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7/23/2025, 9:27:43 AM
7/19/2025, 10:18:42 AM
7/17/2025, 6:20:21 PM
Finally got raylib working nicely with a separate 3rd party physics engine. I had all kinds of problems with scaling, through trial and error I concluded I shouldn't touch the physics side scaling because default is optimized, so I just #defined a PIXELS_PER_UNIT variable, scaled my sprites with that and called it a day. Fucking hell, please don't tell me this is a retarded way to do it and that I should've done it differently.
7/16/2025, 8:16:36 PM
>>510557665
Your fucking flag tricks me every single time.
Your fucking flag tricks me every single time.
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