Search results for "37b9e4e333bb40beff04b0786dd0cfb8" in md5 (4)

/vp/ - Thread 58134239
Anonymous No.58137881
>>58134239
The biggest presentation issue is how everything is held back by not improving from the Game Boy games. There's "if it ain't broke, don't fix it" and then there's letting it rot when it can be, could've been, and should've been fixed 2 - 3 console generations ago. Thankfully, both Legends games have fixed some of it, but there's still a lot more that needs improvement. There's no excuse when an N64 side game from 2000 has a better presentation than a flagship title from 2022.
/vp/ - Thread 57937647
Anonymous No.57938965
>>57937647
there's no fucking excuse in the modern games (especially the switch ones)
/vp/ - Thread 57920030
Anonymous No.57920084
/vp/ - Thread 57912355
Anonymous No.57915064
>>57915011
This is my biggest gripe about the gameplay second to the removal of options and features that leave a positive experience. It's like they're still running the games on the same framework as Red and Green when it comes to battle presentation.
We've gone up from a 160 x 144 pixel resolution to 1280 × 720, why are we still having battle information being shown one line of text box at a time? Pic related.
Why must the game have to pause a second to play the shiny animation? Stadium 2 plays it right as the Poké Ball opens, wasting no extra time.
Why must I press a button to see my opponent's Tera Type when it should be in the main battle UI? The same could be asked for whenever a Pokémon is confused, that saves another text box.
The main battle menu has 4 options and we have 4 buttons on the right side of the controller. Why isn't there an option to have them button mapped so I don't need to press any directional buttons just to run from Pokémon I don't want to battle? Again, Stadium had this.