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Thread 2131078

112 posts 28 images /vst/
Anonymous No.2131078 >>2131194 >>2131366 >>2132021 >>2132529
/dfg/ dwarf fortress general
Previous: >>2080588

Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>What is next?
Fort mode siege mechanics changes, rework and general spice up is the next update. Hatches and doors no longer stop invaders, and constructed walls vulnerable confirmed so far. Ranged combat reworked in the most recent update.
End of Lua beta and merge into the main branch

>What has changed since I last stopped playing X years ago
Check the version history on the wiki
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

Utilities you should know about

DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer


>Tutorials :
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
Anonymous No.2131085
Just do something already Toadyyyy
Anonymous No.2131094
>>2130385
I think some fag tried to scrub the anti-elf jokes but it got reverted by the admin and that was it.
Anonymous No.2131103 >>2131204 >>2131308
Want to play the latest DF?
Then solve This Riddle

Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
Anonymous No.2131104
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore,
*For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0

Graphics IDs are baked into each save, and require a world regen to see changes.

The path to the RAWs differs based on pre or post steam versions
(if 47.05- then raw\objects)
(if 50.01+ then data\vanilla)

The following are examples of simple tweaks you can do yourself with minimal effort
===============
How To Remove Gays/Bisexuals/Asexuals From All Creatures
Notepad++
open all creature RAWs (creature_X.txt)
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files.


--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--

view the Adventurer
gui/gm-editor in DFHack panel/window
write down the hist_figure_ID of the creature(you'll need it for the second part)
navigate to status > current_soul > orientation_flags
change as desired.

now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window
navigate to histfig ID > orientation_flags
change as desired.
===============
How To Remove Black Dwarves
>creature_standard.txt
at line 437-439(435-437 if on versions 47.05-), replace contents with

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
===============
How To Remove Bald Dwarves
>entity_default.txt
under [ENTITY:MOUNTAIN]
at line 862(850 if on versions 47.05-), replace contents with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
Anonymous No.2131194 >>2131218 >>2131246
>>2131078 (OP)
I heard this game has tranny dwarves, is it true?
Anonymous No.2131204 >>2131245 >>2131320
>>2131103
Is the answer dorf butt?
Anonymous No.2131218
>>2131194
You are probably thinking of Rimworld
Anonymous No.2131236
>>2130312
really love all the humor on df wiki 2bh
Anonymous No.2131245
>>2131204
Kill yourself
Anonymous No.2131246 >>2131273
>>2131194
You have to add those yourself.
[INTERACTION:IHATEFAGS]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to be a parody of a real woman.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:MALE]
[IT_AFFECTED_CREATURE:HUMAN:MALE]
[IT_MANUAL_INPUT:faggot]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
Anonymous No.2131273 >>2131317
>>2131246
you like this meme you made so much don't you anon
Anonymous No.2131278 >>2131512
What has changed since I last stopped playing 13 years ago
Anonymous No.2131308 >>2131320
>>2131103
I think the answer might be moi ploimp helmet
Anonymous No.2131317
>>2131273
not particularly, I do find it fun to post though in response to stupid questions like that
Anonymous No.2131320
>>2131204
>>2131308
wow
so funny
very nice
great art btw
haha
Anonymous No.2131325 >>2131331 >>2131336
What's the deal with "hair thread"? I can't find an option to make cloth out of it, and it doesn't go to respective stockpiles, it just clogs workshops.
Anonymous No.2131331
>>2131325
there's a way to make it usable but I have forgotten, sorry
Anonymous No.2131336
>>2131325
It's for sutures and books. That's it.
Anonymous No.2131348 >>2131511 >>2131594
Somehow I've only just realized that a crossbow is a 1h weapon and can be used with a shield.
Do ranged soldiers need shields though? I've seen an info somewhere that shields do not block ranged weapon projectiles, and they're not supposed to be in melee.
Anonymous No.2131366 >>2131369
>>2131078 (OP)
What the fuck is Tarn doing? Reading the Torah? KEK
Anonymous No.2131369
>>2131366
'tism rocking
Anonymous No.2131430 >>2132518 >>2133651
I accidentally gave my fortress a ghost butler.
This dumb little dwarf got stranded in a cliffside mining accident and I couldn't be bothered retrieving his corpse.
Later I decided to move the entrance to my fort next to his corpse after forgetting all about him.
Now he haunts my entrance ramp and spooks the traders. Not sure if I'll keep him though, he also haunts the nearby bedrooms and temple.
Anonymous No.2131511
>>2131348
>I've seen an info somewhere that shields do not block ranged weapon projectiles
I dont think that is the case unless this is some mandela effect kind of thing. Marksdwarf do benefit from shields unless something change in the ranged combat rework from last month
Anonymous No.2131512
>>2131278
Too much
Too little

check on
https://dwarffortresswiki.org/index.php/Version_history
Anonymous No.2131594
>>2131348

Any two-handed weapon can be equiped with shields, that dosent mean they are actualy using them, if you check their equipment during the fights you will notice they have the shield status as [straped to his/her], since they need two hands to use a two-handed weapon, the shield can still block if the enemy is atacking the dwarf on his back, tho, hence whi its useful for archers.

Its been awhile since i played tho, so i dont know if that is still true.
Anonymous No.2131613 >>2131644 >>2133417 >>2133425
Why is Songs of Syx so much more fun
Anonymous No.2131617
Low quality bait
No (You) for you
Anonymous No.2131644
>>2131613
I wanna play that because DF has been so droll but the Songs of Syx guys only talk about how Songs of Syx has been ruined and unfun now so I've been unwilling to bite
Anonymous No.2131687 >>2131691 >>2131739 >>2131802
R*mworld player here interested in trying out DF.
One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world. You can arm cavemen but you'll never see them using the weapons you gave them. Is DF better with those kinds of things?
https://dwarffortresswiki.org/index.php/Trading#Types_of_Merchant_Caravans
>Offering them wood or animal-derived products, either as part of a trade or as a gift, will offend the merchant. The merchant will rebuke your broker and leave immediately. This offense reduces your civilization's diplomatic relationship with the elves' civilization, possibly leading to war after multiple infractions.
This is cool, but do civilizations "use" items I give them? If they're in a war, does it make a difference if I give them armor or weapons? Does supply and demand for different goods and resources change, maybe even response to other things happening in the world?
Anonymous No.2131691
>>2131687
>Is DF better with those kinds of things?
No, but caravans don't manifest things as their goods depend on what their civilization has access to
eg they won't sell a bear if they don't know how to tame bears or their territories don't have bears
>This is cool, but do civilizations "use" items I give them?
Not from my experience, but maybe that some background magic happens and enemies spawn with stuff you sell as I did see a goblin with steel armor once which is something only dwarfs can make and I did sell steel armor before
>If they're in a war, does it make a difference if I give them armor or weapons?
no
>Does supply and demand for different goods and resources change, maybe even response to other things happening in the world?
no, there isn't even a currency in the game it's purely barter based and you always get ripped off
starsector is the game you're looking for even if it's not a colony sim
Anonymous No.2131739
>>2131687
>One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world.
Neither in DF. There is (almost) no economy simulation. Trader caravans just show up and buy all your worn out clothes in bulk, and are happy to sell you gemstones in return.
Anonymous No.2131802
>>2131687
>One of many things that annoy me about R*mworld is the shallowness of trade. No supply or demand, no effect on the world.
Songs of Syx is probably the best bet for such a thing at this time
Anonymous No.2131853 >>2131858 >>2131931
The game does track artifacts you trade away though doesn't it?
Or artifacts that are stolen
Anonymous No.2131858
>>2131853
Yes
Anonymous No.2131931 >>2131934
>>2131853
yes, you can find them in adventure mode too
although whenever I visit my fort in adventure mode it takes an hour to process a turn because all my dorfs and their animals are migrating south for some reason and they all leave the fort when I arrive
it's like I'm indian and they can smell me
Anonymous No.2131934
>>2131931
Well, you are literally possessing some poor smuck when you play adventure mode. So maybe they sense an impending dread and try to avoid you in case you decide to murderhobo them all on a whim
Anonymous No.2131994 >>2132008
If I need to level armor user on marksdwarves, does just leaving them to train in barracks suffice, or it's better to give them melee weapons for a time?
Anonymous No.2132008 >>2132013
>>2131994
You just train them in a barracks like normal. I personally don't see the point, however. Marksdwarves suck ass if they ever have to care about their armor. A lightweight equip and just training dedicated non-marksdwarves for all the situations marksdwarves don't work is just more effective.
Anonymous No.2132013 >>2132735
>>2132008
Aren't high skill enemy archers able to fire through your fortifications? I was thinking this can end horribly without armor.
Anonymous No.2132021 >>2132274 >>2132282 >>2132714
>>2131078 (OP)
>year 2025 and no smooth animation of units movement
It's "game" for neckbearded incels
Anonymous No.2132274
>>2132021
>smooth animation of units movement
souless
Anonymous No.2132282 >>2132387
>>2132021
Would you like to try again but NOT come across as an esl retard?
Anonymous No.2132387 >>2132519
>>2132282
what are you on about, he nailed it
Anonymous No.2132518
>>2131430
kek
Anonymous No.2132519
>>2132387
lmao
Anonymous No.2132529
>>2131078 (OP)
That guy's lookin' like he got the venue he wanted because he's performing his dance quintet. You know, his cycle?
Anonymous No.2132714
>>2132021
>smooth animation of units movement
garbage take honestly
rimworld looks like a 2005 flash game especally because of its stupid ass movement
tileset based map are based
anonymous No.2132735
>>2132013
it'll be so rare and inconsequential as to be irrelevant.
Anonymous No.2132991 >>2134977
>Here's a release to fix issues with armies/squads traveling, and some others.

>General updates
>Fixed issue with squads/armies breaking into groups and not rejoining.
>Mod upload doesn't clobber info.txt.
>Fixes a crash when choosing clothing sizes in workshop.
>Fixed out-of-bounds error in army processing.
>Fixed out-of-bounds error in transformed units.
>Fixed armies deleting items improperly.
>Fixes a potential crash in wrestling.
>Fixed issue with plant processing job specifiers being ignored.
>Mill job plant can be specified.
>Makes the "placing lakes and minerals" stage of worldgen significantly faster.
>Moods using bars try to use metal now.
>Animal people no longer inherit meandering from their base creature.
Anonymous No.2133080
Will upload later tonight
Busy at work
Anonymous No.2133417 >>2133431
>>2131613
Its an actual game.
Anonymous No.2133425
>>2131613
It's not, Songs of Syx is way too basic when it comes to mechanics and the people in your city are just a faceless mass with no distinctive features.
Anonymous No.2133431
>>2133417
Don't you have schizo threads on /v/ to make?
Anonymous No.2133651 >>2133707
>>2131430
>dies
>nobody even bother to retrieve his remains
this is starting to hit closer to home every year
Anonymous No.2133707
>>2133651
Just make sure you die in a convenient location and it will probably be fine
Anonymous No.2133781 >>2133783 >>2133797 >>2133897 >>2134349
Are graphic tilesets completely dead for good? I liked some of them more than steam graphics.
Anonymous No.2133783
>>2133781
unfortunately it seems so, along with most significant modding
Anonymous No.2133797
>>2133781
Most of the playerbase seems to prefer the Premium tileset, only making minor adjustment mods for it rather than full overhauls like tilesets of the past.
There's also the fact that square tilesets are completely broken in modern DF.
Anonymous No.2133897
>>2133781
From what I could piece together from other people asking about this elsewhere
Toady significantly changed the graphical engine of DF, meaning that old way of hacking the game into using graphic sprites as if they were ASCII no longer works, and either nobody has bothered to figure that out again and/or it is much more difficult than it was
I also guess that most people probably concluded that trying to make an alternative would require a either a massive amount of work, or have to be something that would be a fraction of what the premium graphic packs offers, since it has 1000s of sprites by now, with more getting added from time to time
Anonymous No.2134349
>>2133781
theres this mod so I guess they're not actually dead for good, just
Premium version looks kinda neat vanilla

https://steamcommunity.com/sharedfiles/filedetails/?id=3471526890
Anonymous No.2134925 >>2134977
>It has been difficult to focus on sieges over the last few months with the various updates and other things going on, but this month should be a nice reasonable month to make some real progress. I need to teach them how to overcome bridges and gaps, and I also need to get started on rams. And better death tracking/path adjustments. And digging (they can already break down walls.) From the player side, I need to get all the reinforced wall and siege engine stuff finished. That should mark a first milestone, even though it doesn't have e.g. the magic stuff yet.
Anonymous No.2134977 >>2134984
>>2134925
>>2132991

I feel like this year's updates have been..kinda shit?
Not just content wise but it's been harder and harder to understand what they're working on, what to be expected in the future, and what the hell we are getting next patch.
The dye shit came out of nowhere, the LUA mods update is...okay?
Sieges and Magic are the stuff we've been waiting the most and it feels like its something we're getting like, next year

and thats without Tarn getting sick or shit like that, because then the whole thing stops for one month because they got like 1 developer working on it
shit
Anonymous No.2134984 >>2134989
>>2134977
At least he has putnum to try to u scramble the spaghetti as it goes on.
The gayfox discord shows he's pretty competant at finding tangles. As most bugs fixed lately have been from him.
Anonymous No.2134989 >>2134999
>>2134984
yeah I'm not particularly complaining about Tarn specifically but
DF roadmap has been kind of a mess in the last months, but maybe thats just me
I liked it better when we had stuff like "Myths&MAgic" update
we're getting 1.0 in 2050 at this rate, and
I still have no idea what we're getting in the next patch
and I'm not even talking how every new patch added new bugs n shiet

but I really hope this siege update will bring fresh air to the game
Anonymous No.2134999 >>2135036
>>2134989
I just want it to be at par with 47.05 after 5 years of reworking the UI needlessly and 3 years of playing catch-up.
That's what really hampered progress. Pandering and making up for a waste of time.
Anonymous No.2135034 >>2135036 >>2137812 >>2138583
Toady has answered my fotf questions. I feel so blessed!
Anonymous No.2135036
>>2134999
yeah
I never cared about the UI or hotkeys, but I can see that being a major talking point for lots of people
I feel like the Steam release, while undoubtedly bringing more people to the game (and I personally love the new art sprites) had the effect of "enraging" old fans while many new people got to know the game
very cursed monkey paw

>>2135034
good anon, what did you ask?
Anonymous No.2135319
Someone with a bay12 account should go into the FOTF thread and point out to Toady that the UI Widgets for ASCII adventure mode still don't fucking work for (D)ate, tem[P]erature, time and [W]eather, and picking up [o]dors.
Anonymous No.2135338
You will never be a real game.
Anonymous No.2135392
>Be me
>Have necromancer dwarf in my fortress
>No idea where he came from
>Seems completely harmless
>Behaves exactly like any other dwarf
>"cool"
>He's outside when an Etin shows up
>All of the sudden there's 7 forgotten beasts and a giant polar bear rampaging through my fortress
I see the problem now.
Anonymous No.2135452 >>2135455
be real with me does toady have depression?
is he jealous of his little brother for having a wife and surpassing him in something that matters more than an autistic fantasy simulator?
is that why he stopped developing? because his mind is telling him to fulfill his biological purpose before he continues tinkering on his little project?

just askin questions man
Anonymous No.2135455 >>2135460
>>2135452
Toady is married too
Anonymous No.2135460 >>2135482
>>2135455
really? ok good for him because i remember an interview where he was asked why he doesn't have a gf and he said something like "why have a gf when you can work on df?"

ok but if he does have a wife WHY THE FUCK HAS HE STOPPED WORKING ON THE FUCKING GAME?

rhetorical question
Anonymous No.2135482 >>2135491
>>2135460
He can't fuel his drug addiction in this economy

factual answer
Anonymous No.2135491 >>2135545 >>2137089
>>2135482
can you update me on toady lore? what kind of drug addiction does he have? probably not a stimulant addiction because they are dirt cheap and would have lead to actual progress
Anonymous No.2135545 >>2135547 >>2135792 >>2137089
>>2135491
IRC, when he was working on his math ph.D (or after that) he got depressed, because he hated the work and what he actually wanted to do was making silly videogames, which led him to try some meth.
Anonymous No.2135547
>>2135545
* but this was some 20 years ago
Also, im not that anon
Anonymous No.2135719 >>2135824
I can't get marksdwarves to train.
They have their equipment, they are assigned to an archery range. It's not a burrow issue. Ammo is in reach and assigned to them.
I've tried setting to them train, ready and off duty and staggered training. What am I missing?
I used to be able to make this happen pre steam
Anonymous No.2135792 >>2135800
>>2135545
>which led him to try some meth
haha based. programmers and stimulants name a more iconic duo
Anonymous No.2135800
>>2135792
programming socks and suicide
Anonymous No.2135815 >>2135821 >>2135832 >>2135842 >>2135868 >>2137812
Blind just read my fotf questions out on youtube and consistently called my a "they".
Anonymous No.2135821 >>2135900
>>2135815
How dare he use the correct pronoun to describe a person of unknown gender
Anonymous No.2135824
>>2135719
I have 5 squads of them with most having the skills at 8-10 just from having them unload bone bolts at captured armored goblins in arena an from building a network of tunnels with fortification in the walls of caverns and shooting forgotten beasts from those. Never used a shooting range once.
Anonymous No.2135832
>>2135815
who knows, you might be a strong independent black woman who don't need no man
Anonymous No.2135842 >>2135943
>>2135815
that's how english works when you don't know the person's gender yes
Anonymous No.2135868 >>2135943
>>2135815
welcome to the world of English, singular They has existed longer than the mental illness you let change your own usage of the language
Anonymous No.2135900
>>2135821
>unknown
it's a man, hth
Anonymous No.2135943 >>2135944 >>2136205
>>2135842
>>2135868
everyone knows everybody in the df community is male lets be real now
Anonymous No.2135944
>>2135943
While that may be true, they're saying you're focusing too much on an offhand term of phrase that really doesn't matter in the end.
Anonymous No.2136141
>toady stopped working on the game
uwot
Anonymous No.2136204 >>2136379
anyone else looking forward to caves being less bland?
Anonymous No.2136205 >>2138613
>>2135943
my wife plays the game and really likes it
Anonymous No.2136379
>>2136204
>anyone else looking forward to
Anonymous No.2136383 >>2137859 >>2138245
Anonymous No.2137089
>>2135491
>>2135545
>The meth was a one time thing that happened during my first year at Stanford. I had hit a particularly low point since at the time I thought my brother was dead and there was somebody around to take advantage of me. When you are winding down you can tell immediately how addictive the stuff is, and fortunately I got myself out of that house before anything else happened. I drink on occasion at restaurants, that sort of thing. I've never been into anything else... caffeine probably counts for something, he he he.
From an interview in 2011.
Anonymous No.2137121 >>2137139
Any QoL mods for the steam version or is it good out of the box?
Anonymous No.2137139
>>2137121
DFhack ,if you count that as a mod. And that is pretty much it for me
Anonymous No.2137812
>>2135815
>>2135034
Disciple of Armok.........
Anonymous No.2137859
>>2136383
kek
Anonymous No.2138245
>>2136383
>2004
Oh wow I was like a baby back then
Anonymous No.2138579 >>2138661
Does dragon fire destroy paved roads?
Anonymous No.2138583
>>2135034
blessed
Anonymous No.2138613
>>2136205
wife (male)
Anonymous No.2138621 >>2138623
fellow dorfs
give me your most interesting/weird worldgen parameters

right now I'm trying super good lands sitting right next to evil biomes, was thinking of embarking right in the middle
Anonymous No.2138623 >>2138642
>>2138621
>Minimum Volcanos - 300
Yep time to dwarf
Anonymous No.2138642 >>2138651
>>2138623
how do I harness the power of the magma forge without burning my whole fort?
if hypotheticall I create an artificial lava pool to have a magma forge on the upper level, will the pressure push the magma to the upper level or will the forge act as a plug?
Anonymous No.2138651 >>2138660
>>2138642
I usually setup magma safe bridges to control the lava flow, as well as a drainage tunnel from the reservoir with another bridge. Then after i sacrifice a miner breaching the magma vein i just jimmy the bridge open and closed until I have enough magma in my pool. Dont put your levers too close to where lava may overflow
Anonymous No.2138660
>>2138651
mhm, thanks I'll try this
I wish I could avoid losing a dorf in the process but we'll see
Anonymous No.2138661
>>2138579
Dragonfire is hot enough to melt almost everything
Anonymous No.2138675 >>2138836
Anyone else has removed TRANCES from dwarves raws to make sieges harder?
Anonymous No.2138836
>>2138675
I did once
Then my fort only got meager gobbo sieges, so it balanced out