>>534744621
This answer
>>534765901 means nothing to me. A clock just counts: 1 2 3 4 5 6 ...
Suddenly i'm able to trigger an action upon the clock reaching 2 or any of its numbers, spawning logic out of nothing. A clock is the first layer of order. A clock counts without purpose.
Say B when clock reads 1, say E when clock reads 4, say N when clock reads 8, say I and S when 9 then 10.
>.B..E...NIS
Order from chaos, the system arises. It begins.