Search results for "13eac31330f5d16b251e62cc83940016" in md5 (4)

/v/ - Thread 722928821
Anonymous No.722929924
>>722929443
i find it belieavable
Notice how almost all the other indieshit metroidvanias are ripping off dark souls mechanics for their combat. Estus clones, parries/deflects, spammable i-frame dashes, shit like that. HK on the other hand has its entirely own combat, the closest resemblance to these shitty trends plaguing contemporany games is the fact you get an invulnerable dash... At the last 20% of the game, and with a cooldown large enough that you can dash 2 times normally in between

everything else is a reach
>benches
9999 games have respawning enemies on checkpoints since forever
>corpse run
billions of games have that. Almost everyone that admitted to copying souls just made it a generic corpse run, but HK added the shade mechanic which actually matches the metroid-like genre by letting you reach places you otherwise couldnt
>plot
you could maybe draw a line from The Hollow Knight & the 'bad' ending to linking the fire and replacing Lord Gwyn. But thats like, 20% of the main plot and it depends on completely ignoring the reason why the HK is sealed there in the first place
/v/ - Nonlinear progression in interconnected worlds
Anonymous No.718048613
Nonlinear progression in interconnected worlds
What are some games in this style with real route variety, paths that can make a playthrough feel completely different to another, not one specific path for reaching many key objectives, etc?
I know of Hollow Knight, Rain World, Environmental Station Alpha and part of Dark Souls 1, i would like to know more. DS2 is good but its more about branching paths than interconnection

I know the metroid-like genre is practically known primarily for this so i expect a lot of replies with those, but in the contrary i find most of them to lack route variety. A bit too much "A to B, A to C, A to D" situations, or maybe a game where the route variety completely depends on skips that destroy the sense of progression and/or are impractical for a first blind playthrough. (as opposed to something like HK where the world is built for allowing many skips without fucking up the journey). I also wanna see more 3D on this list
/v/ - Thread 716410530
Anonymous No.716410939
>>716410530
/v/ is filled with contrarianism, being assblasted the series they liked arent more popular or not considered as good, and also parroting shit about games they havent played
just ignore it and enjoy, it gets better and better past the early game, it ends up with the best enemy movesets and nonlinear progression of the genre

and remember: back before it got mainstream, the only people who knew about it on /v/ were enjoying it
/v/ - Steam Summer Sale
Anonymous No.714255301
>>714237997
hollow knight is the longer game that wants more commitment, but nine sols is quicker and more straightforward
so i buy hollow knight if you have a lot of free time and are willing to immerse yourself in a game for a longass time, specially to deal with stuff like nonlinearity. Once you get one of the early game upgrades, it suddenly becomes really nonlinear and its best combined with playing for dozens of hours
nine sols if youre currently needing a more straightfoward linear game that isnt long (but not short either) and is easier to drop and pick up