>>718022110
I dunno, for standard fortress mode, I still think it's better than the alternatives, but some come to a close second, nearly rivaling it. With mods, they can usually be better.
But when it comes to adventure mode, I think that's DF's weakest point, you're better off playing something else, I recommend Soulash 2. In fact, you can even do some psuedo fort mode in Soulash 2 as well, starting your own settlement full of NPCs. It's actually pretty decent, even if it is a bit bare bones so far. There are some mods can can add some polish, but none that really add anything substantial yet. I've been considering trying my hand at a sort of overhaul mod for it, since I really like the framework they've got for the game.
My last playthrough was as an alchemist/artificer sort of character. I went deep into crafting and construction, developed a fairly strong town in the mountains, and had a small army of golems(super OP) to fuck dudes up. My character ended up dying when I took on more than I could chew fighting a swarm of fire elementals though. I really should have prepared some fucking potions.
This time around, I'm playing as a necromancer with the goal of eradicating all life. Necromancy feels really overpowered, I'm absolutely steamrolling everyone.