Search Results
7/16/2025, 7:31:07 AM
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7/5/2025, 10:04:09 AM
TIER LIST 5.0
>SSS TIER
Welkin, Aquila (forma de foda autista)
>SS Tier
Stego
>S tier
Tricera, Narukami, Luminae, Serenith, Panther, Pinaka
>A Tier
Stellaris, Alysnes, Aquila (forma de homem retardado), Inferno
>B tier
Falcon
>C tier
Skyraider, Hurricane
Inferno was definitely Overnerfed and cannot 1v1 any frame in the game right now, but his damage is still less pitiful than hurricane.
I don't see any reason why his charge shotgun is so hindered by huge reload times, and it creates no serious distance between him and a target, giving him no escape mechanics outside of his long-cd 3.
Falcon still feels great to play even after the energy hamstring, but his damage is undeniably awful.
An easy fix that would add to skill cap would be atime spend machine-gunning a target reduces his cooldown for his right-click (or 3)
The global energy nerf really has made Tanks and healers too strong, their TTK far too high to be and enjoyable experience.
By the time you've full-comboed a luminae on almost any mech, and recharged energy, luminae's already gotten himself back up to near-full HP.
This has also increased the value of mechs with a high burst DPS profile (I.E, Panther).
Panther is becoming a top-tier pick because not only is his shield higher than before,
but his lance is one of the few things that can reliably secure kills on healers. He does this even better than stellaris does, with far more EHP.
>SSS TIER
Welkin, Aquila (forma de foda autista)
>SS Tier
Stego
>S tier
Tricera, Narukami, Luminae, Serenith, Panther, Pinaka
>A Tier
Stellaris, Alysnes, Aquila (forma de homem retardado), Inferno
>B tier
Falcon
>C tier
Skyraider, Hurricane
Inferno was definitely Overnerfed and cannot 1v1 any frame in the game right now, but his damage is still less pitiful than hurricane.
I don't see any reason why his charge shotgun is so hindered by huge reload times, and it creates no serious distance between him and a target, giving him no escape mechanics outside of his long-cd 3.
Falcon still feels great to play even after the energy hamstring, but his damage is undeniably awful.
An easy fix that would add to skill cap would be atime spend machine-gunning a target reduces his cooldown for his right-click (or 3)
The global energy nerf really has made Tanks and healers too strong, their TTK far too high to be and enjoyable experience.
By the time you've full-comboed a luminae on almost any mech, and recharged energy, luminae's already gotten himself back up to near-full HP.
This has also increased the value of mechs with a high burst DPS profile (I.E, Panther).
Panther is becoming a top-tier pick because not only is his shield higher than before,
but his lance is one of the few things that can reliably secure kills on healers. He does this even better than stellaris does, with far more EHP.
7/4/2025, 2:58:22 AM
7/3/2025, 11:43:44 PM
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