Search Results
6/30/2025, 7:17:50 PM
6/29/2025, 11:17:18 AM
>>529244328
I just stopped giving a fuck about my group after reaching diamond and dropping back to ruby
I just stopped giving a fuck about my group after reaching diamond and dropping back to ruby
6/27/2025, 7:54:11 PM
>>529046060
Do you have the follow
>4 copies of a legendary card
>a seer's sphere. I might have the name wrong
You can use the sphere to upgrade a leggo into an animated leggo, which provides more vials when you destroy it.
You can also try manually vialing your excess cards. The auto-vial button shys away from destroying animated cards, which are worth more vials. If you manually vial all of the animated stuff that you don't care about, then you might scrounge up enough vials.
The vial economy is kind of fucked in this game right now. Most people are playing decks with cards that they mostly got lucky and pulled out of packs and chests.
Do you have the follow
>4 copies of a legendary card
>a seer's sphere. I might have the name wrong
You can use the sphere to upgrade a leggo into an animated leggo, which provides more vials when you destroy it.
You can also try manually vialing your excess cards. The auto-vial button shys away from destroying animated cards, which are worth more vials. If you manually vial all of the animated stuff that you don't care about, then you might scrounge up enough vials.
The vial economy is kind of fucked in this game right now. Most people are playing decks with cards that they mostly got lucky and pulled out of packs and chests.
6/25/2025, 8:59:52 PM
>0 mana 8/6
>1 mana deal infinite damage to single target
>6 mana deal infinite damage to your entire board (no evolve needed and not understated)
>best 5 mana legendary in the game that summons three bodies, one with rush AND ward so you can’t easily clear the rest (yes better than alouette)
>best 7 drop in the game that also gets enhanced at 10 mana for no reason
>Z E R O mana draw 5 and refill 10 play points
Why the fuck is this allowed
>1 mana deal infinite damage to single target
>6 mana deal infinite damage to your entire board (no evolve needed and not understated)
>best 5 mana legendary in the game that summons three bodies, one with rush AND ward so you can’t easily clear the rest (yes better than alouette)
>best 7 drop in the game that also gets enhanced at 10 mana for no reason
>Z E R O mana draw 5 and refill 10 play points
Why the fuck is this allowed
6/24/2025, 8:22:42 PM
>>528667406
based
based
6/23/2025, 6:17:19 AM
>>528480338
>I think I've been doing both at the same time...
That's generally not a good idea. An aggro deck's gameplan is focused on the early game with a highly aggressive offense. They play a lot of low cost cards and want to do as much damage to the opponent's face so that they can snipe the opponent for the win with a storm follower or direct damage spell in the mid/lategame.
A ramp deck's gameplan focuses on the late game. Their opening turns are more focused on stalling for time and defending. They want a lot of very expensive cards in their deck. Their ramp spells let them start playing those big cards a few turns earlier than the opponent, and they generally are more willing to trade big dudes blow for blow in the late game since their deck contains more big dudes than most opponents.
Basically aggro goes all out with a desperate offense in the hopes that they can win before running out of steam, and ramp desperately tries to avoid dying until it can play its big dudes.
>I think I've been doing both at the same time...
That's generally not a good idea. An aggro deck's gameplan is focused on the early game with a highly aggressive offense. They play a lot of low cost cards and want to do as much damage to the opponent's face so that they can snipe the opponent for the win with a storm follower or direct damage spell in the mid/lategame.
A ramp deck's gameplan focuses on the late game. Their opening turns are more focused on stalling for time and defending. They want a lot of very expensive cards in their deck. Their ramp spells let them start playing those big cards a few turns earlier than the opponent, and they generally are more willing to trade big dudes blow for blow in the late game since their deck contains more big dudes than most opponents.
Basically aggro goes all out with a desperate offense in the hopes that they can win before running out of steam, and ramp desperately tries to avoid dying until it can play its big dudes.
6/20/2025, 7:07:48 AM
>>528107834
Classic, of course.
Classic, of course.
6/19/2025, 12:20:26 AM
Page 1