Anonymous
8/16/2025, 9:41:29 PM
No.2121244
>>2121437
>>2121613
>>2121766
>>2121896
>>2122128
>>2122527
>>2122964
>>2123067
>>2123428
>>2123495
>>2123606
>>2131021
>>2131780
Medieval Total War
So I decided to replay it after about 21 years since the last time in '04. And boy oh boy, is nostalgia one hell of a drug.
For starters I appreciate that the Steam version works out of the box in W11. I was prepared to use dxvk and dgvoodoo if necessary, but there was no need. So I went and played a hard early medieval campaign, like god intended. And after 10 this is what I think:
- The UI and controls suck beyond human reckoning. Nothing new about this since they are the same as the first Shogun's, but still. No drag selection and left click to move are certainly annoying. And where the fuck is the run button, I want my soldiers to run AFTER I put them in formation.
- Speaking of formation, soldiers can't keep formation for their fucking lives. Any move order and they do the classic "left wing crushes into right wing" move. And good luck trying to order a retreat followed by a 180 turn to front the enemy.
- Even though the manual shows a lot of mechanics used during the battles (very nice manual, by the way), most of them only work half the time, at best. Skirmish mode is non-functional, which makes skirmishers completely useless. Not that it works great in future games, but it straight up doesn't work in this one.
- The so-called "great AI" makes the exact same move, every single battle: camping on the highest hill. I mean, yeah, it's the logical move, but it ain't exactly fun.
- I'll give the game some leeway regarding sieges since it's the first game with them. But man, are they bad. Specially during the early medieval period when you don't have access to decent artillery and you CANNOT build siege equipment like in Rome.
- Unit bloat is real, by god is it real. CA really took to heart the criticism in Shogun about only having 7 units, but in Medieval it's just too much, and too many almost identical units. I started to miss the lean roster of Shogun.
Cont, 1/2
For starters I appreciate that the Steam version works out of the box in W11. I was prepared to use dxvk and dgvoodoo if necessary, but there was no need. So I went and played a hard early medieval campaign, like god intended. And after 10 this is what I think:
- The UI and controls suck beyond human reckoning. Nothing new about this since they are the same as the first Shogun's, but still. No drag selection and left click to move are certainly annoying. And where the fuck is the run button, I want my soldiers to run AFTER I put them in formation.
- Speaking of formation, soldiers can't keep formation for their fucking lives. Any move order and they do the classic "left wing crushes into right wing" move. And good luck trying to order a retreat followed by a 180 turn to front the enemy.
- Even though the manual shows a lot of mechanics used during the battles (very nice manual, by the way), most of them only work half the time, at best. Skirmish mode is non-functional, which makes skirmishers completely useless. Not that it works great in future games, but it straight up doesn't work in this one.
- The so-called "great AI" makes the exact same move, every single battle: camping on the highest hill. I mean, yeah, it's the logical move, but it ain't exactly fun.
- I'll give the game some leeway regarding sieges since it's the first game with them. But man, are they bad. Specially during the early medieval period when you don't have access to decent artillery and you CANNOT build siege equipment like in Rome.
- Unit bloat is real, by god is it real. CA really took to heart the criticism in Shogun about only having 7 units, but in Medieval it's just too much, and too many almost identical units. I started to miss the lean roster of Shogun.
Cont, 1/2