Give me your wishlist for DQXII
Anonymous
8/7/2025, 11:17:11 PM
No.3821262
[Report]
Anonymous
8/8/2025, 12:14:18 AM
No.3821298
[Report]
>>3822855
>>3821253 (OP)
More dragons, less questing.
Random encounters.
Meaningful exploration.
Meaningful crafting that rewards player knowledge instead of just gating expected equipment.
Legible english text.
Dungeons that are more complicated than 2 paths crossing each other with short dead ends.
Way better character customization than sword a abilities or sword b abilities.
Likeable characters.
Positive uplifting story where you improve things where you go.
Unlikely it will have more than 1 of these.
>>3821253 (OP)
In so many words? Just keep it classic. Meaning, keep the Toriyama art style, don´t make it mature, don´t change the combat system.
Anonymous
8/8/2025, 1:44:05 AM
No.3821340
[Report]
>>3831813
>>3821253 (OP)
Non generic boring story like all previous entries
Anonymous
8/8/2025, 2:41:07 AM
No.3821359
[Report]
>>3821382
I want a new artist and new art style period. It's time to move on.
Anonymous
8/8/2025, 3:12:34 AM
No.3821382
[Report]
>>3821338
>>3821359
The duality of man.
I'd personally like a new take or twist on the job system from IX, and a more open, exploration-focused world design. Let me wander and discover the story breadcrumbs as I go.
Anonymous
8/8/2025, 3:19:04 AM
No.3821389
[Report]
Anonymous
8/8/2025, 8:27:20 AM
No.3821571
[Report]
>>3821253 (OP)
make it isekai in a world with multiple races + plot centered around escapism
Anonymous
8/9/2025, 10:37:39 PM
No.3822853
[Report]
Music has to change. It needs bangers. Art/graphics stay the exact same, they are perfect. Story could be more dark and mature, not light-hearted, would go with better, heavier music and a more bleak feel.
I'm tired of the whimsical shit. They have 11 games doing that and so many spinoffs, it's tired and overdone. Give us something to chew on. Sick of slack-jawed faggotry.
Anonymous
8/9/2025, 10:39:04 PM
No.3822855
[Report]
>>3821298
Less dragons! More Questing!
Anonymous
8/10/2025, 3:06:49 AM
No.3823022
[Report]
>>3866640
Honestly, I want another gayme like 3 and 9. Give >us decent character customization and class options, in real 3D. Let autists make their loli harem and fujos make their harem of twinks.
Anonymous
8/10/2025, 4:33:25 AM
No.3823105
[Report]
>>3821324
This, pretty much. The world should have plenty to explore and be reasonably open but I do not want an “open world”. Would not be opposed to them taking another crack at a job system either as long as it is more complex and customizable than the previous job systems.
I suspect I liked XI’s skill panels more than this anon though. They weren’t super customizable but I liked swapping character’s toolsets around for certain bosses.
This all sounds like a lot of complaining but despite different problems pretty much all DQ games are fun and their balancing and game systems are thoughtful even though they’re pretty simple.
Anonymous
8/10/2025, 4:51:37 PM
No.3823528
[Report]
>>3824550
That it gets released sometime this decade
Anonymous
8/11/2025, 1:14:45 AM
No.3823872
[Report]
>>3864221
>>3821253 (OP)
A localization that isn’t terrible.
More than one normal battle theme.
Anonymous
8/11/2025, 4:26:38 AM
No.3824001
[Report]
>>3824939
>>3821324
Basically, this. I'd add challenging turn-based combat that doesn't just beat itself through levelling up - something that actually requires knowledge of the game's battle system and thoughtful character skill building. I liked the skill tree in the previous game, but thought it didn't go far enough into autism. I want a Path of Exile style tree that allow for dozens of decent character builds.
Now that I am thinking of it, are there any modern turn-based JRPGs that have this kind of deep character progression and is actually hard?
Anonymous
8/12/2025, 1:19:03 AM
No.3824550
[Report]
>>3824657
>>3823528
They said sometime 2029.
Anonymous
8/12/2025, 5:37:48 AM
No.3824657
[Report]
Anonymous
8/12/2025, 2:55:07 PM
No.3824939
[Report]
>>3825455
>>3824001
Did you play XI? I'd say they improved with the turn-based combat in that one, made it more challenging for sure, especially if you play Draconian. Can't let the hero die, and you get to swap in reserve characters. In fact you have to for some of the more difficult battles. It's nice too because that makes everybody useful at some point.
Anonymous
8/12/2025, 3:13:30 PM
No.3824956
[Report]
>>3821253 (OP)
a release date
Anonymous
8/13/2025, 8:45:02 AM
No.3825455
[Report]
>>3826300
>>3824939
I did play through once, on the default difficulty. I don't generally replay JRPGs, especially those that run over a hundred hours but I'd consider it for XI as it was very good. What difficulty settings would you recommend turning on for a challenging combat experience?
Anonymous
8/14/2025, 4:37:31 PM
No.3826300
[Report]
>>3825455
The Draconian mode, the hardest it gets I believe. I forget all the options available but I had a blast with that.
Anonymous
8/17/2025, 6:38:27 PM
No.3828414
[Report]
>turn-based
>jobs
>uncensored designs
>new sexy designs
I am but a simple man, and DQ is a simple formula. They just have to not actively fuck it up (which for modern Squenix is a big challenge).
>>3821253 (OP)
Zero allusions to real life politics. No Body Type A Type B bullshit. Have some fucking balls.
Stick to tradition. No "morally grey" bullshit or pretentious "deep" storylines. I play the hero I defeat evil, simple and clean. Just make the journey a fun and memorable adventure.
Anonymous
8/18/2025, 11:55:59 AM
No.3828861
[Report]
>>3821253 (OP)
please please keep the turn-based combat intact. They've said their revamping the battle systems and I'm worried.
If it has ATB I'm killing myself on release.
Anonymous
8/18/2025, 12:31:54 PM
No.3828895
[Report]
>>3836739
>>3821253 (OP)
>story isn't filler anime episodes strung together
>enemies are dangerous
I don't plan to play XII after XI. That game stunk.
Anonymous
8/18/2025, 9:04:35 PM
No.3829072
[Report]
>>3821253 (OP)
Shorter prolouge
Visual customization
Only cool loot in chests
Anonymous
8/23/2025, 12:49:54 PM
No.3831664
[Report]
>>3828792
rent fucking free
Anonymous
8/23/2025, 5:21:27 PM
No.3831813
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>>3836892
>>3821340
thats literally the point of DQ though
Anonymous
8/23/2025, 5:22:37 PM
No.3831814
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Anonymous
8/25/2025, 10:37:22 PM
No.3833241
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>>3828792
why do people who don't play dq insist on having opinions on dq
Anonymous
9/1/2025, 12:27:16 AM
No.3836590
[Report]
>>3836582
No voice acting at all pls
Anonymous
9/1/2025, 1:37:35 AM
No.3836626
[Report]
Unique or different music for each region/town/road etc. The same generic (although well composed) score for a desert field and lush forest doesn't fit well.
>>3828895
>story isn't filler anime episodes strung together
i fucking despise faggots like you, episodic storytelling is literally the best thing that ever happened to jrpgs, not everything needs to be a le epic slow burn subversive metanarrative
Anonymous
9/1/2025, 4:59:49 AM
No.3836740
[Report]
>>3836744
>>3836739
Some of my favorite shit is when the larger narrative starts bubbling up
Like if you're the type that reads all the bookshelves and talks to all the NPCs you get little snippets of the big bad two or three stops before it becomes an actual thing
Anonymous
9/1/2025, 5:05:06 AM
No.3836742
[Report]
>>3821253 (OP)
For the translation team to give an entire town of people a really unnecessary and silly strong accent, and for it to reuse a shit ton of old soundtracks instead of creating something new and meaningful. Extra points if they reuse the DQIV sailing theme or DQIII's Heavenly Flight.
Anonymous
9/1/2025, 5:06:30 AM
No.3836743
[Report]
>>3852447
>>3836582
>Spain's accent
EWWWWWWWWW. Leave the dubbing to the Mexicans.
Anonymous
9/1/2025, 5:09:31 AM
No.3836744
[Report]
>>3836746
>>3836740
yes and you can have that while still retaining the episodic structure. dragon quest is at it's best when it feels like a 50-episode shonen anime
Anonymous
9/1/2025, 5:10:53 AM
No.3836746
[Report]
>>3836744
I was agreeing with you
I am a third person
>>3821253 (OP)
>turn-based combat
>Visual style of DQ11 retained
>Darker, more mature story (DQ11 was step in the right direction)
>job system (like 3,6, and 9)
>more difficulty. 11 was piss easy.
Anonymous
9/1/2025, 8:12:26 AM
No.3836862
[Report]
>>3836747
>Darker, more mature story
I wouldn't count on that, DQ is still an all-ages series.
Anonymous
9/1/2025, 10:10:07 AM
No.3836891
[Report]
>>3867190
>>3821338
>give me the same rehashed slop for the 12th time in a row
dq fags really do have the worst taste
>>3831813
>bro the whole POINT is to be a boring, monotonous slog!!
at least youre honest.
Anonymous
9/1/2025, 10:18:13 AM
No.3836894
[Report]
>completely new art style that isnt just replicating shitty toriyama slop
>new composer that isnt washed, just scrap whatever sugiyama made because xi already sounds like trash
>still turn based
>pre defined characters with different jobs like vi or vii
>actually well written and charming characters like viii and unlike xi
>good pacing, good overworld, good level design like viii
>an actually interesting story for the first time since v
>higher than baby tier difficulty
none of these things will actually happen.
it's crazy because all of the people posting their hopes for dq12 literally haven't played more than one or two dq games and are not fans of the series
Anonymous
9/1/2025, 11:42:20 AM
No.3836924
[Report]
>>3836892
hey i never said i liked dq
Anonymous
9/1/2025, 12:03:43 PM
No.3836940
[Report]
>>3836967
>>3836902
sadly Ive played all of them except for X. only VIII was good enough to actually finish. sank 60+ hours into vii and xi before i finally couldnt force myself anymore.
Anonymous
9/1/2025, 12:58:55 PM
No.3836967
[Report]
>>3836940
yes i know you turned on dq 1 nes and got filtered within seconds its ok
>>3836902
>literally haven't played more than one or two dq games
it's more than enough. only 4, 5 and 11 are worth playing anyway.
Anonymous
9/1/2025, 5:11:34 PM
No.3837134
[Report]
>The ability to kill civillians. It's not an RPG if you cant ram your sword up the gullet of an unsuspecting villager.
>A morality system so when you do so a 3D finger wags in your direction and says "hey that was bad"
>The dragons should be connected to terrorism. Like terrorists are trying to use the dragons to breathe fire to dry up all the water supply
>when you take a hit, blood gets on your screen to increase immersion
>regenerating health, who has time for casting healing spells
>a part in the plot where a big character just randomly kills a kid so the gaming magazines are like "there is one moment in this game that will make your jaw drop" to establish the game as a mature game for mature audiences
>The plot should asks the big questions: Who are the dragons, why are we questing against them? Does one that quests against dragons show thyself as different from the dragons? what if you are the dragons all along
>>3836892
Not every story needs to be a super deep pretentious bs. I play DQ for the cozy vibes.
Anonymous
9/1/2025, 10:12:19 PM
No.3837314
[Report]
>>3837144
V is considered the best DQ in japan because they actually gave it a real narrative. would be nice if they realized they could do that again.
Anonymous
9/6/2025, 3:33:24 AM
No.3839845
[Report]
>>3846065
>>3837105
VIII is incredible. IX is also really good.
Anonymous
9/6/2025, 3:35:47 AM
No.3839846
[Report]
>>3837144
That's okay once in awhile but to do it over generations for AAA games is stupid. Why make a game with all the other great stuff that has a weak story? Put effort into the actual characters and writing and don't rely heavily on tropes.
And as I said before in this thread - THE MUSIC! The game needs more oomph in the music department.
Anonymous
9/6/2025, 3:36:09 AM
No.3839847
[Report]
>>3837105
>it's more than enough. only 4, 5 and 11 are worth playing anyway.
If 11 is worth playing then so is 8. They're literally the same game.
Anonymous
9/6/2025, 6:59:39 PM
No.3840101
[Report]
>>3840106
>>3821253 (OP)
It comes out.
Anonymous
9/6/2025, 7:11:42 PM
No.3840106
[Report]
>>3840101
2032, trust the plan
Anonymous
9/6/2025, 7:15:01 PM
No.3840110
[Report]
>>3840111
>>3821324
>Meaningful crafting that rewards player knowledge instead of just gating expected equipment.
The problem is every time they do this, it utterly breaks the game and then the next game overcorrects that.
Anonymous
9/6/2025, 7:19:44 PM
No.3840111
[Report]
>>3865711
>>3840110
That's not the problem, the problem is nowadays, "player knowledge" just means "did you check a wiki instead of randomly combining things?"
>>3837105
Most of the games are worth playing. Except for 7.
>beat Dragon Warrior 1, 2, & 3
>start playing 7
>stop playing after like the 3rd or 4th town
It's pretty sad when the fucking GBC games are superior to the PSX sequel
Anonymous
9/15/2025, 4:47:18 PM
No.3844696
[Report]
Anonymous
9/15/2025, 5:48:25 PM
No.3844734
[Report]
>>3843236
filtered hard. you're missing out on a literal masterpiece.
Anonymous
9/16/2025, 8:24:06 PM
No.3845290
[Report]
>>3821253 (OP)
character customization similar to IX - no more forcing me to like a premade cast
also having it be ball-bustingly hard or at least properly old-school would be nice
>>3843236
DQ7 is glorious and youra fag
>The intro is to long
Bitch its 3 hours and you can save and leave if you need to. How fucking weak is your attention span
Anonymous
9/17/2025, 1:24:08 PM
No.3845663
[Report]
I want:
>$90 price, $40 season pass that includes 2 hours of side-story and 9 outfits released over 12 months
>$120 special edition comes with 3-day early access, online artbook and streaming-only OST in the Square Enix app
>mini-quests locked behind several different Japan-only retailers, regular region-locked item codes and promotions
>all menus accessed through in-game pseudo-smartphone device, help menu automatically opens an external web browser
>mandatory square enix account login to play, zero online features, regular undocumented gameplay patches
>maximum 1080p native resolution with AI upscaling, forced 50hz vsync, anti-piracy software that gives your computer aids
>1 year delay on English localization done by AI and deranged twitter activists that hate everything
Monster recruiting would be cool too, I liked that in V
Anonymous
9/17/2025, 2:36:20 PM
No.3845682
[Report]
>>3845742
It needs to be gently grimdark.
the whimsy has been done. Chrono Trigger has been done, VII has been done, IV’s been done. you need something else.
There’s a fine line with the tone though. You can’t go too far into Tales of Arise or Kiseki, otherwise it won’t work, But it has to have this edge to it. It basically needs to be Dragon Quest Z. Something with a bit of guts to it.
And for gods sake add more elements to the UI and combat system. It’s not 1992.
>>3836739
No throughput in the story doesn’t hold anyone’s attention. Look at IX, going from town to downtown doing nothing.
People might laugh at this, but 1 has a good “story” because you’re constantly invested in the end goal.
Anonymous
9/17/2025, 2:55:01 PM
No.3845692
[Report]
I just had a flashback and remembered that XI’s soundtrack was fucking MIDI when it launched
Anonymous
9/17/2025, 4:39:44 PM
No.3845742
[Report]
>>3845682
I dont play dragon quest for dark or grim dark, i feel like saving the world becuase it feels like im saving the Shires(lotr)
I like the bright colors, so much of gaming is dark and shadowy, its ok to have the opposite
Id love to see Taloon as a playable character again, a new game plus where you can play as past main characters
Id like it to have generations where you puck your wife and it effects what the 2nd gen main char stats are and flavor, maybe 3rd gen so there is basically a dynasty at then, so there is 6 diffrent finally builds, maybe grandma, great grandpa and you battle a boss or 2
Anonymous
9/18/2025, 5:14:44 AM
No.3846053
[Report]
>>3845685
DQ1 pretty much has no story, and proves an RPG can be good without one as long as you have a good enough motivation to keep exploring and adventuring. It also helps that it never pretends otherwise and dialogue as a whole is kept to a minimum, so you have no interruptions.
Anonymous
9/18/2025, 5:54:48 AM
No.3846064
[Report]
Anonymous
9/18/2025, 6:05:34 AM
No.3846065
[Report]
>>3839845
9 has "slow start" but I think it's one of my favorites. I enjoy the mini-stories (the Bloomingdale one is tear-jerkingly tragic). Then, once you shoot the bow over the canyon, the entire rest of the game becomes pure kino. Seriously underrated, and top 3 for sure.
Anonymous
9/19/2025, 12:13:36 AM
No.3846455
[Report]
>>3847032
>>3847944
>>3821253 (OP)
Idk but I watched this last night and it was kino.
Anonymous
9/20/2025, 5:28:23 AM
No.3847032
[Report]
>>3846455
I feel like last I checked on the consensus of the film it was pretty split, but I agree dude. It was kino. I think it’s a bit weird if you haven’t played the game but still kino. Will make my kids watch it
Anonymous
9/22/2025, 1:55:46 AM
No.3847944
[Report]
>>3847957
>>3846455
It would have been much better without adding that unnecessary virus/virtual reality bit at the end
2 major ones:
- Non silent protag cause that shit sucks and takes out in modern DQ,
Its ok in the non voice acted/properly animated games but when everyone is so expressive and voiced nowadays and you character barely emotes and t poses in cutscenes/dialogues mostly its takes me out
- they need to stop being pussies, like the last act of DQ XI unironicly made the game worse reverting all the character development in 99% of the cases for something worse
Anonymous
9/22/2025, 2:05:24 AM
No.3847949
[Report]
>>3847947
Oh and i also want to add before some smart ass says "hur dur silent protag works look at bg3/insert random game here"
In something like BG3 my PC is extension of myself that can in and out dialogue can do what i want.
In DQ games the pc is aVN hentai/moege stand in generic man. Not the same. Nothing is lost by voicing and properly animating him
>>3847944
I don't know. Towards the end I was definitely beginning to worry they'd skip Nimzo entirely and just have Ladja. Just having pic related show up for 3-4 minutes would have felt pretty video gamey though, so just leaning into the fourth wall break at the end was a nice surprise. It also got me more invested in the ending as I was watching it, because where up to that point the stakes were simply the survival of this movie's universe, the fight was now about ALL video game worlds, and what they mean to us as the players.
The movie's hero wasn't just trying to save Dragon Quest Land anymore, but defending the legitimacy of your favorite JRPG and what it means to you.
It was beautifully done imo
Anonymous
9/23/2025, 6:28:16 PM
No.3848964
[Report]
>>3848970
>>3847957
I wasn't expecting it to be totally faithful to the game, especially after the heroes daughter was cut, but breaking the fourth wall was a total miss for me.
The original story was good in it's own right and "remember how much you enjoyed it?" in the middle of being re-told that same story felt redundant. And the "video games aren't a waste of time" part... even if you like the validation, getting it from the people selling you games doesn't give it much credibility.
>>3848964
>The original story was good in it's own
all the more reason to leave it as-is and do something different for the movie
>even if you like the validation, getting it from the people selling you games doesn't give it much credibility.
Why not? The people who make video games and movies like this are obviously living in a world where video games, objectively, are not a waste of time. The whole point is that you're the one who gets to decide whether they are or they aren't—same as partaking in any sort of frivolence, such as games or media.
>>3847957
>because where up to that point the stakes were simply the survival of this movie's universe, the fight was now about ALL video game worlds, and what they mean to us as the players.
It's a very "anime" to do this kind of thing, but I think that's why I liked it so much. It was taking the "power of friendship" cliche that happens at the end of so many games and anime and implying a sense of comraderie with not just the characters in the game, but anyone else who had also identified with and loved those characters, because maybe that's what life's about—finding and being able to appreciate the things that make us the same.
I was honestly surprised to find out so many people were offended by the ending, but I suppose I should have expected vitriol as soon as the movie wasn't a 1:1 retelling of the original game.
Anonymous
9/23/2025, 6:54:42 PM
No.3848975
[Report]
>>3848980
>>3848970
It's not about a 1:1 retelling of a game
It's about the "it was all a dream" style copout of twist. There is only one reaction to this kind of reveal and it is "give me back the time I wasted watching this shit"
>>3847947
>reverting all the character development
I don't know if this is controversial or not, but I would gladly revert inifnite amounts of "character development" if it meant I could preclude my friends and allies from losing their loved ones forever and half the world getting destroyed.
I think getting the ability to revert all this and then insisting "NO! MUH HECKIN' CHARACTER DEVELOPMENT" is really weird, especially when you could just put down the controller. But then you wouldn't be much of a hero, would you? I think that's kind of the point.
>>3848975
this is the exact same issue I described above in a different wrapper. You seem to treat the destination as the point and not the journey. That's generally retarded, but especially in a video game WHERE YOU CAN ACTIVELY EXPERIENCE BOTH ENDINGS. That was kind of the whole moral of the story—nothing changes just because you suddenly find out the game isn't "real". Because none of these stories are real in the first place. It's the feelings you take from them that matter. And if you choose to only take negative feelings because "none of it mattered", that says more about you than the game and/or movie.
The DQ movie cheekily embraces the fact that these stories ARE extremely simple, childish tales that are only "wastes of time" if you think they are. And you unwittingly decided to prove their point, lol. If a last minute twist is suddenly enough to make you decide that the previous 100 minutes were a "waste of time", you're kind of a clown and not the kind of people they make these games for.
Anonymous
9/23/2025, 7:22:21 PM
No.3848982
[Report]
>>3848980
>If a last minute twist is suddenly enough to make you decide that the previous 100 minutes were a "waste of time", you're kind of a clown
Basically. Japanese media spends so much time maligning the sort of characters who profess "EVERYTHING IS MEANINGLESS BECAUSE I PERSONALLY DISAPPROVE!" It's weird you could keep playing these games for so long and never really reflect on that, lol.
Anonymous
9/24/2025, 3:57:38 AM
No.3849158
[Report]
>>3821324
None of this is happening. It will be even more linear than DQ11.
Anonymous
9/26/2025, 7:58:59 PM
No.3850424
[Report]
>>3851584
>>3848980
Agree with liking Act 3. Feel like the NPCs really hammered home how much people suffered, there's multiple funny townsfolk that canonically die and you see their family members mourning them. I think the whole thing could have been executed just a bit better but I think it's very intentional that it feels bittersweet to lose what you fought for in Act 2. It's why the MC becomes the original Erdrick, he sacrificed a lot to fix everything for everyone.
Anonymous
9/27/2025, 3:31:19 AM
No.3850582
[Report]
>>3851584
>>3848970
>The people who make video games and movies like this are obviously living in a world where video games, objectively, are not a waste of time.
Yes, but they're not convincing THEMSELVES are they?
Virus guy literally tells the MC to grow up then after a few flashbacks and close-ups of a dragon quest cartridge, MC proclaims it's just another reality, doesn't consider them fake and so on.
I agree that how you spend time shouldn't be subject to the sensibilities of others, but surely you can see how the salesman would be a little biased in the evaluation of their own product?
Anonymous
9/29/2025, 4:07:24 PM
No.3851584
[Report]
>>3854755
>>3850424
>there's multiple funny townsfolk that canonically die and you see their family members mourning them.
This is honestly one of my favorite things about the DQ series. It has such a lighthearted, whimsical tone, but then you get slapped across the face with absolutely brutal acknowledgment of mortality. It's like that fucking episode of Sesame Street where Mr. Hooper died.
>>3850582
>surely you can see how the salesman would be a little biased in the evaluation of their own product?
Squeenix themselves didn't make the movie. It's more than likely the twist at the end of the story was something the writers came up with on their own. Not just as a love-letter to fans, but also because Japan is oddly sanctimonious about not showing the ending of video games outside of the games themselves. If you look at most JP player's guides, there's almost never any depiction of the ending, and often they don't even show screenshots of the final boss.
I think it's important to look at from the Japanese perspective, too; Dragon Quest was and still is an unparalleled cultural phenomenon. The franchise is so huge that Enix specifically arranged to release them on Saturdays due to students skipping class—and adults skipping work. Any sort of positivity that comes from an officially-licensed product of such magnitude could be painted as propaganda, but let's face it—Dragon Quest really doesn't need to be propagandized in Japan.
Anonymous
9/29/2025, 5:44:24 PM
No.3851626
[Report]
>>3821253 (OP)
Better scaling for magic and skills.
Anonymous
9/30/2025, 2:25:57 AM
No.3851765
[Report]
>>3852332
>>3821253 (OP)
That it releases during my lifetime.
Anonymous
10/1/2025, 8:00:45 AM
No.3852332
[Report]
>>3851765
It will be out before the newest elder scrolls I guarantee
Anonymous
10/1/2025, 8:46:26 AM
No.3852356
[Report]
>>3821253 (OP)
a darker and more mature story
and get rid of the anime weeaboo style once and for all
Anonymous
10/1/2025, 8:52:00 AM
No.3852359
[Report]
>>3821253 (OP)
fuck it, 400 mini medals and some of them permanently missable
get falcom up in this bitch
Anonymous
10/1/2025, 1:51:44 PM
No.3852447
[Report]
>>3836743
this is why nothing gets dubbed. instead of sharing the project between all hispanic nations you ask them to make up to 3 different versions. learn to enjoy different accents.
>>3821253 (OP)
I'd rather have a small comfy cast of 4 well developed and likeable characters like in og DQ8 over a massive overblown cast of 8-10 charas, half of which I'll probably never use.
Anonymous
10/1/2025, 4:42:37 PM
No.3852518
[Report]
>>3845659
The game itself doesn't open up for 20+ hours and it's dull as dirt.
I've been putting off DQVII for way too long. Opinions are always so polarized, I feel like I'll either really love it or really hate it. And given that I'm the sort of cunt who loves to drag his feet and talk to NPCs a brazillian times, I feel like i'll fall in the latter camp.
Anonymous
10/1/2025, 7:38:22 PM
No.3852577
[Report]
>>3852969
>>3852574
>latter camp.
I meant former, obviously. Derp.
Anonymous
10/1/2025, 8:29:52 PM
No.3852587
[Report]
>>3852517
You're certainly entitled to your opinion, but as much as I loved the cast of VIII, it made things feel stagnant both in terms of party composition and plot.
XI's cast may have been bigger, but every character still got just as much or more development than VIII's cast, and forcing certain party members at times helped keep things dynamic. That said, I did very much have a set group of 4 that I preferred to stick with if I had the choice.
Anonymous
10/1/2025, 8:48:54 PM
No.3852591
[Report]
>>3852630
>>3821253 (OP)
i want it to be exactly like dq1. i want it to filter as many people as possible. i'm tired of sharing this franchise with you people.
Anonymous
10/1/2025, 10:39:13 PM
No.3852625
[Report]
>>3852876
>>3852882
>>3852517
I'd rather have 4 mute custom characters who are mine alone to cherish
Anonymous
10/1/2025, 11:02:43 PM
No.3852630
[Report]
>>3852591
Not saying it has to be 12 but some jarpig going back to the DQ1 style "One nigga does it all" gameplay would be fun for me. Anything semi-recent that does that? Or are you stuck with just manually foregoing a party.
Anonymous
10/2/2025, 3:24:00 PM
No.3852876
[Report]
>>3852963
>>3852625
>4 mute custom characters who are mine alone to cherish
This is so underrated.
Anonymous
10/2/2025, 3:32:28 PM
No.3852882
[Report]
>>3852963
>>3852625
>I'd rather have 4 mute custom characters who are mine alone to cherish
Every RPG in the last 20 years is better this way. Devs fucking suck now.
Anonymous
10/2/2025, 7:52:21 PM
No.3852963
[Report]
>>3852876
>>3852882
I really hope 12 does customizable characters that actually wear the armor you have equipped. Or at least let's your character "wear" the armor while actually wearing stuff with better stats. I had so much fun playing dress-up in DQIX.
Anonymous
10/2/2025, 8:06:38 PM
No.3852969
[Report]
>>3852984
>>3852574
>>3852577
Yeah VII is the sort of game that is much more about the journey than the destination. Attempting to rush through it is just sabotaging your own enjoyment.
Talking to every NPC is worth it since a lot of them have their dialogue change after most events
I'd say the perfect pace is maybe one island per week
But I'm aware this kind of slow burn game isn't for everyone
Anonymous
10/2/2025, 8:35:25 PM
No.3852984
[Report]
>>3852969
>Yeah VII is the sort of game that is much more about the journey than the destination.
Pretty much every JRPG released before the 6th generation is better if you play it for the journey and not the destination. That's just how they made games back then. Some of them still hold up if you just obsessively beeline from plot point to plot point (Chrono Trigger being an obvious example), but DQVII is clearly the work of people who understood a huge swathe of JRPG players spent a lot of their time obsessively backtracking to talk to NPCs, and exploring every square on the world map just to see if something's there.
JRPGs have gone too mainstream now. Players just want non-stop plot twists and cutscenes, otherwise they get bored.
Anonymous
10/2/2025, 11:05:51 PM
No.3853038
[Report]
>>3821253 (OP)
I want a good game
Anonymous
10/5/2025, 6:56:34 AM
No.3854082
[Report]
>>3852517
11 used the cast perfectly in both story and gameplay. i like 8 but numbers is not an issue. even 4 did a excelent job with its cast.
Anonymous
10/6/2025, 3:51:03 PM
No.3854755
[Report]
>>3855372
>>3851584
>Japan is oddly sanctimonious about not showing the ending of video games outside of the games themselves.
Yet GCCX's (at least initially, I do not know about now) selling point was showing ending screens. As this show is now in its probably 30th season, such premise clearly is not offensive in Japan.
Anonymous
10/6/2025, 6:07:52 PM
No.3854825
[Report]
>>3821253 (OP)
I just want it to take the gameplay of the Trails in the Sky 1 remake and use that. Being able to kill trash mobs in real time and saving big targets for turn based is pure genius.
Anonymous
10/7/2025, 3:13:25 PM
No.3855372
[Report]
>>3854755
>such premise clearly is not offensive
I never said it was offensive. It's just something Japanese media generally doesn't do. GCCX is an entire show about trying to beat old, stupidly difficult games, so of course it would be the exception that proves the rule.
You're not very smart, are you?
Anonymous
10/9/2025, 2:03:32 AM
No.3856042
[Report]
>>3865603
I have a big question
Is there an actual, full english version/patch of Dragon Quest Monsters Joker 2 Professional edition anywhere?
I want to replay dqm2 joker, but I feel it'd be a waste without the 'full' version...
Anonymous
10/9/2025, 8:24:15 AM
No.3856217
[Report]
>>3859471
>>3821253 (OP)
Unpopular opinion here, but a new artstyle shift, like from the ground up. I know a lot of people like the jokey Toriyma art but imho it really holds the entire franchise back as a jrpg series. In a game caled "Dragon Quest" Id like to fight "Dragons" that dont look like goofballs, id really liek fore everything not to look so damn GOOFY and actually have some straight laced monster designs. I'm speaking of someone that has only played like 35 hrs of DQ7 but it was really* hard to get into and underwhelming art wise compared to things like FF. Give me something cool* looking, like idk an ADULT dragon Quest, they can even rebrand it with a new name or something. DRAGON CHRRONICLES the adult version with edgy designs that give a sense of DANGER as opposed to CRINGE...
Anonymous
10/9/2025, 9:35:35 AM
No.3856235
[Report]
Anesthetics and tone wise its fine. You know l, like it or not DQ is the only game doing what its doing. All these suggestions that are basically trying to twist it into a more FF or Altus, etc direction honestly just seem kind of brain dead. That guy saying the music is bad is off his rocker. I don't think any of you guys in the thread should even touch a game if these are your ideas
Anonymous
10/9/2025, 10:14:27 AM
No.3856248
[Report]
>>3856441
>>3848980
>If a last minute twist is suddenly enough to make you decide that the previous 100 minutes were a "waste of time", you're kind of a clown
i hope that your happy 10 year marriage gets ruined by your wife cheating on you with an indian
Anonymous
10/9/2025, 5:38:59 PM
No.3856441
[Report]
>>3856731
>>3856248
>reveals himself to be a seething /pol/ incel
I'd honestly already guessed.
Anonymous
10/9/2025, 6:46:03 PM
No.3856482
[Report]
>>3860749
>>3836747
7 9 and 5 are darker than 11??
Anonymous
10/9/2025, 6:59:33 PM
No.3856490
[Report]
>>3821253 (OP)
>bigger focus on exploration / non-linear progression
>classes
>party creation or, at the very least, optional recruitable characters
>monster recruitment like DQ8
>graphics that look like the DQ11 CGI cutscenes
>Hayato Matsuo (who worked on DQ before) takes over for Sugiyama on the music
Anonymous
10/10/2025, 7:00:54 AM
No.3856731
[Report]
>>3856771
>>3856441
yes, you should be a better man and reminicsence on your journey together while she's getting stretched by 5 black dicks
Anonymous
10/10/2025, 10:11:19 AM
No.3856771
[Report]
>>3856731
>this Anon does nothing but think about black dicks
>goes into a DQ thread and literally all he can think about is black dicks
>no matter where he goes, or what he does, his mind is constantly penetrated by black dicks
>"Black dicks could be ANYWHERE" he thought, slightly aroused
Anon, it's 2025, it's ok to openly admit you're a porn-addicted faggot. But please, confine your obsession with black dicks to a pink board, we're here to talk about silly comfy jrpgs.
Anonymous
10/10/2025, 1:51:51 PM
No.3856809
[Report]
more gay stuff
Anonymous
10/12/2025, 10:01:27 PM
No.3857759
[Report]
Oh my god just give us some fucking gameplay already
Anonymous
10/16/2025, 4:49:16 AM
No.3859471
[Report]
>>3856217
>Unpopular opinion here, but a new artstyle shift
I haven't even seen it.
Anonymous
10/16/2025, 5:27:11 AM
No.3859481
[Report]
>>3860353
>>3845685
Like half of the shit in 9 boils back down to it being the empire's fault, include the stuff on the first continent but they for whatever reason were too focused on the multiplayer than telling the player what was going on. so if you stopped at corvus, you'd miss a bunch of plot relevant details they hid in postgame.
Anonymous
10/18/2025, 5:50:55 AM
No.3860353
[Report]
>>3859481
Nta but while I liked 9's plot, there are no Dragon Quest bad plot, the whole Empire thing felt so out of nowhere.
>>3856482
>Watch your father get beaten to death
>Become a child slave
>Marry for love vs marry into money
>Get turned to stone and miss your son's childhood
>Reunite with your mother just in time to see her die
They went hard with #5
What's the hold up on XII anyway?
Those mid 2000's remakes re-used a lot of assets and it was fine, you don't need to remake every last pot or blade of grass for a sequel.
Release it 2-4 years after DQ11 and nobody would care if 70% of the art was re-used.
TEN YEARS later though... they have to do so much extra work to meet expectations.
What gives?
Anonymous
10/19/2025, 6:18:38 AM
No.3861087
[Report]
Anonymous
10/19/2025, 10:30:05 AM
No.3861164
[Report]
Anonymous
10/19/2025, 5:01:30 PM
No.3861353
[Report]
>>3861658
>>3860749
my favorite detail about 5 is that your main character is not even the chosen one, just his dad
Anonymous
10/20/2025, 12:40:09 AM
No.3861658
[Report]
>>3861353
Not that it stops you from just ignoring it all and just solo the boss yourself lol.
He's also suboptimal for the superboss!
Listen, I don't want to be that guy.. but I think these games are pretty boring because of the story and dialogues and overall childish whimsical thing they have surrounding them. I get it that not every game needs to be edgy blahblah but I really doubt that these games are actually made for toodlers and children. They're clearly made for those old enough to remember the early games and the whole lore around them. So why not offer something new? It doesn't need to be something dark or edgy but rather something about a pirate trying to find some treasure for example. Why does it always have to be about saving the world? saving people? This sucks. The best stories are always more personal and egotistical.
Anonymous
10/20/2025, 12:55:59 AM
No.3861665
[Report]
>>3861670
>>3861662
Nah, we have too much of that crap already.
Anonymous
10/20/2025, 1:03:23 AM
No.3861670
[Report]
>>3861665
that's not true at all. Nearly all JRPGs are about saving the world and defeating some kind super god or super demon. Nearly all DQ games are about that
Anonymous
10/20/2025, 1:04:50 AM
No.3861671
[Report]
>>3861662
The tone and style is fine. I find the excessive rehashing of the series with the exact same NPC designs (that aren't even recolored or with variants), the exact same music, exact same enemy designs, lack of good innovations, mute protags, etc. to be a far bigger issue.
>>3861662
For better or worse, Japan goes crazy with "if it aint broke, don't fix it"
There's already a guaranteed recipe for moderate success and a 30+ year pre-trained audience that knows what to expect.
SquareEnix would never gamble with DQ, it has too much brand value to be allowed to fail. They must have 50 dudes in suits doing risk assessment every time an eyelash is moved.
Some of the spinoff games are less formulaic but it usually comes back to saving the world in one way or another.
Anonymous
10/20/2025, 9:37:51 AM
No.3861815
[Report]
>>3861795
>needing a guide to pick a dragon quest to play
Play any game in the series. you dont need a guide to choose one. thats super autistic.
Anonymous
10/20/2025, 9:40:12 AM
No.3861817
[Report]
>>3861837
>>3861662
>The best stories are always more personal and egotistical.
Wong, the best stories are all hero's journeys, there's a reason why they're so timeless.
Anonymous
10/20/2025, 11:23:21 AM
No.3861833
[Report]
>>3861839
>>3861795
You musn't have played the recent FF to say that.
Anonymous
10/20/2025, 11:26:14 AM
No.3861837
[Report]
>>3861877
>>3862100
>>3861817
>Wong, the best stories are all hero's journeys, there's a reason why they're so timeless.
Except that's wrong. Seven Samurai, Schindler's List, Godfather, Psycho and tons of other of hte most highly regarded movies are not hero's journey/monomyth. The monomyth is a basic structure some people use to make a safe bet when you don't have the skill to make something better or more complex. Like someone that can't cook making a hot dog.
Anonymous
10/20/2025, 11:32:48 AM
No.3861839
[Report]
>>3861833
FF has less to do with aversion to change and more to embrace corpo thinking which is all focused on making more money and reaching a broader market.
Anonymous
10/20/2025, 2:20:47 PM
No.3861877
[Report]
>>3862100
>>3861837
yeah, hero's journey is the hamburger of storytelling
Anonymous
10/20/2025, 2:25:16 PM
No.3861880
[Report]
>>3861795
You know, I really think that if DQ12 isn't visually appealing it will fail. Lots of people bought DQ11 because of how good it looked at the time. But nowadays we got things like tales of arise, persona games, metaphor, expedition 33 and other jrpgs that are pretty to look at. But all of these were appealing because they target adults and young adults first. What about DQ12? Do you think something this stagnant will succeed if it doesn't change things a bit? Especially with DQ1-2-3 being remade
Anonymous
10/20/2025, 6:27:21 PM
No.3862045
[Report]
>>3862049
>>3862087
>>3861795
>"if it aint broke, don't fix it"
So I tried the HD-2D remake of DQ3 and they changed a bunch of stuff for no reason which made it worse. They give you a minimap which completely kills exploration and makes dead ends on dungeons pointless, so they put a bunch of chests on dead ends to make you go there anyway but it's still clear visually that the original dungeon design was made to make you lost to waste more limited resources so it all just looks awkward. Speaking of which, they just shower you with items so much you don't even need to worry about thinking of what to buy. You also have an unlimited inventory, so now nothing stops you from just hoarding a thousand herbs to trivialize resource management. I stopped early, maybe it gets better later, but I really wish you were right and they didn't try to "fix" what isn't broken. Hell, newer games don't even have random encounters, isn't this supposed to be the traditional JRPG series? How do you remove random encounters from THE traditional JRPG series?
Anonymous
10/20/2025, 6:32:32 PM
No.3862049
[Report]
>>3862052
>>3862085
>>3862045
Dungeon design in classic JRPGs are always shit, since they're just literal mazes you stumble around.
Anonymous
10/20/2025, 6:39:12 PM
No.3862052
[Report]
>>3862090
>>3862049
There's a bifurcated path. If I pick the correct path I might exit the dungeon, or get to the next floor and have even more dungeon to explore. The wrong path might be a dead end or a trap, and I will need to walk back to the correct path. Considering every step can be a random encounter which is risky to run away from, do I even pick a path here or go back to town to rest and restock? Do I have enough herbs or MP to heal if I decide to continue exploring? Now imagine the same situation except I have a full revealed minimap of the dungeon and infinite inventory space.
Anonymous
10/20/2025, 8:17:42 PM
No.3862085
[Report]
>>3862090
>>3862119
>>3862049
That's the point of dungeons. You're supposed to kinda stumble around and slowly work yourself through it. DQ3 having a minimap isn't the issue imo. It's that the map isn't filled as you go. That shit just kills half the appeal of dungeons.
Anonymous
10/20/2025, 8:18:03 PM
No.3862087
[Report]
>>3862119
>>3862045
Not trying to move the goalposts here but none of those features are "new" and arguably not including a minimap or limitless item storage would be more discordant with modern expectations than adding them.
Even the DQ VII DS remake had a map despite it completely undermining the area design. It's just part of the formula now.
20+ years after the ET remaster and movie fans still rag on it for swapping shotguns to radios. I don't know how video game remasters get away with so much.
Anonymous
10/20/2025, 8:26:50 PM
No.3862090
[Report]
>>3862119
>>3862085
>That's the point of dungeon
No it's not. Aimless mazes are always shit level design. Or rather completely devoid of level design.
>>3862052
There is zero thought involved. You're thoughtlessly bumbling around in identical looking areas. Zero agency.
Anonymous
10/20/2025, 8:42:22 PM
No.3862100
[Report]
>>3862104
>>3861837
Popular movies are not a legitimate metric for story quality.
>>3861877
Movies are the hamburgers of storytelling.
Anonymous
10/20/2025, 8:45:02 PM
No.3862104
[Report]
>>3862110
>>3862100
>Popular movies are not a legitimate metric for story quality.
neither is making a blanket statement about the monomyth while trying to peddle it's peak storytelling
Anonymous
10/20/2025, 8:53:18 PM
No.3862110
[Report]
>>3863491
>>3862104
At least you admit it's peak story telling.
Anonymous
10/20/2025, 9:08:12 PM
No.3862119
[Report]
>>3862085
>It's that the map isn't filled as you go.
That's what I meant, yes. If it filled as you go it would just be quality of life. Although some DRPG/blobber autists would argue even that is too much.
>>3862087
My observation is more that the original gameplay of DQ3 was good enough where they could just add new classes, abilities, side quests, cutscenes, etc and keep the basic gameplay. Yet this supposedly conservative series decided that one of their biggest hits is no longer good enough as it is and needs to change. I don't think they believe in
>"if it aint broke, don't fix it"
I think they believe in following modern trends.
>>3862090
>Aimless mazes are always shit level design.
Dungeon crawling is the core of RPG gameplay. Saying mazes are shit level design in a /vrpg/ thread is like saying bottomless pits are shit level design in a platforming thread, do you even like the genre at that point?
Anonymous
10/22/2025, 10:04:08 PM
No.3863294
[Report]
>>3863459
what's a good dungeon? I legit don't know desu. The last game with a good dungeon to me was Elden Ring.
Anonymous
10/23/2025, 8:46:10 AM
No.3863459
[Report]
>>3863749
>>3863294
MMORPG dungeons are better than any single player dungeon could hope to be, but you should never try to play one. The entire MMO genre is a colossal waste of time.
Zelda dungeons were really good until the Breath of the Wild turned them into glorified Portal test chambers. Lots of unique rooms to explore, new enemies, a new important piece of equipment then a story relevant boss.
Anonymous
10/23/2025, 11:04:34 AM
No.3863491
[Report]
>>3863685
>>3862110
I admit you try to peddle it, like a flat earther running around screaming the earth is totally flat.
Anonymous
10/23/2025, 6:04:42 PM
No.3863638
[Report]
>>3863763
>>3821324
>random encounters.
Fuck no why would anyone want that tedious dogshit? if you have some kind of ressource management or anything to make it at least somewhat interesting, sure. But it's just fucking annoying and a waste of time to do the same button mashing again and again.
Anonymous
10/23/2025, 6:29:36 PM
No.3863645
[Report]
>>3821253 (OP)
spanking dialogue and references for girls being spanked instead of guys like 11.
Anonymous
10/23/2025, 8:22:30 PM
No.3863685
[Report]
>>3863491
No, you said I was trying to peddle "it's peak story telling". That means it has peak storytelling.
Don't try to walk it back, you said what you dais.
Anonymous
10/23/2025, 11:27:09 PM
No.3863749
[Report]
>>3863459
>but you should never try to play one. The entire MMO genre is a colossal waste of time.
Yeah I know, I use to play Dofus when I was younger. Good times, good memories but I can't imagine playing this in 2025.
Anonymous
10/24/2025, 12:11:42 AM
No.3863763
[Report]
>>3863638
>if you have some kind of ressource management or anything to make it at least somewhat interesting, sure.
NTA but that is the whole point indeed. If you're low on health, low on mp and low on herbs, knowing your next step could be your death is fun. Maybe it's an easy monster though, maybe you should explore a bit more. That is tension. In this situation even slimes might deal 1 hp of damage, which means even mindless fights chip at your resources. Now, if you have infinite inventory space and resources are an afterthought, then it indeed random encounters become a boring chore. I don't even think you need to bring back random encounters though. Just make monsters chase you harder or ambush you and you can get a similar feeling as long as you can't hoard 99 potions and mp regen items.
Anonymous
10/24/2025, 6:47:20 PM
No.3864063
[Report]
>>3864161
>>3821324
This plus:
>Player Agency
>High Lethality (Even with XI having modifier difficulty it was too easy)
>Skill-based combat and encounter
>Simple Mechanics/Deeper Combat
>Better writing and expanded writing to NPCs and Quests
>Cool Masculine Design
Anonymous
10/25/2025, 12:56:58 AM
No.3864161
[Report]
>>3864181
>>3864063
I remember when MCs got MUSCLES.
Anonymous
10/25/2025, 1:54:23 AM
No.3864181
[Report]
>>3864182
>>3864197
>>3864161
>I remember when MCs got MUSCLES.
Anonymous
10/25/2025, 1:54:58 AM
No.3864182
[Report]
>>3864183
>>3864181
Bigger muscles!
Anonymous
10/25/2025, 2:00:17 AM
No.3864183
[Report]
>>3864186
>>3864197
>>3864182
Midenhall is already the biggest muscle gigachad MC in the series. None of that sissy "magic" bullshit here. Just raw, physical dps.
Anonymous
10/25/2025, 2:01:28 AM
No.3864186
[Report]
>>3864189
>>3864183
DQV's MC called. (which is ironic since he's basically a Priest)
Anonymous
10/25/2025, 2:03:13 AM
No.3864189
[Report]
>>3864190
>>3864186
>uses spells
not enough muscles
Anonymous
10/25/2025, 2:03:50 AM
No.3864190
[Report]
>>3864189
His arts disagree.
Anonymous
10/25/2025, 2:12:58 AM
No.3864197
[Report]
>>3864199
>>3864181
>>3864183
forgot to mention also: he saves the world while dragging around Cannock inside a coffin for half of the game, that's bound to give you huge muscles
Anonymous
10/25/2025, 2:20:09 AM
No.3864199
[Report]
>>3864197
And yet! His muscles are tinier!
Anonymous
10/25/2025, 3:36:27 AM
No.3864220
[Report]
>>3821253 (OP)
I think an overhaul, but keeping the same mechanics. Cut out what makes these games so dreadful and keep what makes them good. The problem with 99% of TBJRPGs is that the games only open up after about 10 hours of gameplay. It's like 10-15 hours of tutorials, and that's fucking annoying. This isn't a problem unique to DQ, but DQ is one of the worst, because the advanced systems aren't as good as those in other games. Meaning it's a worse game than most.
Anonymous
10/25/2025, 3:37:27 AM
No.3864221
[Report]
>>3823872
Impossible because of the puns
Anonymous
10/25/2025, 7:21:26 AM
No.3864271
[Report]
>new art style
>actually good music which hasnt been the case since VIII
>new and different setting, sci fi/fantasy blend would be really cool
>actually good story with plot twists like they (kinda) did with V and never again
>every character has 4/5 unique different jobs they can do with outfits for each one
>40 hour quest with no padding and 1 or 2 postgame dungeons
I predict none of these things will happen. basically I want them to drastically mix up the DQ formula like FF did going from to VI to VII. its time for a fresh start FFS, theyve been pandering to the same old shit for so long now.
Anonymous
10/28/2025, 2:01:57 AM
No.3865603
[Report]
>>3865670
>>3856042
Please respond...
Anonymous
10/28/2025, 7:02:02 AM
No.3865670
[Report]
Anonymous
10/28/2025, 12:20:17 PM
No.3865704
[Report]
>>3865705
Random encounters.
Dungeons that aren't single corridors with short dead ends.
Character building beyond weapon 1 weapon 2.
Exploration that actually rewards doing it and isn't afraid of player knowledge giving an advantage just because 'the internet will tell people'.
Mute option for the music.
Likeable party members instead of faggots and ugly obnoxious ones.
Story where you have a positive affect on places you go to instead of helping thieves and drug addicts while the people you care about die.
Hand placed mini-medals. Any random ones must be bonus beyond the required amount needed for every reward.
No healing on level up.
Crafting that again, rewards player knowledge. Without mmo-tier gathering spot grinds.
Basically the exact opposite of everything they did in 11. I'll play 12 but I have no expectations and wouldn't care if it never came out. Builders 3 or Monsters Joker Pro 4 would actually be way more fun.
Anonymous
10/28/2025, 12:22:23 PM
No.3865705
[Report]
>>3821324
>>3865704
Lol, this thread is ancient. I basically rewrote myself. At least I have to assume I wrote it.
Anonymous
10/28/2025, 12:38:09 PM
No.3865711
[Report]
>>3866766
>>3840111
Player knowledge is alchemy recipe books telling you recipes, something telling you where treasure is hidden, knowing you can go to the snow area to get armor for the fire area etc. Stuff you can use on replays, or feel good about discovering.
Games gave up on having rewards because the devs had a hissy fit someone might spoil them.
The desired audience is too fucking stupid for good games to be made and AI will have to fix it, getting rid of all these trash zombie companies coasting on former accolades.
Anonymous
10/28/2025, 12:39:24 PM
No.3865712
[Report]
>>3845659
It's 2 hours if you don't know what the fuck you are doing and wandering around talking to every npc back and forth. It's like 30 minutes tops if you have played.
Anonymous
10/28/2025, 12:42:29 PM
No.3865713
[Report]
>>3821253 (OP)
DQVIII but modern
>but DQXI
Sucked, small world, few places to explore by boat, awful third arc too
Or, as long as DQVII + DQIX's customization.
Anonymous
10/28/2025, 12:55:50 PM
No.3865717
[Report]
>>3860749
>>3861662
>lol bright colors means childish and whimsical
When do we get the kill people through the internet button. Vaccines were supposed to solve this.
Anonymous
10/28/2025, 1:00:25 PM
No.3865720
[Report]
People are shitting way too much on DQXI.
I can see why people would dislike the third arc though
Anonymous
10/30/2025, 2:11:26 AM
No.3866596
[Report]
Anonymous
10/30/2025, 4:12:33 AM
No.3866640
[Report]
>>3869843
>>3823022
Absolutely this. I'd be extremely happy if it's just like Dragon Quest 9 gameplay and customization wise.
Anonymous
10/30/2025, 2:28:31 PM
No.3866766
[Report]
>>3865711
>Games gave up on having rewards because the devs had a hissy fit someone might spoil them.
That's not true, it's just that only indie games have lots of secrets now. However, that doesn't change that you can't turn back the clock, people DO use online guides now and you can't stop that. Even if it's an online-only game that makes sure you can't datamine it, people will put out guides right after content launches and the numbers are crunched. It's just the world we live in now and you have to accept it.
Anonymous
10/31/2025, 6:05:28 AM
No.3867059
[Report]
>>3821253 (OP)
Random encounters and traditional turn based combat. Stick to tradition, AKA, what the fucking series is known for
Anonymous
10/31/2025, 6:15:43 AM
No.3867061
[Report]
>>3821253 (OP)
Being intentionally dated just to pander to the nostalgia of japanese businessmen
Anonymous
10/31/2025, 7:09:33 AM
No.3867080
[Report]
You all may as well just cut your losses if you didn't like XI.
Anonymous
10/31/2025, 1:30:12 PM
No.3867190
[Report]
>>3836891
No buddy, turning it into a crappy hack n slash with barely any rpg elements isn't innovation. Go play final fantasy, fag.
Anonymous
10/31/2025, 7:07:09 PM
No.3867325
[Report]
>>3821253 (OP)
Another classic 2D mode like XI had
Anonymous
11/5/2025, 8:34:20 PM
No.3869843
[Report]
>>3866640
DQIX 2 is genuinely the only direction they could take that would make me excited
Anonymous
11/5/2025, 11:16:00 PM
No.3869904
[Report]
Seeing people say "new art style" on their wishlist for DQ is insane to me.
I'm not the biggest DQ fan but the art is the best part for me. It wouldn't be DQ without the toriyama monster designs.
Anonymous
11/5/2025, 11:36:15 PM
No.3869922
[Report]
>>3869925
>>3869959
I just don't see the point of another game that's just going to look and play the same as 11 games before it. Waste of money.
Anonymous
11/5/2025, 11:43:56 PM
No.3869925
[Report]
>>3869922
Can't speak for everyone here, but as a 49yr old fan who has been playing for 4 decades and started with DW1, the reason I stick with this series is due to it *not* changing. I left Tales of, left Final Fantasy, but Dragon Quest I stick with because it stays the same. If they change it, then a lot of folks will leave the series.
If you want something different, play a different series. Dragon Quest isn't for you.
Anonymous
11/5/2025, 11:58:54 PM
No.3869933
[Report]
Have you guys seen how square does when they try something new? It ain't pretty.
DQ is the only franchise they have that hasn't shat itself, they should just stick to what they know.
Anonymous
11/6/2025, 1:00:23 AM
No.3869959
[Report]
>>3869922
>look and play the same as 11 games before it
But 11 plays nothing like the previous games and 10 is an MMO
Anonymous
11/6/2025, 11:25:59 PM
No.3870429
[Report]
>>3821324
I liked what they did with the scrolls in the remakes for 1&2, so maybe they could do something similar for XII in regards to customization. The modified spells and abilities, also from the remakes, would be neat to see again as well. If they included a way to permanently learn some of those modifications, either via story events, subquests or other methods, that'd be cool.
They also need to include more dungeons on the level of The Passage to Rendarak/Rhone. That thing has multiple levels, pitfalls, areas where you can't use the map, and exits that just loop you back to the same floor, on top of being pretty fucking large. The Towers in the 2 remake are also nice, but Passage was dangerous and nerve-wracking in all the best ways, especially on Draconian Quest.
Anonymous
11/7/2025, 7:55:07 AM
No.3870562
[Report]
>>3870565
>>3821253 (OP)
More customization. Preferably a job system.
Anonymous
11/7/2025, 8:00:19 AM
No.3870565
[Report]
>>3870562
>Preferably a job system.
Oh God, no