, wouldn't it?
The problem is that both games have a complete garbage weapon like that, but DOOM is the only one that gives it a meaningful utility (in the form of berserk), and also provides an upgrade in the form of the chainsaw which is actually effective, and found frequently.
Anonymous No.12119598 [Report] >>12119607
>>12119505
You're crazy. Doom monsters for the most part are also spongy as hell once you're past the imps and former humans. Do you seriously think plinking away at a baron is any different to doing the same with a shambler?
Anonymous No.12119601 [Report] >>12119608
>>12119592
>But your criticism of the rocket launcher is nuts. You don't like the aesthetics or perfectly reasonable splash damage? Skill issue.
If you think that rusted toilet brush looks cooler than Doom's RL, you are fucking nuts. The splash damage might be "reasonable" but that doesn't make it fun to use. Doom's RL had a good balance of power and potential for self inflicted damage that made you cautious but still let you use it in tight corners if you had just the right spacing. Doom's RL is one of my favroite guns, but I never even use it in Quake because there's almost never a situation where you need it, and a lot more opportunity for it to backfire.
Anonymous No.12119603 [Report]
>>12119595
I don't think it's the weapons at all either because Alkaline only rarely gave you the Cluster Mines and they were kinda underpowered for how much ammo they spent. It had the chainsaw too but again it was rare.
Anonymous No.12119604 [Report] >>12119612
>>12119587
>I primarily play D1,
Do you just play the four episodes over and over? There's very little content for Doom 1, which leads me to suspect you don't really play much of it for someone acting like an expert.
Anonymous No.12119607 [Report] >>12119613 >>12119616
>>12119598
You can kill a baron with an SSG, plasma, rocket or BFG a lot faster than you can kill a shambler in Quake with any of the power weapons, and there's a lot less at stake in doing so since shamblers are hitscan. Also, DOOM spreads its monsters out well, unlike Quake where you have several one-shot enemy types that are confined to one single episode (E1). It would be a lot more enjoyable if the other episodes have levels with grunts, dogs and such, but instead it's just ogres, ogres and more ogres.
Anonymous No.12119608 [Report] >>12119682
>>12119601
Eh? I consider a chapter completed once I get the rocket launcher in Quake because it's so overpowered. Rockets are plentiful and only shamblers can stand up to it.
Anonymous No.12119612 [Report] >>12119623
>>12119604
>Do you just play the four episodes over and over?
Yes, I like to do no-death challenge runs, and I've also played through all of the console versions several times. I do play D2, FD and D64 but I've probably put less time between all of them I have in D1 alone. I don't play wads.
>someone acting like an expert.
I don't recall ever saying or implying such a thing, I'm just giving you my honest opinion as a guy who's played these games for thousands of hours. No need to get butthurt.
Anonymous No.12119613 [Report] >>12119629
>>12119607
>You can kill a baron with an SSG, plasma, rocket or BFG a lot faster than you can kill a shambler in Quake with any of the power weapons
No? Maybe a BFG blast, but that's not true at all. Maybe if you just stick to the SSG it might take a while to down a shambler, but the super nail gun or thunderbolt kills them in seconds.
Anonymous No.12119616 [Report] >>12119629 >>12119675
>>12119596
>The problem is that both games have a complete garbage weapon like that, but DOOM is the only one that gives it a meaningful utility (in the form of berserk)
You can quad-axe guys if you want. Might be hard to avoid using any of your guns that are also boosted, but it does have the benefit of saving ammo if you're having trouble with that.
>>12119592
>But your criticism of the rocket launcher is nuts. You don't like the aesthetics or perfectly reasonable splash damage? Skill issue.
Is there a difference in splash radius between the rockets and grenades? If that's the case then I never noticed.
Regardless, I might argue the splash is harder to manage in Doom anyways due to the occasional lost soul I lose track of. I also have full control over where my rockets go in Quake, I play Doom with its vanilla aim assist enabled.
>>12119607
>You can kill a baron with an SSG, plasma, rocket or BFG a lot faster than you can kill a shambler in Quake with any of the power weapons
You can SSG a baron quicker than SNG'ing a shambler??? I've got to test that.
Anonymous No.12119623 [Report] >>12119636
>>12119612
>No need to get butthurt.
I mean, you're the one treating your own guesses as actual fact. By your own admission you don't really play much Doom or Quake, just the same Doom 1 levels over and over.
Anonymous No.12119629 [Report] >>12119637 >>12119640 >>12119646 >>12119675
>>12119613
>>12119616
TTK for a shambler and baron versus plasma and SNG are roughly 4 seconds each, except the difference is that you can continuously unload on a baron while strafing and take no damage. If you want to take no damage while shooting a shambler, you'll have to take cover in between his lightning strikes, which is going to increase the TTK. The story is similar for the other weapons. So at best, you can kill them roughly as fast but get hurt while doing so, or take significantly longer to kill them. The exception here would be having a quad, but that isn't always a factor.
Anonymous No.12119635 [Report] >>12119641 >>12119657
So whats your guys take on Uzdoom, and people finally realizing graf is a massive faggot.Think things will change?
Anonymous No.12119636 [Report] >>12119643 >>12119646
>>12119623
I'm not making any guesses, you need to stop acting like a woman and provide an actual argument instead of getting salty just because you don't know as much about the games being discussed.
Anonymous No.12119637 [Report] >>12119645
>>12119629
But shambers are simply baited into swiping endlessly. Instead of running in a circle like in Doom and you backwards and forwards. You really have no idea what you're trying to lecture us about.
Anonymous No.12119638 [Report]
Violent Rumble with the Doom shotgun and random weapons modifier is the peak way to play the Quake campaign.
Random enemies too if you don't mind some jank.
Anonymous No.12119640 [Report]
>>12119629
>he doesn't know about the shambler dance
Anonymous No.12119641 [Report] >>12119647
>>12119635
>grsf is a faggot
>not the trannies shouting at him for doing what he wants with something he created
dial 8
Anonymous No.12119643 [Report]
>>12119636
Fuck it, you're straight up trolling now. You had me for a while there, I've got to admit.
Anonymous No.12119645 [Report] >>12119663 >>12119675
>>12119637
>But shambers are simply baited into swiping endlessly.
And what if there are two shamblers, or any other enemies for that matter? I could outstrafe 10 barons simultaneously, can you do that with 10 shamblers?
Anonymous No.12119646 [Report] >>12119660
>>12119629
>Doesn't know about baiting shamblers
>>>12119636
>I know more about these games than you guys
Uh...huh...
Anonymous No.12119647 [Report] >>12119651
>>12119641
I would get it, if he wasn't working with people, also using ai when you have a team of people I mean, kind of retarded. Plus he's always been a oversensitive faggot, and never wanting to take outside input.
Anonymous No.12119651 [Report]
>>12119647
And for a follow up, he could never handle criticism even during the days zdoom was being worked out, and completely killed the project for 4 years.
Anonymous No.12119657 [Report] >>12119661 >>12119727
>>12119635
I think that Chickengate is retarded and people should stop bringing it up.
Graf being Graf is nothing new, but I don't trust Yuzzy Doom outliving Jizzy Doom it's not the first fork and it won't be the last.
Though Woof stocks might rise or something, I guess.
Anonymous No.12119660 [Report] >>12119664 >>12119669
>>12119646
I guess we're playing different games. I play Quake, the game where you might be fighting a shambler, vore and 2 ogres with a single shotgun and a nailgun with 20 nails, and you're playing Shambler Boogaloo 2: Electric Slide Edition where every encounter is a single shambler in a square room and you have an infinite supply of nails and ample room for doing the cha-cha.
Anonymous No.12119661 [Report] >>12119704
>>12119657
Thats fair, but if they manage to stick around It be nice to have something like Uzdoom that runs and plays better than gzdoom
Anonymous No.12119663 [Report] >>12119665
>>12119645
>can you do that with 10 shamblers?
Can you with Archviles? Barons and Shamblers don't have the same attacks. I'm suspecting you're straight up being facetious at this point
Anonymous No.12119664 [Report]
>>12119660
learn to manage your ammo
Anonymous No.12119665 [Report]
>>12119663
Who said anything about archviles? You (or someone else) compared the shambler to DOOM's baron. Why are you being disengenuous?
Anonymous No.12119668 [Report]
Speaking of dead things, any word on doom infinite, is that still being worked on? I looked at their page and got nothing.
Anonymous No.12119669 [Report] >>12119681
>>12119660
>He sucks at Quake and it's the games fault
Go back to your endless Doom E1 sessions. I think we're all done with your bitching.
Anonymous No.12119672 [Report]
>>12119483
If you mean the love for them on /vr/, there's some, but they're an older school of RPG which is (at least perceived as) less easily penetrable than what many later generations of gamers expect from the genre.
/vr/'s demographic has been a bit of an "aging with the board" thing to an extent, but the median age here is still largely late 20s and people in their 30s, with SOME older men in their 40s and 50s, and a fair few zoomers (some who are actually serious). I expect that we'll eventually see some curious alphas in time.

For Doom's devs themselves, they're all a bunch of nerds, Romero and Carmack were both Apple II hackers as kids and they were big into D&D and other fantasy stuff like that. Romero was a big fan of Ultima and Wing Commander, he even worked briefly at Origin before he moved on to Soft Disk and later formed iD Software. Ultima Underworld was also a driving inspiration, they wanted to top that.
Then there's Sandy, who's an even older and more seasoned generation of nerd than the other guys, writing for Dragon magazine, writing tabletop modules, writing the Chaosium Call Of Cthulhu game, etc. I don't remember if Sandy ever mentioned Ultima by name, but I would be very surprised if he hadn't played them all himself, they are exactly in his ballpark.

There's also the part where the original concept for Quake was an open world dark fantasy RPG.
Anonymous No.12119675 [Report] >>12119687 >>12119717 >>12119719 >>12119979
>>12119616
>You can SSG a baron quicker than SNG'ing a shambler??? I've got to test that.
Not only are the shamblers dying more quickly to the super nailgun than the barons are to the super shotgun, they die more quickly to the SNG than a baron does to the plasma rifle by about 40 frames.
>>12119629
>If you want to take no damage while shooting a shambler, you'll have to take cover in between his lightning strikes, which is going to increase the TTK.
You can lock them into melee attacks which will significantly decrease the TTK, but that will still either require cover or tanking a hit. Everyone else has already said this, though.
>>12119645
>I could outstrafe 10 barons simultaneously, can you do that with 10 shamblers?
Probably not, which might be saying more about the barons than anything, and that's assuming it's a fight with just 10 barons: What if it's a baron and you're surrounded by chaingunners like that moment in Onslaught?
Anonymous No.12119681 [Report] >>12119689
>>12119669
>if you say anything bad about game, you suck at game
You're just menstruating because I raised valid criticisms about your holy cow. You need to stop that.
>we
Cringe. E1 is the worst episode by the way.
Anonymous No.12119682 [Report]
I really don't want to get roped into this (likely bad faith) argument, but I find Quake easier than Doom. It's the rocket launcher, like >>12119608 said, it's a very powerful gun and you get so much ammo. Yeah, the other guns take a while to kill stuff but man is the RL good.
Anonymous No.12119685 [Report] >>12119690
>>12119505
>Quake's weapons
>limp and unsatisfying
Delusion.
Anonymous No.12119687 [Report]
>>12119675
Never got the appeal of the quake games been always a doom/ duke and friends kind of guy, id's jump 3d wasn't the best sure the multiplayer stuff is amazing, but the campaigns were always duds for me.
Anonymous No.12119689 [Report] >>12119694
>>12119681
>Puts his stupid opinions out there for all to see
>Gets bent out of shape when anons answer back
Take a good long look in the mirror.
Anonymous No.12119690 [Report] >>12119693 >>12119706 >>12119831
>>12119685
I truthfully and respectfully believe that you are, in fact, delusional if you believe Quake's weapons aren't some of the soggiest pieces of shit in any shooter of the era, and I say that as somebody that spent 2000+ hours on QuakeWorld as a teen. Great game, but not because of the weapons.
Anonymous No.12119693 [Report] >>12119953
>>12119690
How the fuck can you not enjoy the SSG, SNG, RL, TB?
Anonymous No.12119694 [Report] >>12119708 >>12119709
>>12119689
Not sure what you want from me, I gave you my honest opinion, then you stopped providing any semblance of an argument and started with personal attacks. If you don't want me to call you a woman for doing that, then don't act hormonal.
Anonymous No.12119696 [Report] >>12119705
You idiots do understand you're being trolled, right? Having the last word doesn't win the argument, so stop replying to the idiot because this is getting sad.
Anonymous No.12119704 [Report] >>12119720 >>12119723
>>12119661
That is IF there are actually people that know what they are doing with UZDoom. For example, dpJudas, the guy that tackled heavier aspects of VKDoom development and a long time GZDoom contributor, made some highly skeptical posts about UZDoom on Doomworld.
Like, do they have people that could do more than just change the texture filtering default setting? Sure, there that one guy that improved netcode in recent releases, but that's about it.
Anonymous No.12119705 [Report]
>>12119696
>give reasonable explanation for why Quake's weapons aren't fun to use
>bro you suck at the game
>btw everybody you're being trolled
Menstruating.
Anonymous No.12119706 [Report]
I have friend whos and dies by quake, just never been my thing,
>>12119690
I will however say you kind of have a shit take there, if their was one thing I wouldn't complain about its the sound desgin its the same in hexen 2 and I fucking love that game, shame theirs barely any mods for it.
Anonymous No.12119708 [Report] >>12119710
>>12119694
>You're acting like a woman
Your lack of self awareness should be studied.
Anonymous No.12119709 [Report] >>12119714 >>12119715
>>12119694
It's hard not to attack you personally when all your arguments boil down to you being shit at the game.
Anonymous No.12119710 [Report]
>>12119708
>no u
Anonymous No.12119714 [Report] >>12119721
>>12119709
How about this: want to play a grudge match right now? Give me a server, I'll join, 1v1 with vanilla settings. If I beat you, you have to admit you're actually just mad about your nerf guns being criticized. Surely, that should prove who's actually bad at the game and who's coping, no?
Anonymous No.12119715 [Report] >>12119726
>>12119709
^ this poster is right on the money, I mean its a game, why does every agurement you have complaining about to be center around the laziest things. (Muh time to kill, muh weapons) I mean one is just a skill issue the other just a subjective opinion, you haven't made real agurment, for why quake is bad, and I don't even really like quake and I think your suffering from a skill issue
Anonymous No.12119717 [Report]
>>12119675
Notice how he's just personally attacking random anons but not responding to this? Yeah.
Anonymous No.12119719 [Report]
>>12119675
>You can lock them into melee attacks which will significantly decrease the TTK
I literally always do this when possible, and it's bizarre to think of someone not doing so. It's like THE easiest and fastest way to kill them when you're able, even with just the SSG.
Anonymous No.12119720 [Report]
>>12119704
Well I guess will see what happens, never know what the future holds, tech always evolves so who knows for now.
Anonymous No.12119721 [Report] >>12119724 >>12119731
>>12119714
I guess the respawning ammo in PvP would help you since you made it abundantly clear you can't into ammo management.
Anonymous No.12119723 [Report] >>12119737
>>12119704
That'd be Nash, who seemingly is in charge of UzDoom, and he is generally one of the better coders of those circles, at least from my impressions.
Anonymous No.12119724 [Report] >>12119734
>>12119721
So, we're not going to play the actual game to determine who's a shitter? You're just going to keep acting like a chatty teenage girl?
Anonymous No.12119726 [Report] >>12119730 >>12119731 >>12119732 >>12119739
>>12119715
He's oddly angry about people disagreeing with him too. Autism. Or Texan, I'd imagine.
Anonymous No.12119727 [Report] >>12120213
>>12119657
>Though Woof stocks might rise or something, I guess.
Anonymous No.12119730 [Report]
>>12119726
>Or Texan
I knew a few of those who would never, EVER back down from an argument no matter how stupid they were getting over the smallest things. That place breeds some fucking lunatics with some real insecurities, I'll tell you what.
Anonymous No.12119731 [Report]
>>12119721
I can at least admit I can't do that too well, with default weapons, though it depends I just tend to mod games and have fun I don't like stuff like
>>12119726
The typical behavior on the basket weaving forms, I mean I will admit I suck ass, but I mean I rarely completely doom mega pacs, I really should sit down and beat plutonia 2, I have plenty of mods to make it fun I just always have that issue finishing cause after a while I just get bored, hard to sit down and play 30 maps.
Anonymous No.12119732 [Report] >>12119741
>>12119726
>no argument
>won't play the game
>just talks shit and samefags
>u-ur mad
Why not just hop online and play a match? Maybe you'll absolutely embarass me, and then you can feel validated in acting like a pre-menopausal woman.
Anonymous No.12119734 [Report] >>12119742
>>12119724
No we're not dumbo.
first off, multiplayer is essentially a different game from singleplayer so you're not making sense in the first place.
second off, I don't even have a single QW client installed.
Third off, what for? Your posts already made it clear that you struggle with playing Quake. You literally made 3 or 4 posts complaining about running out of ammo.
Anonymous No.12119737 [Report]
>>12119723
Nash is a talented guy, but he's more of a modder rather than someone who is good with back systems.
You'd go to him for stuff like Nashgore or widescreen assets, rather than the actual heavylifting.
Anonymous No.12119739 [Report] >>12119746
>>12119726
>Texan
Anonymous No.12119740 [Report] >>12119745 >>12119749 >>12119752
Anybody wants to play Q1 coop? I can host Alkaline for example
Anonymous No.12119741 [Report] >>12119747
>>12119732
You're awfully obsessed with women, anon. I'm thinking you have a few issues. You must to be this angry about people disagreeing with you.
Anonymous No.12119742 [Report] >>12119748
>>12119734
>abloobidy bloo, skippidy doo
I get it, you're bad at the game and you know you'll lose. Offer's still on the table if you decide to change your tampon.
Anonymous No.12119745 [Report]
>>12119740
I'd really like to give it a go, but you might be that buttmad guy screaming at everyone at the moment so I'll pass until things cool off.
Anonymous No.12119746 [Report]
>>12119739
I'M BEING INFESTED BY BRONIES!
>Cans.wav
https://www.youtube.com/watch?v=P5EPmAxvkyc&pp=ygUIY2Fucy53YXY%3D
Anonymous No.12119747 [Report] >>12119778
>>12119741
>obsessed with women
Life as a gay man such as yourself must be easier, surely.
Anonymous No.12119748 [Report] >>12119761
>>12119742
I probably am bad at QW, yeah. I don't play it. That's not what we're talking about though. We're talking about singleplayer Quake. stop trying to change topic.
Anonymous No.12119749 [Report] >>12119757
>>12119740
Maybe, depends on the time.
I doubt newer stuff like Alkaline really support co-op though. Most newfag mappers don't seem to care about it.
Anonymous No.12119752 [Report] >>12119757 >>12119781
>>12119740
What map(s)? I'm down for anything just not Pipe Powered Pillars because that final fight is just too bullshit.
Anonymous No.12119757 [Report] >>12119764 >>12119765
>>12119749
>>12119752
>time
rn

I never hosted Q1 server before, but I'll try. If Alkaline won't work, we can play e.g. retrojam
Anonymous No.12119761 [Report] >>12119770
>>12119748
>you can't apply singleplayer concepts to multiplayer, there's no transference of skill bro
If you aren't good at multiplayer, you aren't good at the game. The same rings true for almost every FPS ever made.
Anonymous No.12119764 [Report]
>>12119757
Just don't host on Ironwail. I don't know why, but multiplayer seems to be completely borked on it.
Anonymous No.12119765 [Report] >>12119803
>>12119757
Well yeah Alkaline seems to crash it when I connect. I'll try retrojam
Anonymous No.12119767 [Report] >>12119779
Oh for fucks sake. You win. Quake is a bad game because you don't like it. There. Happy now? Can you just stop crying and shitting up the thread?
Anonymous No.12119769 [Report]
>>12118998
>based uzdoom hate etc.
Anonymous No.12119770 [Report]
>>12119761
I'm fine with being good enough to manage my ammo to the point that I won't have to plink at a shambler with my shotgun.
Anonymous No.12119774 [Report]
>>12119435
Huh, that looks like that serpent statue that comes to life from one of Hexen 2's egyptian levels. (Couldn't find a pic, man H2 really is obscure innit?)
Anonymous No.12119778 [Report]
>>12119747
>Life as a gay man such as yourself must be easier, surely.
He wouldn't know what that's like, because he doesn't struggle with Quake.
Anonymous No.12119779 [Report] >>12119780 >>12119789
>>12119767
>Ackshually, I was just being an absolutely humungous faggot who couldn't take legitimate criticism of my favorite game (even from someone who has probably played it more than me), and so I spent the last hour calling you bad at the game and intentionally misconstruing your arguments, and now that it's abundantly clesr that you know more than me and I am, in fact, the shitter retard, I will now gracefully bow out of the discussion
Word bro.
Anonymous No.12119780 [Report] >>12119784
>>12119779
Jesus can you like shut the fuck up, or stop being faggot, or die, clearly no one here likes you, or your shit opinions can you take the hint a fuck off.
Anonymous No.12119781 [Report]
>>12119752
>Pipe Powered Pillars
I'm still holding my breath that the amount of people complaining about that fight will convince the team to fix it. The only place that hasn't mentioned it is Slipseer itself and... you know what they're like.
Even if they don't I hope this upcoming update will result in more maps.
Anonymous No.12119782 [Report]
What's the room code for Alkaline?
Anonymous No.12119784 [Report] >>12119790
>>12119780
Lad, you're on an anonymous imageboard. "No one" doesn't matter. I am going to spread my morbidly obese ass cheeks and shit all over your thoughts and feelings any time I wish, and there will be no way to trace me back to the origin of the crime other than looking for the words of a man who is based.
Anonymous No.12119785 [Report]
>>12119543
That explains the overall aesthetic feel guiding me in this way then
Anonymous No.12119789 [Report] >>12119792
>>12119779
Bitch, that was the first time we've spoken in this gay argument of yours. Is it really all that important to you that you'll argue with anons for over an hour over this? Feel free to give me some pithy reply about being a woman or whatever, it's pretty obvious you're here in bad faith and just want to shit the place up at this point, that or you have serious issues because jesus fucking christ.
Anonymous No.12119790 [Report] >>12119794 >>12119849 >>12119865
>>12119784
>morbidly obese
I get why you must dislike Quake now. The ability to jump must be triggering.
Anonymous No.12119792 [Report]
>>12119789
>still going
>still samefagging
>still won't play the game
Sad! Also, why are you 23?
Anonymous No.12119794 [Report] >>12119917
>>12119790
Thankfully, John Romero invented the rocket jump to assist vertically-challenged ludokings such as myself, and the rest, as they say, is history...
Anonymous No.12119795 [Report]
I love all flavors of Quake, including vanilla. That is all.
Anonymous No.12119798 [Report] >>12119802 >>12119808
Hooray. This place resembles a /v/ thread. What joy.
Anonymous No.12119802 [Report]
>>12119798
Best thing you can do is ignore it and just make good posts to encourage others to do the same.
Anonymous No.12119803 [Report] >>12119812 >>12119816 >>12119817 >>12119818
>>12119765
Ok neither Alkaline nor retrojam works. Arcane Dimensions did work.

vkquake -game ad +connect 70.34.242.185

Or do you know any pack with good multiplayer support?
Anonymous No.12119807 [Report] >>12119840
moo
Anonymous No.12119808 [Report]
>>12119798
Are you seriously complaining about a little heated Quake discussion with some light turdflinging after 2 months of megaman spam and graf versus tranny drama? If anything, we're back on course.
Anonymous No.12119812 [Report]
>>12119803
Might be able to join later if you niggurs are still going in a hour and a half or so.
Anonymous No.12119816 [Report] >>12119823
>>12119803
I have to setup my binds and change name. Give me a sec.
Anonymous No.12119817 [Report] >>12119820
>>12119803
No Quake servers found.

Host_Error: CL_Connect: connect failed
Anonymous No.12119818 [Report] >>12119835
>>12119803
>vkquake
Oh. Oh well. I don't have that sourceport.
Anonymous No.12119820 [Report] >>12119828
>>12119817
I'm running on vkquake with default protocol. qss-m, ironwail and vkquake should all connect
Anonymous No.12119823 [Report] >>12119829
>>12119816
Is it a little laggy? Movement seems off.
Anonymous No.12119827 [Report] >>12119876
Anonymous No.12119828 [Report] >>12119836
>>12119820
hmm, trying with ironwail with no luck. what port/protocol are ya using?
Anonymous No.12119829 [Report]
>>12119823
welcome to netquake multiplayer
Anonymous No.12119831 [Report] >>12119842
>>12119690
you're shitposting
Anonymous No.12119835 [Report]
>>12119818
You can download it real fast and just copy your AD folder from your Quakespasm/Spiked/Ironwail folder into the VK folder along with SQLauncher2. Took me a min to setup.
Anonymous No.12119836 [Report]
>>12119828
>ironwail
Multiplayer on this port is just fucked regardless of protocol. I wouldn't even bother.
Anonymous No.12119837 [Report] >>12119841 >>12119846 >>12119847
Killed the server for now. How do I make monsters appear?
Anonymous No.12119840 [Report]
>>12119807
Based 30 rockets enjoyer.
Anonymous No.12119841 [Report]
>>12119837
What do you mean? Do you have nomonsters set to 1?
Anonymous No.12119842 [Report] >>12119854 >>12119896
>>12119831
Don't start this up again. He only tuckered out when the last guy stopped responding.
Anonymous No.12119846 [Report] >>12119858
>>12119837
Oh had to set +coop 1

Ok you can connect with arcane dimensions
Anonymous No.12119847 [Report] >>12119873
>>12119837
>How do I make monsters appear?

Try dropping acid, that usually works for me.
Anonymous No.12119849 [Report]
>>12119790
Anonymous No.12119854 [Report]
>>12119842
i see it now
Anonymous No.12119858 [Report] >>12119872
>>12119846
hm can't join on either iron or spasm, tried protocol 666/999 and ports 27500 and 26000
Anonymous No.12119863 [Report]
Anonymous No.12119865 [Report]
>>12119790
You must be Sergeant Mark IV, because that was brutal!
Anonymous No.12119872 [Report]
>>12119858
dl vkquake and I'm in!
Anonymous No.12119873 [Report] >>12119874
>>12119847
DPH will do that pretty easy too. At least if you're looking for shadow monster inspo. Beware of seizures though.
Anonymous No.12119874 [Report]
>>12119873
I was just being flippant, I've never actually dropped acid before.
Anonymous No.12119876 [Report] >>12119878 >>12119879
>>12119827
>The year is 2025
>The trannies have finally figured out how to reproduce
>Your mission, should you choose to accept it...
Anonymous No.12119878 [Report]
>>12119876
Keep C.Kid outta your weirdo fetishes, weirdo.
Anonymous No.12119879 [Report] >>12119883
>>12119876
C. Kid is a guy, dumbass.
Anonymous No.12119883 [Report]
>>12119879
So just like every other transvestite?
Anonymous No.12119885 [Report]
ooooo-AAaaaa-ooooo
Anonymous No.12119891 [Report] >>12119895
>>12118705
It's swollen. he can nazi out of it.
Anonymous No.12119895 [Report]
>>12119891
Anonymous No.12119896 [Report]
>>12119842
Who knew Quake 1 rocket launchers posted on 4chin
Anonymous No.12119903 [Report]
I should have taken a screencap of us spawning into the floor and seeing the flames in the wall.
Anonymous No.12119907 [Report]
Which retrojam are we downloading or are we going back to AD?
Anonymous No.12119909 [Report] >>12120039
Sorry alkaline was broken because I'm a retard and didn't copy it to the server.

vkquake -game alk1.2 +connect 70.34.242.185

Try it again plz
Anonymous No.12119913 [Report] >>12119960 >>12119969
Hello
Anyone here has experience with Nintendo Switch ports of Doom1+2/ Doom64 and Quake 1/2? They are on sale now and I was wondering if handheld doom/quake is a nice experience, seeing how suboptinal gamepads are for fps games
Is NS online subscription required for downloading wads/mods? Anyone here playing with bethesda sourceports and willing to play crossplay coop? I remember people sharing server codes for quake 1 when the port came out
Anonymous No.12119917 [Report]
>>12119794
>John Romero invented the rocket jump
No, that was Shakespearicles
Anonymous No.12119918 [Report] >>12119926
Is there any other mod besides Q!ZONE that makes the Shaft reflect its lightning bolts off solid brushes and models?
Anonymous No.12119920 [Report] >>12120036
Anonymous No.12119926 [Report]
>>12119918
Saturn Quake, a total conversion mod for Powerslave
Anonymous No.12119930 [Report]
Anonymous No.12119953 [Report] >>12119963 >>12119979 >>12120005
>>12119693
not him but do you seriously think quake's ssg is even remotely as enjoyable as doom's? it takes 4 point blank blasts to kill a fucking ogre which may as well be a pinky by doom standards. also i hate the stupid little diamond shaped muzzle flash that comes out of the middle and how it looks like its just flipping like a rolladex when it reloads. nothing in that game feels shittier than shooting a knight twice and one gay pellet misses so he doesnt gib, and you're just left with some dumb polygon collapsing and fading away after you supposedly just cocksmacked his face with buckshot
Anonymous No.12119960 [Report] >>12121280
>>12119913
DOOM is one of the few examples of an FPS that works completely fine with a gamepad, arguably better aside from turn speed and lack of numbers for instant weapon select. If you're going that route though, don't play the cucked bethesda ports, just play the PSX version or DOOM 64.
Anonymous No.12119963 [Report] >>12119972
>>12119953
>Accuses people of samefagging all this time
>Waits an hour or so and begins samefagging in an attempt to start up shit again
Anonymous No.12119969 [Report] >>12121280
>>12119913
The Switch ports of the Doom games are perfectly serviceable, but one major downside is that you can't access the full mod menu on the Switch version of D+D2. You can only play the featured mods, but you don't need NSO to download and play them, you only need to link your Bethesda account.
I don't have either Quake games on Switch, so I can't speak on their quality.
Anonymous No.12119972 [Report] >>12119980
>>12119963
i just got back from buying a half hoagie and pepsi from royal farms so i dont know who you think i am but maybe you need to stop being gay
Anonymous No.12119979 [Report] >>12119984 >>12119995 >>12120006
>>12119675
>>12119573
And ogres die sooner to nine shotgun rounds than a caco does in six. Finding out a lot today.
>>12119953
>not him but do you seriously think quake's ssg is even remotely as enjoyable as doom's?
It's close for me, and I do at least like Q2's SSG more than Q1's
Anonymous No.12119980 [Report] >>12120057
>>12119972
Anon is very sensitive about Ranger's arsenal, please understand.
Anonymous No.12119984 [Report] >>12120000 >>12120189 >>12121353
>>12119979
Q2's entire weapon roster is better than Q1. If it weren't for the shitty hub based level design, I'd happily call it a better game.
Anonymous No.12119995 [Report] >>12120082
>>12119979
>And ogres die sooner to nine shotgun rounds than a caco does in six. Finding out a lot today.
Probably because the Quake shotgun fires a lot faster, go figure.

Also Quake's big problem is that there aren't enough shit enemies scattered around. The time it takes to kill Quake's butterball turkey enemies would be a lot more tolerable if John "Trans Rights" Romero had clued the other devs into his secret roster of grunts and dogs so I'd have something to kill other than ogres and scrags for 75% of the game.
Anonymous No.12120000 [Report] >>12121353
>>12119984
>Q2's entire weapon roster
I like the grenade launcher more in Q1 and I like the super nailgun more than the hyperblaster. I don’t like that the regular shotgun isn’t even half of the pellets as the super, a design quirk that I disliked in Doom as well.
It’s still a large and varied weapon roster and I find the level progression techbased.
Anonymous No.12120005 [Report]
>>12119953
Quake's SSG isn't as strong, but it's primarily because you don't get the overpenetration effect of the hitscan skipping monsters which are already killed by other pellets, which IS something I love in Doom 2, but which is also another thing that makes the weapon yet more generous for the value of its ammo spent. (Seriously, Doom 2's SSG has incredible ammo mileage).

However, it still feels pretty hefty in its report, it's pretty fast, and if you get a Quad it becomes an absolute beast.
Anonymous No.12120006 [Report] >>12120014 >>12120082
>>12119979
>And ogres die sooner to nine shotgun rounds
Anonymous No.12120013 [Report] >>12120017 >>12120024 >>12120205 >>12120221 >>12121075 >>12121080 >>12121160 >>12121191
The page for the new Blood re-release just got updated and they're showing off more of the remade cutscenes. I kinda wish they gave Caleb his hair but I guess they wanted to remain faithful? Kinda gay but whatever.
Anonymous No.12120014 [Report] >>12120093
>>12120006
He's using new math, it's all the rage.
Anonymous No.12120017 [Report] >>12120205 >>12120221
>>12120013
Original for comparison.
HECU No.12120018 [Report] >>12120039
GGs. Have to go. I'll rejoin later if it is still up. Would be up for more Co-op Quake in the future.
Anonymous No.12120024 [Report] >>12120043
>>12120013
>remain faithful
>doesn't include thing in the original game
Anonymous No.12120036 [Report]
>>12119920
ggs
Anonymous No.12120039 [Report]
>>12119909
>>12120018
Riley here. gg! should do it again sometime
Anonymous No.12120043 [Report]
>>12120024
Caleb being bald is in line with the original, sadly. I was hoping it'd be fixed considering the lead artist said it was that way due to "technical limitations".
Anonymous No.12120057 [Report] >>12120085
>>12119980
More like I'm just tired of your shit.
Anonymous No.12120082 [Report] >>12120603 >>12120946
>>12119995
>Probably because the Quake shotgun fires a lot faster, go figure.
Pretty much. It's firing speed is comparable to Doom's pistol, and Quake's double barrel firing speed is more comparable to Doom's shotgun. Saying it can take 8-9 shells to shotgun an ogre isn't saying much by itself, and reminds me of people thinking the plasma gun is worse than the super shotgun because it takes 40 more shots with it to kill a baron.
>>12120006
Ogre's dying here in about 240 frames through nine shells, 317ish frames to drop a caco in six.
Anonymous No.12120085 [Report]
>>12120057
Be mad at whoever designed Quake's weapons, not me.
Anonymous No.12120086 [Report] >>12120096
The only reason I did not use GZdoom was because I liked the vanilla dos Doom aesthetics, you know, 320x200 resolution, palette tonemap, etc. But otherwise I hate how buggy and frustrating the vanilla doom engine can be. And just when I learned that you can in fact make GZD look like vanilla, it implodes. Well here's looking forward for UZD.
Also what's the purpose of LZdoom again? I know it is supposed to be "90% mod compatible with GZdoom but with much better performance", but like none of the mods I've tested on stable 3.88 can even launch it, and latest dev build can, but they are all broken.
Anonymous No.12120093 [Report]
>>12120014
No it's all the Quake, Rage didn't happen til way later.
Anonymous No.12120096 [Report]
>>12120086
>And just when I learned that you can in fact make GZD look like vanilla, it implodes.
It's not like you can't no longer use it, it's still compatible with all the Vanilla, Boom, and MBF21 stuff like before. Anyway, if you really want, Woof and Nugget lets you use the same kind of improved hit detection as GzDoom does.
Anonymous No.12120105 [Report] >>12120398 >>12120614 >>12120638 >>12120709
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
Anonymous No.12120143 [Report] >>12120356
>>12118553
>HOTPOTATO92.WAD
lock
Anonymous No.12120164 [Report]
Anonymous No.12120174 [Report]
>>12118748
Pretty sure I have some old version of it somewhere. I can look when I get home.
Anonymous No.12120189 [Report] >>12120202
>>12119984
Q2's enemies are gay,and I hate the way they move.The guards,or whatever the fuck they're called,move like autistic ice skaters.
Anonymous No.12120191 [Report]
>>12119134
soul
Anonymous No.12120193 [Report]
>>12119209
>What make you think these "women" can manage an entire sever-client system?
I don't think they can. That's part of my point.
Anonymous No.12120202 [Report] >>12121353
>>12120189
I like the Strogg. It's weird, I like the enemies and the guns, but I find Quake 2 boring for some reason. It must be the levels.
Anonymous No.12120205 [Report]
>>12120013
>>12120017
Soulless vs Soul
Anonymous No.12120213 [Report]
>>12119727
Anonymous No.12120221 [Report]
>>12120013
>>12120017
Roof.
Anonymous No.12120230 [Report]
>Not sure what to play
Doom has nicer weapons and more interesting enemies, but the levels are too abstract for the most part and not that interesting to explore
Quake has the best levels and exploration, but the combat isn't as good. Enemies just sort of flop over instead of the satisfying death animations Doom has.
I should flip a coin or something I guess.
Anonymous No.12120231 [Report] >>12120238
Whats your guys take on Samsara Reincarnation, I really like it, its a lot of fun.
Anonymous No.12120232 [Report]
>>12119481
The rocket launcher is your primary weapon in most of Quake.
>>12119489
>>12119529
Quake level design is kino. Show me some maps you dislike and I'll show you that you're just bad at video games. I don't say that combatively, just objectively. Like telling a wheelchair bound child they'll never be able to dance with their legs.
Anonymous No.12120234 [Report] >>12120240 >>12122846
any obscure WAD recommendations?
Anonymous No.12120235 [Report] >>12120256 >>12120272 >>12120284
Hosting Quake 1 Hard Co-OP on Quakespasm - Spiked - no mods needed.

IP: 96.238.147.148
Anonymous No.12120238 [Report] >>12120245
>>12120231
Messy. Also it exists because of a handful of retards who badgered Term into helping them and effectively took credit for his work and took Samsara as a whole and ran off with it.
Anonymous No.12120240 [Report]
>>12120234
Jizzin' Cocks.
Anonymous No.12120243 [Report]
>>12118571
>last DZDoom commit was 3 centuries ago
sigh
Anonymous No.12120245 [Report]
>>12120238
I mean I like it, though I don't know the context, plus I mean Samsara was always kind of a messy mod, I rather have a Playble mod than one I can't enjoy without jumping through hoops.
Anonymous No.12120253 [Report] >>12120262 >>12120283 >>12120292
I'm looking for this one mod that I can't remember the name of
it's for doom, here's what i remember:
>total conversion
>has a full rpg progression system with weapon upgrades and magic spells
>cartoonishly huge amount of content
>green vines maze nightmare???
>was regarded as a mess for most of its life but received a large update that made it overall much better
Anonymous No.12120256 [Report] >>12120265 >>12120307
>>12120235
>qss
i sleep
Anonymous No.12120262 [Report] >>12120267 >>12120283
>>12120253
also there's a big central HUD with shops
Anonymous No.12120265 [Report] >>12120269 >>12120275 >>12120284
>>12120256
Should I just switch to Quakespasm?
Anonymous No.12120267 [Report] >>12120283
>>12120262
hub
a central HUB
Anonymous No.12120269 [Report]
>>12120265
https://youtu.be/JRr6FckTzdM?t=17
Joining presently.
Anonymous No.12120272 [Report] >>12120278
>>12120235
can't join, got the latest qss to be sure.
Anonymous No.12120275 [Report]
>>12120265
Not working.
Anonymous No.12120278 [Report] >>12120280
>>12120272
Hm maybe I'm setup wrong. Don't know any of the commands.
Anonymous No.12120280 [Report] >>12120281
>>12120278
Did you portforward?
Anonymous No.12120281 [Report]
>>12120280
Oh that's prob it.
Anonymous No.12120283 [Report] >>12120292
>>12120253
>>12120262
>>12120267
That sounds like Prodoomer
Anonymous No.12120284 [Report] >>12120287
>>12120265
>>12120235
Why not vkQuake?
Anonymous No.12120287 [Report] >>12120314
>>12120284
I prefer Quakespasm cause I can adjust brightness easily ingame without it looking like ass.
Anonymous No.12120290 [Report] >>12120293 >>12120306 >>12120309 >>12121535
Call me a newfag, but
>John Romero is Mexican-Native American
I see, so that's why spic maps frequently put random Romero heads and signs.
Anonymous No.12120292 [Report]
>>12120253
>>12120283
It's definitely ProDoomer if the hub sounds exactly like PSO.
Anonymous No.12120293 [Report]
>>12120290
Huh. I didn't know that.
Anonymous No.12120306 [Report]
>>12120290
so he's an 80% white castizo. got it.
Anonymous No.12120307 [Report] >>12120314 >>12120320
>>12120256
does vkquake have the best multiplayer?
Anonymous No.12120309 [Report]
>>12120290
>a mexican mexican
Anonymous No.12120314 [Report] >>12120319 >>12120325
>>12120307
Yes, but there are quirks with every engine, such as >>12120287

If anon doesn't get his QSS game going I'll host a bit, but I'd rather host Chaos Mode (randomized monsters) id1 than just regular Quake Hard mode.
Anonymous No.12120318 [Report]
>>1212030
I think the reason we were running it earlier was because it might be easier to run mods in multiplayer with it.

https://www.slipseer.com/index.php?threads/quake-engines-source-ports-a-beginners-guide.11/
Anonymous No.12120319 [Report]
>>12120314
>Chaos Mode
i'm in
Anonymous No.12120320 [Report]
>>12120307
In theory a QuakeWorld port would be better, but those tend to break shit with singleplayer mods, and by extension co-op.
That being said, I have had good experiences doing co-op in FTE even with really high pings. Just physics get weird and break complicated setpieces or platforming sections sometimes.
Anonymous No.12120325 [Report] >>12120331 >>12120334
>>12120314
I just opened up the port - try now but with VK Quake since I can set it to beyond 4 players:
96.238.147.148
Anonymous No.12120331 [Report]
>>12120325
Did you forward the port you set the sever to? Default is 26000.
Anonymous No.12120334 [Report]
>>12120325
Still can't connect. You might need to fully reset your router after a port forward.
Anonymous No.12120336 [Report] >>12120337
Try one more time quickly.
Anonymous No.12120337 [Report] >>12120339
>>12120336
Anonymous No.12120339 [Report]
>>12120337
Ok - someone else will have to host. I do have the port forwarded.
Anonymous No.12120343 [Report]
Sorry for wasting your time. I'm gonna have to trouble shoot this another day.
Anonymous No.12120356 [Report] >>12120364 >>12120473
>>12120143
HOTPOTATO93.WAD https://files.catbox.moe/r5i3bm.zip
Add cracks to archvile room, use "blended sky" for the outdoor area at the start, add an inlet in the cave with few spectres
Anonymous No.12120362 [Report] >>12120403
HOSTING CHAOS MODE ARCANE DIMENSIONS VIA vkQuake SOON
>Chaos Mode?
Randomizes monster spawns, compatible with all id1 style maps. Can't promise I'll host long enough to finish the campaign. Gonna do 666 mode, which is the hardest randomized mode.

Posting ahead of time so anyone who wants in can get set up. Gonna wolf down a sandwich. When I start, we'll hang out in the hub so people can nab the Shadow Axe for undying enemies.

We could do Skill 4 which gives players the Shadow Axe, but also gives everyone 50 health, so maybe not.
Anonymous No.12120364 [Report] >>12120473
>>12120356
someone who goes next needs to fix dsda not working in opengl mode (because new shotgun texture is in png format)
Anonymous No.12120367 [Report] >>12120746
For me, it's Nugget Doom
Anonymous No.12120393 [Report] >>12120401
Anonymous No.12120398 [Report]
>>12120105
Anonymous No.12120401 [Report]
>>12120393
Is this one of the DBPs
Anonymous No.12120403 [Report] >>12120407
>>12120362
THIS PIRATE CRACKDOWN'S AGO!
Go to the console, copypaste this:
connect 26.74.134.145

If that ip doesn't work, try this one:
connect 47.147.72.243

DOING THE HARDEST RANDOMIZER, NIGHTMARE. No friendly fire because we would never progress. Hanging out in the hub so players can nab the Shadow Axe. Pls don't go into any portals.
Anonymous No.12120407 [Report] >>12120408 >>12120414 >>12120418
>>12120403
Neither ips work
Anonymous No.12120408 [Report] >>12120412
>>12120407
That's bizarre. Gimme 5 minutes.
Anonymous No.12120412 [Report] >>12120418
>>12120408
sure
I'd host if you want to and give me the configs
Anonymous No.12120414 [Report] >>12120418
>>12120407
yeah I tried multiple methods to connect and nope on both IPs.
Anonymous No.12120418 [Report] >>12120421 >>12120434
>>12120407
>>12120412
>>12120414
Try now with the
connect 26.74.134.145
ip.

If that doesn't work I have one more method.
Anonymous No.12120421 [Report] >>12120443
>>12120418
>connect 26.74.134.145
Nah I can't neither connect nor ping it
Anonymous No.12120434 [Report] >>12120443
>>12120418
Nope. Doesn't work.
Anonymous No.12120443 [Report] >>12120448
>>12120434
>>12120421
I'm quite embarrassed. I've hosted servers for valve/id for years and years, I have no idea what this isn't working. Bear with me if you have the time.
Anonymous No.12120448 [Report] >>12120456
>>12120443
I had the same feeling earlier although I haven't port forwarded in half a decade. Used to do it for friends to play Monster Hunter with a ton.
Anonymous No.12120456 [Report]
>>12120448
Now I remember how I was able to brute force certain games to run. I'd activate DMZ Host on my PC after Port Forwarding. I'm not gonna do that with complete randos tho.
Anonymous No.12120463 [Report]
Anonymous No.12120473 [Report] >>12120479
>>12120356
>>12120364
Lock. I'll go ahead and fix that.
Anonymous No.12120474 [Report] >>12120542
FIXED IT. IP PRESENTLY
Anonymous No.12120479 [Report] >>12121664 >>12121846
>>12120473
HOTPOTATO94.WAD: https://files.catbox.moe/lw23mn.zip
Quad Shotgun pickup sprite no longer PNG.
Anonymous No.12120542 [Report] >>12120667
>>12120474
Sorry lads, it's done. I'm gonna keep troubleshooting for the next hour, but nobody should wait. I can host in other multiplayer games just fine, it's only vkQuake that refuses to be seen by incoming connections. Never encountered an issue like this ever.
Anonymous No.12120603 [Report] >>12120621 >>12120676
>>12120082
>Ogre's dying here in about 240 frames through nine shells, 317ish frames to drop a caco in six.
I don't know what kind of fucked up sourceport you're using, but ogres take 8 shells (assuming all pellets land).
Anonymous No.12120614 [Report]
>>12120105
GGs
Anonymous No.12120621 [Report]
>>12120603
>I don't know what kind of fucked up sourceport you're using, but ogres take 8 shells (assuming all pellets land).
>Standard Damage: 24 if all 6 pellets connect
>Ogre health: 200
>8 times 24: 192
Big nope. You can test it yourself through GLQuake.
Anonymous No.12120638 [Report]
>>12120105
GGs
Anonymous No.12120654 [Report]
back to saturn x 3 fucking WHEN
Anonymous No.12120667 [Report] >>12120685
>>12120542
check your firewall nigga
Anonymous No.12120676 [Report]
>>12120603
>ogres take 8 shells
Not him but webm related is from Ironwail
Anonymous No.12120683 [Report]
HUUH
Anonymous No.12120685 [Report] >>12120690 >>12120692 >>12120701 >>12120772 >>12120823 >>12120904
>>12120667
Checked it a gorillion times. Been troubleshooting to hell and back but I lost my tester for the night. If anyone wants to try:
47.147.72.243
port: 27015

Using
https://github.com/Novum/vkQuake/releases/tag/1.32.3.1
And Arcane Dimensions 1.81
Anonymous No.12120690 [Report]
>>12120685
confirmed working :)
Anonymous No.12120692 [Report] >>12120694
>>12120685
WE
ARE
IN
Fellow named Riley joined, confirmed server is open. No idea what changed. Chaos Mode 666 is a-go. Signor Riley is taking off for the night, however.
Anonymous No.12120694 [Report]
>>12120692
aye just thought I'd help you test considering you've been messing around with it for a while. Enjoy bros
Anonymous No.12120701 [Report]
>>12120685
2/16
Anonymous No.12120709 [Report]
>>12120105
GGs
Anonymous No.12120723 [Report] >>12121191
PLAYED THE HROT DEMO LIKE I PROMISED.

Great fucking game.
First of all, the 4/5 difficulty seems harder than uv - at least in that level since for a lot of it you don't get many medkits.
Enemies are cool and some can jump, there's respawn of enemies, none of them are hit scanners. Gameplay is basically simple but fun.
And it looks cool. There is no map (at least I couldnt find a button for it, at least in the demo) which could be a good thing unless there are super complicated levels (which I'm sure there are some).
Definitely makes me wanna play it but not until I'm done with blood and doom ii on uv fast
Anonymous No.12120746 [Report]
>>12120367
This and nyan doom for me
Anonymous No.12120750 [Report]
Anonymous No.12120772 [Report]
>>12120685
3/16
Anonymous No.12120804 [Report]
Got bored and didn't have it in me to map tonight, so I began updating Doomed Marine. Some highlights:
>better damage randomization on fists using MBF21 codepointers
>pistol now always deal 20 damage, but is a bit slower and has spread if refired
>better timing on the SG's pumping sound (It was playing too late as I found out)
>SSG should refire closer to vanilla speed
>RL buffed a bit more, 50% stronger but you carry just 35/70 rockets and might blow yourself up easier

That's about it. Gotta tweak the chainsaw slightly, wanna use new sprites.
Anonymous No.12120812 [Report] >>12120819 >>12120931
doing that doom 2 demo from memory
Anonymous No.12120819 [Report]
Any wads like Scythe 1 and Nostalgia 1 and 2?
>>12120812
That weapon sway is disgusting. How can people like it.
Anonymous No.12120823 [Report]
>>12120685
3/16, episode 2 now.
Anonymous No.12120830 [Report] >>12120849
Played no rest for the living. Its been a while. Any good recommendations ??? Could play sigil never played that. But id rather play something from doom 2
Anonymous No.12120839 [Report]
For the Q2 remaster, did they do the expansions
Anonymous No.12120849 [Report]
>>12120830
HFFM
Anonymous No.12120901 [Report] >>12120903
GGs niggurs
Anonymous No.12120903 [Report]
>>12120901
GGs
Yeah, my status bar was broke the whole time.
Anonymous No.12120904 [Report] >>12120907
>>12120685
Made it to episode 3, closed. Gots to get going. Thanks for joining.
Anonymous No.12120907 [Report]
>>12120904
>BEAT THE NIGGUR
Anonymous No.12120909 [Report] >>12120912
>>12118553
>[10-20] UZDoom's first downloadable build coming in 2-3 weeks
>https://bsky.app/profile/nashmuhandes.bsky.social/post/3m3izey522s25

>Dev uses BlueSky
Bad sign for users... Any other forks worth looking at?
Anonymous No.12120912 [Report] >>12120915 >>12120926
>>12120909
Are you like, new?
Anonymous No.12120915 [Report]
>>12120912
Possibly another retard, or the same one from earlier.
Anonymous No.12120918 [Report]
>>12119345
>>12118956
Yeah I've never actually gotten around to Soul of Evil, or its sequel/requel. Trying to do the dm maps before the campaign but that first one bugged out at 7 enemies left - nothing else spawned.
>>12119460
Sounds sick. Man I love Drake.
>>12119378
>got me into that alternative "Quake tone" that I'd see from Tronyn
That wondrous mix of fantasy and Quake that nobody else can get down.
Anonymous No.12120926 [Report]
>>12120912
Very out of the loop on which devs have transitioned recently, feel free to give qrd
Anonymous No.12120930 [Report]
Yeah he's a retard.
Anonymous No.12120931 [Report]
>>12120812
/vr/ has the best autistics.
Anonymous No.12120946 [Report] >>12120948
>>12120082
I just wanted to post Shrek because... ogre...
Anonymous No.12120948 [Report] >>12121028
>>12120946
Based
Anonymous No.12120953 [Report] >>12120969 >>12121012 >>12121015 >>12121447
I remember there were a crap ton of pretty high quality mods bringing various stuff from Doom 2016. And how basically nothing came from Eternal and Dark Ages after.
I find this a bit strange. Was the NuDoom just a novelty hype? I guess that's what it felt like in classic doom community when Doom 3 came out back in 2004.
Anonymous No.12120969 [Report] >>12121012
>>12120953
I think people just moved on. By 2020 so much more was happening online, whereas in the mid 2010s everything was slow enough to focus on D2016M for a while.
Anonymous No.12121012 [Report] >>12121019
>>12120953
>>12120969
I think part of it is also that 2016 is more easily translatable to classic Doom, while Eternal/TDA introduce a lot more complicated mechanics
Anonymous No.12121015 [Report]
>>12120953
Doom 2016 was closer to that zeitgeist of gameplay mods people were making for both GZDoom and Z& a decade ago, when the two weren't exactly in parity but at least a bit closer. And thus we got things like D4D and D4T simultaneously with different design philosophies, even MetaDoom joining the bandwagon in adding 2016 things. It was also the first actual new Doom game in a long time as well, so its sequels probably didn't have the same freshness.

What mods do people even play for not-nu-Doom these days? I imagine these kinds of projects have some odd successors.
Anonymous No.12121019 [Report]
>>12121012
The D4D developer tried to add Eternal stuff to it before that game even came out, which seemed a bit stupid, though that mod was also immensely fucking stupid to begin with.
Anonymous No.12121028 [Report] >>12121032
>>12120948
Anonymous No.12121032 [Report]
>>12121028
A simpler, better time.
https://www.youtube.com/watch?v=614akDkzvtE
https://www.youtube.com/watch?v=g-xkwQ0AacE
Anonymous No.12121034 [Report] >>12121037 >>12121040 >>12121045 >>12121434
Anonymous No.12121037 [Report]
>>12121034
I hate how accurate this is how to how I feel about all these WADs as a Plutonia fan.
Anonymous No.12121040 [Report] >>12121048
>>12121034
Are those "Plutonia fans" here in the thread with us right now?
Anonymous No.12121045 [Report] >>12121050
>>12121034
To anyone wondering why new content isn't venerated, this is why. People would rather jerk off the past than talk about what's new.
Anonymous No.12121048 [Report]
>>12121040
Boo.
Anonymous No.12121050 [Report] >>12121051
>>12121045
>People would rather jerk off the past than talk about what's new.
he says, on a retro games board
Anonymous No.12121051 [Report]
>>12121050
New, within the Doom mapping and modding community. Don't lie to me in so few words about being retarded. I know you're not retarded.
Anonymous No.12121075 [Report]
>>12120013
Boo
BOOOO
The shitty 3D cutscenes were part of the charm
Anonymous No.12121080 [Report] >>12121118
>>12120013
Am I supposed to be mad at this? Looks cool. In both he looks chinky but it still works.
Anonymous No.12121095 [Report]
Did somebody autistic enough finally backported the KexQ2 monster AI improvements back into vanilla Quake2 yet, so that I could enjoy just using KMQ2 for every single fan-made level/mapset that isn't a custom mod?
Anonymous No.12121118 [Report]
>>12121080
I like them too, but I just wish he had his hair. Yes I'm autistic about this.
Anonymous No.12121119 [Report]
I think the first arena map for soedm1 is broken for modern sourceports. I've played it five times, and the closest I get is 98/100 of monsters, and the map needs 100 monsters by its dmsp_spawn entities to end, I believe. That's a shame. Gonna try the next one.
Anonymous No.12121135 [Report] >>12121136 >>12121428
DAMN I CAN'T FINISH PISSING
WTF
Anonymous No.12121136 [Report] >>12121137
>>12121135
I don't remember this Duke line
Anonymous No.12121137 [Report]
>>12121136
It's actually what Shelly says if you ingest too many beverages.
Anonymous No.12121150 [Report]
>>12119296
I'm almost done. Just some combat encounters left to be scripted.
t.guywithteacup
Anonymous No.12121160 [Report] >>12121167
>>12120013
Is this ai?
Anonymous No.12121167 [Report]
>>12121160
Nah it's from some 80s horror.
Anonymous No.12121173 [Report] >>12121180 >>12121221
Man I think I finally have a fucking breakthrough with what to do for the stupid whip upgrade.
So how this works is when you strike enemies with the whip, it fires off these little sparks that linger in the air and have limited homing, they each do low damage but it stacks up quickly, but more importantly: The sparks refresh any mark debuffs, and you spawn more of these things with stronger whip attacks.

I just need to tweak the rate at which it homes in on monsters, but I think this'll work well.
I actually just recycled this code/idea from Combined_Arms/Combined_Arms Gaiden.
Anonymous No.12121180 [Report] >>12121187
>>12121173
>)
Anonymous No.12121187 [Report]
>>12121180
I've been stuck in development hell for like 3 weeks trying to figure out this other goddamn whip upgrade. I am hoping this strikes the right balance between useful but still reasonably balanced.
The only thing I'm a little worried about is it might get visually noisy with a bunch of shit floating around, but we'll see.

Need to make sure the icons kinda help hint at what the upgrades do as well.
Anonymous No.12121191 [Report] >>12121442
>>12120013
Looks like one of those generic fan remakes from YouTube. Because it is.
They also updated the list of enhancements, I think?
>>12120723
>There is no map
Not even TAB?
Anonymous No.12121221 [Report] >>12121226
>>12121173
Glad to see you're alive. Broke a bit of mapper's block myself. Shocked you haven't made a regular ass game yet for money. You're a wizard on GZDoom/Zandronum as far as I'm concerned.
Anonymous No.12121226 [Report] >>12121235
>>12121221
Ah I'm no wizard. Just a fighter who bangs his hard head against this stuff til it breaks. It also helps I have smarter people than me to lend a hand from time to time.
No standalone games for me until I finish my mods though, I want to see them to the end, and I know there's other people wanting to see them to the end as well.
That's still a ways off though, cus I gotta finish Combined_Arms, and do Roland/RELIC.

But what about you? I'm trying to figure out what mapping tool I'm looking at here, it's certainly not Doom. Quake? HL1?
Anonymous No.12121235 [Report] >>12121240 >>12121337
>>12121226
If you ain't fighting you ain't living. A selfish part of me hopes you never finish; GMOTA and Combined_Arms have brought me many hours of joy. But I think what I really hope never happens is I hope I never see you stop working on stuff.

It's Trenchbroom, Quake mappan. Told a guy I'd make a map for him way back, and well, I didn't know what the fuck to do with it after the initial blocking. Haven't touched it in months, but in the last few days I've been playing more Quake, and I got a surge of inspiration. I have a much better idea of what I want to do with the map now. Saw an anon post a few threads ago, "one room a day." That's a really good disciplinary bit of work ethic wisdom. Gonna put it to use.

Cheers, Kegan. You continue to inspire.
Anonymous No.12121240 [Report]
>>12121235
>If you ain't fighting you ain't living.
Well said. But don't worry, I want to make games featuring the characters I've made. I'd give free copies to you boys without hesitation, and ideally I just keep doing this shit til I die.

The room a day thing is a good idea, keep at it Anon. I'd like to see this thing finished as well, and I'll just have to keep at my own bullshit.
Keep that torch burning bright, and that applies to the rest of you who read this.
Anonymous No.12121280 [Report]
>>12119960
> If you're going that route though
Playing with gamepad is not the goal here, it’s the handheld factor I’m lusting after, they even got doom3 on there. Too bad the bethesda ports are the way they are
Captcha: psx8g
>>12119969
No /vr/ wads besides REKKR then? Sad

Only other option for D1/2 I have is busting out my old dsi xl - there is some old prboom port available but playing with no analog control options besides touch screen sounds like a shitshow, not to mention the performance isn’t too good either
Anonymous No.12121308 [Report] >>12121872
Any mod recommendations for Half-Life 1?
Anonymous No.12121337 [Report]
>>12121235
>Centroids
Is the VR v2.0 project still alive?
Anonymous No.12121353 [Report] >>12121369 >>12121379 >>12121778
>>12120000
>>12120202
>>12119984
There is only just 1 gun in Quake2 that is objecively shit, unless the Remaster devs did something neat with the GZ heat beam like turn it into an "discount energy railgun" in order to justify it being both weaker and less ammo-efficent than the vanilla HyperBlaster.
Anonymous No.12121369 [Report] >>12121371
>>12121353
>There is only just 1 gun in Quake2 that is objecively shit
Anonymous No.12121371 [Report] >>12121379
>>12121369
That's not a gun anon, that's a flashlight.
Anonymous No.12121379 [Report]
>>12121353
>GZ gets a mild cell weapon while TR gets the nastiest
From what I've seen, the remaster devs haven't done much to any weapons beyond some of the vanilla ones and the chainfist (it triggers painstates even on hard+). Grenades also seem to inadvertently feel worse to use with how often the AI seems to dodge them now, never seen them avoided so much in vanilla or either expansion.
I still have more fun using the beam than the hyperblaster, especially with a quad. It's like a spiritual successor to Q1's thunderbolt.
>>12121371
Yeah it's a neat flaregun.
Anonymous No.12121428 [Report]
>>12121135
Now the flowers will grow.
Anonymous No.12121434 [Report]
>>12121034
But I love all of these? I think Plutonia is better, but I still love TNT
Anonymous No.12121442 [Report] >>12121495
>>12121191
TAB is the first thing I tried but nah. Also he can front kick btw
Anonymous No.12121447 [Report]
>>12120953
I think partially it's the hype of being a new title after so many years, like said, but also that it felt more relatable not just to the modding scene for classic Doom, like said, but also classic Doom itself.

Now, it's obviously quite different to classic Doom, but not as different as Eternal and Dark Ages.
Anonymous No.12121495 [Report] >>12121508
>>12121442
There's an automap in the retail version. Maybe it was a later addition and the demo just doesn't have it.
Anonymous No.12121508 [Report]
>>12121495
k
Anonymous No.12121535 [Report]
>>12120290
>so are you chinese or japanese?
Anonymous No.12121547 [Report] >>12121562 >>12121586 >>12121591 >>12121592
>get recommended Valiant
>look inside
>encounter design consists of teleporting shit up your ass
Anonymous No.12121562 [Report] >>12121564
>>12121547
I still don't know who exactly started this shit, because it definitely wasn't the Plutonia, and it's fucking everywhere now.
Anonymous No.12121564 [Report] >>12121582
>>12121562
>I still don't know who exactly started this shit
Shores of Hell by idSoftware.
Anonymous No.12121582 [Report] >>12121591
>>12121564
Weird, last time I opened E2 in UDB it didn't look like that.
Anonymous No.12121586 [Report] >>12121596 >>12122063
>>12121547
I think it mostly teleports at a respectable distance.

Teleporting monsters in doom is pretty much a necessity if you want any complexity.
Anonymous No.12121591 [Report] >>12121609 >>12121615
>>12121547
Pretty sure Valiant has difficulty levels.

>>12121582
They had an entire box spawning in monsters in E1M9, and an even bigger on in Doom 2's MAP16, with far meaner monsters.
Anonymous No.12121592 [Report]
>>12121547
>teleporting shit up your ass
I wish you could teleport shit out of your ass
Anonymous No.12121596 [Report] >>12121605
>>12121586
It's one thing if it's at a distance, but my experience with Valiant has been shit spawning exclusively right behind/around me
Anonymous No.12121605 [Report]
>>12121596
Finished valiant not too long ago, never felt that was the case, and I fucking hate that shit and one of the main faults I have against AMC squad.
Anonymous No.12121609 [Report] >>12121615
>>12121591
They did, but when I ask "who started" it's not "who started doing this first", but "who started the trend".
Maze War wasn't the one who started an endless wave of FPS games, Doom was.
Anonymous No.12121615 [Report]
>>12121591
>They had an entire box spawning in monsters in E1M9, and an even bigger on in Doom 2's MAP16, with far meaner monsters.
There's also this imp garage showing off another way to teleport monsters. I know E4 came after both but E4M1 starts it starts off immediately with some enemy teleports.
>>12121609
>They did, but when I ask "who started" it's not "who started doing this first", but "who started the trend".
I think it's always been there, only more emphasized for modern maps because things are now way more difficult.
Anonymous No.12121664 [Report]
>>12120479
Only five left to go. Let's wrap this up, folks.
Anonymous No.12121686 [Report] >>12121690
Why didn't they make something to spawn monsters directly instead of relying on teleportation? Were they stupid???
Anonymous No.12121690 [Report] >>12121696
>>12121686
While Doom was designed with its game files being replaceable from the start, they didn't really design it with any modularity.
Anonymous No.12121695 [Report] >>12121705
It is a weird, seemingly obvious oversight.
Even weirder that it persisted into Quake. The first thing any decent Quake mod does is make trigger-spawnable monsters with there being no apparent downside to doing so even on DOS and Winquake.
Anonymous No.12121696 [Report] >>12121701 >>12121725 >>12121726 >>12121741 >>12121809
>>12121690
With how much of it is already pretty modular, it's surprising they didn't add a monster spawner thingamajig. Clearly they had some idea to spawn monsters in a level suddenly out of nowhere. Did they not think about coding it when creating levels with teleportation closets? Did nobody there think "man it'd be so much easier if I could just place down one entity and customize it to spawn monsters when triggered" while mapping?
Anonymous No.12121701 [Report]
>>12121696
>With how much of it is already pretty modular
There really isn't any of that. The line actions are all predefined with arbitrary limits, so are sector effects. You couldn't even change any of the default game functions without hacking the game's exe. They only expected people to make maps and import graphics, that's it.
Anonymous No.12121705 [Report] >>12121707
>>12121695
>It is a weird, seemingly obvious oversight.
>Even weirder that it persisted into Quake.
Things seemingly "teleporting out of nowhere"? That persisted into Half-Life as well. They all share the same concept.
Anonymous No.12121707 [Report] >>12121710 >>12121713
>>12121705
No, anon... monsters teleporting from a closet outside of the playable area instead of being spawned in-place at will.
Anonymous No.12121710 [Report]
>>12121707
Ah.
Anonymous No.12121713 [Report]
>>12121707
Fun fact, Elden Ring does this as well. Every section of the map has all the NPCs, enemy or otherwise, loaded below the map.
Anonymous No.12121725 [Report]
>>12121696
Boxes out in the void just worked for 99% of use cases, and having a separate thing whose job it is to spawn a single monstersout of thin air wouldn't have really changed much functionally. Making a spawner that creates X amount of monsters before shutting off would have required a new bit to be added to every single object in the game and have it remain unused for everything in the game that is not a spawner.
Sandy might have never thought to ask Romero to do it because the current method worked fine, or Romero might not have wanted to go through the effort because he was the one who made all of the line actions.
You also didn't see the current monster count for any given map, so it didn't matter if there were active monsters out of bounds.
Anonymous No.12121726 [Report]
>>12121696
probably something like "this is good enough, let's not bother the coders about it"
Anonymous No.12121741 [Report]
>>12121696
>Did nobody there think "man it'd be so much easier if I could just place down one entity and customize it to spawn monsters when triggered" while mapping?
That's not really any easier than making a box and throwing down some tags though. Things can't even have tags, so they now have to code that in so they can trigger the spawner with a line that can already just trigger a door. All they have to do is draw a box.
It was already dead simple.
Anonymous No.12121756 [Report]
Pushed out a small update to Falaz, won't link again since it's still in the news post.
It's nothing major, just made the progression slightly easier and shifted thing placement a bit.
Anonymous No.12121778 [Report] >>12121783 >>12121785 >>12123219
>>12121353
Hot take, none of the Quake expansions are good. They're all about bullshit enemies and ideas with little thought put into how fun they'll be.
Anonymous No.12121783 [Report]
>>12121778
>Hot take, none of the Quake expansions are good.
It’s only DoE that I found to be the most forgettable, and I wasn’t filtered by GZ’s turrets.
Anonymous No.12121785 [Report]
>>12121778
hey, SoA enemies are cool
Anonymous No.12121797 [Report] >>12121801
>>12118553
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded
My 2nd map has been released. Note that this one is not for Duke /vr/, the one for it is still being worked on
Anonymous No.12121801 [Report] >>12121803
>>12121797
Kickass, I'll try it later tonight.
>Note that this one is not for Duke /vr/, the one for it is still being worked on
Are you the project lead for it now? The original supposedly dipped out.
Anonymous No.12121803 [Report]
>>12121801
>Are you the project lead for it now? The original supposedly dipped out.
Idk anon. I don't even know if there's still anyone mapping something for it. Stitching maps together shouldn't be a big problem I guess so if that comes I could try being a lead
Anonymous No.12121809 [Report] >>12121839 >>12121986
>>12121696
I like that doom games unlike build and quake have reliable monster counters, so I think it's a good thing that new monsters don't get added to the map during the game.
Anonymous No.12121812 [Report]
>>12118552 (OP)
>DIS IS BAIT
>old shitty link for infographics
Checks out.
Anonymous No.12121830 [Report]
I smell a megafaggot thread on the horizon...
Anonymous No.12121831 [Report] >>12121886
Anonymous No.12121834 [Report]
>spammer got triggered by getting called out again
Anonymous No.12121839 [Report] >>12121856 >>12121869
>>12121809
Well a good spawning system would take that into account and add the amount of monsters that can be spawned to the level's total. Serious Sam does this with all of its monster spawners (however you CAN bypass this by creating monsters with a copy entity to create "infinite" monsters but it's considered bad practice to do so because it bypasses the kill count).
Anonymous No.12121846 [Report]
>>12118553
>>12120479
Just wanna make sure the link is updated in the news post.
Anonymous No.12121856 [Report]
>>12121839
Cultic also does this.
Anonymous No.12121869 [Report] >>12121891
>>12121839
Ion Fury does it too. All respawn sprites are already added to the kill count unlike Duke. However there's a few arena maps that do it differently so it's broken there. Then there's also the centipede enemy thats made out of many sprites but counts as 1 enemy but if you break it all the parts are now separate enemies, increasing the kill count
Anonymous No.12121872 [Report]
>>12121308
All of them.
Anonymous No.12121886 [Report] >>12121892 >>12121896
>>12121831
Peanut looks ready to unload on a moo or two.
Anonymous No.12121891 [Report] >>12121952
>>12121869
I need to attempt Ion Fury again. On release I got stuck at the skyscraper roof fight because my potato shat itself at all the explosions, not I have abetter machine it won't be a problem, but I've suddenly lost my ability to give a shit about build engine games, even though I remember the game being great.
Anonymous No.12121892 [Report]
>>12121886
Praise be to peanut
Anonymous No.12121896 [Report]
>>12121886
Peanut is law.
Anonymous No.12121898 [Report] >>12121901
Anonymous No.12121901 [Report] >>12122056
>>12121898
>Beautiful woman jumped into the sea now
WHAT
Anonymous No.12121952 [Report] >>12122662
>>12121891
The game got much better with all the updates over the years. There's one thing I don't like though, the expansion comes with update too but they didn't bother to port it's codebase to main game if you don't have the dlc. don't have rights to complain since I pirated it anyway
Anonymous No.12121986 [Report] >>12121993 >>12121996
>>12121809
>unlike quake
I thought it was pretty reliable outside of the bugged fishes.
Anonymous No.12121993 [Report] >>12121996
>>12121986
i remember max monster count increasing when playing alkaline
Anonymous No.12121996 [Report]
>>12121986
Because it is.
>>12121993
That's a spawner.
Anonymous No.12122002 [Report] >>12122004 >>12122010
Is it true GZDoom is kill? I'm seeing a video about this right now but don't want to say who since I know anons hate ecelebs.
Anonymous No.12122004 [Report]
>>12122002
Maybe.
Anonymous No.12122010 [Report] >>12122019
>>12122002
It went from chicken man and like a dozen trannies to chicken man and one tranny.
So if anything things are looking up.
Anonymous No.12122019 [Report] >>12122025
>>12122010
Damn trannies even run GZDoom? What area of gaming do trannies not have a foothold in at this point? How the hell are they such good coders?
Anonymous No.12122025 [Report]
>>12122019
They're not, look at GZDoom.
Anonymous No.12122026 [Report]
loading up Abscission without remembering what the wad was felt like a fever dream
it's bizarro doom2
Anonymous No.12122039 [Report]
oh god, are we gonna beat that stupid subject to death again, there hasn't even been any new developments since, go look in the previous threads
Anonymous No.12122042 [Report]
I like Chex Quest.
Anonymous No.12122052 [Report]
change of subject

>>12122043
>>12122043
>>12122043
Anonymous No.12122056 [Report]
>>12121901
That's what the Mancubi say.
Anonymous No.12122063 [Report] >>12122073 >>12122074 >>12122093
>>12121586
To me the biggest point of the classic shooters, Doom, Quake, SW, etc. always was the strong level design and how the map and the enemies are inseparable from each other, how they work together to complement each other, and how encounters are never felt scripted because everything exists on the map somewhat organically. Like there's no "here's your map, here's your enemies" but instead it's a single "here's your adventure".
That's why I don't like over-reliance on scripted teleporters, instead of adventure you get a set of individual encounters. It feels way too modern.
Anonymous No.12122073 [Report]
>>12122063
If we're talking about artifice it doesn't get any more artificial than monster closets, which id games have in spades, and which have seen their fair share of criticisms. It's sometimes better to have enemies pop in, closets or teleporters, because it supports gameplay.
Anonymous No.12122074 [Report] >>12122089
>>12122063
>That's why I don't like over-reliance on scripted teleporters, instead of adventure you get a set of individual encounters. It feels way too modern.
Which is ironic considering it's been a staple of Doom, Quake, and the HL series since the 90's. You can have a purely subjective preference towards non-teleporting encounters and that's perfectly fine, but I think any other take about it kind of sucks.
Anonymous No.12122089 [Report] >>12122097
>>12122074
There's a difference between using teleporting monsters and using almost nothing but teleporting monsters. I don't know how is this subjective.
Anonymous No.12122093 [Report]
>>12122063
>the strong level design and how the map and the enemies are inseparable from each other

Same, honestly. I love it when the map is so well-designed the ambushes come down to the enemies traversing through the map to reach the player, or how the player is pushed further into an area by a powerful or rush-type enemy. I see this more in Quake's community than Doom, but whenever I make a map I try incorporating this.
Boom's silent teleports are also helpful, they sell the idea enemies have just rounded the corner if used well.
Anonymous No.12122097 [Report] >>12122102 >>12122140
>>12122089
>There's a difference between using teleporting monsters
Eviternity map25.
>and using almost nothing but teleporting monsters
Eviternity map21, and they can both "feel" equally "organic" to me regarding their setting.
Anonymous No.12122102 [Report]
>>12122097
Whoops, I totally misread that: Map25 is nothing but teleporting monsters, map21 uses no teleporting monsters. I find both equally immersive.
Anonymous No.12122140 [Report] >>12122168
>>12122097
I'll be honest, I just opened map25 in doom builder and I can't remember it at fucking all, and I played Eviternity like only two years ago. But I instantly recognized map21.
And yes, Eviternity was the most blatant teleportfest wad I probably ever played.
For example Cryonology, I get it, it's by design, it's a beautiful map, everyone love it, yadayada, but come on, nothing about cacocloud magically appearing right in front of you is organic. Meanwhile something like cacocloud in Sunlust map22 or elementals cloud in Gods Machine feels like pure cinema. Both are monster closets/teloporters, both are made to bend you over, but just a few extra sectors and some decorations is all it takes to turn a boring scripted ambush into a great scripted ambush.
Anonymous No.12122168 [Report]
>>12122140
>I'll be honest, I just opened map25 in doom builder and I can't remember it at fucking all
It's infinitely more of a "teleporterfest" than map15 could ever hope to be. Cryonology has a huge cacocloud but literally every enemy map placement in Slave is teleported in.
And yet it all feels equally """organic""" to me in the world that's been established by the megawad and Doom as a whole.
Anonymous No.12122315 [Report] >>12122318
>>12118552 (OP)
what's the best depiction of zombies out of all the first 3 fps game franchises that id has produced?
Anonymous No.12122318 [Report] >>12122456
>>12122315
The one sitting playing their games, it's almost lifelike.
Anonymous No.12122456 [Report]
>>12122318
life imitates art , art imitates life........ scary
you know Quasimodo predicted all of this
Anonymous No.12122662 [Report]
>>12121952
Main game codebase did get the update for free on consoles though.
Dev here, so you p***** it but did you at least have fun with it? I hope you did!
Anonymous No.12122846 [Report]
>>12120234
Doom 2 in name only RDC (russian doom community)
Anonymous No.12123219 [Report]
>>12121778
>bullshit enemies
IfEeLiNcReDiBlEiRe…