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7/21/2025, 4:31:12 PM
>have like 100 hours clocked in the first game
>still putting off the Heartman chapter because I’m too busy doing deliveries and maintaining the roads
>just 5-starred First Prepper and Spiritualist
This game scratches the itch in such a perfect spot. I’ll be sad when I finally beat it. Sounds like DS2 has more stuff to look forward to, when it comes to PC/Xbox at least
>still putting off the Heartman chapter because I’m too busy doing deliveries and maintaining the roads
>just 5-starred First Prepper and Spiritualist
This game scratches the itch in such a perfect spot. I’ll be sad when I finally beat it. Sounds like DS2 has more stuff to look forward to, when it comes to PC/Xbox at least
7/14/2025, 9:16:43 PM
>>715463357
Because it’s fucking fun and leaves you with a feeling of accomplishment?
Because it’s fucking fun and leaves you with a feeling of accomplishment?
7/9/2025, 3:12:03 PM
This game means different things to different people. To most, it’s a pretentious walking simulator resulting from Kojima’s midlife crisis and mental breakdown from getting fired. To some, it’s a comfy hiking/FedEx simulator combined with occasional forced combat segments. And then there’s the minority that feel a deep emotional connection to this game. It teaches you that yes you can. At the start of the game, Sam lives an isolated life, cut away from others, squirming at the lightest touch and refusing to so much as shake hands with people. When he finally gets dragged back to meet the people he’s been avoiding, they manage to talk to him (after many repeated tries) into doing what only he can do. He’s initially scared and disillusioned with their ideas but he slowly learns to overcome his fears and face the future. That’s what this game is truly about - facing your fears and learning to play. Ludens, some made up word Kojima appropriated, is a strong recurring theme in the game. It refers to the idea of playing. Homo Ludens, the man who plays, is Kojima’s idea of the next stage of man. In a world so cynical and devoid of life, we need to take a step back and embrace our playful side. That’s why you see so many “cringe” moments in this game and especially the second one, like Pekora appearing as a character or that one scene with Die-Hardman or Sam singing and dancing Ii Yu Dana in the baths. In a world so dark and depressing, much like the real world we live in, the characters refuse to take it seriously and insist on maintaining a playful side. Like I said, depending on what kind of person you are, this game is either pretentious garbage, a comfy autism simulator, or a philosophy.
What I’m really trying to say is - Don’t be so serious
What I’m really trying to say is - Don’t be so serious
7/9/2025, 9:06:00 AM
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