Search results for "09cc8d497adbba94ca4230a9f1632be1" in md5 (4)

/v/ - Thread 718636340
Anonymous No.718657485
i do not care for shipping
/v/ - Thread 717640782
Anonymous No.717656136
The fact that they put literal fucking hip hop in a sengoku japan game just because the protagonist is a black guy is still the most overwhelmingly racist thing i have ever seen
/pol/fags wish they could be even a quarter as racist as the average leftist
/v/ - Thread 717428694
Anonymous No.717445059
>>717444840
SpamCHRIST is the soul of Deltarune
/v/ - Thread 715378361
Anonymous No.715380416
>>715378361
So continuing from the previous thread, I think I FINALLY realized what it is about Kris apparently not stopping us from doing Snowgrave that bothers me, and it might be for an unorthodox reason.

Unless Kris is actually THAT suicidal deep down (and in such a way that's very barely shown in-game, I can only think about that one dialogue choice with Queen in Chapter 2 where Susie asks why Kris sounds so excited when you select "Perish"), I can't really buy the idea that Kris is actually just allowing us to embark on a route that is very clearly going to result in him suffering some kind of personality death, physical death, or even some significantly worse existential kind of death; "You were used up" and all. Shit's not looking good for the little blue bastard at all as we continue down the route.

And I'm not saying that Kris unanimously hates it, assuming ERAM isn't an unreliable narrator, but a small part of him enjoying the violence (whether it's because of the feeling of gaining some kind of control over his shitty life back, because Berdly is actually just that fucking annoying, etc.) sounds different than "Yeah, I actually allow the route that is going to fucking destroy me six ways from Sunday.", especially given that the fact that ERAM has dialogue specifically for when you've done Weird Route in Chapter 2 that makes it clear that Kris should KNOW that he's getting put on the chopping block soon.