>>722929443
i find it belieavable
Notice how almost all the other indieshit metroidvanias are ripping off dark souls mechanics for their combat. Estus clones, parries/deflects, spammable i-frame dashes, shit like that. HK on the other hand has its entirely own combat, the closest resemblance to these shitty trends plaguing contemporany games is the fact you get an invulnerable dash... At the last 20% of the game, and with a cooldown large enough that you can dash 2 times normally in between
everything else is a reach
>benches
9999 games have respawning enemies on checkpoints since forever
>corpse run
billions of games have that. Almost everyone that admitted to copying souls just made it a generic corpse run, but HK added the shade mechanic which actually matches the metroid-like genre by letting you reach places you otherwise couldnt
>plot
you could maybe draw a line from The Hollow Knight & the 'bad' ending to linking the fire and replacing Lord Gwyn. But thats like, 20% of the main plot and it depends on completely ignoring the reason why the HK is sealed there in the first place