Search Results
7/26/2025, 12:16:21 AM
"How do we keep player retention up...?"
SAY NO MORE, I GOT YOU.
>Keep adding boss varients
>Add more world events (or make the current ones slightly more common than they currently are)
>Every month, rotate out the items in the Collector Signboard (new Vessels and purchaseable Relics), and add in an All Queue option that gives players Sovereign Sigils for completing (2x per Normal, 5x per Everdark, +5 per Rememberence Quest completed)
>Devs can make SSS tier relics they can sell at a massive rate that will rotate in the shop every month
This is obviously also assuming they are making future DLC with new characters/weapons/bosses/relic abilities and new maps to play on.
SAY NO MORE, I GOT YOU.
>Keep adding boss varients
>Add more world events (or make the current ones slightly more common than they currently are)
>Every month, rotate out the items in the Collector Signboard (new Vessels and purchaseable Relics), and add in an All Queue option that gives players Sovereign Sigils for completing (2x per Normal, 5x per Everdark, +5 per Rememberence Quest completed)
>Devs can make SSS tier relics they can sell at a massive rate that will rotate in the shop every month
This is obviously also assuming they are making future DLC with new characters/weapons/bosses/relic abilities and new maps to play on.
7/23/2025, 3:44:56 AM
>>716185442
that's not even close to the actual party composition of every JRPG
>anime hair protag
>his/his friend's kid sister, indispensable healer
>dorky 40yo virgin erudite mage
>whore
>final party member who's a normal looking knight or archer but does 15x the physical damage of the rest of the party and is also indispensable
name one that doesn't fit at least half of these
that's not even close to the actual party composition of every JRPG
>anime hair protag
>his/his friend's kid sister, indispensable healer
>dorky 40yo virgin erudite mage
>whore
>final party member who's a normal looking knight or archer but does 15x the physical damage of the rest of the party and is also indispensable
name one that doesn't fit at least half of these
7/6/2025, 12:01:41 AM
>>714602642
>using meta gear/builds
>not just being Chinese and hacking to give yourself 9999999 wins the moment the servers go up
fucking embarrassing
>using meta gear/builds
>not just being Chinese and hacking to give yourself 9999999 wins the moment the servers go up
fucking embarrassing
7/3/2025, 9:09:48 PM
>>509415780
serbs are hated by fags who lost the war against us and fags who joined globohomo just because they were fags at the first place
/thread
none of you will ever be based as we are and we're literally living rent free in your head 24/7/365/infinity while we don't ever think about you beside the fact you now have 'your own' countries kek
serbs are hated by fags who lost the war against us and fags who joined globohomo just because they were fags at the first place
/thread
none of you will ever be based as we are and we're literally living rent free in your head 24/7/365/infinity while we don't ever think about you beside the fact you now have 'your own' countries kek
7/1/2025, 4:14:15 PM
>>509216664
>hundreds of billions spent
>half measures
i could singlehandedly win if that money was granted to me
>hundreds of billions spent
>half measures
i could singlehandedly win if that money was granted to me
6/22/2025, 8:29:35 PM
>>713336575
If a game takes longer than 4-5 years, it's dead and will never be finished.
If a game takes longer than 4-5 years, it's dead and will never be finished.
6/22/2025, 2:25:00 PM
>>713329552
Did they ever release anything on PC? Anything more exclusive usually gets labeled as overrated simply because of its exclusivity. The easier it is to play, the more people have played it, and the more balanced the general option tends to be. The opposite can be seen in the number of VNs on Steam with Overwhelmingly Positive, since they're only played by people who are inclined to like the genre in the first place
Did they ever release anything on PC? Anything more exclusive usually gets labeled as overrated simply because of its exclusivity. The easier it is to play, the more people have played it, and the more balanced the general option tends to be. The opposite can be seen in the number of VNs on Steam with Overwhelmingly Positive, since they're only played by people who are inclined to like the genre in the first place
6/18/2025, 4:15:40 AM
>>712959913
The entire game is built with "multiclassing" built in from the top down. You get three major path options, which are largely self sustaining kits that don't always rely on any others to function within itself. Novice (lvl1), Expert (lvl3) and Master (lvl7).
As you pick paths, their abilities will be piece mealed to you at various levels while the character progresses. Novice starts with 1 of 4 options (Warrior, Mage, Priest, Rogue), each with their own in-path character options you can pick, be it abilities or spells. Characters who delve in magic must learn a school of magic (at the cost of a spell slot) before they learn spells in it, so specializing in one school will always net the most overall number of spells, while learning multiple schools will reduce your overall number of total spells for the flexibility. Spells have an individual number of charges per rest, so they aren't ever fighting with each other over castings per day like in D&D; you get X number of castings based on your Power score in conjunction to the spell rank, and casting that spell does not limit any of the castings for others you may have learned.
The entire game is built with "multiclassing" built in from the top down. You get three major path options, which are largely self sustaining kits that don't always rely on any others to function within itself. Novice (lvl1), Expert (lvl3) and Master (lvl7).
As you pick paths, their abilities will be piece mealed to you at various levels while the character progresses. Novice starts with 1 of 4 options (Warrior, Mage, Priest, Rogue), each with their own in-path character options you can pick, be it abilities or spells. Characters who delve in magic must learn a school of magic (at the cost of a spell slot) before they learn spells in it, so specializing in one school will always net the most overall number of spells, while learning multiple schools will reduce your overall number of total spells for the flexibility. Spells have an individual number of charges per rest, so they aren't ever fighting with each other over castings per day like in D&D; you get X number of castings based on your Power score in conjunction to the spell rank, and casting that spell does not limit any of the castings for others you may have learned.
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