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Found 5 results for "49b50a4223367b109da29cff56e33b2b" across all boards searching md5.

Anonymous /v/716295976#716347096
7/24/2025, 10:33:40 PM
I'm doing my best + shit takes time.
Anonymous /v/716224804#716226458
7/23/2025, 4:36:58 PM
Praetorians barely gets any mentions but I remember having fun with that one back then. There's also Gris but that's too artsy for me.
Also picrel is being made by a spaniard.
Anonymous /v/715078042#715180898
7/11/2025, 8:20:24 PM
>>715180215
what's the arabian nights name? Would be cool to have a rival.
Anonymous /v/714324883#714331665
7/3/2025, 2:59:10 AM
>>714331027
I started with 3D stuff this January and it's been quite fun to learn it, which basically is:
>Blender basics, controls and UI and shit
>modeling
>animation, which is rigging and then the actual animations
>textures, which includes proper UV unwrapping and putting the texture there
>materials, for stuff like specular and roughness
>shading, flat or smooth, depends on the style you are after
>exporting the model to use on a game engine
Here's the videos that really helped me getting into 3D. First one is Blender basics, second one is about all the other stuff, minus textures and materials.
https://www.youtube.com/watch?v=sbCW0Cs7aI8
https://www.youtube.com/watch?v=VasHZZyPpYU
Don't worry if you don't plan on using Godot, only the last part of the video focuses on that while the rest is engine-related.
Also pic related is my game. Nothing too cool but it goes to show that anyone can do some basic 3D stuff if they go for it, and I bet you'll be able to make cooler looking shit. Good luck!
Anonymous /v/713049756#713110558
6/19/2025, 9:34:52 PM
>>713110306
understood. If time investment is so important then maybe don't think too much about how long it would take to do X thing and just go for a small project from the get go. Do you have gamedev experience? If not, something like Brotato or similar stuff would be a good idea, a character controller, some shooting (way easier than melee) and some basic enemies. At least that's how I started lol.
>Are you developing a game?
yes, pic rel. Don't care how long it takes me, I'm doing it mostly for fun.