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7/22/2025, 6:29:31 PM
It's important to have the correct mindset about campaign v multiplayer. That being that a true Halo game is a campaign experience first and foremost.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 had multiplayer thrown in the game in the last few months of development for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 had multiplayer thrown in the game in the last few months of development for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
7/16/2025, 3:16:23 PM
It's important to have the correct mindset about campaign v multiplayer. That being that a true Halo game is a campaign experience first and foremost.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 had multiplayer thrown in the game in the last few months of debelopme t for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 had multiplayer thrown in the game in the last few months of debelopme t for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
7/15/2025, 7:25:27 PM
>>531331574
Good ranking and more importantly you have the correct mindset about campaign v multiplayer.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 was in the game for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
Good ranking and more importantly you have the correct mindset about campaign v multiplayer.
I'd be perfectly fine with the CE remake having firefight or some other PvE mode as its "multiplayer" offering for this reason.
Halo CE/1 was in the game for the same reason any multiplayer was in a console game at the time, it was just expected to be there. The campaign WAS the game, and the multiplayer was extra. Now, it did turn out to be really good and pretty addicting, but it's important to understand that this existed in mostly a party game atmosphere. Yes, there were comp tournaments, but they are not representative of the average Halo CE multiplayer session.
Halo 2, or really rather Xbox Live, changed this, and set this unrealistic standard of Halo multiplayer being the face of the series. It was never meant to last, but it stuck, even as CoD 4 and onwards drained the popularity 3 years later.
tl;dr
A PVE-only game is sorely needed at this point to correct this wrongdoing and artificial ballooning of Halo's multiplayer to be its core identity.
6/18/2025, 11:35:12 AM
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