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Found 6 results for "5ea55a520485bbe6143771f169c13d23" across all boards searching md5.

Anonymous /vg/531771385#531915728
7/19/2025, 11:27:47 PM
Abelard, take it away.

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/715785804#715813361
7/18/2025, 7:25:46 PM
>>715786303
The world and characters are good. The combat is irrevocable trash. Worth a single playthrough, that's it, after that it's impossible to enjoy the game because the core of the gameplay, the combat, is bad and you can only enjoy the narrative and characters fresh a single time. For a more in depth breakdown of the issues with combat in RT (and Owlcat games in general, Abelard, take it away:

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/715730208#715749573
7/18/2025, 12:29:36 AM
>>715749189
You are truly a dumbass for trying to defend Owlcats combat design, or lack thereof.

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/714679694#714693081
7/6/2025, 8:00:10 PM
>>714692762
You're not wrong.

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/714568079#714589019
7/5/2025, 5:31:46 PM
Combat in general in this game is terrible.

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.
Anonymous /v/714381672#714405871
7/3/2025, 7:58:20 PM
>>714400183
Combat in general in this game is terrible.

The main problem with RT is that the combat is fucking boring, even for a TB enjoyer like myself, because it doesn't feel like you're making decisions. What the combat feels most like, is a card game, where you can build your deck the way you want and always draw the same opening hand, with that opening hand always being a one-turn-victory. So every single fight is exactly the same, it doesn't even feel like playing a game.

They try to get around this by making fights with phases, or triggered immunities that force fights to take more than 1 round, but that's just lame.

There are too many ways to do a million damage in one turn in this stupid combat system. To make it even worse, building characters and leveling is fucking boring as well. We have all these hundreds of talents are not only extremely specific, but also completely fucking pointless; I don't even really level 4 of my companions after act 3, because they never get to do anything anyway. I just pick whatever talent happens to be at the top of the list and go with that, it literally doesn't matter.

The Pathfinder games are the same way; the combat is fucking boring, because you just do the same exact overpowered shit in every single fight. Just buff your OTK-guy and then OTK the entire screen. You got all these stats and talents and classes, and it doesn't matter; it's all a mirage, just completely pointless and a waste of your time to read or think about. The combat may as well only be there in these titles so that they don't get classified as point-and-click games.