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Found 4 results for "1ebef5efe3ebbf8b6242d527657919ce" across all boards searching md5.

Anonymous /tg/96127820#96137642
7/20/2025, 2:28:01 PM
>>96136802
If you need inspiration for coming up with /Yourbeastmen/ you can take a look through the lore i've written for my dudes and see if it can't isnpire you for your own denizens of the forest.

>https://files.catbox.moe/7wr72g.pdf
Anonymous /tg/95997412#96001012
7/2/2025, 9:47:50 PM
>>96000835
I like to base my minis to reflect the area they're in, in my beastmens case they're from a very boreal forest, so I tried to add a feeling of moss, a bit of a muddy/damp soil as well as including larger stuff like ferns and mushrooms.
And like how another Anon put it; it contrasts their pale skin with the dark brown soil texture.
Anonymous /tg/95974610#95978597
6/29/2025, 6:55:37 PM
>>95978578
Thanks, I am aiming to make a taiga/boreal/northern looking forest look to my dudes since they come from a part of the forest of shadows that lies on the borders of Ostland and Kislev, so adding ferns and mushrooms give a great feeling to that
Anonymous /tg/95861389#95875128
6/15/2025, 9:36:22 AM
>>95875087
Well since Khazrak isn't born/spawned/created yet in the Old World (since the "current" date is 2276) you could flavor it as a rising beastlord who might sire or bring forth the values of what Khazrak One-Eye will aspire to be one day before the End Times?

But for some easy way to fluff beastmen, just pick a region of the map and say they are either; rampaging through the area on their way to some other place, or use the region as a long-term hunting ground where they move around locally.
Then you can add some fluff on how your beastlord and/or bray shaman unites the beastmen into a warherd and how it affects the places and locations other races uses around the region.
That's the rough outline I have for my own beastmen lore at least