Heavy Gear 3 Announcement - /m/ (#23414593)

Anonymous
7/30/2025, 6:59:16 PM No.23414593
HG3
HG3
md5: 8784706650d0baddbe3b52ffc5e5d007๐Ÿ”
https://youtu.be/PXCx1IjM39A?si=m32qqp5FCAOch2if
LOOK ALIVE, GEARHEADS
WE'RE BACK ON TERRA NOVA
Surely this will give me the motivation to paint up my Battle In The Badlands set
Replies: >>23414596 >>23414770 >>23418220 >>23418323
Anonymous
7/30/2025, 7:01:34 PM No.23414596
>>23414593 (OP)
If this teaser is all of HG3 we ever see and game development collapses immediately it will still have been better than Assault
Replies: >>23414601 >>23414823
Anonymous
7/30/2025, 7:05:06 PM No.23414601
>>23414596
Basically, you really couldn't do worse than a literal crypto scam. I would definitely not expect something on the quality of AC6 or Titanfall 2 out of this but I'm hoping the game will at least be on the level of MechWarrior 5 or Daemon X Machina. That's about as high of quality you can get with double A/indie+ vidya.
Replies: >>23414823
Anonymous
7/30/2025, 7:10:47 PM No.23414610
https://www.dp9community.com/gear-up-blog/heavy-gear-iii-pre-emptively-answered-questions
>Heavy Gear III will not be designed for eSports, blockchain integration, microtransactions, live-service, cryptocurrency, generative AI, or any of the million other buzzwords that people keep promising will be the Next Big Thing. The sole focus of Heavy Gear III is on delivering a high-quality singleplayer game.
Sounds like we're safe, /m/en
Replies: >>23414663 >>23415246 >>23417326 >>23420719
Anonymous
7/30/2025, 7:43:41 PM No.23414663
>>23414610
Most of that list is pretty much just getting ahead of the pack and reassuring everyone this isn't going to repeat the shitshow of Assault.
This is only half the battle, you still need to deliver a product and not just insist things will be different this time around. That's not necessarily impossible, but it still means healthy skepticism should be applied that a new HG could ever release in our lifetimes.
Replies: >>23414671
Anonymous
7/30/2025, 7:53:46 PM No.23414671
>>23414663
Yeah, I'm saving my judgement until I have the game in my hand. MW5 itself was even looking good with some of the pre-release gameplay.
https://www.youtube.com/watch?v=aUdUP4WobSU
It's taken multiple mods and DLC for MW5 to match up to what I was expecting from the pre-release gameplay. Still at least DP9 has direct supervision this time so whatever gets fucked up is nearly all on them. No Assault rugpulls.
Replies: >>23414687
Anonymous
7/30/2025, 8:05:50 PM No.23414687
>>23414671
Mw5 has taught me to expect growing pains, lots of them, but that over time things do eventually get pretty ok to the point I was pleasantly caught off guard by the announcement Mercs was getting Clan Invasion DLC after all, even if it means it'll break mod compatibility all over again.
But it took PGI a long time to get there, and that's on top of managing their F2P shitshow and releasing Clans on UE5 which is a massive cunt of an engine that doesn't like running on poor people machines. I feel HG3 could easily shoot its own dick off by just announcing its an UE5 game with ray tracing as if people aren't kinda peeved at how mandatory RT has forcefully obsolesced a wide range of otherwise quite capable hardware.
Replies: >>23414691 >>23414694
Anonymous
7/30/2025, 8:09:12 PM No.23414691
>>23414687
>check trailer
>it has the mark of the UE beast on it
Replies: >>23414694 >>23414797
Anonymous
7/30/2025, 8:12:52 PM No.23414694
>>23414687
>>23414691
Yeah, It being a UE game alone could be cause for concern. To be fair though there arent really any good alternatives bar coding your own engine, which knowing DP9s manpower is basically out of the question. I wish valve would open up Source 2 or something just to get a little competition going so we don't have to keep dealing with Timmy. If the game devs are foolish enough to force raytracing on the game then I have no hope of running it on my Steam Deck.
Replies: >>23414749
Anonymous
7/30/2025, 8:13:26 PM No.23414696
I played way too much HG2 back in the day. That was basically my entire exposure to the franchise. Wasn't until years later that I learned it was basically discount VOTOMS.
Replies: >>23414702
Anonymous
7/30/2025, 8:19:03 PM No.23414702
>>23414696
Desu, I hope they have mod support for this game because I just know adding ATs into the game would be on the table. You could probably reskin the badlands into sunsa or the southern jungles into kummen.
Anonymous
7/30/2025, 8:51:07 PM No.23414749
>>23414694
Last I recall the work necessary to get UE5 to be performant without just brute forcing everything involves a lot of undocumented tinkering to get nanite and lumen to play nice, when the whole appeal of UE is how idiotproof it can be to get good results.
So, yknow, scalability got thrown out the window in favor of cutting edge visual fidelity again, such is life but maybe by the time it comes out hardware revisions across the board by all manufacturers will be better equipped to handle UE5 average case demands.
I mean, it's not like Microsoft is going to look at their portfolio, realize they own id, and realize they could have a real competitor to Epic on their hands as a dedicated engine developer bringing idtech back as a licenseable product. I mean, that would require MS to fucking use their one shared braincell to do something not fucking stupid for once in their lives, how do you own one of the industry defining companies in game engine development and not make them the go to guys for your entire game division's technical needs.
Replies: >>23414775 >>23421762
Anonymous
7/30/2025, 9:04:00 PM No.23414770
>>23414593 (OP)
i'm surprised they didn't try to modernize the looks of the gears again
Replies: >>23414775
Anonymous
7/30/2025, 9:08:21 PM No.23414775
>>23414749
I don't think MS knows how to even gamedev really. They're partially why MechWarrior has had some rough years. Xbox always felt like a side project to them where as Sony and Nintendo are all in on their consoles. I'll always find it amusing if frustrating that a good portion of really good mecha games are on fucking Xbox (MechAssault, Phantom Crash, Shattered Steel)
>>23414770
Good sign honestly, the art looks a tad wonky but at least they're attempting to make an Iguana look like one. I still find Assaults designs hideous.
Replies: >>23414785
Anonymous
7/30/2025, 9:18:16 PM No.23414785
>>23414775
Microsoft to be fair has always had this weird airheaded attitude towards things that aren't enterprise software, where they can shit out a novel idea that could actually provide threatening competition with some refinement, but then Microsoft decides to move onto some other thing like they've changed their ADHD hyperfixation.
Those motherfuckers casually dropped a quantum processor earlier this year! And you probably forgot it amidst the furor of their Copilot AI stupidity!
Anonymous
7/30/2025, 9:41:11 PM No.23414797
mayhaps
mayhaps
md5: af83945e108e8888a08e832581bc8bfe๐Ÿ”
>>23414691
Replies: >>23414803 >>23414824
Anonymous
7/30/2025, 9:47:00 PM No.23414803
>>23414797
So steam deck compatibility it at least somewhat on the table then? I don't expect them to have a native linux port but maybe at least Proton wont crash out.
Replies: >>23414812
Anonymous
7/30/2025, 9:50:49 PM No.23414812
file
file
md5: cbe858a336b6f1298d24316631d3a0b7๐Ÿ”
>>23414803
UE is configurable to the point of utter absurdity
Replies: >>23414815
Anonymous
7/30/2025, 9:53:24 PM No.23414815
file
file
md5: f754d12c5b826f6295a9efda8ea9c46f๐Ÿ”
>>23414812
oh excuse me, HD2 isn't on UE
but picrel is
Anonymous
7/30/2025, 9:58:41 PM No.23414823
>>23414596
>>23414601
I got into heavy gear not too long ago. What's this assault stuff?
Replies: >>23414832 >>23414850
Anonymous
7/30/2025, 9:59:03 PM No.23414824
>>23414797
I'll reserve judgment for when deliverables deploy, but I respect the willingness to be open about such concerns.
Anonymous
7/30/2025, 10:04:54 PM No.23414832
>>23414823
chinky pay to win garbage game that never got out of beta
Anonymous
7/30/2025, 10:20:51 PM No.23414850
>>23414823
https://store.steampowered.com/app/416020/Heavy_Gear_Assault/
It was a F2P online e-sports arena game. It died due to some publisher fuckery.
Replies: >>23422514
Gunlord !S3isJ9tOp2
7/31/2025, 2:59:54 AM No.23415246
1227440958232
1227440958232
md5: 2609ac233fcc975186a807f4c41d483d๐Ÿ”
>>23414610
Nice! I just heard about this and went searching for a thread here, I really wasnt expecting this news but it's certainly welcome. Wishing these guys the best of luck.
Anonymous
7/31/2025, 3:38:11 AM No.23415304
I've been enjoying seeing all the indie mecha games coming out but there's been annoyingly few getting out from under the mechwarrior/armored core umbrella, so I'm really happy to see this. It's like people forget there's more than types of mech out there.
Replies: >>23415315 >>23420104
Anonymous
7/31/2025, 3:49:43 AM No.23415315
>>23415304
Yes, we need more mini mecha on wheels games. The only other title I've seen is The Scramble Vice which looks to be a Valken style game. With HG3, if they allow modding, I could see putting in Votoms ATs or Wanzers to play with as well as Gears.
Replies: >>23415365
Anonymous
7/31/2025, 4:36:11 AM No.23415365
>>23415315
There's been a few Front Mission style SRPG's as well. Of varying quality.
Replies: >>23415369
Anonymous
7/31/2025, 4:37:50 AM No.23415369
>>23415365
Oh and there's Landsword which is made by an anon from here.
https://mezzaninesoftware.itch.io/landsword
Replies: >>23415373
Anonymous
7/31/2025, 4:39:56 AM No.23415373
>>23415369
Damn, this looks quality. Cool that it's a quadboi as well, you don't see that too often.
Anonymous
7/31/2025, 2:47:24 PM No.23415841
Oh boy, can't wait for this to not come out. Let me guess, Kickstarter rugpull? Or some shitty company buys the license cheap and turns it into some free to play eSports pump and dump like Tribes 3? Yes, there was a Tribes 3.
Replies: >>23415976 >>23416953
Anonymous
7/31/2025, 3:48:06 PM No.23415928
https://www.gog.com/dreamlist/game/heavy-gear
https://www.gog.com/dreamlist/game/heavy-gear-ii
Anonymous
7/31/2025, 4:44:07 PM No.23415976
>>23415841
We already went through that with Assault. Literally everything you're describing. I would be amazed if the same thing happened since DP9 themselves were very damaged by how Assault turned out. Not that this will magically be good or also come out but I think they're trying to be very careful with Heavy Gear as a vidya IP this time. Still might be too soon though.
Anonymous
8/1/2025, 5:36:57 AM No.23416953
>>23415841
Does it make your cock cage chafe to consider anything good ever happening or what?
Replies: >>23416966
Anonymous
8/1/2025, 5:43:49 AM No.23416966
>>23416953
He's not wrong to be skeptical anon. Hell I am too, all we got was an announcement that the game was in development by a literal who studio after the last game was a complete and utter disaster. I appreciate the good will from the diet FAQ and open discord but other games have done the same and still ended up as flaming pieces of shit. Even gameplay trailers aren't enough these days.
See: https://www.youtube.com/watch?v=aUdUP4WobSU
Now at this point I'd take a shitty game over a literal crypto scam so that the publisher can buy weedfarms, that's how low the bar has been set.
Replies: >>23417244
Anonymous
8/1/2025, 11:12:51 AM No.23417244
>>23416966
There's a difference between skepticism and doomposting.
Replies: >>23417305
Anonymous
8/1/2025, 12:26:24 PM No.23417305
>>23417244
And there's a difference between optimism and cocksucking. With how these things typically go i'm more on the pessimistic side but I'd love to be proven wrong. Its just thus far I'm seeing red flags pop up slowly. If the game goes radio silent in 3 years then its as good as dead. Likewise if it does gear up (heh) to release then I'll judge it once its in my hands. I've been burned too many times by IP revivals.
Replies: >>23417318
Anonymous
8/1/2025, 12:51:44 PM No.23417318
>>23417305
Nigga who's cocksucking in this thread? Feel free to point to anyone disregarding what we all know, that the last one was a famous calamity and that we're all cautious about that.
Crying about how it could be a kickstarter scam when it clearly isn't on kickstarter is prepped for the bull behavior and I'm just going to assume you enjoy it.
Replies: >>23417332
Anonymous
8/1/2025, 1:11:11 PM No.23417326
>>23414610
>Things are so fucking utterly shit that people have to reassure you they're making a real game now
It's just kinda insane... But I'm excited.
Anonymous
8/1/2025, 1:16:56 PM No.23417332
>>23417318
You were the one that jumped straight to cock cages when the other anon was bringing up points to be wary about. He did it in an overly dramatic way sure, but I read it as if you were looking to just defend the game. You can be optimistic but if this game ever does hit kickstarter which DP9 is pretty comfortable doing these days then don't act surprised. It feels like to me everyone is just hyped up after the series has been dormant for so long but its this exact reason that everyone should be excercising caution.
Replies: >>23417598
Anonymous
8/1/2025, 3:58:48 PM No.23417527
Do HG1 and HG2 have modern PC-ready packs? If there are, now would be the time to catch up.
Replies: >>23417633
Anonymous
8/1/2025, 4:28:42 PM No.23417598
>>23417332
Okay so that's two guys in cock cages then.
Anonymous
8/1/2025, 4:43:40 PM No.23417633
>>23417527
Nothing official but theres these fanmade repacks for windows users.
https://www.reddit.com/r/HeavyGear/comments/nyvg2u/heavy_gear_1_and_heavy_gear_2_pc_repacks_now/
Steam deck/Linux fags have to deal with a virtual machine.
Replies: >>23417712 >>23420696
Anonymous
8/1/2025, 5:17:25 PM No.23417712
>>23417633
Thanks, I'll give them a try later.
Anonymous
8/1/2025, 7:54:48 PM No.23418040
Random anon here. What this?
Replies: >>23418169
Anonymous
8/1/2025, 9:11:48 PM No.23418169
>>23418040
Canadian VOTOMS. Started as a tabletop RPG/wargame, had two fantastic videogames in the 90s.
Anonymous
8/1/2025, 9:13:29 PM No.23418171
Is this a Norf board or a Souf board?
Replies: >>23418208
Anonymous
8/1/2025, 9:50:44 PM No.23418208
>>23418171
its a Paxton board
Replies: >>23419669
Anonymous
8/1/2025, 10:00:10 PM No.23418220
>>23414593 (OP)

Wow I think I pirates the first game when I was a little kid.
Anonymous
8/1/2025, 11:34:25 PM No.23418323
235F29AB-9D67-48C9-B023-42551CF0288F
235F29AB-9D67-48C9-B023-42551CF0288F
md5: 13f3974b672b53ec58ca561a0d3b6e54๐Ÿ”
>>23414593 (OP)
Just spent the whole day figuring out what Heavy Gear is. I'm very pumped now. Gonna play the old games in the mean time. Thanks for the alert OP, for once you weren't gay
Replies: >>23418352
Anonymous
8/1/2025, 11:58:29 PM No.23418352
>>23418323
Enjoy, anon. The old games are a bit of a pain to get running nice on modern systems but they hold up surprisingly well.
Anonymous
8/2/2025, 4:44:58 AM No.23418791
Should I just start with HG 2? I hear there are improvements and changes made to the gameplay. Would I be losing a lot by starting with the second one?
Replies: >>23419057 >>23419199
Anonymous
8/2/2025, 6:22:56 AM No.23419057
image
image
md5: 6192504a8e62a9e8081f5ab5fd6c7bd3๐Ÿ”
>>23418791
HG1 is a better introduction to the setting and has a better story, but the gameplay of HG2 is superior in every way
Replies: >>23419163 >>23419554
Anonymous
8/2/2025, 8:10:50 AM No.23419163
>>23419057
This, basically.
That said, they have entirely different plotlines with a different ser of characters.
Replies: >>23419554
Anonymous
8/2/2025, 8:57:13 AM No.23419199
>>23418791
Id say HG1. Besides what anon said, HG1 is also the easier of the two. It basically plays like MechWarrior 2 with strafing. HG2 will have you get fucked if you dont know how to play to a Gears strengths.
Replies: >>23419554
Anonymous
8/2/2025, 4:39:01 PM No.23419554
>>23419057
>>23419163
>>23419199
Alright, HG1 just looked a little more clunky but I'll start there. Thanks anons I appreciate it a ton! Excited to give it a try, love games of this old style
Replies: >>23419588
Anonymous
8/2/2025, 5:03:26 PM No.23419588
>>23419554
It looks clunkier but it is the simpler of the two games. HG2 simultaneously doubles down on the sim elements but also expects you to be a more mobile player. With HG1 you can autocannon almost everything to death (even striders). Btw I recommend the software render for the game, imo it looks better than smearing everything in vaseline like DirectX does. Also if you're running it on a modern system you'll need to cap the framerate. 30 is ideal but 60 will do.
Anonymous
8/2/2025, 6:04:40 PM No.23419669
>>23418208
Really? How often do threads get nuked?
Replies: >>23419677
Anonymous
8/2/2025, 6:12:43 PM No.23419677
>>23419669
Kek. With how much zeon propaganda is on /m/ maybe its at least an anti-earther board.
Anonymous
8/2/2025, 11:17:39 PM No.23420104
zGQf8V5g
zGQf8V5g
md5: 8859195081b85a4cb4b89d183e01a01e๐Ÿ”
>>23415304
so from the indie Mech scene we have

>Scramble Vice
>Kriegsfront tactics
>beta decay
>Code: Rapid
>Brigador killers
>front mission 3 remake(PC)
>Granvir
>machineclad
>mech havoc
>AEROMACHINA
>mecharashi
>Metal eden
>Diesel Knights
>Daemon X Machina: Titanic Scion
And
>Heavy Gear 3

Is there any other upcoming mech vidya that im missing?
Replies: >>23420262 >>23420597 >>23420868 >>23421102 >>23421954 >>23422052
Anonymous
8/3/2025, 1:23:18 AM No.23420262
>>23420104
There's a bootleg Mechwarrior game called Engines of Destruction that is having a playtest for the next few days. I'm planning on trying it tonight.
Replies: >>23420269 >>23420343 >>23421387
Anonymous
8/3/2025, 1:39:28 AM No.23420269
>>23420262
>Engines of Destruction
oh yh. i forgot about that one. with the videos they kept posting, i thought that game was still in testing. didnt know that had a damn demo. nice
Replies: >>23420271
Anonymous
8/3/2025, 1:40:32 AM No.23420271
>>23420269
Yeah it literally started today so if came out of nowhere. I hope it's fun.
Anonymous
8/3/2025, 2:20:31 AM No.23420343
>>23420262
I gave the test a shot myself, it's pretty early and kinda jank but it seems promising. Shooting bits off other mechs feels good, I could paint googly eyes on my mech, and everyone else in the playtest was chill.
Replies: >>23421637
Gunlord !S3isJ9tOp2
8/3/2025, 3:50:51 AM No.23420597
>>23420104
Did I miss it on your list? Cause "Ironwing Valiant" is humming along, seems to be set in a semi-WWI Valkyria Chronicles type setting.


https://store.steampowered.com/app/3871670/Ironwing_Valiant_Record_of_Astera/
Replies: >>23421387
Anonymous
8/3/2025, 5:34:18 AM No.23420696
>>23417633
HG1 doesn't work. Still needs a VM.
Replies: >>23420707
Anonymous
8/3/2025, 5:43:13 AM No.23420707
>>23420696
I recall HG1 being finicky before moving to linux because it needed a noCD patch and dgVoodoo. HG2 had nearly the same problem. Something about the CD checks would cause the games to crash.
Replies: >>23420711
Anonymous
8/3/2025, 5:46:28 AM No.23420711
>>23420707
On windows 10, the HG2 repack works flawlessly. For HG1, none of the online fixes work. I can get it to play but the cutscenes and music won't work.
>noCD
Sadly, the link for that mod is offline and the wayback machine didn't archive it.
Replies: >>23420726
Anonymous
8/3/2025, 5:52:35 AM No.23420719
G-Reco animation
G-Reco animation
md5: bb6b8f135646e10a99b04512ed74cb5c๐Ÿ”
>>23414610
>Heavy Gear III is on delivering a high-quality singleplayer game
I really hope everything goes well this time.
I don't think I can take another Heavy Gear Assault.
Replies: >>23424584
Anonymous
8/3/2025, 5:57:35 AM No.23420726
>>23420711
There should be a cutscene fix in the HG2 repack read me. You need to activate an ancient codec. On top of that you want the .avi files in the root of the game folder. For music there was a winmm.dll wrapper that went into HG1 to make it work but i cant recall what spefically. It wasn't _inmm.dll since HG1 and HG2 used a different method for CD playback but I'm pretty sure HG2 used a more primitive version of that same winmm.dll wrapper thats in the repack. That version wont work but the dev had an updated version that did. If any fags could get a hold of the redditor I could drop a patched version of HG1 with all the fixes that could be used to update the HG1 repack.
Replies: >>23420730
Anonymous
8/3/2025, 6:02:32 AM No.23420730
>>23420726
zip your repack and post it on gofile or mega. I've been ironically trying to get HG1 to work for the past month. I've been scouring the internet for fixes that avoid VMs. It felt like the stars aligned when the HG 3 teaser came out.
Replies: >>23420734
Anonymous
8/3/2025, 6:08:11 AM No.23420734
>>23420730
Mediafire okay?
https://www.mediafire.com/file/2ye6ku0yvjpgxp3/HeavyGear.zip/file
I havent touched thisbin awhile since linux is a whole different ballgame of trying to get shit to work. You'll likely want to update the dgVoodoo in this. I also cant recall if this is a patch you drag and drop or if this was a repack to just get running.
Anonymous
8/3/2025, 8:44:53 AM No.23420868
tpGq9n
tpGq9n
md5: 52ee0b89c6257c1fe857935fb637f1bb๐Ÿ”
>>23420104
drift shell, omega phenex, hammer, armed frame, ironwing valiant, vulture unlimited frontier, project landsword, lavrock last fortress, gearbits
that being said there hasn't been an update to hammer in 2 years so i wonder what happened there, maybe it's just done already
Replies: >>23421387
Anonymous
8/3/2025, 8:47:53 AM No.23420872
ss_aa94816a4cea1f1f1ad522f9558a1d7c7963f7e1.1920x1080
also aeromachina is a character action game with an android in the vein of nier automata, i wish people would stop trying to sneak it into mecha circles
Replies: >>23421387
Anonymous
8/3/2025, 12:32:38 PM No.23421052
The plans they have for this sound crazy ambitious. But even if it's dialed down to half of it, it could be great.
Replies: >>23421104
Anonymous
8/3/2025, 2:04:50 PM No.23421102
>>23420104
Well there's this absolute schizo game called BC Piezophile...
Replies: >>23421106 >>23421387
Anonymous
8/3/2025, 2:10:07 PM No.23421104
>>23421052
Yeah, I'm worried they're biting off more than they can chew. Part of me gets the "RPG" part though if I think they're setting it up like they are. Part of why I think PGI did a mercs style game first before a linear campaign with clans is that having auto generated content is actually easier to do these days than having a curated single player experience. With a linear narrative, people are going to expect it to be a great story and have it be greatly replayable despite being linear. I can think of AC6 right now with while being mostly linear still does have a great story, especially for Armored Core, and also some choices on replays such as mission selection and multiple ending to keep it fresh. But with a more open ended experience, part of the fun is carving out your own narrative, which means that story wont be as high of a priority which gives the crew a break on seeking out good writers (which probably wouldn't be too hard seeing as what makes Heavy Gear so good is the lore, but then again Heavy Gear doesn't really have novels either) On top of this, setting up an auto generated experience means one doesn't have to focus on level design as much, since you wont be playing those same levels over and over. Now where things might get tricky is that these open ended RPG/almost roguelike setups need to have good AI, that's where I think PGI struggled with mercs and which Heavy Gear 3, the more mechanics they introduce to the game the harder that will be to accomplish. I think if Heavy Gear 3 is going to be great, then what the devs should really focus on right now is the core mechanics of how it feels to pilot a gear, and the enemy AI of what you'll be fighting. If it doesn't even feel good to play in Instant Action mode then an 8 hour experience with the campaign is going to fall apart. Really they should look at MechWarrior 4 Mercs on how this is done right.
Replies: >>23421125 >>23421788
Anonymous
8/3/2025, 2:13:31 PM No.23421106
>>23421102
i can't believe i fucking forgot about that one
wonder if it'll have refueling
Anonymous
8/3/2025, 2:37:05 PM No.23421125
>>23421104
Mercs games have not just the autogenerated stuff, there's also the entire management game element which is a very specific kind of experience that Mechwarrior games offer to differentiate themselves from any adjacent competitor.

That said I would contest that PGI went for a Mercs game because they wanted to do a Succ Wars era game (HBS Battletech was out like a year prior and this would be the start of the modern resurgence of BT as an IP so maximum brand synergy sounds like a valid move for PGI to make at this point), the Succ Wars being kinda the most classic everyone-likes-that era, Battletech at its most vanilla and entry level approachable. And if they wanted to do Succ Wars, that intrinsically means doing a Mercs game, because the Succ Wars were a golden age of mercenary business within the Inner Sphere. It's not like you can just phone in randomized content freely in those games either as you have to account for timeline events and the gradual changes in borders, tech availability, the helm core, and all sorts of shenanigans that culminate into the CI, not to mention there's enough on the record info about the state of the Sphere during the Succ Wars era that you can't phone in every detail, just that a number of locations have to be marked off as hotspots for missions to be made available in while other planets are just essentially pit stops that affect travel costs.

But yeah not having to immediately do scripted campaign content probably lightened the burden on some of the production. That, and being essentially an early access game of sorts for a few years while gradually DLCing itself into a finished product as it escaped the Epic Store jail.
Replies: >>23421137
Anonymous
8/3/2025, 2:53:21 PM No.23421137
>>23421125
>there's also the entire management game element which is a very specific kind of experience that Mechwarrior games offer to differentiate themselves from any adjacent competitor.
Yeah, I'm surprised that other mech sims never went for the mercenary management aspect of those games. The Tour of Duty mode in HG1 almost did it but the progression was far more simplistic and felt more like a chain of instant action missions. Plus something I like about the Merc campaigns is that you can do diet mini-campaigns with the games. Like I distincly remember in MW2 mercs how you can help out Kuritas to curbstomp a rebellion in one of the campaigns, then in another campaign help the rebellions kick out Kuritan government, very much selling your additude as a mercenary.

>That said I would contest that PGI went for a Mercs game because they wanted to do a Succ Wars era game
That sounds valid too. Probably why HG3 itself is going to TN 1930 as its era. Doing something like the second Terra Nova invasion would start to get tricky in explaination if you have Utopian Armigers flying around and offworld campaigning by Talons. Plus the environments of those offworld colonies can be... less habitable. HG2 started to slow down a bit when first landing on Caprice despite that being the whole campaign of the game.

>That, and being essentially an early access game of sorts for a few years while gradually DLCing itself into a finished product as it escaped the Epic Store jail.
I do hope that at least Heavy Gear 3 wont be a raw feeling as MW5 Mercs was when it launched, plus fuck the EGS, I probably wont even buy HG3 if its not on GOG, I could do Steam but if they're committed on devlivering a single player experience then GOG would be easy to do. On top of that I hope they'll be open to letting players mod HG3, It can patch up the shortcoming of HG3 if need be as well as just being a good foundation for bringing in other rollerskating mecha. One could mod in Votoms.
Replies: >>23421459
Anonymous
8/3/2025, 6:43:52 PM No.23421387
GwUsTFRWcAAUoaX
GwUsTFRWcAAUoaX
md5: bc13563e47c99c81918295f462a824a6๐Ÿ”
>>23420872
Ultrakill and VA Proxy fit into that bracket as well dont they?
>>23420262
>>23420597
>>23421102
much appreciated additions anons. also adding:
>Psycho Patrol R
>Mecha Simultactics
Demos seem solid so far
>>23420868
>gearbits
anon, we're talking about upcoming vidya. that game has been out for more than 2 years now
Replies: >>23421528 >>23424922
Anonymous
8/3/2025, 7:37:28 PM No.23421459
>>23421137
Well, modding HG3 is going to mean accessing the Epic Games Store.
Because it's a UE game.
And UE is Epic's engine.
And they will absolutely never let you download it through any other distributor service.

PGI Mechwarrior has the same issue, where if you want to develop mods you have to deal with the whore of Babylon to get ahold of the actual tools.

I mean, of all the things that Epic has every right to force the EGS experience upon you for, their own engine is at least kinda justifiable because it's their fucking in house product, the HL2 to Valve's Steam.
Replies: >>23421501 >>23421799 >>23422850
Anonymous
8/3/2025, 8:06:36 PM No.23421501
>>23421459
Ah fuck, so basically we'd need to have the game stuck on the EGS in order to get moddable scopedogs? Goddamn UE.
Replies: >>23421631 >>23421799
Anonymous
8/3/2025, 8:21:44 PM No.23421528
1754245221117017_thumb.jpg
1754245221117017_thumb.jpg
md5: ba34abdb9a364950331948539d2e0106๐Ÿ”
>>23421387
>talking about upcoming vidya.
wasn't mecharashi already out?
anyways sorry yeah, drift shell and hammer are technically already out too if you count betas
Anonymous
8/3/2025, 9:10:49 PM No.23421631
>>23421501
No, it's just any modtools would likely live within the Epic Launcher.
Replies: >>23421651
Anonymous
8/3/2025, 9:13:01 PM No.23421637
>>23420343
Yeah it seems like a fun time to me, kind of a simpler take on a Mechwarrior style. It's a little too easy to unga bunga your way through fights but that also means you can get punished hard by being cocky and trying to go off away from your teammates. Hopefully whatever they have planned for their single player stuff is cool.
Anonymous
8/3/2025, 9:21:52 PM No.23421651
>>23421631
Oh, well that still sucks but not that big of a deal. As long as I can still get the game on Gog. I just dont want to give Epic a dime as much as possible. They already won with this being a UE game and having no real competition.
Anonymous
8/3/2025, 10:47:45 PM No.23421762
>>23414749
>the whole appeal of UE is how idiotproof it can be to get good results
I guess the main appeal is that it looks "cinematic" with fairly little effort.
As for scalability, well, just render at 240p and upscale or something---a blurry mess of motion and flashing explosions will surely look extra cinematic.
Anonymous
8/3/2025, 11:19:55 PM No.23421788
>>23421104
>what the devs should really focus on right now is the core mechanics of how it feels to pilot a gear, and the enemy AI of what you'll be fighting. If it doesn't even feel good to play in Instant Action mode then an 8 hour experience with the campaign is going to fall apart.
I know it's lame to just repeat someone, but absolutely this.
Moving around should feel good, everything else is window dressing.
Anonymous
8/3/2025, 11:31:50 PM No.23421799
>>23421459
>>23421501
Thats not how it works? Epic doesnโ€™t force you to put your games only on EGS, theyโ€™ll just pay the developers of high-profile games to make it exclusive. heavy Gear 3 is not a high profile game.
Replies: >>23422597
Anonymous
8/4/2025, 1:42:59 AM No.23421954
>>23420104
and all of them are shit, don't wast your money on them /m/
Replies: >>23422081
Anonymous
8/4/2025, 2:53:33 AM No.23422052
>>23420104
There are Chaos Front and Zecha Tactic.
Not sure Guardians of Restoration counts?
Anonymous
8/4/2025, 3:11:10 AM No.23422081
26e2b8937c9e3697
26e2b8937c9e3697
md5: 099298f0280bc5ac4773175959d3e276๐Ÿ”
>>23421954
>retard thinks people waste money on software instead of buying new mech figurines

youre that new huh?
Anonymous
8/4/2025, 9:24:04 AM No.23422514
hga_pilot_gear_endoskeleton
hga_pilot_gear_endoskeleton
md5: 42121ce6166103f0ad43e9a6e90753fb๐Ÿ”
>>23414850
It was never a free to play title at any point during development. The devs were presenting a build at E3 in 2018 when the company basically had a hostile takeover from a Canadian penny stock scam company that proceeded to steal the hardware assets and source code and held it for ransom for $200,000. The devs were weeks away from putting out a major new version that would have also detached the game from the login server requirement but since that didn't happen before things went south the game became unusable for anyone that already owned it. Then it took Valve several years to remove it from the Steam store which further eroded the situation.
Replies: >>23422557
Anonymous
8/4/2025, 10:34:22 AM No.23422557
>>23422514
>It was never a free to play title at any point during development
God that makes it worse. People actually got ripped off then. I guess in my mind I was just thinking of it like MWO. Wasn't it kickstartes as well?
>The devs were weeks away from putting out a major new version that would have also detached the game from the login server requirement
They shouldn't have done that in the first place. Its why the game is now non-existant. It could have at least had a fallback LAN or TCP/IP option for people. I can still load up HG1 and HG2 and play online with people if I wanted too. And people wonder why stop killing games is gaining traction.

As much as I wasn't liking the direction of the game, it should still be allowed to exist, even in an underbaked pre-alpha sense that will never get finished. I guess Assault is just pure vaporware now. I hope those stock scam fuckers get shot at with a Heavy Machine Gun and APGL.
Anonymous
8/4/2025, 11:23:30 AM No.23422597
>>23421799
Good thing I was talking about mod tool distribution and not the full game proper huh anon?
You know the same exact dilemma Mechwarrior faces where you can't get the tools anywhere else because it's UE so you have to download the tools through Epic?
Replies: >>23422850
Anonymous
8/4/2025, 4:08:30 PM No.23422850
>>23421459
>>23422597
Considering how many mods MW5 has it doesn't seem to get in the way that badly. Not optimal, not the end of the world either.
Anonymous
8/5/2025, 7:53:14 AM No.23424118
>nobody mentions the old cgi cartoon

It was shit, but it had robits so i watched it. The whole series is on youtube.
Replies: >>23424324 >>23424513 >>23430245
Anonymous
8/5/2025, 1:17:27 PM No.23424324
>>23424118
The arena mech designs are fun and surprisingly detailed and the animation is pretty neat, though a little wacky. Reading it was supposed to transition into all-out war and they canned that idea? What a shame.
Anonymous
8/5/2025, 4:05:03 PM No.23424513
>>23424118
Vanguards of Justice were robbed
Anonymous
8/5/2025, 4:59:56 PM No.23424584
>>23420719
BARARA LOVE!!
Anonymous
8/5/2025, 8:39:00 PM No.23424922
>>23421387
va proxy is just an unironic skibidi toilet game
up to you wether nor not that's /m/ though
Anonymous
8/6/2025, 8:34:23 AM No.23425979
>In structural terms Heavy Gear III is closer to a traditional Action-RPG than the mission-based layout of the previous games, with an explorable main hub and greater focus on the story and setting. The fast-paced combat and deep Gear customization are still around and will be better than ever.
>Open World
Oh
It's gonna be like Hawken Reborn then
Replies: >>23426047 >>23426052 >>23431707
Anonymous
8/6/2025, 9:47:48 AM No.23426047
>>23425979
Is that the only open world game you've played? Are you sure it's not going to like Ultima or Burnout Paradise?
Replies: >>23426052
Anonymous
8/6/2025, 10:04:47 AM No.23426052
mechwarrior-4-mercenaries_9
mechwarrior-4-mercenaries_9
md5: 0745510fb7a725c47dc1f6c446584bcc๐Ÿ”
>>23425979
>>23426047
My guess was MechWarrior Mercenaries style, select your quest/contract gameplay. Maybe abstract world map travel like the MW4 Mercs inner sphere map. Not sure exactly how they'd plan on implementing a Bethesda style open world game though if that's the goal, i know there's talk about other pilotable vehicles but Earth/Starsiege have done this before. And out of cockpit gameplay with G-Nome and Titanfall. I feel like HG3 would be a big soup of all of these games.
Anonymous
8/7/2025, 9:15:54 PM No.23430245
>>23424118
eh, the battletech cartoon was unironically better
Anonymous
8/8/2025, 10:33:10 AM No.23431707
>>23425979
The worrying part is the art in the trailer. I am expecting this game to be EXTREMELY budget in having cartoony low-detail 2D characters talking in front of equally low budget cartoony backgrounds.
Replies: >>23431728 >>23431733 >>23431736 >>23432370
Anonymous
8/8/2025, 11:14:09 AM No.23431728
>>23431707
I'd prefer the whole thing look like a 90's how to draw manga book than them spend a single dollar on creating or animating realistic characters.

Or FMV, that could be great. Bring back FMV cutscenes.
Replies: >>23431733 >>23439312
Anonymous
8/8/2025, 11:22:55 AM No.23431733
>>23431728
>>23431707
Realistic human faces is the last thing they should be worried about. Keep it stylized all the way, Etrian Oddysey style shop menu for all I care
Replies: >>23439312
Anonymous
8/8/2025, 11:28:26 AM No.23431736
Kodiak
Kodiak
md5: fc11852a071ffdbbb6f234d030150f9c๐Ÿ”
>>23431707
What's wrong with the art? If anything I appreciate that they're actually making the Gears look like Gears, and not trying to greeble them up like MWO or how everything looked off with Assault.
For human NPCs that does remain to be seen. HG1 and HG2 didn't go for Heavy Gears "How to Manga" art that Barbe did. HG1 had FMVs and HG2 was Fallout-esque early CGI faces. My guess is that the humans will probably look similar to how Humans in MechWarrior 5 are rendered. I don't see them going for a DXM style 3D anime look, western devs tend to be avoidant of it. Outside of realism, maybe they'd go for a plasic-esque look that you'd see in games like Life is Strange or Overwatch. Would probably be the better choice with the budget they're operating with too. Honestly I don't really care about how the humans look as long as they get the Gears right. They could be SJW caricatures for all I care.
Replies: >>23432015 >>23432477 >>23439312
Anonymous
8/8/2025, 3:37:39 PM No.23432015
>>23431736
>They could be SJW caricatures for all I care.
If I see one bitch with a side shave haircut and dyed hair I'm going to fucking lose it I swear. I've probably only ever seen one freak ever IRL with that haircut but if you looked at videogames from the late 2010s you'd think every bitch was sporting one. Anyways if that art is anything to go by the gears look good
Replies: >>23432048 >>23432605
Anonymous
8/8/2025, 3:57:30 PM No.23432048
MirandaPetite
MirandaPetite
md5: b3471ce318a312b13695fb42dd3efcb6๐Ÿ”
>>23432015
Well it's not out of the question. One of the 4e characters had the side shave haircut, but it was part of the kickstarter to get your OC canonized into the Heavy Gear universe so equally you have no-GF ryan gosling expys. As for rainbow hairs, it's been apart of the series since the beginning. HG1 actually made the characters kinda conservative looking, though they were Northies. Southerners don't give a fuck.
Replies: >>23432057
Anonymous
8/8/2025, 4:04:55 PM No.23432057
DB2D2BF9-CCFE-491D-AA1A-CE0893FE17DC
DB2D2BF9-CCFE-491D-AA1A-CE0893FE17DC
md5: 226ff017d33c2fba20cea229f18e2375๐Ÿ”
>>23432048
As far as crazy hair color goes it's not that big a deal in a pseudo-anime style but if they go for a more realistic look it could and probably will be unhinged. I think what would be best is to just get some static art done of the character and have their faces pop up on screen, would save a lot of time and money. You could always have them just be faceless as well and go the armored core route which is always solid
Replies: >>23432168
Anonymous
8/8/2025, 5:03:27 PM No.23432168
>>23432057
I guess it depends on how interactable the NPCs in HG3 will be. 2D portraits would be more than fine if everything is simply squadmates and comms but if they're trying to go beyond that then they'll need to design a 3D character to inhabit the worldspace. Now you could have everyone doctored up in turtleshell armor if they just really don't want to design any humans, but the more RPG they make things, the more they'll have to design human characters. Something they could do if they do 2D portraits is have a canvas artstyle to the NPCs. Starsiege did that and they still hold up very well. I do agree the more grounded the artstyle, the less the bright vibrant hair will work, I do think it can be done but then you also have to make it look realistic which means muting the colors. It more often than not only really works in an anime or cartoonish design.
Anonymous
8/8/2025, 6:56:42 PM No.23432370
>>23431707
>EXTREMELY budget in having cartoony low-detail 2D characters talking in front of equally low budget cartoony backgrounds

isn't this EXACTLY the heavy gear aesthetic
Replies: >>23432390 >>23439312
Anonymous
8/8/2025, 7:09:14 PM No.23432390
wallis
wallis
md5: ed624fcf9fa687b65c808d902971d3c5๐Ÿ”
>>23432370
Yes no.
If you mean the actual tabletop material then absolutely. There's no doubt about DP9s weeb roots. But the Activision games never really went for that aesthetic. Pic is how characters were rendered for Heavy Gear 2, that and the subsequent TV show by Mainframe animation went for CGI instead. HG1 had real life FMV actors which...
https://www.youtube.com/watch?v=1hOv0ACtvhk&t=584s
Are trying with the acting.
So really the artstyle of Heavy Gear 3 could go anywhere, but I do have my doubts on it being stylized like the /tg/ stuff. It would just be hard to translate a 2D artstyle into 3D, not impossible, there's plenty of games that can do it, but those games are almost always Jap developed. FMV is very much of it's era, seen as cheesy these days do I don't think they'll go for that either. My bet is either in-game realistic 3D puppets, or Blender porn rendered 3D puppets.
Replies: >>23432436 >>23439312
Anonymous
8/8/2025, 7:31:35 PM No.23432436
>>23432390
>AI remaster of footage shot on tape
Awful.
Replies: >>23432439
Anonymous
8/8/2025, 7:32:49 PM No.23432439
>>23432436
Yeah it looks like shit but I was lazy and I'm not even sure if someone uploaded the raw AVIs.
Replies: >>23432452
Anonymous
8/8/2025, 7:37:41 PM No.23432452
>>23432439
https://www.youtube.com/watch?v=wsx63rR9DrY
Anonymous
8/8/2025, 7:52:13 PM No.23432477
>>23431736
>What's wrong with the art? If anything I appreciate that they're actually making the Gears look like Gears, and not trying to greeble them up like MWO or how everything looked off with Assault.

Man, same. I really have no idea what the obsession to make something look like it's "your own". They really messed stuff up in Assault, we might have dodged a bullet.
Replies: >>23432489
Anonymous
8/8/2025, 7:56:45 PM No.23432489
>>23432477
40k and it's consequences have been a disaster for the nerd design community. People just can't do a flat metal plate with some camo paint on it anymore. It's gotta have panels and rivets and handles and rope and vines and canteens and burger king boxes and my college these hanging off of it so it looks "realistic." I don't even mind if you wanna put shit on a design but the base art and most common design of a mech should be plain like a Zaku for example. If you want a specific mech to look unique and stand out then you can put sandbags and tank treads on it
Replies: >>23432501 >>23433477 >>23439312
Anonymous
8/8/2025, 8:00:59 PM No.23432501
TF2_BT-7274
TF2_BT-7274
md5: abed261c62d9e1a4706a4f97daee467a๐Ÿ”
>>23432489
I feel like it also has something to do with modern grafix design. My guess is that flat panels look cheap or something? I feel like there's a right way to do it though without adding unnecessary greeble or making it look like an Earthsiege 2 Herc. I think the titans from Titanfall 2 look good, still conveys being a modern design but isn't greebled to hell like a MWO mech or even TF1.
Replies: >>23442796
Anonymous
8/8/2025, 8:41:23 PM No.23432605
>>23432015
>getting this mad over hair
Anonymous
8/8/2025, 10:50:38 PM No.23432815
image
image
md5: 8c9e8bd060b03afcce870e3753da8969๐Ÿ”
Character concept art, for all of you who were arguing about it
Replies: >>23432818 >>23439464
Anonymous
8/8/2025, 10:53:26 PM No.23432818
>>23432815
Girl has a bit of a Tumblr nose but it's overall not bad.
Replies: >>23432878 >>23432955
Anonymous
8/8/2025, 11:40:59 PM No.23432878
>>23432818
The nose looks the same shade as the rest of her skin to me? Though this is a silly thing to debate about grayscale art anyway
Anonymous
8/9/2025, 12:41:24 AM No.23432955
>>23432818
Don't wanna be mean, but do you even know what a tumblr nose is?
Replies: >>23433652
Anonymous
8/9/2025, 5:08:16 AM No.23433477
>>23432489
40k has nothing to do with that, it's the one-two punch of the popularity of certain artists a few years back and the explosion of artstation portfolio work copying them. Blomkamp did more for it than 40k ever did.
>you can put sandbags and tank treads on it
Great way to make your pilot look like he doesn't know what he's doing. That didn't even work in WW2. Mudcore scifi at its finest.
Anonymous
8/9/2025, 6:14:03 AM No.23433652
>>23432955
You sound like you're 20.
Anonymous
8/11/2025, 4:38:33 AM No.23439312
>>23431728
>>23431733
>>23431736
>>23432370
>late response because I didn't remember to check this thread over the weekend
I worry because there's a difference between low budget and cartoony in terms of whether it might turn off the general public, and the trailer ending art leans more towards the latter. Regardless of whether it wants to be a serious story or not, if your art quality looks like a modern day student's first work then it will be a turn off. More so if there is a jarring disconnect between the actual game which looks high fidelity, then you get to the briefing and none of the characters look like they can be taken seriously. I say all this because I want it to succeed unlike Assault. The cartoony chars look fine with cartoony gears but not the realistic 3D ones.

>>23432390
See this is what I would have had in mind for a HG3. Instead of looking at the full image though which shows its age, look at the thumbnail and imagine it if it was larger using current rendering standards.

>>23432489
How is 40k the problem when they were the poster child of flat metal plates with paint? Undecorated oldMarines were some of the simplest designs imaginable.
Replies: >>23439464
Anonymous
8/11/2025, 6:00:54 AM No.23439464
>>23439312
>the trailer ending art leans more towards the latter.
Well the promotional images are mostly the concept artists work. I doubt the in-game NPCs will look like that. Even then I think the promotional work for the NPCs looks good. Not overly cartoonish like what the old Heavy Gear artwork is like. >>23432815
>See this is what I would have had in mind for a HG3. Instead of looking at the full image though which shows its age, look at the thumbnail and imagine it if it was larger using current rendering standards.
I feel like something like Overwatch basically has that 90s CGI look but modernized. I think it would be the best look to aim for given the budget. Trying to do more modern realistic humans can easily look uncanny. You could see the humans in MW5 Clans for how an aim for realistic characters with a low budget can look. It's not the worst but it's not gonna be up to the standards we have for realistic humans in modern games. Hell it wouldn't even match up with Half Life 2 which is over 2 decades old at this point.
>How is 40k the problem when they were the poster child of flat metal plates with paint? Undecorated oldMarines were some of the simplest designs imaginable.
To be fair you are talking about old marines. I feel like 40k minis have definitely gotten more greebled up as time has gone on. Battletech is also running into the same thing. The modern catalyst minis look more like how mechs are depicted in MWO than old school BT minis would look.
Anonymous
8/12/2025, 9:45:37 PM No.23442796
>>23432501
modern? they just reinvented tetsujin with a cockpit again