>>712969647
I was initially interested after watching the trailer, but after seeing all of the Treehouse footage it lost me
you can tell it's from the Odyssey team because it rewards you for doing basically anything and even has the unskippable animation every time you get a banana (moon)
there's zero level design or really any kind of game design at all, since the solution to everything is to just smash around the level with no thought
I think ever since BotW Nintendo forgot how to design games, or because the Switch is a semi-handheld they want to reward people that play for 30 minutes at a time, so they just design a sandbox and reward you for literally everything you do with bullshit collectibles
watch the Treehouse footage back and try to find where the actual challenge is. most areas don't even have any enemies, there's literally no way to lose at the game