Search results for "0e2ce87fad4ed5cf01804535d15e3e41" in md5 (5)

/tg/ - /wfg/ - Warhammer Fantasy General
Anonymous No.96506913
Need advice what to do next /tg/.

Currently I have a 1k army for WoC, 1250 if I change a few things or upgrade units to represent others. However it has become stale.

I realised most of my army just isn't that effective where my entire plan is based around my general and heavy cavalry hard carrying the entire game.

To this end, it has become extremely boring. Should I look to expand my army or start building a new one? Or just take a break?

As an example, there was a game where all my army broke upon crashing into a dwarf line and only till my knights and general flanked, suddenly was I winning.
/tg/ - /wfg/ - Warhammer Fantasy General
Anonymous No.96288931
After a but of pondering, I am wondering if swapping 5 chosen knights with 5 normal Chaos Knights and 5 Marauder Horsemen with flails would be worth it?

I lose the mini death bus of the chosen but now have my army more evenly spread than dumping all my eggs in one basket.

Thoughts?
/tg/ - /wfg/-Warhammer Fantasy General
Anonymous No.95979075
Now that infantry has double rank attacks, assuming a rank 7-8 men wide with 3 ranks, how many chaos knights would I need to safely tear apart the front? 7-8? More?

Or should I just go full in on Chosen Chaos Knights with 6 or 7 of them dumping nearly 20 attacks?

Lets assume the enemy is dwarfs with great weapons.
/tg/ - /wfg/ - Warhammer Fantasy General
Anonymous No.95911596
Am I right in how cannons w9rk?

>choose place on field in range
>roll artillery and scatter dice
>this is where it lands

However the rulebook says you measure the artillery dice FROM the cannon?
/tg/ - /GWSG/ - Games workshop specialist games
Anonymous No.95802503
>>95802465
I've mistaken Tempestus for the Strike Force Justian.