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Thread 3821253

61 posts 8 images /vrpg/
Anonymous No.3821253 >>3821262 >>3821298 >>3821338 >>3821340 >>3821389 >>3821571 >>3823872 >>3824956 >>3828792 >>3828861 >>3828895 >>3829072 >>3836582 >>3836742 >>3836747 >>3840101
Give me your wishlist for DQXII
Anonymous No.3821262
>>3821253 (OP)
it’s fun
Anonymous No.3821298 >>3822855
>>3821253 (OP)
More dragons, less questing.
Anonymous No.3821324 >>3823105 >>3824001 >>3840110
Random encounters.
Meaningful exploration.
Meaningful crafting that rewards player knowledge instead of just gating expected equipment.
Legible english text.
Dungeons that are more complicated than 2 paths crossing each other with short dead ends.
Way better character customization than sword a abilities or sword b abilities.
Likeable characters.
Positive uplifting story where you improve things where you go.

Unlikely it will have more than 1 of these.
Anonymous No.3821338 >>3821382 >>3836891
>>3821253 (OP)

In so many words? Just keep it classic. Meaning, keep the Toriyama art style, don´t make it mature, don´t change the combat system.
Anonymous No.3821340 >>3831813
>>3821253 (OP)
Non generic boring story like all previous entries
Anonymous No.3821359 >>3821382
I want a new artist and new art style period. It's time to move on.
Anonymous No.3821382
>>3821338
>>3821359
The duality of man.
I'd personally like a new take or twist on the job system from IX, and a more open, exploration-focused world design. Let me wander and discover the story breadcrumbs as I go.
Anonymous No.3821389
>>3821253 (OP)
no crafting.
Anonymous No.3821571
>>3821253 (OP)
make it isekai in a world with multiple races + plot centered around escapism
Anonymous No.3822853
Music has to change. It needs bangers. Art/graphics stay the exact same, they are perfect. Story could be more dark and mature, not light-hearted, would go with better, heavier music and a more bleak feel.

I'm tired of the whimsical shit. They have 11 games doing that and so many spinoffs, it's tired and overdone. Give us something to chew on. Sick of slack-jawed faggotry.
Anonymous No.3822855
>>3821298
Less dragons! More Questing!
Anonymous No.3823022
Honestly, I want another gayme like 3 and 9. Give >us decent character customization and class options, in real 3D. Let autists make their loli harem and fujos make their harem of twinks.
Anonymous No.3823105
>>3821324
This, pretty much. The world should have plenty to explore and be reasonably open but I do not want an “open world”. Would not be opposed to them taking another crack at a job system either as long as it is more complex and customizable than the previous job systems.
I suspect I liked XI’s skill panels more than this anon though. They weren’t super customizable but I liked swapping character’s toolsets around for certain bosses.

This all sounds like a lot of complaining but despite different problems pretty much all DQ games are fun and their balancing and game systems are thoughtful even though they’re pretty simple.
Anonymous No.3823528 >>3824550
That it gets released sometime this decade
Anonymous No.3823872
>>3821253 (OP)
A localization that isn’t terrible.
More than one normal battle theme.
Anonymous No.3824001 >>3824939
>>3821324
Basically, this. I'd add challenging turn-based combat that doesn't just beat itself through levelling up - something that actually requires knowledge of the game's battle system and thoughtful character skill building. I liked the skill tree in the previous game, but thought it didn't go far enough into autism. I want a Path of Exile style tree that allow for dozens of decent character builds.
Now that I am thinking of it, are there any modern turn-based JRPGs that have this kind of deep character progression and is actually hard?
Anonymous No.3824550 >>3824657
>>3823528
They said sometime 2029.
Anonymous No.3824657
>>3824550
Grim
Anonymous No.3824939 >>3825455
>>3824001
Did you play XI? I'd say they improved with the turn-based combat in that one, made it more challenging for sure, especially if you play Draconian. Can't let the hero die, and you get to swap in reserve characters. In fact you have to for some of the more difficult battles. It's nice too because that makes everybody useful at some point.
Anonymous No.3824956
>>3821253 (OP)
a release date
Anonymous No.3825455 >>3826300
>>3824939
I did play through once, on the default difficulty. I don't generally replay JRPGs, especially those that run over a hundred hours but I'd consider it for XI as it was very good. What difficulty settings would you recommend turning on for a challenging combat experience?
Anonymous No.3826300
>>3825455
The Draconian mode, the hardest it gets I believe. I forget all the options available but I had a blast with that.
Anonymous No.3828414
>turn-based
>jobs
>uncensored designs
>new sexy designs
I am but a simple man, and DQ is a simple formula. They just have to not actively fuck it up (which for modern Squenix is a big challenge).
Anonymous No.3828792 >>3831664 >>3831814 >>3833241
>>3821253 (OP)
Zero allusions to real life politics. No Body Type A Type B bullshit. Have some fucking balls.

Stick to tradition. No "morally grey" bullshit or pretentious "deep" storylines. I play the hero I defeat evil, simple and clean. Just make the journey a fun and memorable adventure.
Anonymous No.3828861
>>3821253 (OP)
please please keep the turn-based combat intact. They've said their revamping the battle systems and I'm worried.
If it has ATB I'm killing myself on release.
Anonymous No.3828895 >>3836739
>>3821253 (OP)
>story isn't filler anime episodes strung together
>enemies are dangerous
I don't plan to play XII after XI. That game stunk.
Anonymous No.3829072
>>3821253 (OP)
Shorter prolouge
Visual customization
Only cool loot in chests
Anonymous No.3831664
>>3828792
rent fucking free
Anonymous No.3831813 >>3836892
>>3821340
thats literally the point of DQ though
Anonymous No.3831814
>>3828792
holy tourist
Anonymous No.3833241
>>3828792
why do people who don't play dq insist on having opinions on dq
Anonymous No.3836582 >>3836590 >>3836743
>>3821253 (OP)
more voice acting options pls
https://youtu.be/bJ0zp2N9_ZI?t=16
Anonymous No.3836590
>>3836582
No voice acting at all pls
Anonymous No.3836626
Unique or different music for each region/town/road etc. The same generic (although well composed) score for a desert field and lush forest doesn't fit well.
Anonymous No.3836739 >>3836740
>>3828895
>story isn't filler anime episodes strung together
i fucking despise faggots like you, episodic storytelling is literally the best thing that ever happened to jrpgs, not everything needs to be a le epic slow burn subversive metanarrative
Anonymous No.3836740 >>3836744
>>3836739
Some of my favorite shit is when the larger narrative starts bubbling up
Like if you're the type that reads all the bookshelves and talks to all the NPCs you get little snippets of the big bad two or three stops before it becomes an actual thing
Anonymous No.3836742
>>3821253 (OP)
For the translation team to give an entire town of people a really unnecessary and silly strong accent, and for it to reuse a shit ton of old soundtracks instead of creating something new and meaningful. Extra points if they reuse the DQIV sailing theme or DQIII's Heavenly Flight.
Anonymous No.3836743
>>3836582
>Spain's accent

EWWWWWWWWW. Leave the dubbing to the Mexicans.
Anonymous No.3836744 >>3836746
>>3836740
yes and you can have that while still retaining the episodic structure. dragon quest is at it's best when it feels like a 50-episode shonen anime
Anonymous No.3836746
>>3836744
I was agreeing with you
I am a third person
Anonymous No.3836747 >>3836862
>>3821253 (OP)
>turn-based combat
>Visual style of DQ11 retained
>Darker, more mature story (DQ11 was step in the right direction)
>job system (like 3,6, and 9)
>more difficulty. 11 was piss easy.
Anonymous No.3836862
>>3836747
>Darker, more mature story
I wouldn't count on that, DQ is still an all-ages series.
Anonymous No.3836891
>>3821338
>give me the same rehashed slop for the 12th time in a row
dq fags really do have the worst taste
Anonymous No.3836892 >>3836924 >>3837144
>>3831813
>bro the whole POINT is to be a boring, monotonous slog!!
at least youre honest.
Anonymous No.3836894
>completely new art style that isnt just replicating shitty toriyama slop
>new composer that isnt washed, just scrap whatever sugiyama made because xi already sounds like trash
>still turn based
>pre defined characters with different jobs like vi or vii
>actually well written and charming characters like viii and unlike xi
>good pacing, good overworld, good level design like viii
>an actually interesting story for the first time since v
>higher than baby tier difficulty

none of these things will actually happen.
Anonymous No.3836902 >>3836940 >>3837105
it's crazy because all of the people posting their hopes for dq12 literally haven't played more than one or two dq games and are not fans of the series
Anonymous No.3836924
>>3836892
hey i never said i liked dq
Anonymous No.3836940 >>3836967
>>3836902
sadly Ive played all of them except for X. only VIII was good enough to actually finish. sank 60+ hours into vii and xi before i finally couldnt force myself anymore.
Anonymous No.3836967
>>3836940
yes i know you turned on dq 1 nes and got filtered within seconds its ok
Anonymous No.3837105 >>3839845 >>3839847
>>3836902
>literally haven't played more than one or two dq games
it's more than enough. only 4, 5 and 11 are worth playing anyway.
Anonymous No.3837134
>The ability to kill civillians. It's not an RPG if you cant ram your sword up the gullet of an unsuspecting villager.
>A morality system so when you do so a 3D finger wags in your direction and says "hey that was bad"
>The dragons should be connected to terrorism. Like terrorists are trying to use the dragons to breathe fire to dry up all the water supply
>when you take a hit, blood gets on your screen to increase immersion
>regenerating health, who has time for casting healing spells
>a part in the plot where a big character just randomly kills a kid so the gaming magazines are like "there is one moment in this game that will make your jaw drop" to establish the game as a mature game for mature audiences
>The plot should asks the big questions: Who are the dragons, why are we questing against them? Does one that quests against dragons show thyself as different from the dragons? what if you are the dragons all along
Anonymous No.3837144 >>3837314 >>3839846
>>3836892
Not every story needs to be a super deep pretentious bs. I play DQ for the cozy vibes.
Anonymous No.3837314
>>3837144
V is considered the best DQ in japan because they actually gave it a real narrative. would be nice if they realized they could do that again.
Anonymous No.3839845
>>3837105
VIII is incredible. IX is also really good.
Anonymous No.3839846
>>3837144
That's okay once in awhile but to do it over generations for AAA games is stupid. Why make a game with all the other great stuff that has a weak story? Put effort into the actual characters and writing and don't rely heavily on tropes.

And as I said before in this thread - THE MUSIC! The game needs more oomph in the music department.
Anonymous No.3839847
>>3837105
>it's more than enough. only 4, 5 and 11 are worth playing anyway.
If 11 is worth playing then so is 8. They're literally the same game.
Anonymous No.3840101 >>3840106
>>3821253 (OP)
It comes out.
Anonymous No.3840106
>>3840101
2032, trust the plan
Anonymous No.3840110 >>3840111
>>3821324
>Meaningful crafting that rewards player knowledge instead of just gating expected equipment.
The problem is every time they do this, it utterly breaks the game and then the next game overcorrects that.
Anonymous No.3840111
>>3840110
That's not the problem, the problem is nowadays, "player knowledge" just means "did you check a wiki instead of randomly combining things?"